mirror of
https://github.com/airwindows/airwindows.git
synced 2026-05-16 06:05:55 -06:00
554 lines
No EOL
18 KiB
C++
Executable file
554 lines
No EOL
18 KiB
C++
Executable file
/* ========================================
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* Noise - Noise.h
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* Copyright (c) 2016 airwindows, Airwindows uses the MIT license
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* ======================================== */
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#ifndef __Noise_H
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#include "Noise.h"
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#endif
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void Noise::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
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{
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float* in1 = inputs[0];
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float* in2 = inputs[1];
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float* out1 = outputs[0];
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float* out2 = outputs[1];
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double cutoffL;
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double cutoffR;
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double cutofftarget = (A*3.5);
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double rumblecutoff = cutofftarget * 0.005;
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double invcutoffL;
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double invcutoffR;
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double drySampleL;
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double drySampleR;
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double inputSampleL;
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double inputSampleR;
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double highpass = C*38.0;
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int lowcut = floor(highpass);
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int dcut;
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if (lowcut > 37) {dcut= 1151;}
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if (lowcut == 37) {dcut= 1091;}
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if (lowcut == 36) {dcut= 1087;}
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if (lowcut == 35) {dcut= 1031;}
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if (lowcut == 34) {dcut= 1013;}
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if (lowcut == 33) {dcut= 971;}
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if (lowcut == 32) {dcut= 907;}
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if (lowcut == 31) {dcut= 839;}
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if (lowcut == 30) {dcut= 797;}
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if (lowcut == 29) {dcut= 733;}
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if (lowcut == 28) {dcut= 719;}
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if (lowcut == 27) {dcut= 673;}
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if (lowcut == 26) {dcut= 613;}
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if (lowcut == 25) {dcut= 593;}
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if (lowcut == 24) {dcut= 541;}
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if (lowcut == 23) {dcut= 479;}
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if (lowcut == 22) {dcut= 431;}
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if (lowcut == 21) {dcut= 419;}
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if (lowcut == 20) {dcut= 373;}
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if (lowcut == 19) {dcut= 311;}
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if (lowcut == 18) {dcut= 293;}
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if (lowcut == 17) {dcut= 233;}
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if (lowcut == 16) {dcut= 191;}
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if (lowcut == 15) {dcut= 173;}
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if (lowcut == 14) {dcut= 131;}
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if (lowcut == 13) {dcut= 113;}
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if (lowcut == 12) {dcut= 71;}
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if (lowcut == 11) {dcut= 53;}
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if (lowcut == 10) {dcut= 31;}
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if (lowcut == 9) {dcut= 27;}
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if (lowcut == 8) {dcut= 23;}
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if (lowcut == 7) {dcut= 19;}
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if (lowcut == 6) {dcut= 17;}
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if (lowcut == 5) {dcut= 13;}
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if (lowcut == 4) {dcut= 11;}
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if (lowcut == 3) {dcut= 7;}
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if (lowcut == 2) {dcut= 5;}
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if (lowcut < 2) {dcut= 3;}
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highpass = B * 22.0;
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lowcut = floor(highpass)+1;
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double decay = 0.001 - ((1.0-pow(1.0-D,3))*0.001);
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if (decay == 0.001) decay = 0.1;
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double wet = F;
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//removed extra dry variable
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wet *= 0.01; //correct large gain issue
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double correctionSample;
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double accumulatorSampleL;
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double accumulatorSampleR;
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double overallscale = (E*9.0)+1.0;
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double gain = overallscale;
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if (gain > 1.0) {f[0] = 1.0; gain -= 1.0;} else {f[0] = gain; gain = 0.0;}
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if (gain > 1.0) {f[1] = 1.0; gain -= 1.0;} else {f[1] = gain; gain = 0.0;}
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if (gain > 1.0) {f[2] = 1.0; gain -= 1.0;} else {f[2] = gain; gain = 0.0;}
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if (gain > 1.0) {f[3] = 1.0; gain -= 1.0;} else {f[3] = gain; gain = 0.0;}
