mirror of
https://github.com/airwindows/airwindows.git
synced 2026-05-16 14:16:02 -06:00
372 lines
15 KiB
C++
Executable file
372 lines
15 KiB
C++
Executable file
/*
|
|
* File: TexturizeMS.cpp
|
|
*
|
|
* Version: 1.0
|
|
*
|
|
* Created: 9/16/22
|
|
*
|
|
* Copyright: Copyright © 2022 Airwindows, Airwindows uses the MIT license
|
|
*
|
|
* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in
|
|
* consideration of your agreement to the following terms, and your use, installation, modification
|
|
* or redistribution of this Apple software constitutes acceptance of these terms. If you do
|
|
* not agree with these terms, please do not use, install, modify or redistribute this Apple
|
|
* software.
|
|
*
|
|
* In consideration of your agreement to abide by the following terms, and subject to these terms,
|
|
* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this
|
|
* original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the
|
|
* Apple Software, with or without modifications, in source and/or binary forms; provided that if you
|
|
* redistribute the Apple Software in its entirety and without modifications, you must retain this
|
|
* notice and the following text and disclaimers in all such redistributions of the Apple Software.
|
|
* Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to
|
|
* endorse or promote products derived from the Apple Software without specific prior written
|
|
* permission from Apple. Except as expressly stated in this notice, no other rights or
|
|
* licenses, express or implied, are granted by Apple herein, including but not limited to any
|
|
* patent rights that may be infringed by your derivative works or by other works in which the
|
|
* Apple Software may be incorporated.
|
|
*
|
|
* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR
|
|
* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY
|
|
* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE
|
|
* OR IN COMBINATION WITH YOUR PRODUCTS.
|
|
*
|
|
* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL
|
|
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
|
|
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE,
|
|
* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER
|
|
* UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN
|
|
* IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*
|
|
*/
|
|
/*=============================================================================
|
|
TexturizeMS.cpp
|
|
|
|
=============================================================================*/
|
|
#include "TexturizeMS.h"
|
|
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
AUDIOCOMPONENT_ENTRY(AUBaseFactory, TexturizeMS)
|
|
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// TexturizeMS::TexturizeMS
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
TexturizeMS::TexturizeMS(AudioUnit component)
|
|
: AUEffectBase(component)
|
|
{
|
|
CreateElements();
|
|
Globals()->UseIndexedParameters(kNumberOfParameters);
|
|
SetParameter(kParam_One, kDefaultValue_ParamOne );
|
|
SetParameter(kParam_Two, kDefaultValue_ParamTwo );
|
|
SetParameter(kParam_Three, kDefaultValue_ParamThree );
|
|
SetParameter(kParam_Four, kDefaultValue_ParamFour );
|
|
SetParameter(kParam_Five, kDefaultValue_ParamFive );
|
|
SetParameter(kParam_Six, kDefaultValue_ParamSix );
|
|
|
|
#if AU_DEBUG_DISPATCHER
|
|
mDebugDispatcher = new AUDebugDispatcher (this);
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// TexturizeMS::GetParameterValueStrings
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
ComponentResult TexturizeMS::GetParameterValueStrings(AudioUnitScope inScope,
|
|
AudioUnitParameterID inParameterID,
|
|
CFArrayRef * outStrings)
|
|
{
|
|
|
|
return kAudioUnitErr_InvalidProperty;
|
|
}
|
|
|
|
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// TexturizeMS::GetParameterInfo
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
ComponentResult TexturizeMS::GetParameterInfo(AudioUnitScope inScope,
|
|
AudioUnitParameterID inParameterID,
|
|
AudioUnitParameterInfo &outParameterInfo )
|
|
{
|
