airwindows/plugins/MacSignedVST/Console4Buss/source/Console4BussProc.cpp
2022-11-21 09:20:21 -05:00

198 lines
No EOL
6.3 KiB
C++
Executable file

/* ========================================
* Console4Buss - Console4Buss.h
* Created 8/12/11 by SPIAdmin
* Copyright (c) 2011 __MyCompanyName__, Airwindows uses the MIT license
* ======================================== */
#ifndef __Console4Buss_H
#include "Console4Buss.h"
#endif
void Console4Buss::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
{
float* in1 = inputs[0];
float* in2 = inputs[1];
float* out1 = outputs[0];
float* out2 = outputs[1];
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= getSampleRate();
double inputSampleL;
double inputSampleR;
double half;
double falf;
double slewcompensation;
if (settingchase != gain) {
chasespeed *= 2.0;
settingchase = gain;
}
if (chasespeed > 2500.0) chasespeed = 2500.0;
if (gainchase < 0.0) gainchase = gain;
while (--sampleFrames >= 0)
{
inputSampleL = *in1;
inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
chasespeed *= 0.9999;
chasespeed -= 0.01;
if (chasespeed < 350.0) chasespeed = 350.0;
//we have our chase speed compensated for recent fader activity
gainchase = (((gainchase*chasespeed)+gain)/(chasespeed+1.0));
//gainchase is chasing the target, as a simple multiply gain factor
if (1.0 != gainchase) {inputSampleL *= gainchase; inputSampleR *= gainchase;}
//done with trim control
half = inputSampleL;
falf = fabs(half);
half *= falf;
half *= falf;
slewcompensation = fabs(inputSampleL - lastSampleL) * overallscale;
//magnify effect at high sample rate so it will still register when inter-sample changes
//are very small at high rates.
if (slewcompensation > 1.0) slewcompensation = 1.0;
//let's not invert the effect: maximum application is to cancel out half entirely
half *= (1.0 - slewcompensation);
//apply it
lastSampleL = inputSampleL;
inputSampleL += half;
//this is the inverse processing for Console: boosts but not so much if there's slew.
//is this too subtle an effect?
half = inputSampleR;
falf = fabs(half);
half *= falf;
half *= falf;
slewcompensation = fabs(inputSampleR - lastSampleR) * overallscale;
//magnify effect at high sample rate so it will still register when inter-sample changes
//are very small at high rates.
if (slewcompensation > 1.0) slewcompensation = 1.0;
//let's not invert the effect: maximum application is to cancel out half entirely
half *= (1.0 - slewcompensation);
//apply it
lastSampleR = inputSampleR;
inputSampleR += half;
//this is the inverse processing for Console: boosts but not so much if there's slew.
//is this too subtle an effect?
//begin 32 bit stereo floating point dither
int expon; frexpf((float)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
frexpf((float)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
//end 32 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
*in1++;
*in2++;
*out1++;
*out2++;
}
}
void Console4Buss::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
{
double* in1 = inputs[0];
double* in2 = inputs[1];
double* out1 = outputs[0];
double* out2 = outputs[1];
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= getSampleRate();
double inputSampleL;
double inputSampleR;
double half;
double falf;
double slewcompensation;
if (settingchase != gain) {
chasespeed *= 2.0;
settingchase = gain;
}
if (chasespeed > 2500.0) chasespeed = 2500.0;
if (gainchase < 0.0) gainchase = gain;
while (--sampleFrames >= 0)
{
inputSampleL = *in1;
inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
chasespeed *= 0.9999;
chasespeed -= 0.01;
if (chasespeed < 350.0) chasespeed = 350.0;
//we have our chase speed compensated for recent fader activity
gainchase = (((gainchase*chasespeed)+gain)/(chasespeed+1.0));
//gainchase is chasing the target, as a simple multiply gain factor
if (1.0 != gainchase) {inputSampleL *= gainchase; inputSampleR *= gainchase;}
//done with trim control
half = inputSampleL;
falf = fabs(half);
half *= falf;
half *= falf;
slewcompensation = fabs(inputSampleL - lastSampleL) * overallscale;
//magnify effect at high sample rate so it will still register when inter-sample changes
//are very small at high rates.
if (slewcompensation > 1.0) slewcompensation = 1.0;
//let's not invert the effect: maximum application is to cancel out half entirely
half *= (1.0 - slewcompensation);
//apply it
lastSampleL = inputSampleL;
inputSampleL += half;
//this is the inverse processing for Console: boosts but not so much if there's slew.
//is this too subtle an effect?
half = inputSampleR;
falf = fabs(half);
half *= falf;
half *= falf;
slewcompensation = fabs(inputSampleR - lastSampleR) * overallscale;
//magnify effect at high sample rate so it will still register when inter-sample changes
//are very small at high rates.
if (slewcompensation > 1.0) slewcompensation = 1.0;
//let's not invert the effect: maximum application is to cancel out half entirely
half *= (1.0 - slewcompensation);
//apply it
lastSampleR = inputSampleR;
inputSampleR += half;
//this is the inverse processing for Console: boosts but not so much if there's slew.
//is this too subtle an effect?
//begin 64 bit stereo floating point dither
//int expon; frexp((double)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
//inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//frexp((double)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
//inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//end 64 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
*in1++;
*in2++;
*out1++;
*out2++;
}
}