airwindows/plugins/MacSignedVST/SoftClock3/source/SoftClock3Proc.cpp
Christopher Johnson 2335148573 BezEQ3
2026-05-09 20:09:00 -04:00

326 lines
15 KiB
C++
Executable file

/* ========================================
* SoftClock3 - SoftClock3.h
* Copyright (c) airwindows, Airwindows uses the MIT license
* ======================================== */
#ifndef __SoftClock3_H
#include "SoftClock3.h"
#endif
void SoftClock3::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
{
float* in1 = inputs[0];
float* in2 = inputs[1];
float* out1 = outputs[0];
float* out2 = outputs[1];
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= getSampleRate();
int bpm = (int)(A*200.99)+40;
int beatCode = (int)(B*32.99);
double notes = (double)fmax(((int)(C*16.99))/4.0, 0.125);
double bpmTarget = (getSampleRate()*60.0)/((double)bpm*notes);
double triplet = 0.0;
if (D*1.99 > 0.5) triplet = 1.0;
double accent = E;
if (bpm != currentBPM) {
currentBPM = bpm;
step = 20.0;
double trial = 250.0;
while (trial > bpm) {step -= 1.0; trial = (0.016666666666*pow(step,M_PI))+(step*M_PI)+20;}
//we now have the nearest 'flow' energy state UNDER the real bpm, and will step up more slowly
while (trial < bpm) {step += 0.01; trial = (0.016666666666*pow(step,M_PI))+(step*M_PI)+20;}
//we now have the nearest tenth of the energy state and have overshot
while (trial > bpm) {step -= 0.001; trial = (0.016666666666*pow(step,M_PI))+(step*M_PI)+20;}
//we now have the nearest hundredth to the correct energy state, and can throw away 'trial'
step = step-((int)step); //and calculate speed based on the fractional remainder of 'step'
step = ((0.5-fabs(step-0.5))*2.0) * 0.75;
swagger = pow((0.5-fabs(step-0.5))*2.0,1.618033988749894) * 0.5 * accent;
//and turn it into the 'speed' control
//with step 0.0 being 'flow', 0.25 being 'groove', 0.5 being 'edge' and 0.75 being 'tude'
//turned into a linear speed control where edge is top step and flow being lowest step.
}
double swing = (triplet+swagger)*bpmTarget*0.33333;
//swing makes beats hit LATER, so the One is 0.0
int beatMax = beatTable[beatCode];
//only some counts are literal, others are ways to do prime grooves with different subrhythms
for (int x = 0; x < (beatMax+1); x++) {
beatAccent[x] = ((double)fabs((double)beatMax-((double)x*2.0)))/(double)(beatMax*1.618033988749894);
if (x % 2 > 0) beatSwing[x] = (swagger*(1.0-beatAccent[x]));
else beatSwing[x] = swing;
} //this makes the non-accented beats drop down to quiet and back up to half volume
//we're also decoupling swing from triplet feel unless actually playing triplets
//otherwise, it's part of how you hear accents and tempos
if (beatCode > 0) beatAccent[1] = 0.9; beatSwing[1] = 0.0; //first note is an accent at full crank
switch (beatCode)
{
case 0: break; //not used
case 1: break; //1
case 2: break; //2
case 3: break; //3
case 4: beatAccent[3]=0.9;
beatSwing[3]=0.0; break; //4-22
case 5: beatAccent[4]=0.9;
beatSwing[4]=0.0; break; //5-32
case 6: beatAccent[4]=0.9;
beatSwing[4]=0.0; break; //6-33
case 7: beatAccent[5]=0.9;
beatSwing[5]=0.0; break; //7-43
case 8: beatAccent[5]=0.9;
beatSwing[5]=0.0; break; //8-44
case 9: beatAccent[4]=0.9; beatAccent[7]=0.8;
beatSwing[4]=0.0; beatSwing[7]=0.0; break; //9-333
case 10: beatAccent[6]=0.9;
beatSwing[6]=0.0; break; //10-55
case 11: beatAccent[4]=0.9; beatAccent[7]=0.8; beatAccent[10]=0.7;
beatSwing[4]=0.0; beatSwing[7]=0.0; beatSwing[10]=0.0; break; //11-3332
case 12: beatAccent[5]=0.9; beatAccent[9]=0.8;
beatSwing[5]=0.0; beatSwing[9]=0.0; break; //11-443
