airwindows/plugins/MacSignedVST/GalacticVibe/source/GalacticVibeProc.cpp
Christopher Johnson 286adaedda kPlateD
2023-04-23 18:39:01 -04:00

152 lines
5.1 KiB
C++
Executable file

/* ========================================
* GalacticVibe - GalacticVibe.h
* Copyright (c) airwindows, Airwindows uses the MIT license
* ======================================== */
#ifndef __GalacticVibe_H
#include "GalacticVibe.h"
#endif
void GalacticVibe::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
{
float* in1 = inputs[0];
float* in2 = inputs[1];
float* out1 = outputs[0];
float* out2 = outputs[1];
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= getSampleRate();
double drift = pow(A,3)*0.001;
double wet = B;
int delayM = 256;
while (--sampleFrames >= 0)
{
double inputSampleL = *in1;
double inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
double drySampleL = inputSampleL;
double drySampleR = inputSampleR;
vibM += (oldfpd*drift);
if (vibM > (3.141592653589793238*2.0)) {
vibM = 0.0;
oldfpd = 0.4294967295+(fpdL*0.0000000000618);
}
aML[countM] = inputSampleL;
aMR[countM] = inputSampleR;
countM++; if (countM < 0 || countM > delayM) countM = 0;
double offsetML = (sin(vibM)+1.0)*127;
double offsetMR = (sin(vibM+(3.141592653589793238/2.0))+1.0)*127;
int workingML = countM + offsetML;
int workingMR = countM + offsetMR;
double interpolML = (aML[workingML-((workingML > delayM)?delayM+1:0)] * (1-(offsetML-floor(offsetML))));
interpolML += (aML[workingML+1-((workingML+1 > delayM)?delayM+1:0)] * ((offsetML-floor(offsetML))) );
double interpolMR = (aMR[workingMR-((workingMR > delayM)?delayM+1:0)] * (1-(offsetMR-floor(offsetMR))));
interpolMR += (aMR[workingMR+1-((workingMR+1 > delayM)?delayM+1:0)] * ((offsetMR-floor(offsetMR))) );
inputSampleL = interpolML;
inputSampleR = interpolMR;
//predelay that applies vibrato
//want vibrato speed AND depth like in MatrixVerb
if (wet != 1.0) {
inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet));
inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet));
}
//Dry/Wet control, defaults to the last slider
//begin 32 bit stereo floating point dither
int expon; frexpf((float)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
frexpf((float)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
//end 32 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
in1++;
in2++;
out1++;
out2++;
}
}
void GalacticVibe::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
{
double* in1 = inputs[0];
double* in2 = inputs[1];
double* out1 = outputs[0];
double* out2 = outputs[1];
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= getSampleRate();
double drift = pow(A,3)*0.001;
double wet = B;
int delayM = 256;
while (--sampleFrames >= 0)
{
double inputSampleL = *in1;
double inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
double drySampleL = inputSampleL;
double drySampleR = inputSampleR;
vibM += (oldfpd*drift);
if (vibM > (3.141592653589793238*2.0)) {
vibM = 0.0;
oldfpd = 0.4294967295+(fpdL*0.0000000000618);
}
aML[countM] = inputSampleL;
aMR[countM] = inputSampleR;
countM++; if (countM < 0 || countM > delayM) countM = 0;
double offsetML = (sin(vibM)+1.0)*127;
double offsetMR = (sin(vibM+(3.141592653589793238/2.0))+1.0)*127;
int workingML = countM + offsetML;
int workingMR = countM + offsetMR;
double interpolML = (aML[workingML-((workingML > delayM)?delayM+1:0)] * (1-(offsetML-floor(offsetML))));
interpolML += (aML[workingML+1-((workingML+1 > delayM)?delayM+1:0)] * ((offsetML-floor(offsetML))) );
double interpolMR = (aMR[workingMR-((workingMR > delayM)?delayM+1:0)] * (1-(offsetMR-floor(offsetMR))));
interpolMR += (aMR[workingMR+1-((workingMR+1 > delayM)?delayM+1:0)] * ((offsetMR-floor(offsetMR))) );
inputSampleL = interpolML;
inputSampleR = interpolMR;
//predelay that applies vibrato
//want vibrato speed AND depth like in MatrixVerb
if (wet != 1.0) {
inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet));
inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet));
}
//Dry/Wet control, defaults to the last slider
//begin 64 bit stereo floating point dither
//int expon; frexp((double)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
//inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//frexp((double)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
//inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//end 64 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
in1++;
in2++;
out1++;
out2++;
}
}