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if (gain > 1.0) {f[4] = 1.0; gain -= 1.0;} else {f[4] = gain; gain = 0.0;}
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if (gain > 1.0) {f[5] = 1.0; gain -= 1.0;} else {f[5] = gain; gain = 0.0;}
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if (gain > 1.0) {f[6] = 1.0; gain -= 1.0;} else {f[6] = gain; gain = 0.0;}
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if (gain > 1.0) {f[7] = 1.0; gain -= 1.0;} else {f[7] = gain; gain = 0.0;}
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if (gain > 1.0) {f[8] = 1.0; gain -= 1.0;} else {f[8] = gain; gain = 0.0;}
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if (gain > 1.0) {f[9] = 1.0; gain -= 1.0;} else {f[9] = gain; gain = 0.0;}
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//there, now we have a neat little moving average with remainders
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if (overallscale < 1.0) overallscale = 1.0;
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f[0] /= overallscale;
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f[1] /= overallscale;
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f[2] /= overallscale;
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f[3] /= overallscale;
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f[4] /= overallscale;
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f[5] /= overallscale;
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f[6] /= overallscale;
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f[7] /= overallscale;
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f[8] /= overallscale;
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f[9] /= overallscale;
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//and now it's neatly scaled, too
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while (--sampleFrames >= 0)
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{
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inputSampleL = *in1;
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inputSampleR = *in2;
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if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
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if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
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drySampleL = inputSampleL;
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drySampleR = inputSampleR;
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if (surgeL<fabs(inputSampleL))
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{
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surgeL += (double(fpdL)/UINT32_MAX)*(fabs(inputSampleL)-surgeL);
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if (surgeL > 1.0) surgeL = 1.0;
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}
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else
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{
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surgeL -= ((double(fpdL)/UINT32_MAX)*(surgeL-fabs(inputSampleL))*decay);
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if (surgeL < 0.0) surgeL = 0.0;
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}
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cutoffL = pow((cutofftarget*surgeL),5);
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if (cutoffL > 1.0) cutoffL = 1.0;
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invcutoffL = 1.0 - cutoffL;
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//set up modified cutoff L
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if (surgeR<fabs(inputSampleR))
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{
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surgeR += (double(fpdR)/UINT32_MAX)*(fabs(inputSampleR)-surgeR);
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if (surgeR > 1.0) surgeR = 1.0;
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}
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else
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{
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surgeR -= ((double(fpdR)/UINT32_MAX)*(surgeR-fabs(inputSampleR))*decay);
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if (surgeR < 0.0) surgeR = 0.0;
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}
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cutoffR = pow((cutofftarget*surgeR),5);
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if (cutoffR > 1.0) cutoffR = 1.0;
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invcutoffR = 1.0 - cutoffR;
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//set up modified cutoff R
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flipL = !flipL;
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flipR = !flipR;
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filterflip = !filterflip;
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quadratic -= 1;
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if (quadratic < 0)
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{
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position += 1;
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quadratic = position * position;
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quadratic = quadratic % 170003; //% is C++ mod operator
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quadratic *= quadratic;
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quadratic = quadratic % 17011; //% is C++ mod operator
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quadratic *= quadratic;
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//quadratic = quadratic % 1709; //% is C++ mod operator
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//quadratic *= quadratic;
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quadratic = quadratic % dcut; //% is C++ mod operator
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quadratic *= quadratic;
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quadratic = quadratic % lowcut;
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//sets density of the centering force
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if (noiseAL < 0) {flipL = true;}
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else {flipL = false;}
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if (noiseAR < 0) {flipR = true;}
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else {flipR = false;}
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}
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fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
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fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
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if (flipL) noiseAL += (double(fpdL)/UINT32_MAX);
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else noiseAL -= (double(fpdL)/UINT32_MAX);
