airwindows/plugins/MacSignedVST/PDChannel/source/PDChannelProc.cpp
2022-11-21 09:20:21 -05:00

184 lines
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5.5 KiB
C++
Executable file

/* ========================================
* PDChannel - PDChannel.h
* Copyright (c) 2016 airwindows, Airwindows uses the MIT license
* ======================================== */
#ifndef __PDChannel_H
#include "PDChannel.h"
#endif
void PDChannel::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
{
float* in1 = inputs[0];
float* in2 = inputs[1];
float* out1 = outputs[0];
float* out2 = outputs[1];
double inputgain = A;
double intensity = B;
double applyL;
double applyR;
double drySampleL;
double drySampleR;
double inputSampleL;
double inputSampleR;
if (settingchase != inputgain) {
chasespeed *= 2.0;
settingchase = inputgain;
}
if (chasespeed > 2500.0) chasespeed = 2500.0;
if (gainchase < 0.0) gainchase = inputgain;
while (--sampleFrames >= 0)
{
inputSampleL = *in1;
inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
chasespeed *= 0.9999;
chasespeed -= 0.01;
if (chasespeed < 350.0) chasespeed = 350.0;
//we have our chase speed compensated for recent fader activity
gainchase = (((gainchase*chasespeed)+inputgain)/(chasespeed+1.0));
//gainchase is chasing the target, as a simple multiply gain factor
if (1.0 != gainchase) {
inputSampleL *= gainchase;
inputSampleR *= gainchase;
}
//done with trim control
inputSampleL = sin(inputSampleL);
inputSampleR = sin(inputSampleR);
//amplitude aspect
drySampleL = inputSampleL;
drySampleR = inputSampleR;
inputSampleL = sin(inputSampleL);
inputSampleR = sin(inputSampleR);
//basic distortion factor
applyL = (fabs(previousSampleL + inputSampleL) / 2.0) * intensity;
applyR = (fabs(previousSampleR + inputSampleR) / 2.0) * intensity;
//saturate less if previous sample was undistorted and low level, or if it was
//inverse polarity. Lets through highs and brightness more.
inputSampleL = (drySampleL * (1.0 - applyL)) + (inputSampleL * applyL);
inputSampleR = (drySampleR * (1.0 - applyR)) + (inputSampleR * applyR);
//dry-wet control for intensity also has FM modulation to clean up highs
previousSampleL = sin(drySampleL);
previousSampleR = sin(drySampleR);
//apply the sine while storing previous sample
//begin 32 bit stereo floating point dither
int expon; frexpf((float)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
frexpf((float)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
//end 32 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
*in1++;
*in2++;
*out1++;
*out2++;
}
}
void PDChannel::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
{
double* in1 = inputs[0];
double* in2 = inputs[1];
double* out1 = outputs[0];
double* out2 = outputs[1];
double inputgain = A;
double intensity = B;
double applyL;
double applyR;
double drySampleL;
double drySampleR;
double inputSampleL;
double inputSampleR;
if (settingchase != inputgain) {
chasespeed *= 2.0;
settingchase = inputgain;
}
if (chasespeed > 2500.0) chasespeed = 2500.0;
if (gainchase < 0.0) gainchase = inputgain;
while (--sampleFrames >= 0)
{
inputSampleL = *in1;
inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
chasespeed *= 0.9999;
chasespeed -= 0.01;
if (chasespeed < 350.0) chasespeed = 350.0;
//we have our chase speed compensated for recent fader activity
gainchase = (((gainchase*chasespeed)+inputgain)/(chasespeed+1.0));
//gainchase is chasing the target, as a simple multiply gain factor
if (1.0 != gainchase) {
inputSampleL *= gainchase;
inputSampleR *= gainchase;
}
//done with trim control
inputSampleL = sin(inputSampleL);
inputSampleR = sin(inputSampleR);
//amplitude aspect
drySampleL = inputSampleL;
drySampleR = inputSampleR;
inputSampleL = sin(inputSampleL);
inputSampleR = sin(inputSampleR);
//basic distortion factor
applyL = (fabs(previousSampleL + inputSampleL) / 2.0) * intensity;
applyR = (fabs(previousSampleR + inputSampleR) / 2.0) * intensity;
//saturate less if previous sample was undistorted and low level, or if it was
//inverse polarity. Lets through highs and brightness more.
inputSampleL = (drySampleL * (1.0 - applyL)) + (inputSampleL * applyL);
inputSampleR = (drySampleR * (1.0 - applyR)) + (inputSampleR * applyR);
//dry-wet control for intensity also has FM modulation to clean up highs
previousSampleL = sin(drySampleL);
previousSampleR = sin(drySampleR);
//apply the sine while storing previous sample
//begin 64 bit stereo floating point dither
//int expon; frexp((double)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
//inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//frexp((double)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
//inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//end 64 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
*in1++;
*in2++;
*out1++;
*out2++;
}
}