airwindows/plugins/MacSignedAU/ZHighpass2/ZHighpass2.cpp
2022-11-21 09:20:21 -05:00

356 lines
16 KiB
C++

/*
* File: ZHighpass2.cpp
*
* Version: 1.0
*
* Created: 12/6/21
*
* Copyright: Copyright © 2021 Airwindows, Airwindows uses the MIT license
*
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/*=============================================================================
ZHighpass2.cpp
=============================================================================*/
#include "ZHighpass2.h"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AUDIOCOMPONENT_ENTRY(AUBaseFactory, ZHighpass2)
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// ZHighpass2::ZHighpass2
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ZHighpass2::ZHighpass2(AudioUnit component)
: AUEffectBase(component)
{
CreateElements();
Globals()->UseIndexedParameters(kNumberOfParameters);
SetParameter(kParam_One, kDefaultValue_ParamOne );
SetParameter(kParam_Two, kDefaultValue_ParamTwo );
SetParameter(kParam_Three, kDefaultValue_ParamThree );
SetParameter(kParam_Four, kDefaultValue_ParamFour );
#if AU_DEBUG_DISPATCHER
mDebugDispatcher = new AUDebugDispatcher (this);
#endif
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// ZHighpass2::GetParameterValueStrings
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult ZHighpass2::GetParameterValueStrings(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
CFArrayRef * outStrings)
{
return kAudioUnitErr_InvalidProperty;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// ZHighpass2::GetParameterInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult ZHighpass2::GetParameterInfo(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
AudioUnitParameterInfo &outParameterInfo )
{
ComponentResult result = noErr;
outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable
| kAudioUnitParameterFlag_IsReadable;
if (inScope == kAudioUnitScope_Global) {
switch(inParameterID)
{
case kParam_One:
AUBase::FillInParameterName (outParameterInfo, kParameterOneName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamOne;
break;
case kParam_Two:
AUBase::FillInParameterName (outParameterInfo, kParameterTwoName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamTwo;
break;
case kParam_Three:
AUBase::FillInParameterName (outParameterInfo, kParameterThreeName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamThree;
break;
case kParam_Four:
AUBase::FillInParameterName (outParameterInfo, kParameterFourName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamFour;
break;
default:
result = kAudioUnitErr_InvalidParameter;
break;
}
} else {
result = kAudioUnitErr_InvalidParameter;
}
return result;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// ZHighpass2::GetPropertyInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult ZHighpass2::GetPropertyInfo (AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
UInt32 & outDataSize,
Boolean & outWritable)
{
return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// ZHighpass2::GetProperty
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult ZHighpass2::GetProperty( AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
void * outData )
{
return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
}
// ZHighpass2::Initialize
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult ZHighpass2::Initialize()
{
ComponentResult result = AUEffectBase::Initialize();
if (result == noErr)
Reset(kAudioUnitScope_Global, 0);
return result;
}
#pragma mark ____ZHighpass2EffectKernel
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// ZHighpass2::ZHighpass2Kernel::Reset()
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void ZHighpass2::ZHighpass2Kernel::Reset()
{
iirSampleA = 0.0;
for (int x = 0; x < biq_total; x++) {biquadA[x] = 0.0; biquadB[x] = 0.0; biquadC[x] = 0.0; biquadD[x] = 0.0;}
inTrimA = 0.1; inTrimB = 0.1;
outTrimA = 1.0; outTrimB = 1.0;
wetA = 0.5; wetB = 0.5;
for (int x = 0; x < fix_total; x++) {fixA[x] = 0.0; fixB[x] = 0.0;}
fpd = 1.0; while (fpd < 16386) fpd = rand()*UINT32_MAX;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// ZHighpass2::ZHighpass2Kernel::Process
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void ZHighpass2::ZHighpass2Kernel::Process( const Float32 *inSourceP,
Float32 *inDestP,
UInt32 inFramesToProcess,
UInt32 inNumChannels,
bool &ioSilence )
{
UInt32 nSampleFrames = inFramesToProcess;
const Float32 *sourceP = inSourceP;
Float32 *destP = inDestP;
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= GetSampleRate();
biquadA[biq_freq] = ((pow(GetParameter( kParam_Two ),4)*9500.0)/GetSampleRate())+0.00076;
//double clipFactor = 1.212-((1.0-GetParameter( kParam_Two ))*0.496);
biquadA[biq_reso] = 1.0;
biquadA[biq_aA0] = biquadA[biq_aB0];
biquadA[biq_aA1] = biquadA[biq_aB1];
biquadA[biq_aA2] = biquadA[biq_aB2];
biquadA[biq_bA1] = biquadA[biq_bB1];
biquadA[biq_bA2] = biquadA[biq_bB2];
//previous run through the buffer is still in the filter, so we move it
//to the A section and now it's the new starting point.
