airwindows/plugins/MacSignedVST/Dattorro/source/DattorroProc.cpp
Christopher Johnson 198d0ac4f9 Slew4
2026-03-07 19:56:29 -05:00

174 lines
6.7 KiB
C++
Executable file

/* ========================================
* Dattorro - Dattorro.h
* Copyright (c) airwindows, Airwindows uses the MIT license
* ======================================== */
#ifndef __Dattorro_H
#include "Dattorro.h"
#endif
void Dattorro::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
{
float* in1 = inputs[0];
float* in2 = inputs[1];
float* out1 = outputs[0];
float* out2 = outputs[1];
VstInt32 inFramesToProcess = sampleFrames; //vst doesn't give us this as a separate variable so we'll make it
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= getSampleRate();
freqA = freqB; resoA = resoB; outA = outB;
freqB = pow(A,overallscale+1.0)*1.225;
resoB = pow(1.0-B,2.0);
if (resoB < 0.001) resoB = 0.001; // q of 0.0 is just a tone
outB = C/sqrt(resoB);
while (--sampleFrames >= 0)
{
double inputSampleL = *in1;
double inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
const double temp = (double)sampleFrames/inFramesToProcess;
const double freq = (freqA*temp)+(freqB*(1.0-temp));
const double reso = (resoA*temp)+(resoB*(1.0-temp));
const double out = (outA*temp)+(outB*(1.0-temp)); //dezippering
lowL += freq*bandL; bandL += freq*((reso*inputSampleL)-lowL-(reso*bandL));
inputSampleL = (lowL-sin(bandL*0.5))*out;
lowR += freq*bandR; bandR += freq*((reso*inputSampleR)-lowR-(reso*bandR));
inputSampleR = (lowR-sin(bandR*0.5))*out; //airwindattorro
//since this is called Dattorro, I'm including a variation on
//the textbook code for this, so you can have the normal SVF
//on tap if you want its lowpass, bandpass or highpass.
//You can steepen it by cascading additional layers of SVF.
//the Dattorro source does not produce correct frequencies.
//it uses cutoff = GetParameter( kParam_A )*20000.0;
//and then f = 2.0*sin(M_PI * (cutoff / GetSampleRate()));
//this causes a crash when f is higher than 0.25 Nyquist
//and also doesn't return the right frequency
//-------- here is the controls code, for outside the buffer
//double f = pow(GetParameter( kParam_A ),overallscale+1.0)*1.225;
//double q = pow(1.0-GetParameter( kParam_B ),2.0); //reso
//if (q < 0.001) q = 0.001; // q of 0.0 is just a tone
//double outL = GetParameter( kParam_C ); //lowpass output
//double outB = 0.0; //bandpass output
//double outH = 0.0; //highpass output
//notch output is simply highpass+lowpass
//-------- here is the audio code, inside the buffer
//low += f*band;
//band += f*((q*inputSample)-low-(q*band));
//const double high = (q*inputSample) - low - (q*band);
//band += f*high;
//inputSample = 0.0; //now let's build from the outputs
//inputSample += low*outL;
//inputSample += band*outB;
//inputSample += high*outH;
//-------- and we're done, that's a Dattorro SVF
//begin 32 bit stereo floating point dither
int expon; frexpf((float)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
frexpf((float)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
//end 32 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
in1++;
in2++;
out1++;
out2++;
}
}
void Dattorro::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
{
double* in1 = inputs[0];
double* in2 = inputs[1];
double* out1 = outputs[0];
double* out2 = outputs[1];
VstInt32 inFramesToProcess = sampleFrames; //vst doesn't give us this as a separate variable so we'll make it
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= getSampleRate();
freqA = freqB; resoA = resoB; outA = outB;
freqB = pow(A,overallscale+1.0)*1.225;
resoB = pow(1.0-B,2.0);
if (resoB < 0.001) resoB = 0.001; // q of 0.0 is just a tone
outB = C/sqrt(resoB);
while (--sampleFrames >= 0)
{
double inputSampleL = *in1;
double inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
const double temp = (double)sampleFrames/inFramesToProcess;
const double freq = (freqA*temp)+(freqB*(1.0-temp));
const double reso = (resoA*temp)+(resoB*(1.0-temp));
const double out = (outA*temp)+(outB*(1.0-temp)); //dezippering
lowL += freq*bandL; bandL += freq*((reso*inputSampleL)-lowL-(reso*bandL));
inputSampleL = (lowL-sin(bandL*0.5))*out;
lowR += freq*bandR; bandR += freq*((reso*inputSampleR)-lowR-(reso*bandR));
inputSampleR = (lowR-sin(bandR*0.5))*out; //airwindattorro
//since this is called Dattorro, I'm including a variation on
//the textbook code for this, so you can have the normal SVF
//on tap if you want its lowpass, bandpass or highpass.
//You can steepen it by cascading additional layers of SVF.
//the Dattorro source does not produce correct frequencies.
//it uses cutoff = GetParameter( kParam_A )*20000.0;
//and then f = 2.0*sin(M_PI * (cutoff / GetSampleRate()));
//this causes a crash when f is higher than 0.25 Nyquist
//and also doesn't return the right frequency
//-------- here is the controls code, for outside the buffer
//double f = pow(GetParameter( kParam_A ),overallscale+1.0)*1.225;
//double q = pow(1.0-GetParameter( kParam_B ),2.0); //reso
//if (q < 0.001) q = 0.001; // q of 0.0 is just a tone
//double outL = GetParameter( kParam_C ); //lowpass output
//double outB = 0.0; //bandpass output
//double outH = 0.0; //highpass output
//notch output is simply highpass+lowpass
//-------- here is the audio code, inside the buffer
//low += f*band;
//band += f*((q*inputSample)-low-(q*band));
//const double high = (q*inputSample) - low - (q*band);
//band += f*high;
//inputSample = 0.0; //now let's build from the outputs
//inputSample += low*outL;
//inputSample += band*outB;
//inputSample += high*outH;
//-------- and we're done, that's a Dattorro SVF
//begin 64 bit stereo floating point dither
//int expon; frexp((double)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
//inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//frexp((double)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
//inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//end 64 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
in1++;
in2++;
out1++;
out2++;
}
}