airwindows/plugins/MacSignedAU/YNotch/YNotch.h
2022-11-21 09:20:21 -05:00

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/*
* File: YNotch.h
*
* Version: 1.0
*
* Created: 5/24/21
*
* Copyright: Copyright © 2021 Airwindows, Airwindows uses the MIT license
*
* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in
* consideration of your agreement to the following terms, and your use, installation, modification
* or redistribution of this Apple software constitutes acceptance of these terms. If you do
* not agree with these terms, please do not use, install, modify or redistribute this Apple
* software.
*
* In consideration of your agreement to abide by the following terms, and subject to these terms,
* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this
* original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the
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* endorse or promote products derived from the Apple Software without specific prior written
* permission from Apple. Except as expressly stated in this notice, no other rights or
* licenses, express or implied, are granted by Apple herein, including but not limited to any
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* Apple Software may be incorporated.
*
* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR
* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY
* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE
* OR IN COMBINATION WITH YOUR PRODUCTS.
*
* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE,
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*
*/
#include "AUEffectBase.h"
#include "YNotchVersion.h"
#if AU_DEBUG_DISPATCHER
#include "AUDebugDispatcher.h"
#endif
#ifndef __YNotch_h__
#define __YNotch_h__
#pragma mark ____YNotch Parameters
// parameters
static const float kDefaultValue_ParamOne = 0.1;
static const float kDefaultValue_ParamTwo = 0.5;
static const float kDefaultValue_ParamThree = 0.1;
static const float kDefaultValue_ParamFour = 0.1;
static const float kDefaultValue_ParamFive = 1.0;
static const float kDefaultValue_ParamSix = 1.0;
static CFStringRef kParameterOneName = CFSTR("Gain");
static CFStringRef kParameterTwoName = CFSTR("Freq");
static CFStringRef kParameterThreeName = CFSTR("Reson8");
static CFStringRef kParameterFourName = CFSTR("ResEdge");
static CFStringRef kParameterFiveName = CFSTR("Output");
static CFStringRef kParameterSixName = CFSTR("Dry/Wet");
//Alter the name if desired, but using the plugin name is a start
enum {
kParam_One =0,
kParam_Two =1,
kParam_Three =2,
kParam_Four =3,
kParam_Five =4,
kParam_Six =5,
//Add your parameters here...
kNumberOfParameters=6
};
#pragma mark ____YNotch
class YNotch : public AUEffectBase
{
public:
YNotch(AudioUnit component);
#if AU_DEBUG_DISPATCHER
virtual ~YNotch () { delete mDebugDispatcher; }
#endif
virtual AUKernelBase * NewKernel() { return new YNotchKernel(this); }
virtual ComponentResult GetParameterValueStrings(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
CFArrayRef * outStrings);
virtual ComponentResult GetParameterInfo(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
AudioUnitParameterInfo &outParameterInfo);
virtual ComponentResult GetPropertyInfo(AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
UInt32 & outDataSize,
Boolean & outWritable );
virtual ComponentResult GetProperty(AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
void * outData);
virtual ComponentResult Initialize();
virtual bool SupportsTail () { return true; }
virtual Float64 GetTailTime() {return (1.0/GetSampleRate())*0.0;} //in SECONDS! gsr * a number = in samples
virtual Float64 GetLatency() {return (1.0/GetSampleRate())*0.0;} // in SECONDS! gsr * a number = in samples
/*! @method Version */
virtual ComponentResult Version() { return kYNotchVersion; }
protected:
class YNotchKernel : public AUKernelBase // most of the real work happens here
{
public:
YNotchKernel(AUEffectBase *inAudioUnit )
: AUKernelBase(inAudioUnit)
{
}
// *Required* overides for the process method for this effect
// processes one channel of interleaved samples
virtual void Process( const Float32 *inSourceP,
Float32 *inDestP,
UInt32 inFramesToProcess,
UInt32 inNumChannels,
bool &ioSilence);
virtual void Reset();
private:
enum {
biq_freq,
biq_reso,
biq_a0,
biq_a1,
biq_a2,
biq_b1,
biq_b2,
biq_aA0,
biq_aA1,
biq_aA2,
biq_bA1,
biq_bA2,
biq_aB0,
biq_aB1,
biq_aB2,
biq_bB1,
biq_bB2,
biq_sL1,
biq_sL2,
biq_sR1,
biq_sR2,
biq_total
}; //coefficient interpolating biquad filter, stereo
double biquad[biq_total];
double powFactorA;
double powFactorB;
double inTrimA;
double inTrimB;
double outTrimA;
double outTrimB;
enum {
fix_freq,
fix_reso,
fix_a0,
fix_a1,
fix_a2,
fix_b1,
fix_b2,
fix_sL1,
fix_sL2,
fix_sR1,
fix_sR2,
fix_total
}; //fixed frequency biquad filter for ultrasonics, stereo
double fixA[fix_total];
double fixB[fix_total];
uint32_t fpd;
};
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#endif