|
ComponentResult result = noErr;
|
|
|
|
outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable
|
|
| kAudioUnitParameterFlag_IsReadable;
|
|
|
|
if (inScope == kAudioUnitScope_Global) {
|
|
switch(inParameterID)
|
|
{
|
|
case kParam_One:
|
|
AUBase::FillInParameterName (outParameterInfo, kParameterOneName, false);
|
|
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
|
|
outParameterInfo.minValue = 0.0;
|
|
outParameterInfo.maxValue = 1.0;
|
|
outParameterInfo.defaultValue = kDefaultValue_ParamOne;
|
|
break;
|
|
case kParam_Two:
|
|
AUBase::FillInParameterName (outParameterInfo, kParameterTwoName, false);
|
|
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
|
|
outParameterInfo.minValue = 0.0;
|
|
outParameterInfo.maxValue = 1.0;
|
|
outParameterInfo.defaultValue = kDefaultValue_ParamTwo;
|
|
break;
|
|
case kParam_Three:
|
|
AUBase::FillInParameterName (outParameterInfo, kParameterThreeName, false);
|
|
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
|
|
outParameterInfo.minValue = 0.0;
|
|
outParameterInfo.maxValue = 1.0;
|
|
outParameterInfo.defaultValue = kDefaultValue_ParamThree;
|
|
break;
|
|
case kParam_Four:
|
|
AUBase::FillInParameterName (outParameterInfo, kParameterFourName, false);
|
|
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
|
|
outParameterInfo.minValue = 0.0;
|
|
outParameterInfo.maxValue = 1.0;
|
|
outParameterInfo.defaultValue = kDefaultValue_ParamFour;
|
|
break;
|
|
case kParam_Five:
|
|
AUBase::FillInParameterName (outParameterInfo, kParameterFiveName, false);
|
|
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
|
|
outParameterInfo.minValue = 0.0;
|
|
outParameterInfo.maxValue = 1.0;
|
|
outParameterInfo.defaultValue = kDefaultValue_ParamFive;
|
|
break;
|
|
case kParam_Six:
|
|
AUBase::FillInParameterName (outParameterInfo, kParameterSixName, false);
|
|
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
|
|
outParameterInfo.minValue = 0.0;
|
|
outParameterInfo.maxValue = 1.0;
|
|
outParameterInfo.defaultValue = kDefaultValue_ParamSix;
|
|
break;
|
|
default:
|
|
result = kAudioUnitErr_InvalidParameter;
|
|
break;
|
|
}
|
|
} else {
|
|
result = kAudioUnitErr_InvalidParameter;
|
|
}
|
|
|
|
|
|
|
|
return result;
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// TexturizeMS::GetPropertyInfo
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
ComponentResult TexturizeMS::GetPropertyInfo (AudioUnitPropertyID inID,
|
|
AudioUnitScope inScope,
|
|
AudioUnitElement inElement,
|
|
UInt32 & outDataSize,
|
|
Boolean & outWritable)
|
|
{
|
|
return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// state that plugin supports only stereo-in/stereo-out processing
|
|
UInt32 TexturizeMS::SupportedNumChannels(const AUChannelInfo ** outInfo)
|
|
{
|
|
if (outInfo != NULL)
|
|
{
|
|
static AUChannelInfo info;
|
|
info.inChannels = 2;
|
|
info.outChannels = 2;
|
|
*outInfo = &info;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// TexturizeMS::GetProperty
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
ComponentResult TexturizeMS::GetProperty( AudioUnitPropertyID inID,
|
|
AudioUnitScope inScope,
|
|
AudioUnitElement inElement,
|
|
void * outData )
|
|
{
|
|
return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
|
|
}
|
|
|
|
// TexturizeMS::Initialize
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
ComponentResult TexturizeMS::Initialize()
|
|
{
|
|
ComponentResult result = AUEffectBase::Initialize();
|
|
if (result == noErr)
|
|
Reset(kAudioUnitScope_Global, 0);
|
|
return result;
|
|
}
|
|
|
|
#pragma mark ____TexturizeMSEffectKernel
|
|
|
|
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// TexturizeMS::TexturizeMSKernel::Reset()
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
ComponentResult TexturizeMS::Reset(AudioUnitScope inScope, AudioUnitElement inElement)
|
|
{
|
|
polarityM = false;
|
|
lastSampleM = 0.0;
|
|
iirSampleM = 0.0;
|
|
noiseAM = 0.0;
|
|
noiseBM = 0.0;
|
|
noiseCM = 0.0;
|
|
flipM = true;
|
|
polarityS = false;
|
|
lastSampleS = 0.0;
|
|
iirSampleS = 0.0;
|
|
noiseAS = 0.0;
|
|