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if (flipR) noiseAR += (double(fpdR)/UINT32_MAX);
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else noiseAR -= (double(fpdR)/UINT32_MAX);
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if (filterflip)
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{
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noiseBL *= invcutoffL; noiseBL += (noiseAL*cutoffL);
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inputSampleL = noiseBL+noiseCL;
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rumbleAL *= (1.0-rumblecutoff);
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rumbleAL += (inputSampleL*rumblecutoff);
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noiseBR *= invcutoffR; noiseBR += (noiseAR*cutoffR);
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inputSampleR = noiseBR+noiseCR;
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rumbleAR *= (1.0-rumblecutoff);
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rumbleAR += (inputSampleR*rumblecutoff);
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}
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else
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{
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noiseCL *= invcutoffL; noiseCL += (noiseAL*cutoffL);
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inputSampleL = noiseBL+noiseCL;
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rumbleBL *= (1.0-rumblecutoff);
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rumbleBL += (inputSampleL*rumblecutoff);
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noiseCR *= invcutoffR; noiseCR += (noiseAR*cutoffR);
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inputSampleR = noiseBR+noiseCR;
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rumbleBR *= (1.0-rumblecutoff);
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rumbleBR += (inputSampleR*rumblecutoff);
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}
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inputSampleL -= (rumbleAL+rumbleBL);
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inputSampleL *= (1.0-rumblecutoff);
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inputSampleR -= (rumbleAR+rumbleBR);
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inputSampleR *= (1.0-rumblecutoff);
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inputSampleL *= wet;
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inputSampleL += (drySampleL * (1.0-wet));
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inputSampleR *= wet;
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inputSampleR += (drySampleR * (1.0-wet));
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//apply the dry to the noise
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bL[9] = bL[8]; bL[8] = bL[7]; bL[7] = bL[6]; bL[6] = bL[5];
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bL[5] = bL[4]; bL[4] = bL[3]; bL[3] = bL[2]; bL[2] = bL[1];
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bL[1] = bL[0]; bL[0] = accumulatorSampleL = inputSampleL;
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bR[9] = bR[8]; bR[8] = bR[7]; bR[7] = bR[6]; bR[6] = bR[5];
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bR[5] = bR[4]; bR[4] = bR[3]; bR[3] = bR[2]; bR[2] = bR[1];
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bR[1] = bR[0]; bR[0] = accumulatorSampleR = inputSampleR;
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accumulatorSampleL *= f[0];
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accumulatorSampleL += (bL[1] * f[1]);
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accumulatorSampleL += (bL[2] * f[2]);
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accumulatorSampleL += (bL[3] * f[3]);
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accumulatorSampleL += (bL[4] * f[4]);
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accumulatorSampleL += (bL[5] * f[5]);
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accumulatorSampleL += (bL[6] * f[6]);
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accumulatorSampleL += (bL[7] * f[7]);
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accumulatorSampleL += (bL[8] * f[8]);
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accumulatorSampleL += (bL[9] * f[9]);
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//we are doing our repetitive calculations on a separate value
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accumulatorSampleR *= f[0];
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accumulatorSampleR += (bR[1] * f[1]);
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accumulatorSampleR += (bR[2] * f[2]);
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accumulatorSampleR += (bR[3] * f[3]);
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accumulatorSampleR += (bR[4] * f[4]);
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accumulatorSampleR += (bR[5] * f[5]);
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accumulatorSampleR += (bR[6] * f[6]);
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accumulatorSampleR += (bR[7] * f[7]);
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accumulatorSampleR += (bR[8] * f[8]);
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accumulatorSampleR += (bR[9] * f[9]);
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//we are doing our repetitive calculations on a separate value
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correctionSample = inputSampleL - accumulatorSampleL;
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//we're gonna apply the total effect of all these calculations as a single subtract
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//(formerly a more complicated algorithm)
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inputSampleL -= correctionSample;
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//applying the distance calculation to both the dry AND the noise output to blend them
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correctionSample = inputSampleR - accumulatorSampleR;
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//we're gonna apply the total effect of all these calculations as a single subtract
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//(formerly a more complicated algorithm)
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inputSampleR -= correctionSample;
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//applying the distance calculation to both the dry AND the noise output to blend them
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//sometimes I'm really tired and can't do stuff, and I remember trying to simplify this
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//and breaking it somehow. So, there ya go, strange obtuse code.