case 13: beatAccent[6]=0.9; beatAccent[11]=0.8;
beatSwing[6]=0.0; beatSwing[11]=0.0; break; //11-551
case 14: beatAccent[7]=0.9;
beatSwing[7]=0.0; break; //11-65
case 15: beatAccent[4]=0.9; beatAccent[7]=0.8; beatAccent[10]=0.7;
beatSwing[4]=0.0; beatSwing[7]=0.0; beatSwing[10]=0.0; break; //13-3334
case 16: beatAccent[9]=0.9;
beatSwing[9]=0.0; break; //16-88
case 17: beatAccent[5]=0.9; beatAccent[9]=0.8;
beatSwing[5]=0.0; beatSwing[9]=0.0; break; //13-445
case 18: beatAccent[6]=0.9; beatAccent[11]=0.8;
beatSwing[6]=0.0; beatSwing[11]=0.0; break; //13-553
case 19: beatAccent[5]=0.9; beatAccent[9]=0.85; beatAccent[13]=0.8; beatAccent[17]=0.75;
beatSwing[5]=0.0; beatSwing[9]=0.0; beatSwing[13]=0.0; beatSwing[17]=0.0; break; //17-44441
case 20: beatAccent[6]=0.9; beatAccent[11]=0.8; beatAccent[16]=0.7;
beatSwing[6]=0.0; beatSwing[11]=0.0; beatSwing[16]=0.0; break; //17-5552
case 21: beatAccent[8]=0.9; beatAccent[15]=0.8;
beatSwing[8]=0.0; beatSwing[15]=0.0; break; //17-773
case 22: beatAccent[9]=0.9; beatAccent[17]=0.8;
beatSwing[9]=0.0; beatSwing[17]=0.0; break; //17-881
case 23: beatAccent[5]=0.9; beatAccent[9]=0.85; beatAccent[13]=0.8; beatAccent[17]=0.75;
beatSwing[5]=0.0; beatSwing[9]=0.0; beatSwing[13]=0.0; beatSwing[17]=0.0; break; //19-44443
case 24: beatAccent[9]=0.9; beatAccent[17]=0.8;
beatSwing[9]=0.0; beatSwing[17]=0.0; break; //24-888
case 25: beatAccent[6]=0.9; beatAccent[11]=0.8; beatAccent[16]=0.7;
beatSwing[6]=0.0; beatSwing[11]=0.0; beatSwing[16]=0.0; break; //19-5554
case 26: beatAccent[8]=0.9; beatAccent[15]=0.8;
beatSwing[8]=0.0; beatSwing[15]=0.0; break; //19-775
case 27: beatAccent[9]=0.9; beatAccent[17]=0.8;
beatSwing[9]=0.0; beatSwing[17]=0.0; break; //19-883
case 28: beatAccent[5]=0.9; beatAccent[9]=0.85; beatAccent[13]=0.8; beatAccent[17]=0.75; beatAccent[21]=0.7;
beatSwing[5]=0.0; beatSwing[9]=0.0; beatSwing[13]=0.0; beatSwing[17]=0.0; beatSwing[21]=0.0; break; //23-444443
case 29: beatAccent[6]=0.9; beatAccent[11]=0.8; beatAccent[16]=0.7;
beatSwing[6]=0.0; beatSwing[11]=0.0; beatSwing[16]=0.0; break; //23-5558
case 30: beatAccent[8]=0.9; beatAccent[15]=0.8; beatAccent[22]=0.7;
beatSwing[8]=0.0; beatSwing[15]=0.0; beatSwing[22]=0.0; break; //23-7772
case 31: beatAccent[9]=0.9; beatAccent[17]=0.8;
beatSwing[9]=0.0; beatSwing[17]=0.0; break; //23-887
case 32: beatAccent[9]=0.9; beatAccent[17]=0.8; beatAccent[25]=0.7;
beatSwing[9]=0.0; beatSwing[17]=0.0; beatSwing[25]=0.0; break; //32-8888
default: break;
}
double chaseSpeed = ((step*0.000125)+0.0000125)/overallscale;
double rootSpeed = 0.9999-(chaseSpeed*((2.0*step)+2.0));
double pulseWidth = (0.085+(accent*0.04)-((1.0-step)*0.06))/chaseSpeed;
while (--sampleFrames >= 0)
{
double inputSampleL = *in1;
double inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
barPos += 1.0;
if (barPos>bpmTarget) {
barPos=0.0;
beatPos++;
if (beatPos>beatMax) beatPos=1;
}
if ((barPos < (pulseWidth+beatSwing[beatPos])) && (barPos > beatSwing[beatPos]))
inc = (((beatAccent[beatPos]*accent)+(1.0-accent))*chaseSpeed)+(inc*(1.0-chaseSpeed));
else
inc *= rootSpeed;
sinePos += inc;
if (sinePos > 6.283185307179586) sinePos -= 6.283185307179586;
inputSampleL = inputSampleR = sin(sin(sinePos)*inc*5.0);
//begin 32 bit stereo floating point dither
int expon; frexpf((float)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 3.553e-44l * pow(2,expon+62));
frexpf((float)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
if (fpdL-fpdR < 1073741824 || fpdR-fpdL < 1073741824) {
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;}
inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 3.553e-44l * pow(2,expon+62));
//end 32 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
in1++;
in2++;
out1++;
out2++;
}
}
void SoftClock3::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
{
double* in1 = inputs[0];
double* in2 = inputs[1];
double* out1 = outputs[0];
double* out2 = outputs[1];
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= getSampleRate();
int bpm = (int)(A*200.99)+40;
int beatCode = (int)(B*32.99);
double notes = (double)fmax(((int)(C*16.99))/4.0, 0.125);
double bpmTarget = (getSampleRate()*60.0)/((double)bpm*notes);
double triplet = 0.0;
if (D*1.99 > 0.5) triplet = 1.0;
double accent = E;
if (bpm != currentBPM) {
currentBPM = bpm;
step = 20.0;
double trial = 250.0;
while (trial > bpm) {step -= 1.0; trial = (0.016666666666*pow(step,M_PI))+(step*M_PI)+20;}
//we now have the nearest 'flow' energy state UNDER the real bpm, and will step up more slowly
while (trial < bpm) {step += 0.01; trial = (0.016666666666*pow(step,M_PI))+(step*M_PI)+20;}
//we now have the nearest tenth of the energy state and have overshot
while (trial > bpm) {step -= 0.001; trial = (0.016666666666*pow(step,M_PI))+(step*M_PI)+20;}
//we now have the nearest hundredth to the correct energy state, and can throw away 'trial'
step = step-((int)step); //and calculate speed based on the fractional remainder of 'step'
step = ((0.5-fabs(step-0.5))*2.0) * 0.75;
swagger = pow((0.5-fabs(step-0.5))*2.0,1.618033988749894) * 0.5 * accent;
//and turn it into the 'speed' control
//with step 0.0 being 'flow', 0.25 being 'groove', 0.5 being 'edge' and 0.75 being 'tude'
//turned into a linear speed control where edge is top step and flow being lowest step.
}
double swing = (triplet+swagger)*bpmTarget*0.33333;
//swing makes beats hit LATER, so the One is 0.0
int beatMax = beatTable[beatCode];
//only some counts are literal, others are ways to do prime grooves with different subrhythms
for (int x = 0; x < (beatMax+1); x++) {
beatAccent[x] = ((double)fabs((double)beatMax-((double)x*2.0)))/(double)(beatMax*1.618033988749894);
if (x % 2 > 0) beatSwing[x] = (swagger*(1.0-beatAccent[x]));
else beatSwing[x] = swing;
} //this makes the non-accented beats drop down to quiet and back up to half volume
//we're also decoupling swing from triplet feel unless actually playing triplets
//otherwise, it's part of how you hear accents and tempos
if (beatCode > 0) beatAccent[1] = 0.9; beatSwing[1] = 0.0; //first note is an accent at full crank
switch (beatCode)
{
case 0: break; //not used
case 1: break; //1
case 2: break; //2
case 3: break; //3
case 4: beatAccent[3]=0.9;
beatSwing[3]=0.0; break; //4-22
case 5: beatAccent[4]=0.9;
beatSwing[4]=0.0; break; //5-32
case 6: beatAccent[4]=0.9;
beatSwing[4]=0.0; break; //6-33
case 7: beatAccent[5]=0.9;
beatSwing[5]=0.0; break; //7-43
case 8: beatAccent[5]=0.9;
beatSwing[5]=0.0; break; //8-44
case 9: beatAccent[4]=0.9; beatAccent[7]=0.8;
beatSwing[4]=0.0; beatSwing[7]=0.0; break; //9-333
case 10: beatAccent[6]=0.9;
beatSwing[6]=0.0; break; //10-55
case 11: beatAccent[4]=0.9; beatAccent[7]=0.8; beatAccent[10]=0.7;
beatSwing[4]=0.0; beatSwing[7]=0.0; beatSwing[10]=0.0; break; //11-3332
case 12: beatAccent[5]=0.9; beatAccent[9]=0.8;
beatSwing[5]=0.0; beatSwing[9]=0.0; break; //11-443
case 13: beatAccent[6]=0.9; beatAccent[11]=0.8;
beatSwing[6]=0.0; beatSwing[11]=0.0; break; //11-551
case 14: beatAccent[7]=0.9;
beatSwing[7]=0.0; break; //11-65
case 15: beatAccent[4]=0.9; beatAccent[7]=0.8; beatAccent[10]=0.7;
