airwindows/plugins/MacSignedVST/Air4/source/Air4Proc.cpp
2025-03-17 19:22:44 -04:00

238 lines
8.8 KiB
C++
Executable file

/* ========================================
* Air4 - Air4.h
* Copyright (c) airwindows, Airwindows uses the MIT license
* ======================================== */
#ifndef __Air4_H
#include "Air4.h"
#endif
void Air4::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames)
{
float* in1 = inputs[0];
float* in2 = inputs[1];
float* out1 = outputs[0];
float* out2 = outputs[1];
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= getSampleRate();
double airGain = A*2.0;
if (airGain > 1.0) airGain = pow(airGain,3.0+sqrt(overallscale));
double gndGain = B*2.0;
double threshSinew = pow(C,2)/overallscale;
double depthSinew = D;
while (--sampleFrames >= 0)
{
double inputSampleL = *in1;
double inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
double drySampleL = inputSampleL;
double drySampleR = inputSampleR;
air[pvSL4] = air[pvAL4] - air[pvAL3];
air[pvSL3] = air[pvAL3] - air[pvAL2];
air[pvSL2] = air[pvAL2] - air[pvAL1];
air[pvSL1] = air[pvAL1] - inputSampleL;
air[accSL3] = air[pvSL4] - air[pvSL3];
air[accSL2] = air[pvSL3] - air[pvSL2];
air[accSL1] = air[pvSL2] - air[pvSL1];
air[acc2SL2] = air[accSL3] - air[accSL2];
air[acc2SL1] = air[accSL2] - air[accSL1];
air[outAL] = -(air[pvAL1] + air[pvSL3] + air[acc2SL2] - ((air[acc2SL2] + air[acc2SL1])*0.5));
air[gainAL] *= 0.5;
air[gainAL] += fabs(drySampleL-air[outAL])*0.5;
if (air[gainAL] > 0.3*sqrt(overallscale)) air[gainAL] = 0.3*sqrt(overallscale);
air[pvAL4] = air[pvAL3];
air[pvAL3] = air[pvAL2];
air[pvAL2] = air[pvAL1];
air[pvAL1] = (air[gainAL] * air[outAL]) + drySampleL;
double gnd = drySampleL - ((air[outAL]*0.5)+(drySampleL*(0.457-(0.017*overallscale))));
double temp = (gnd + air[gndavgL])*0.5; air[gndavgL] = gnd; gnd = temp;
inputSampleL = ((drySampleL-gnd)*airGain)+(gnd*gndGain);
air[pvSR4] = air[pvAR4] - air[pvAR3];
air[pvSR3] = air[pvAR3] - air[pvAR2];
air[pvSR2] = air[pvAR2] - air[pvAR1];
air[pvSR1] = air[pvAR1] - inputSampleR;
air[accSR3] = air[pvSR4] - air[pvSR3];
air[accSR2] = air[pvSR3] - air[pvSR2];
air[accSR1] = air[pvSR2] - air[pvSR1];
air[acc2SR2] = air[accSR3] - air[accSR2];
air[acc2SR1] = air[accSR2] - air[accSR1];
air[outAR] = -(air[pvAR1] + air[pvSR3] + air[acc2SR2] - ((air[acc2SR2] + air[acc2SR1])*0.5));
air[gainAR] *= 0.5;
air[gainAR] += fabs(drySampleR-air[outAR])*0.5;
if (air[gainAR] > 0.3*sqrt(overallscale)) air[gainAR] = 0.3*sqrt(overallscale);
air[pvAR4] = air[pvAR3];
air[pvAR3] = air[pvAR2];
air[pvAR2] = air[pvAR1];
air[pvAR1] = (air[gainAR] * air[outAR]) + drySampleR;
gnd = drySampleR - ((air[outAR]*0.5)+(drySampleR*(0.457-(0.017*overallscale))));
temp = (gnd + air[gndavgR])*0.5; air[gndavgR] = gnd; gnd = temp;
inputSampleR = ((drySampleR-gnd)*airGain)+(gnd*gndGain);
temp = inputSampleL; if (temp > 1.0) temp = 1.0; if (temp < -1.0) temp = -1.0;
double sinew = threshSinew * cos(air[lastSL]*air[lastSL]);
if (temp - air[lastSL] > sinew) temp = air[lastSL] + sinew;
if (-(temp - air[lastSL]) > sinew) temp = air[lastSL] - sinew;
air[lastSL] = temp;
if (air[lastSL] > 1.0) air[lastSL] = 1.0;
if (air[lastSL] < -1.0) air[lastSL] = -1.0;
inputSampleL = (inputSampleL * (1.0-depthSinew))+(air[lastSL]*depthSinew);
temp = inputSampleR; if (temp > 1.0) temp = 1.0; if (temp < -1.0) temp = -1.0;
sinew = threshSinew * cos(air[lastSR]*air[lastSR]);
if (temp - air[lastSR] > sinew) temp = air[lastSR] + sinew;
if (-(temp - air[lastSR]) > sinew) temp = air[lastSR] - sinew;
air[lastSR] = temp;
if (air[lastSR] > 1.0) air[lastSR] = 1.0;
if (air[lastSR] < -1.0) air[lastSR] = -1.0;
inputSampleR = (inputSampleR * (1.0-depthSinew))+(air[lastSR]*depthSinew);
//run Sinew to stop excess slews, but run a dry/wet to allow a range of brights
//begin 32 bit stereo floating point dither
int expon; frexpf((float)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
frexpf((float)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