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//begin 32 bit stereo floating point dither
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int expon; frexpf((float)inputSampleL, &expon);
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fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
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inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
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frexpf((float)inputSampleR, &expon);
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fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
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inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
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//end 32 bit stereo floating point dither
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*out1 = inputSampleL;
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*out2 = inputSampleR;
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*in1++;
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*in2++;
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*out1++;
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*out2++;
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}
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}
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void Noise::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
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{
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double* in1 = inputs[0];
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double* in2 = inputs[1];
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double* out1 = outputs[0];
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double* out2 = outputs[1];
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double cutoffL;
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double cutoffR;
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double cutofftarget = (A*3.5);
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double rumblecutoff = cutofftarget * 0.005;
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double invcutoffL;
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double invcutoffR;
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double drySampleL;
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double drySampleR;
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double inputSampleL;
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double inputSampleR;
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double highpass = C*38.0;
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int lowcut = floor(highpass);
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int dcut;
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if (lowcut > 37) {dcut= 1151;}
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if (lowcut == 37) {dcut= 1091;}
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if (lowcut == 36) {dcut= 1087;}
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if (lowcut == 35) {dcut= 1031;}
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if (lowcut == 34) {dcut= 1013;}
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if (lowcut == 33) {dcut= 971;}
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if (lowcut == 32) {dcut= 907;}
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if (lowcut == 31) {dcut= 839;}
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if (lowcut == 30) {dcut= 797;}
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if (lowcut == 29) {dcut= 733;}
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if (lowcut == 28) {dcut= 719;}
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if (lowcut == 27) {dcut= 673;}
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if (lowcut == 26) {dcut= 613;}
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if (lowcut == 25) {dcut= 593;}
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if (lowcut == 24) {dcut= 541;}
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if (lowcut == 23) {dcut= 479;}
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if (lowcut == 22) {dcut= 431;}
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if (lowcut == 21) {dcut= 419;}
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if (lowcut == 20) {dcut= 373;}
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if (lowcut == 19) {dcut= 311;}
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if (lowcut == 18) {dcut= 293;}
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if (lowcut == 17) {dcut= 233;}
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if (lowcut == 16) {dcut= 191;}
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if (lowcut == 15) {dcut= 173;}
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if (lowcut == 14) {dcut= 131;}
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if (lowcut == 13) {dcut= 113;}
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if (lowcut == 12) {dcut= 71;}
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if (lowcut == 11) {dcut= 53;}
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if (lowcut == 10) {dcut= 31;}
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if (lowcut == 9) {dcut= 27;}
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if (lowcut == 8) {dcut= 23;}
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if (lowcut == 7) {dcut= 19;}
