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220 lines
No EOL
6.4 KiB
C++
Executable file
220 lines
No EOL
6.4 KiB
C++
Executable file
/* ========================================
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* DeRez - DeRez.h
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* Copyright (c) 2016 airwindows, Airwindows uses the MIT license
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* ======================================== */
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#ifndef __DeRez_H
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#include "DeRez.h"
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#endif
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void DeRez::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
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{
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float* in1 = inputs[0];
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float* in2 = inputs[1];
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float* out1 = outputs[0];
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float* out2 = outputs[1];
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double overallscale = 1.0;
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overallscale /= 44100.0;
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overallscale *= getSampleRate();
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double targetA = pow(A,3)+0.0005;
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if (targetA > 1.0) targetA = 1.0;
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double soften = (1.0 + targetA)/2;
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double targetB = pow(1.0-B,3) / 3;
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targetA /= overallscale;
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while (--sampleFrames >= 0)
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{
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double inputSampleL = *in1;
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double inputSampleR = *in2;
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if (fabs(inputSampleL)<1.18e-23 && (targetB == 0)) inputSampleL = fpdL * 1.18e-17;
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if (fabs(inputSampleR)<1.18e-23 && (targetB == 0)) inputSampleR = fpdR * 1.18e-17;
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double drySampleL = inputSampleL;
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double drySampleR = inputSampleR;
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incrementA = ((incrementA*999.0)+targetA)/1000.0;
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incrementB = ((incrementB*999.0)+targetB)/1000.0;
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//incrementA is the frequency derez
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//incrementB is the bit depth derez
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position += incrementA;
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double outputSampleL = heldSampleL;
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double outputSampleR = heldSampleR;
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if (position > 1.0)
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{
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position -= 1.0;
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heldSampleL = (lastSampleL * position) + (inputSampleL * (1.0-position));
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outputSampleL = (outputSampleL * (1.0-soften)) + (heldSampleL * soften);
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//softens the edge of the derez
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heldSampleR = (lastSampleR * position) + (inputSampleR * (1.0-position));
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outputSampleR = (outputSampleR * (1.0-soften)) + (heldSampleR * soften);
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//softens the edge of the derez
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}
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inputSampleL = outputSampleL;
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inputSampleR = outputSampleR;
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double offset;
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if (incrementB > 0.0005)
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{
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if (inputSampleL > 0)
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{
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offset = inputSampleL;
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while (offset > 0) {offset -= incrementB;}
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inputSampleL -= offset;
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//it's below 0 so subtracting adds the remainder
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}
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if (inputSampleR > 0)
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{
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offset = inputSampleR;
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while (offset > 0) {offset -= incrementB;}
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inputSampleR -= offset;
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//it's below 0 so subtracting adds the remainder
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}
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if (inputSampleL < 0)
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{
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offset = inputSampleL;
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while (offset < 0) {offset += incrementB;}
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inputSampleL -= offset;
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//it's above 0 so subtracting subtracts the remainder
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}
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if (inputSampleR < 0)
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{
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offset = inputSampleR;
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while (offset < 0) {offset += incrementB;}
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inputSampleR -= offset;
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//it's above 0 so subtracting subtracts the remainder
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}
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inputSampleL *= (1.0 - incrementB);
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inputSampleR *= (1.0 - incrementB);
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}
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lastSampleL = drySampleL;
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lastSampleR = drySampleR;
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//begin 32 bit stereo floating point dither
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int expon; frexpf((float)inputSampleL, &expon);
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fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
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inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
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frexpf((float)inputSampleR, &expon);
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fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
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inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
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//end 32 bit stereo floating point dither
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*out1 = inputSampleL;
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*out2 = inputSampleR;
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*in1++;
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*in2++;
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*out1++;
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*out2++;
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}
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}
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void DeRez::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
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{
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double* in1 = inputs[0];
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double* in2 = inputs[1];
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double* out1 = outputs[0];
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double* out2 = outputs[1];
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double overallscale = 1.0;
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overallscale /= 44100.0;
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overallscale *= getSampleRate();
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double targetA = pow(A,3)+0.0005;
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if (targetA > 1.0) targetA = 1.0;
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double soften = (1.0 + targetA)/2;
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double targetB = pow(1.0-B,3) / 3;
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targetA /= overallscale;
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while (--sampleFrames >= 0)
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{
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double inputSampleL = *in1;
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double inputSampleR = *in2;
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if (fabs(inputSampleL)<1.18e-23 && (targetB == 0)) inputSampleL = fpdL * 1.18e-17;
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if (fabs(inputSampleR)<1.18e-23 && (targetB == 0)) inputSampleR = fpdR * 1.18e-17;
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double drySampleL = inputSampleL;
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double drySampleR = inputSampleR;
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incrementA = ((incrementA*999.0)+targetA)/1000.0;
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incrementB = ((incrementB*999.0)+targetB)/1000.0;
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//incrementA is the frequency derez
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//incrementB is the bit depth derez
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position += incrementA;
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double outputSampleL = heldSampleL;
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double outputSampleR = heldSampleR;
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if (position > 1.0)
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{
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position -= 1.0;
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heldSampleL = (lastSampleL * position) + (inputSampleL * (1.0-position));
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outputSampleL = (outputSampleL * (1.0-soften)) + (heldSampleL * soften);
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//softens the edge of the derez
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heldSampleR = (lastSampleR * position) + (inputSampleR * (1.0-position));
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outputSampleR = (outputSampleR * (1.0-soften)) + (heldSampleR * soften);
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//softens the edge of the derez
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}
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inputSampleL = outputSampleL;
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inputSampleR = outputSampleR;
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double offset;
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if (incrementB > 0.0005)
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{
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if (inputSampleL > 0)
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{
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offset = inputSampleL;
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while (offset > 0) {offset -= incrementB;}
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inputSampleL -= offset;
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//it's below 0 so subtracting adds the remainder
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}
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if (inputSampleR > 0)
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{
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offset = inputSampleR;
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while (offset > 0) {offset -= incrementB;}
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inputSampleR -= offset;
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//it's below 0 so subtracting adds the remainder
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}
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if (inputSampleL < 0)
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{
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offset = inputSampleL;
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while (offset < 0) {offset += incrementB;}
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inputSampleL -= offset;
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//it's above 0 so subtracting subtracts the remainder
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}
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if (inputSampleR < 0)
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{
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offset = inputSampleR;
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while (offset < 0) {offset += incrementB;}
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inputSampleR -= offset;
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//it's above 0 so subtracting subtracts the remainder
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}
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inputSampleL *= (1.0 - incrementB);
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inputSampleR *= (1.0 - incrementB);
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}
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lastSampleL = drySampleL;
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lastSampleR = drySampleR;
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//begin 64 bit stereo floating point dither
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//int expon; frexp((double)inputSampleL, &expon);
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fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
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//inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
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//frexp((double)inputSampleR, &expon);
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fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
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//inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
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//end 64 bit stereo floating point dither
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*out1 = inputSampleL;
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*out2 = inputSampleR;
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*in1++;
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*in2++;
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*out1++;
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*out2++;
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}
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} |