airwindows/plugins/MacSignedVST/Fracture2/source/Fracture2Proc.cpp
Christopher Johnson 70544ffd5d Fracture2
2023-06-25 16:12:30 -04:00

174 lines
5.4 KiB
C++
Executable file

/* ========================================
* Fracture2 - Fracture2.h
* Copyright (c) airwindows, Airwindows uses the MIT license
* ======================================== */
#ifndef __Fracture2_H
#include "Fracture2.h"
#endif
void Fracture2::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
{
float* in1 = inputs[0];
float* in2 = inputs[1];
float* out1 = outputs[0];
float* out2 = outputs[1];
VstInt32 inFramesToProcess = sampleFrames; //vst doesn't give us this as a separate variable so we'll make it
densityA = densityB;
densityB = A*10.0; //0.0 to 10.0
int stages = B*8.0;
thresholdA = thresholdB;
thresholdB = C;
outputA = outputB;
outputB = D;
wetA = wetB;
wetB = E;
while (--sampleFrames >= 0)
{
double inputSampleL = *in1;
double inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
double drySampleL = inputSampleL;
double drySampleR = inputSampleR;
double temp = (double)sampleFrames/inFramesToProcess;
double density = (densityA*temp)+(densityB*(1.0-temp));
double threshold = (thresholdA*temp)+(thresholdB*(1.0-temp));
double output = (outputA*temp)+(outputB*(1.0-temp));
double wet = (wetA*temp)+(wetB*(1.0-temp));
inputSampleL *= density;
inputSampleR *= density;
for (int x = 0; x < stages; x++) {
inputSampleL *= (fabs(inputSampleL)+1.0);
inputSampleR *= (fabs(inputSampleR)+1.0);
}
if (inputSampleL > M_PI_2) {
inputSampleL = (sin(inputSampleL)*threshold)+(1.0*(1.0-threshold));
} else if (inputSampleL < -M_PI_2) {
inputSampleL = (sin(inputSampleL)*threshold)+(-1.0*(1.0-threshold));
} else {
inputSampleL = sin(inputSampleL);
}
if (inputSampleR > M_PI_2) {
inputSampleR = (sin(inputSampleR)*threshold)+(1.0*(1.0-threshold));
} else if (inputSampleR < -M_PI_2) {
inputSampleR = (sin(inputSampleR)*threshold)+(-1.0*(1.0-threshold));
} else {
inputSampleR = sin(inputSampleR);
}
inputSampleL *= output;
inputSampleR *= output;
if (wet !=1.0) {
inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet));
inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet));
}
//Dry/Wet control, defaults to the last slider
//begin 32 bit stereo floating point dither
int expon; frexpf((float)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
frexpf((float)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
//end 32 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
in1++;
in2++;
out1++;
out2++;
}
}
void Fracture2::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
{
double* in1 = inputs[0];
double* in2 = inputs[1];
double* out1 = outputs[0];
double* out2 = outputs[1];
VstInt32 inFramesToProcess = sampleFrames; //vst doesn't give us this as a separate variable so we'll make it
densityA = densityB;
densityB = A*10.0; //0.0 to 10.0
int stages = B*8.0;
thresholdA = thresholdB;
thresholdB = C;
outputA = outputB;
outputB = D;
wetA = wetB;
wetB = E;
while (--sampleFrames >= 0)
{
double inputSampleL = *in1;
double inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
double drySampleL = inputSampleL;
double drySampleR = inputSampleR;
double temp = (double)sampleFrames/inFramesToProcess;
double density = (densityA*temp)+(densityB*(1.0-temp));
double threshold = (thresholdA*temp)+(thresholdB*(1.0-temp));
double output = (outputA*temp)+(outputB*(1.0-temp));
double wet = (wetA*temp)+(wetB*(1.0-temp));
inputSampleL *= density;
inputSampleR *= density;
for (int x = 0; x < stages; x++) {
inputSampleL *= (fabs(inputSampleL)+1.0);
inputSampleR *= (fabs(inputSampleR)+1.0);
}
if (inputSampleL > M_PI_2) {
inputSampleL = (sin(inputSampleL)*threshold)+(1.0*(1.0-threshold));
} else if (inputSampleL < -M_PI_2) {
inputSampleL = (sin(inputSampleL)*threshold)+(-1.0*(1.0-threshold));
} else {
inputSampleL = sin(inputSampleL);
}
if (inputSampleR > M_PI_2) {
inputSampleR = (sin(inputSampleR)*threshold)+(1.0*(1.0-threshold));
} else if (inputSampleR < -M_PI_2) {
inputSampleR = (sin(inputSampleR)*threshold)+(-1.0*(1.0-threshold));
} else {
inputSampleR = sin(inputSampleR);
}
inputSampleL *= output;
inputSampleR *= output;
if (wet !=1.0) {
inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet));
inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet));
}
//Dry/Wet control, defaults to the last slider
//begin 64 bit stereo floating point dither
//int expon; frexp((double)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
//inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//frexp((double)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
//inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//end 64 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
in1++;
in2++;
out1++;
out2++;
}
}