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if (lowcut == 6) {dcut= 17;}
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if (lowcut == 5) {dcut= 13;}
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if (lowcut == 4) {dcut= 11;}
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if (lowcut == 3) {dcut= 7;}
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if (lowcut == 2) {dcut= 5;}
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if (lowcut < 2) {dcut= 3;}
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highpass = B * 22.0;
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lowcut = floor(highpass)+1;
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double decay = 0.001 - ((1.0-pow(1.0-D,3))*0.001);
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if (decay == 0.001) decay = 0.1;
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double wet = F;
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//removed extra dry variable
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wet *= 0.01; //correct large gain issue
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double correctionSample;
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double accumulatorSampleL;
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double accumulatorSampleR;
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double overallscale = (E*9.0)+1.0;
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double gain = overallscale;
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if (gain > 1.0) {f[0] = 1.0; gain -= 1.0;} else {f[0] = gain; gain = 0.0;}
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if (gain > 1.0) {f[1] = 1.0; gain -= 1.0;} else {f[1] = gain; gain = 0.0;}
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if (gain > 1.0) {f[2] = 1.0; gain -= 1.0;} else {f[2] = gain; gain = 0.0;}
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if (gain > 1.0) {f[3] = 1.0; gain -= 1.0;} else {f[3] = gain; gain = 0.0;}
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if (gain > 1.0) {f[4] = 1.0; gain -= 1.0;} else {f[4] = gain; gain = 0.0;}
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if (gain > 1.0) {f[5] = 1.0; gain -= 1.0;} else {f[5] = gain; gain = 0.0;}
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if (gain > 1.0) {f[6] = 1.0; gain -= 1.0;} else {f[6] = gain; gain = 0.0;}
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if (gain > 1.0) {f[7] = 1.0; gain -= 1.0;} else {f[7] = gain; gain = 0.0;}
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if (gain > 1.0) {f[8] = 1.0; gain -= 1.0;} else {f[8] = gain; gain = 0.0;}
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if (gain > 1.0) {f[9] = 1.0; gain -= 1.0;} else {f[9] = gain; gain = 0.0;}
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//there, now we have a neat little moving average with remainders
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if (overallscale < 1.0) overallscale = 1.0;
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f[0] /= overallscale;
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f[1] /= overallscale;
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f[2] /= overallscale;
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f[3] /= overallscale;
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f[4] /= overallscale;
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f[5] /= overallscale;
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f[6] /= overallscale;
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f[7] /= overallscale;
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f[8] /= overallscale;
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f[9] /= overallscale;
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//and now it's neatly scaled, too
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while (--sampleFrames >= 0)
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{
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inputSampleL = *in1;
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inputSampleR = *in2;
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if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
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if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
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drySampleL = inputSampleL;
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drySampleR = inputSampleR;
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if (surgeL<fabs(inputSampleL))
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{
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surgeL += (double(fpdL)/UINT32_MAX)*(fabs(inputSampleL)-surgeL);
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if (surgeL > 1.0) surgeL = 1.0;
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}
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else
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{
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surgeL -= ((double(fpdL)/UINT32_MAX)*(surgeL-fabs(inputSampleL))*decay);
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if (surgeL < 0.0) surgeL = 0.0;
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}
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cutoffL = pow((cutofftarget*surgeL),5);
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if (cutoffL > 1.0) cutoffL = 1.0;
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invcutoffL = 1.0 - cutoffL;