//end 32 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
in1++;
in2++;
out1++;
out2++;
}
}
void Air4::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames)
{
double* in1 = inputs[0];
double* in2 = inputs[1];
double* out1 = outputs[0];
double* out2 = outputs[1];
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= getSampleRate();
double airGain = A*2.0;
if (airGain > 1.0) airGain = pow(airGain,3.0+sqrt(overallscale));
double gndGain = B*2.0;
double threshSinew = pow(C,2)/overallscale;
double depthSinew = D;
while (--sampleFrames >= 0)
{
double inputSampleL = *in1;
double inputSampleR = *in2;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
double drySampleL = inputSampleL;
double drySampleR = inputSampleR;
air[pvSL4] = air[pvAL4] - air[pvAL3];
air[pvSL3] = air[pvAL3] - air[pvAL2];
air[pvSL2] = air[pvAL2] - air[pvAL1];
air[pvSL1] = air[pvAL1] - inputSampleL;
air[accSL3] = air[pvSL4] - air[pvSL3];
air[accSL2] = air[pvSL3] - air[pvSL2];
air[accSL1] = air[pvSL2] - air[pvSL1];
air[acc2SL2] = air[accSL3] - air[accSL2];
air[acc2SL1] = air[accSL2] - air[accSL1];
air[outAL] = -(air[pvAL1] + air[pvSL3] + air[acc2SL2] - ((air[acc2SL2] + air[acc2SL1])*0.5));
air[gainAL] *= 0.5;
air[gainAL] += fabs(drySampleL-air[outAL])*0.5;
if (air[gainAL] > 0.3*sqrt(overallscale)) air[gainAL] = 0.3*sqrt(overallscale);
air[pvAL4] = air[pvAL3];
air[pvAL3] = air[pvAL2];
air[pvAL2] = air[pvAL1];
air[pvAL1] = (air[gainAL] * air[outAL]) + drySampleL;
double gnd = drySampleL - ((air[outAL]*0.5)+(drySampleL*(0.457-(0.017*overallscale))));
double temp = (gnd + air[gndavgL])*0.5; air[gndavgL] = gnd; gnd = temp;
inputSampleL = ((drySampleL-gnd)*airGain)+(gnd*gndGain);
air[pvSR4] = air[pvAR4] - air[pvAR3];
air[pvSR3] = air[pvAR3] - air[pvAR2];
air[pvSR2] = air[pvAR2] - air[pvAR1];
air[pvSR1] = air[pvAR1] - inputSampleR;
air[accSR3] = air[pvSR4] - air[pvSR3];
air[accSR2] = air[pvSR3] - air[pvSR2];
air[accSR1] = air[pvSR2] - air[pvSR1];
air[acc2SR2] = air[accSR3] - air[accSR2];
air[acc2SR1] = air[accSR2] - air[accSR1];
air[outAR] = -(air[pvAR1] + air[pvSR3] + air[acc2SR2] - ((air[acc2SR2] + air[acc2SR1])*0.5));
air[gainAR] *= 0.5;
air[gainAR] += fabs(drySampleR-air[outAR])*0.5;
if (air[gainAR] > 0.3*sqrt(overallscale)) air[gainAR] = 0.3*sqrt(overallscale);
air[pvAR4] = air[pvAR3];
air[pvAR3] = air[pvAR2];
air[pvAR2] = air[pvAR1];
air[pvAR1] = (air[gainAR] * air[outAR]) + drySampleR;
gnd = drySampleR - ((air[outAR]*0.5)+(drySampleR*(0.457-(0.017*overallscale))));
temp = (gnd + air[gndavgR])*0.5; air[gndavgR] = gnd; gnd = temp;
inputSampleR = ((drySampleR-gnd)*airGain)+(gnd*gndGain);
temp = inputSampleL; if (temp > 1.0) temp = 1.0; if (temp < -1.0) temp = -1.0;
double sinew = threshSinew * cos(air[lastSL]*air[lastSL]);
if (temp - air[lastSL] > sinew) temp = air[lastSL] + sinew;
if (-(temp - air[lastSL]) > sinew) temp = air[lastSL] - sinew;
air[lastSL] = temp;
if (air[lastSL] > 1.0) air[lastSL] = 1.0;
if (air[lastSL] < -1.0) air[lastSL] = -1.0;
inputSampleL = (inputSampleL * (1.0-depthSinew))+(air[lastSL]*depthSinew);
temp = inputSampleR; if (temp > 1.0) temp = 1.0; if (temp < -1.0) temp = -1.0;
sinew = threshSinew * cos(air[lastSR]*air[lastSR]);
if (temp - air[lastSR] > sinew) temp = air[lastSR] + sinew;
if (-(temp - air[lastSR]) > sinew) temp = air[lastSR] - sinew;
air[lastSR] = temp;
if (air[lastSR] > 1.0) air[lastSR] = 1.0;
if (air[lastSR] < -1.0) air[lastSR] = -1.0;
inputSampleR = (inputSampleR * (1.0-depthSinew))+(air[lastSR]*depthSinew);
//run Sinew to stop excess slews, but run a dry/wet to allow a range of brights
//begin 64 bit stereo floating point dither
//int expon; frexp((double)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
//inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//frexp((double)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
//inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
//end 64 bit stereo floating point dither
*out1 = inputSampleL;
*out2 = inputSampleR;
in1++;
in2++;
out1++;
out2++;
}
}