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122 lines
3.5 KiB
C++
Executable file
122 lines
3.5 KiB
C++
Executable file
/* ========================================
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* Facet - Facet.h
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* Copyright (c) 2016 airwindows, Airwindows uses the MIT license
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* ======================================== */
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#ifndef __Facet_H
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#include "Facet.h"
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#endif
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void Facet::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
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{
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float* in1 = inputs[0];
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float* in2 = inputs[1];
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float* out1 = outputs[0];
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float* out2 = outputs[1];
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double pos = A;
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while (--sampleFrames >= 0)
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{
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double inputSampleL = *in1;
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double inputSampleR = *in2;
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if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
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if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
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if (inputSampleL > pos) {
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inputSampleL = ((inputSampleL-pos)*pos)+pos;
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} //facet algorithm: put a corner distortion in producing an artifact
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if (inputSampleL < -pos) {
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inputSampleL = ((inputSampleL+pos)*pos)-pos;
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} //we increasingly produce a sharp 'angle' in the transfer function
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if (inputSampleR > pos) {
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inputSampleR = ((inputSampleR-pos)*pos)+pos;
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} //facet algorithm: put a corner distortion in producing an artifact
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if (inputSampleR < -pos) {
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inputSampleR = ((inputSampleR+pos)*pos)-pos;
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} //we increasingly produce a sharp 'angle' in the transfer function
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//begin 32 bit stereo floating point dither
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int expon; frexpf((float)inputSampleL, &expon);
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fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
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inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
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frexpf((float)inputSampleR, &expon);
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fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
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inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
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//end 32 bit stereo floating point dither
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*out1 = inputSampleL;
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*out2 = inputSampleR;
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*in1++;
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*in2++;
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*out1++;
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*out2++;
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}
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}
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void Facet::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
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{
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double* in1 = inputs[0];
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double* in2 = inputs[1];
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double* out1 = outputs[0];
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double* out2 = outputs[1];
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double pos = A;
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while (--sampleFrames >= 0)
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{
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double inputSampleL = *in1;
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double inputSampleR = *in2;
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if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
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if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
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if (inputSampleL > pos) {
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inputSampleL = ((inputSampleL-pos)*pos)+pos;
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} //facet algorithm: put a corner distortion in producing an artifact
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if (inputSampleL < -pos) {
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inputSampleL = ((inputSampleL+pos)*pos)-pos;
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} //we increasingly produce a sharp 'angle' in the transfer function
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if (inputSampleR > pos) {
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inputSampleR = ((inputSampleR-pos)*pos)+pos;
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} //facet algorithm: put a corner distortion in producing an artifact
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if (inputSampleR < -pos) {
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inputSampleR = ((inputSampleR+pos)*pos)-pos;
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} //we increasingly produce a sharp 'angle' in the transfer function
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//begin 64 bit stereo floating point dither
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//int expon; frexp((double)inputSampleL, &expon);
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fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
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//inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
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//frexp((double)inputSampleR, &expon);
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fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
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//inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
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//end 64 bit stereo floating point dither
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*out1 = inputSampleL;
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*out2 = inputSampleR;
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*in1++;
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*in2++;
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*out1++;
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*out2++;
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}
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}
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