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//set up modified cutoff L
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if (surgeR<fabs(inputSampleR))
|
|
{
|
|
surgeR += (double(fpdR)/UINT32_MAX)*(fabs(inputSampleR)-surgeR);
|
|
if (surgeR > 1.0) surgeR = 1.0;
|
|
}
|
|
else
|
|
{
|
|
surgeR -= ((double(fpdR)/UINT32_MAX)*(surgeR-fabs(inputSampleR))*decay);
|
|
if (surgeR < 0.0) surgeR = 0.0;
|
|
}
|
|
|
|
cutoffR = pow((cutofftarget*surgeR),5);
|
|
if (cutoffR > 1.0) cutoffR = 1.0;
|
|
invcutoffR = 1.0 - cutoffR;
|
|
//set up modified cutoff R
|
|
|
|
flipL = !flipL;
|
|
flipR = !flipR;
|
|
filterflip = !filterflip;
|
|
quadratic -= 1;
|
|
if (quadratic < 0)
|
|
{
|
|
position += 1;
|
|
quadratic = position * position;
|
|
quadratic = quadratic % 170003; //% is C++ mod operator
|
|
quadratic *= quadratic;
|
|
quadratic = quadratic % 17011; //% is C++ mod operator
|
|
quadratic *= quadratic;
|
|
//quadratic = quadratic % 1709; //% is C++ mod operator
|
|
//quadratic *= quadratic;
|
|
quadratic = quadratic % dcut; //% is C++ mod operator
|
|
quadratic *= quadratic;
|
|
quadratic = quadratic % lowcut;
|
|
//sets density of the centering force
|
|
if (noiseAL < 0) {flipL = true;}
|
|
else {flipL = false;}
|
|
if (noiseAR < 0) {flipR = true;}
|
|
else {flipR = false;}
|
|
}
|
|
|
|
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
|
|
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
|
|
|
|
if (flipL) noiseAL += (double(fpdL)/UINT32_MAX);
|
|
else noiseAL -= (double(fpdL)/UINT32_MAX);
|
|
if (flipR) noiseAR += (double(fpdR)/UINT32_MAX);
|
|
else noiseAR -= (double(fpdR)/UINT32_MAX);
|
|
|
|
if (filterflip)
|
|
{
|
|
noiseBL *= invcutoffL; noiseBL += (noiseAL*cutoffL);
|
|
inputSampleL = noiseBL+noiseCL;
|
|
rumbleAL *= (1.0-rumblecutoff);
|
|
rumbleAL += (inputSampleL*rumblecutoff);
|
|
|
|
noiseBR *= invcutoffR; noiseBR += (noiseAR*cutoffR);
|
|
inputSampleR = noiseBR+noiseCR;
|
|
rumbleAR *= (1.0-rumblecutoff);
|
|
rumbleAR += (inputSampleR*rumblecutoff);
|
|
}
|
|
else
|
|
{
|
|
noiseCL *= invcutoffL; noiseCL += (noiseAL*cutoffL);
|
|
inputSampleL = noiseBL+noiseCL;
|
|
rumbleBL *= (1.0-rumblecutoff);
|
|
rumbleBL += (inputSampleL*rumblecutoff);
|
|
|
|
noiseCR *= invcutoffR; noiseCR += (noiseAR*cutoffR);
|
|
inputSampleR = noiseBR+noiseCR;
|
|
rumbleBR *= (1.0-rumblecutoff);
|
|
rumbleBR += (inputSampleR*rumblecutoff);
|
|
}
|
|
|
|
inputSampleL -= (rumbleAL+rumbleBL);
|
|
inputSampleL *= (1.0-rumblecutoff);
|
|
|
|
inputSampleR -= (rumbleAR+rumbleBR);
|
|
inputSampleR *= (1.0-rumblecutoff);
|
|
|
|
inputSampleL *= wet;
|
|
inputSampleL += (drySampleL * (1.0-wet));
|
|
|
|
inputSampleR *= wet;
|
|
inputSampleR += (drySampleR * (1.0-wet));
|
|
//apply the dry to the noise
|
|
|
|
bL[9] = bL[8]; bL[8] = bL[7]; bL[7] = bL[6]; bL[6] = bL[5];
|
|
bL[5] = bL[4]; bL[4] = bL[3]; bL[3] = bL[2]; bL[2] = bL[1];
|
|
bL[1] = bL[0]; bL[0] = accumulatorSampleL = inputSampleL;
|
|
|
|
bR[9] = bR[8]; bR[8] = bR[7]; bR[7] = bR[6]; bR[6] = bR[5];
|
|
bR[5] = bR[4]; bR[4] = bR[3]; bR[3] = bR[2]; bR[2] = bR[1];
|
|
bR[1] = bR[0]; bR[0] = accumulatorSampleR = inputSampleR;
|
|
|
|
accumulatorSampleL *= f[0];
|
|
accumulatorSampleL += (bL[1] * f[1]);
|
|
accumulatorSampleL += (bL[2] * f[2]);
|
|
accumulatorSampleL += (bL[3] * f[3]);
|
|
accumulatorSampleL += (bL[4] * f[4]);
|
|
accumulatorSampleL += (bL[5] * f[5]);
|
|
accumulatorSampleL += (bL[6] * f[6]);
|
|
accumulatorSampleL += (bL[7] * f[7]);
|
|
accumulatorSampleL += (bL[8] * f[8]);
|
|
accumulatorSampleL += (bL[9] * f[9]);
|
|
//we are doing our repetitive calculations on a separate value
|
|
accumulatorSampleR *= f[0];
|
|
accumulatorSampleR += (bR[1] * f[1]);
|
|
accumulatorSampleR += (bR[2] * f[2]);
|
|
accumulatorSampleR += (bR[3] * f[3]);
|
|
accumulatorSampleR += (bR[4] * f[4]);
|
|
accumulatorSampleR += (bR[5] * f[5]);
|
|
accumulatorSampleR += (bR[6] * f[6]);
|
|
accumulatorSampleR += (bR[7] * f[7]);
|
|
accumulatorSampleR += (bR[8] * f[8]);
|
|
accumulatorSampleR += (bR[9] * f[9]);
|
|
//we are doing our repetitive calculations on a separate value
|
|
|
|
correctionSample = inputSampleL - accumulatorSampleL;
|
|
//we're gonna apply the total effect of all these calculations as a single subtract
|
|
//(formerly a more complicated algorithm)
|
|
inputSampleL -= correctionSample;
|
|
//applying the distance calculation to both the dry AND the noise output to blend them
|
|
correctionSample = inputSampleR - accumulatorSampleR;
|
|
//we're gonna apply the total effect of all these calculations as a single subtract
|
|
//(formerly a more complicated algorithm)
|
|
inputSampleR -= correctionSample;
|
|
//applying the distance calculation to both the dry AND the noise output to blend them
|
|
//sometimes I'm really tired and can't do stuff, and I remember trying to simplify this
|
|
//and breaking it somehow. So, there ya go, strange obtuse code.
|
|
|
|
//begin 64 bit stereo floating point dither
|
|
//int expon; frexp((double)inputSampleL, &expon);
|
|
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
|
|
//inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
|
|
//frexp((double)inputSampleR, &expon);
|
|
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
|
|
//inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
|
|
//end 64 bit stereo floating point dither
|
|
|
|
*out1 = inputSampleL;
|
|
*out2 = inputSampleR;
|
|
|
|
*in1++;
|
|
*in2++;
|
|
*out1++;
|
|
*out2++;
|
|
}
|
|
} |