beatSwing[4]=0.0; beatSwing[7]=0.0; beatSwing[10]=0.0; break; //13-3334
case 16: beatAccent[9]=0.9;
beatSwing[9]=0.0; break; //16-88
case 17: beatAccent[5]=0.9; beatAccent[9]=0.8;
beatSwing[5]=0.0; beatSwing[9]=0.0; break; //13-445
case 18: beatAccent[6]=0.9; beatAccent[11]=0.8;
beatSwing[6]=0.0; beatSwing[11]=0.0; break; //13-553
case 19: beatAccent[5]=0.9; beatAccent[9]=0.85; beatAccent[13]=0.8; beatAccent[17]=0.75;
beatSwing[5]=0.0; beatSwing[9]=0.0; beatSwing[13]=0.0; beatSwing[17]=0.0; break; //17-44441
case 20: beatAccent[6]=0.9; beatAccent[11]=0.8; beatAccent[16]=0.7;
beatSwing[6]=0.0; beatSwing[11]=0.0; beatSwing[16]=0.0; break; //17-5552
case 21: beatAccent[8]=0.9; beatAccent[15]=0.8;
beatSwing[8]=0.0; beatSwing[15]=0.0; break; //17-773
case 22: beatAccent[9]=0.9; beatAccent[17]=0.8;
beatSwing[9]=0.0; beatSwing[17]=0.0; break; //17-881
case 23: beatAccent[5]=0.9; beatAccent[9]=0.85; beatAccent[13]=0.8; beatAccent[17]=0.75;
beatSwing[5]=0.0; beatSwing[9]=0.0; beatSwing[13]=0.0; beatSwing[17]=0.0; break; //19-44443
case 24: beatAccent[9]=0.9; beatAccent[17]=0.8;
beatSwing[9]=0.0; beatSwing[17]=0.0; break; //24-888
case 25: beatAccent[6]=0.9; beatAccent[11]=0.8; beatAccent[16]=0.7;
beatSwing[6]=0.0; beatSwing[11]=0.0; beatSwing[16]=0.0; break; //19-5554
case 26: beatAccent[8]=0.9; beatAccent[15]=0.8;
beatSwing[8]=0.0; beatSwing[15]=0.0; break; //19-775
case 27: beatAccent[9]=0.9; beatAccent[17]=0.8;
beatSwing[9]=0.0; beatSwing[17]=0.0; break; //19-883
case 28: beatAccent[5]=0.9; beatAccent[9]=0.85; beatAccent[13]=0.8; beatAccent[17]=0.75; beatAccent[21]=0.7;
beatSwing[5]=0.0; beatSwing[9]=0.0; beatSwing[13]=0.0; beatSwing[17]=0.0; beatSwing[21]=0.0; break; //23-444443
case 29: beatAccent[6]=0.9; beatAccent[11]=0.8; beatAccent[16]=0.7;
beatSwing[6]=0.0; beatSwing[11]=0.0; beatSwing[16]=0.0; break; //23-5558
case 30: beatAccent[8]=0.9; beatAccent[15]=0.8; beatAccent[22]=0.7;
beatSwing[8]=0.0; beatSwing[15]=0.0; beatSwing[22]=0.0; break; //23-7772
case 31: beatAccent[9]=0.9; beatAccent[17]=0.8;
beatSwing[9]=0.0; beatSwing[17]=0.0; break; //23-887
case 32: beatAccent[9]=0.9; beatAccent[17]=0.8; beatAccent[25]=0.7;
beatSwing[9]=0.0; beatSwing[17]=0.0; beatSwing[25]=0.0; break; //32-8888
default: break;
}
double chaseSpeed = ((step*0.000125)+0.0000125)/overallscale;
double rootSpeed = 0.9999-(chaseSpeed*((2.0*step)+2.0));
double pulseWidth = (0.085+(accent*0.04)-((1.0-step)*0.06))/chaseSpeed;
while (--sampleFrames >= 0)
{
double inputSampleL = *in1;
double inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
barPos += 1.0;
if (barPos>bpmTarget) {
barPos=0.0;
beatPos++;
if (beatPos>beatMax) beatPos=1;
}
if ((barPos < (pulseWidth+beatSwing[beatPos])) && (barPos > beatSwing[beatPos]))
inc = (((beatAccent[beatPos]*accent)+(1.0-accent))*chaseSpeed)+(inc*(1.0-chaseSpeed));
else
inc *= rootSpeed;
sinePos += inc;
if (sinePos > 6.283185307179586) sinePos -= 6.283185307179586;
inputSampleL = inputSampleR = sin(sin(sinePos)*inc*5.0);
//begin 64 bit stereo floating point dither
//int expon; frexp((double)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
//inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 3.553e-44l * pow(2,expon+62));
//frexp((double)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
if (fpdL-fpdR < 1073741824 || fpdR-fpdL < 1073741824) {
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;}
//inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 3.553e-44l * pow(2,expon+62));
//end 64 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
in1++;
in2++;
out1++;
out2++;
}
}