double K = tan(M_PI * biquadA[biq_freq]);
double norm = 1.0 / (1.0 + K / biquadA[biq_reso] + K * K);
biquadA[biq_aB0] = norm;
biquadA[biq_aB1] = -2.0 * biquadA[biq_aB0];
biquadA[biq_aB2] = biquadA[biq_aB0];
biquadA[biq_bB1] = 2.0 * (K * K - 1.0) * norm;
biquadA[biq_bB2] = (1.0 - K / biquadA[biq_reso] + K * K) * norm;
//opamp stuff
inTrimA = inTrimB;
inTrimB = GetParameter( kParam_One )*10.0;
inTrimB *= inTrimB; inTrimB *= inTrimB;
outTrimA = outTrimB;
outTrimB = GetParameter( kParam_Three )*10.0;
wetA = wetB;
wetB = pow(GetParameter( kParam_Four ),2);
double iirAmountA = 0.00069/overallscale;
fixA[fix_freq] = fixB[fix_freq] = 15500.0 / GetSampleRate();
fixA[fix_reso] = fixB[fix_reso] = 0.935;
K = tan(M_PI * fixB[fix_freq]); //lowpass
norm = 1.0 / (1.0 + K / fixB[fix_reso] + K * K);
fixA[fix_a0] = fixB[fix_a0] = K * K * norm;
fixA[fix_a1] = fixB[fix_a1] = 2.0 * fixB[fix_a0];
fixA[fix_a2] = fixB[fix_a2] = fixB[fix_a0];
fixA[fix_b1] = fixB[fix_b1] = 2.0 * (K * K - 1.0) * norm;
fixA[fix_b2] = fixB[fix_b2] = (1.0 - K / fixB[fix_reso] + K * K) * norm;
//end opamp stuff
double trim = 0.1+(3.712*biquadA[biq_freq]);
double outSample = 0.0;
while (nSampleFrames-- > 0) {
double inputSample = *sourceP;
if (fabs(inputSample)<1.18e-23) inputSample = fpd * 1.18e-17;
double drySample = *sourceP;
double overallDrySample = *sourceP;
double temp = (double)nSampleFrames/inFramesToProcess;
biquadA[biq_a0] = (biquadA[biq_aA0]*temp)+(biquadA[biq_aB0]*(1.0-temp));
biquadA[biq_a1] = (biquadA[biq_aA1]*temp)+(biquadA[biq_aB1]*(1.0-temp));
biquadA[biq_a2] = (biquadA[biq_aA2]*temp)+(biquadA[biq_aB2]*(1.0-temp));
biquadA[biq_b1] = (biquadA[biq_bA1]*temp)+(biquadA[biq_bB1]*(1.0-temp));
biquadA[biq_b2] = (biquadA[biq_bA2]*temp)+(biquadA[biq_bB2]*(1.0-temp));
for (int x = 0; x < 7; x++) {biquadD[x] = biquadC[x] = biquadB[x] = biquadA[x];}
//this is the interpolation code for the biquad
double inTrim = (inTrimA*temp)+(inTrimB*(1.0-temp));
double outTrim = (outTrimA*temp)+(outTrimB*(1.0-temp));
double wet = (wetA*temp)+(wetB*(1.0-temp));
double aWet = 1.0;
double bWet = 1.0;
double cWet = 1.0;
double dWet = wet*4.0;
//four-stage wet/dry control using progressive stages that bypass when not engaged
if (dWet < 1.0) {aWet = dWet; bWet = 0.0; cWet = 0.0; dWet = 0.0;}
else if (dWet < 2.0) {bWet = dWet - 1.0; cWet = 0.0; dWet = 0.0;}
else if (dWet < 3.0) {cWet = dWet - 2.0; dWet = 0.0;}
else {dWet -= 3.0;}
//this is one way to make a little set of dry/wet stages that are successively added to the
//output as the control is turned up. Each one independently goes from 0-1 and stays at 1
//beyond that point: this is a way to progressively add a 'black box' sound processing
//which lets you fall through to simpler processing at lower settings.
