airwindows/plugins/MacSignedVST/Golem/source/GolemProc.cpp
2022-11-21 09:20:21 -05:00

184 lines
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4.8 KiB
C++
Executable file

/* ========================================
* Golem - Golem.h
* Copyright (c) 2016 airwindows, Airwindows uses the MIT license
* ======================================== */
#ifndef __Golem_H
#include "Golem.h"
#endif
void Golem::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
{
float* in1 = inputs[0];
float* in2 = inputs[1];
float* out1 = outputs[0];
float* out2 = outputs[1];
int phase = (int)((C * 5.999)+1);
double balance = ((A*2.0)-1.0) / 2.0;
double gainL = 0.5 - balance;
double gainR = 0.5 + balance;
double range = 30.0;
if (phase == 3) range = 700.0;
if (phase == 4) range = 700.0;
double offset = pow((B*2.0)-1.0,5) * range;
if (phase > 4) offset = 0.0;
if (phase > 5)
{
gainL = 0.5;
gainR = 0.5;
}
int near = (int)floor(fabs(offset));
double farLevel = fabs(offset) - near;
int far = near + 1;
double nearLevel = 1.0 - farLevel;
double inputSampleL;
double inputSampleR;
while (--sampleFrames >= 0)
{
inputSampleL = *in1;
inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
//assign working variables
if (phase == 2) inputSampleL = -inputSampleL;
if (phase == 4) inputSampleL = -inputSampleL;
inputSampleL *= gainL;
inputSampleR *= gainR;
if (count < 1 || count > 2048) {count = 2048;}
if (offset > 0)
{
p[count+2048] = p[count] = inputSampleL;
inputSampleL = p[count+near]*nearLevel;
inputSampleL += p[count+far]*farLevel;
//consider adding third sample just to bring out superhighs subtly, like old interpolation hacks
//or third and fifth samples, ditto
}
if (offset < 0)
{
p[count+2048] = p[count] = inputSampleR;
inputSampleR = p[count+near]*nearLevel;
inputSampleR += p[count+far]*farLevel;
}
count -= 1;
inputSampleL = inputSampleL + inputSampleR;
inputSampleR = inputSampleL;
//the output is totally mono
//begin 32 bit stereo floating point dither
int expon; frexpf((float)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
frexpf((float)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
//end 32 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
*in1++;
*in2++;
*out1++;
*out2++;
}
}
void Golem::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
{
double* in1 = inputs[0];
double* in2 = inputs[1];
double* out1 = outputs[0];
double* out2 = outputs[1];
int phase = (int)((C * 5.999)+1);
double balance = ((A*2.0)-1.0) / 2.0;
double gainL = 0.5 - balance;
double gainR = 0.5 + balance;
double range = 30.0;
if (phase == 3) range = 700.0;
if (phase == 4) range = 700.0;
double offset = pow((B*2.0)-1.0,5) * range;
if (phase > 4) offset = 0.0;
if (phase > 5)
{
gainL = 0.5;
gainR = 0.5;
}
int near = (int)floor(fabs(offset));
double farLevel = fabs(offset) - near;
int far = near + 1;
double nearLevel = 1.0 - farLevel;
double inputSampleL;
double inputSampleR;
while (--sampleFrames >= 0)
{
inputSampleL = *in1;
inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
//assign working variables
if (phase == 2) inputSampleL = -inputSampleL;
if (phase == 4) inputSampleL = -inputSampleL;
inputSampleL *= gainL;
inputSampleR *= gainR;
if (count < 1 || count > 2048) {count = 2048;}
if (offset > 0)
{
p[count+2048] = p[count] = inputSampleL;
inputSampleL = p[count+near]*nearLevel;
inputSampleL += p[count+far]*farLevel;
//consider adding third sample just to bring out superhighs subtly, like old interpolation hacks
//or third and fifth samples, ditto
}
if (offset < 0)
{
p[count+2048] = p[count] = inputSampleR;
inputSampleR = p[count+near]*nearLevel;
inputSampleR += p[count+far]*farLevel;
}
count -= 1;
inputSampleL = inputSampleL + inputSampleR;
inputSampleR = inputSampleL;
//the output is totally mono
//begin 64 bit stereo floating point dither
//int expon; frexp((double)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
//inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//frexp((double)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
//inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//end 64 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
*in1++;
*in2++;
*out1++;
*out2++;
}
}