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152 lines
5.1 KiB
C++
Executable file
152 lines
5.1 KiB
C++
Executable file
/* ========================================
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* GalacticVibe - GalacticVibe.h
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* Copyright (c) airwindows, Airwindows uses the MIT license
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* ======================================== */
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#ifndef __GalacticVibe_H
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#include "GalacticVibe.h"
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#endif
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void GalacticVibe::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
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{
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float* in1 = inputs[0];
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float* in2 = inputs[1];
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float* out1 = outputs[0];
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float* out2 = outputs[1];
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double overallscale = 1.0;
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overallscale /= 44100.0;
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overallscale *= getSampleRate();
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double drift = pow(A,3)*0.001;
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double wet = B;
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int delayM = 256;
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while (--sampleFrames >= 0)
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{
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double inputSampleL = *in1;
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double inputSampleR = *in2;
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if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
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if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
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double drySampleL = inputSampleL;
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double drySampleR = inputSampleR;
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vibM += (oldfpd*drift);
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if (vibM > (3.141592653589793238*2.0)) {
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vibM = 0.0;
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oldfpd = 0.4294967295+(fpdL*0.0000000000618);
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}
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aML[countM] = inputSampleL;
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aMR[countM] = inputSampleR;
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countM++; if (countM < 0 || countM > delayM) countM = 0;
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double offsetML = (sin(vibM)+1.0)*127;
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double offsetMR = (sin(vibM+(3.141592653589793238/2.0))+1.0)*127;
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int workingML = countM + offsetML;
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int workingMR = countM + offsetMR;
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double interpolML = (aML[workingML-((workingML > delayM)?delayM+1:0)] * (1-(offsetML-floor(offsetML))));
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interpolML += (aML[workingML+1-((workingML+1 > delayM)?delayM+1:0)] * ((offsetML-floor(offsetML))) );
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double interpolMR = (aMR[workingMR-((workingMR > delayM)?delayM+1:0)] * (1-(offsetMR-floor(offsetMR))));
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interpolMR += (aMR[workingMR+1-((workingMR+1 > delayM)?delayM+1:0)] * ((offsetMR-floor(offsetMR))) );
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inputSampleL = interpolML;
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inputSampleR = interpolMR;
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//predelay that applies vibrato
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//want vibrato speed AND depth like in MatrixVerb
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if (wet != 1.0) {
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inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet));
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inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet));
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}
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//Dry/Wet control, defaults to the last slider
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//begin 32 bit stereo floating point dither
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int expon; frexpf((float)inputSampleL, &expon);
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fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
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inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
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frexpf((float)inputSampleR, &expon);
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fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
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inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
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//end 32 bit stereo floating point dither
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*out1 = inputSampleL;
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*out2 = inputSampleR;
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in1++;
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in2++;
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out1++;
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out2++;
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}
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}
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void GalacticVibe::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
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{
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double* in1 = inputs[0];
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double* in2 = inputs[1];
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double* out1 = outputs[0];
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double* out2 = outputs[1];
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double overallscale = 1.0;
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overallscale /= 44100.0;
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overallscale *= getSampleRate();
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double drift = pow(A,3)*0.001;
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double wet = B;
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int delayM = 256;
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while (--sampleFrames >= 0)
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{
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double inputSampleL = *in1;
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double inputSampleR = *in2;
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if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
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if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
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double drySampleL = inputSampleL;
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double drySampleR = inputSampleR;
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vibM += (oldfpd*drift);
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if (vibM > (3.141592653589793238*2.0)) {
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vibM = 0.0;
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oldfpd = 0.4294967295+(fpdL*0.0000000000618);
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}
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aML[countM] = inputSampleL;
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aMR[countM] = inputSampleR;
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countM++; if (countM < 0 || countM > delayM) countM = 0;
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double offsetML = (sin(vibM)+1.0)*127;
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double offsetMR = (sin(vibM+(3.141592653589793238/2.0))+1.0)*127;
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int workingML = countM + offsetML;
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int workingMR = countM + offsetMR;
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double interpolML = (aML[workingML-((workingML > delayM)?delayM+1:0)] * (1-(offsetML-floor(offsetML))));
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interpolML += (aML[workingML+1-((workingML+1 > delayM)?delayM+1:0)] * ((offsetML-floor(offsetML))) );
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double interpolMR = (aMR[workingMR-((workingMR > delayM)?delayM+1:0)] * (1-(offsetMR-floor(offsetMR))));
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interpolMR += (aMR[workingMR+1-((workingMR+1 > delayM)?delayM+1:0)] * ((offsetMR-floor(offsetMR))) );
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inputSampleL = interpolML;
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inputSampleR = interpolMR;
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//predelay that applies vibrato
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//want vibrato speed AND depth like in MatrixVerb
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if (wet != 1.0) {
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inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet));
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inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet));
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}
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//Dry/Wet control, defaults to the last slider
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//begin 64 bit stereo floating point dither
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//int expon; frexp((double)inputSampleL, &expon);
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fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
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//inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
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//frexp((double)inputSampleR, &expon);
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fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
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//inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
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//end 64 bit stereo floating point dither
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*out1 = inputSampleL;
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*out2 = inputSampleR;
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in1++;
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in2++;
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out1++;
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out2++;
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}
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}
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