if (inTrim != 1.0) inputSample *= inTrim;
if (inputSample > 1.0) inputSample = 1.0; if (inputSample < -1.0) inputSample = -1.0;
inputSample *= trim;
//inputSample /= clipFactor;
outSample = (inputSample * biquadA[biq_a0]) + biquadA[biq_sL1];
if (outSample > 1.0) outSample = 1.0; if (outSample < -1.0) outSample = -1.0;
biquadA[biq_sL1] = (inputSample * biquadA[biq_a1]) - (outSample * biquadA[biq_b1]) + biquadA[biq_sL2];
biquadA[biq_sL2] = (inputSample * biquadA[biq_a2]) - (outSample * biquadA[biq_b2]);
drySample = inputSample = outSample;
if (bWet > 0.0) {
//inputSample /= clipFactor;
outSample = (inputSample * biquadB[biq_a0]) + biquadB[biq_sL1];
if (outSample > 1.0) outSample = 1.0; if (outSample < -1.0) outSample = -1.0;
biquadB[biq_sL1] = (inputSample * biquadB[biq_a1]) - (outSample * biquadB[biq_b1]) + biquadB[biq_sL2];
biquadB[biq_sL2] = (inputSample * biquadB[biq_a2]) - (outSample * biquadB[biq_b2]);
drySample = inputSample = (outSample * bWet) + (drySample * (1.0-bWet));
}
if (cWet > 0.0) {
//inputSample /= clipFactor;
outSample = (inputSample * biquadC[biq_a0]) + biquadC[biq_sL1];
if (outSample > 1.0) outSample = 1.0; if (outSample < -1.0) outSample = -1.0;
biquadC[biq_sL1] = (inputSample * biquadC[biq_a1]) - (outSample * biquadC[biq_b1]) + biquadC[biq_sL2];
biquadC[biq_sL2] = (inputSample * biquadC[biq_a2]) - (outSample * biquadC[biq_b2]);
drySample = inputSample = (outSample * cWet) + (drySample * (1.0-cWet));
}
if (dWet > 0.0) {
//inputSample /= clipFactor;
outSample = (inputSample * biquadD[biq_a0]) + biquadD[biq_sL1];
if (outSample > 1.0) outSample = 1.0; if (outSample < -1.0) outSample = -1.0;
biquadD[biq_sL1] = (inputSample * biquadD[biq_a1]) - (outSample * biquadD[biq_b1]) + biquadD[biq_sL2];
biquadD[biq_sL2] = (inputSample * biquadD[biq_a2]) - (outSample * biquadD[biq_b2]);
drySample = inputSample = (outSample * dWet) + (drySample * (1.0-dWet));
}
//inputSample /= clipFactor;
//opamp stage
if (fabs(iirSampleA)<1.18e-37) iirSampleA = 0.0;
iirSampleA = (iirSampleA * (1.0 - iirAmountA)) + (inputSample * iirAmountA);
inputSample -= iirSampleA;
outSample = (inputSample * fixA[fix_a0]) + fixA[fix_sL1];
fixA[fix_sL1] = (inputSample * fixA[fix_a1]) - (outSample * fixA[fix_b1]) + fixA[fix_sL2];
fixA[fix_sL2] = (inputSample * fixA[fix_a2]) - (outSample * fixA[fix_b2]);
inputSample = outSample; //fixed biquad filtering ultrasonics
if (inputSample > 1.0) inputSample = 1.0; if (inputSample < -1.0) inputSample = -1.0;
inputSample -= (inputSample*inputSample*inputSample*inputSample*inputSample*0.1768);
outSample = (inputSample * fixB[fix_a0]) + fixB[fix_sL1];
fixB[fix_sL1] = (inputSample * fixB[fix_a1]) - (outSample * fixB[fix_b1]) + fixB[fix_sL2];
fixB[fix_sL2] = (inputSample * fixB[fix_a2]) - (outSample * fixB[fix_b2]);
inputSample = outSample; //fixed biquad filtering ultrasonics
if (outTrim != 1.0) inputSample *= outTrim;
//end opamp stage
if (aWet !=1.0) {
inputSample = (inputSample * aWet) + (overallDrySample * (1.0-aWet));
}
//begin 32 bit floating point dither
int expon; frexpf((float)inputSample, &expon);
fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
inputSample += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
//end 32 bit floating point dither
*destP = inputSample;
sourceP += inNumChannels; destP += inNumChannels;
}
}