noiseBS = 0.0;
|
|
noiseCS = 0.0;
|
|
flipS = true;
|
|
fpdL = 1.0; while (fpdL < 16386) fpdL = rand()*UINT32_MAX;
|
|
fpdR = 1.0; while (fpdR < 16386) fpdR = rand()*UINT32_MAX;
|
|
return noErr;
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// TexturizeMS::ProcessBufferLists
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
OSStatus TexturizeMS::ProcessBufferLists(AudioUnitRenderActionFlags & ioActionFlags,
|
|
const AudioBufferList & inBuffer,
|
|
AudioBufferList & outBuffer,
|
|
UInt32 inFramesToProcess)
|
|
{
|
|
Float32 * inputL = (Float32*)(inBuffer.mBuffers[0].mData);
|
|
Float32 * inputR = (Float32*)(inBuffer.mBuffers[1].mData);
|
|
Float32 * outputL = (Float32*)(outBuffer.mBuffers[0].mData);
|
|
Float32 * outputR = (Float32*)(outBuffer.mBuffers[1].mData);
|
|
UInt32 nSampleFrames = inFramesToProcess;
|
|
double overallscale = 1.0;
|
|
overallscale /= 44100.0;
|
|
overallscale *= GetSampleRate();
|
|
|
|
double slewAmountM = ((pow(GetParameter( kParam_One ),2.0)*4.0)+0.71)/overallscale;
|
|
double dynAmountM = pow(GetParameter( kParam_Two ),2.0);
|
|
double wetM = pow(GetParameter( kParam_Three ),5);
|
|
|
|
double slewAmountS = ((pow(GetParameter( kParam_Four ),2.0)*4.0)+0.71)/overallscale;
|
|
double dynAmountS = pow(GetParameter( kParam_Five ),2.0);
|
|
double wetS = pow(GetParameter( kParam_Six ),5);
|
|
|
|
while (nSampleFrames-- > 0) {
|
|
double inputSampleL = *inputL;
|
|
double inputSampleR = *inputR;
|
|
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
|
|
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
|
|
|
|
double mid = inputSampleL + inputSampleR;
|
|
double side = inputSampleL - inputSampleR;
|
|
//assign mid and side.Between these sections, you can do mid/side processing
|
|
double drySampleM = mid;
|
|
double drySampleS = side;
|
|
|
|
//begin mid
|
|
if (mid < 0) {
|
|
if (polarityM == true) {
|
|
if (noiseAM < 0) flipM = true;
|
|
else flipM = false;
|
|
}
|
|
polarityM = false;
|
|
} else polarityM = true;
|
|
|
|
if (flipM) noiseAM += (double(fpdL)/UINT32_MAX);
|
|
else noiseAM -= (double(fpdL)/UINT32_MAX);
|
|
//here's the guts of the random walk
|
|
flipM = !flipM;
|
|
|
|
if (mid > 1.0) mid = 1.0; if (mid < -1.0) mid = -1.0;
|
|
if (dynAmountM < 0.4999) mid = (mid*dynAmountM*2.0) + (sin(mid)*(1.0-(dynAmountM*2.0)));
|
|
if (dynAmountM > 0.5001) mid = (asin(mid)*((dynAmountM*2.0)-1.0)) + (mid*(1.0-((dynAmountM*2.0)-1.0)));
|
|
//doing this in two steps means I get to not run an extra sin/asin function per sample
|
|
|
|
noiseBM = sin(noiseAM*(0.2-(dynAmountM*0.125))*fabs(mid));
|
|
|
|
double slew = fabs(mid-lastSampleM)*slewAmountM;
|
|
lastSampleM = mid*(0.86-(dynAmountM*0.125));
|
|
|
|
if (slew > 1.0) slew = 1.0;
|
|
double iirIntensity = slew;
|
|
iirIntensity *= 2.472;
|
|
iirIntensity *= iirIntensity;
|
|
if (iirIntensity > 1.0) iirIntensity = 1.0;
|
|
|
|
iirSampleM = (iirSampleM * (1.0 - iirIntensity)) + (noiseBM * iirIntensity);
|
|
noiseBM = iirSampleM;
|
|
noiseBM = (noiseBM * slew) + (noiseCM * (1.0-slew));
|
|
noiseCM = noiseBM;
|
|
|
|
mid = (noiseCM * wetM) + (drySampleM * (1.0-wetM));
|
|
//end mid
|
|
|
|
//begin side
|
|
if (side < 0) {
|
|
if (polarityS == true) {
|
|
if (noiseAS < 0) flipS = true;
|
|
else flipS = false;
|
|
}
|
|
polarityS = false;
|
|
} else polarityS = true;
|
|
|
|
if (flipS) noiseAS += (double(fpdR)/UINT32_MAX);
|
|
else noiseAS -= (double(fpdR)/UINT32_MAX);
|
|
//here's the guts of the random walk
|
|
flipS = !flipS;
|
|
|
|
if (side > 1.0) side = 1.0; if (side < -1.0) side = -1.0;
|
|
if (dynAmountS < 0.4999) side = (side*dynAmountS*2.0) + (sin(side)*(1.0-(dynAmountS*2.0)));
|
|
if (dynAmountS > 0.5001) side = (asin(side)*((dynAmountS*2.0)-1.0)) + (side*(1.0-((dynAmountS*2.0)-1.0)));
|
|
//doing this in two steps means I get to not run an extra sin/asin function per sample
|
|
|
|
noiseBS = sin(noiseAS*(0.2-(dynAmountS*0.125))*fabs(side));
|
|
|
|
slew = fabs(side-lastSampleS)*slewAmountS;
|
|
lastSampleS = side*(0.86-(dynAmountS*0.125));
|
|
|
|
if (slew > 1.0) slew = 1.0;
|
|
iirIntensity = slew;
|
|
iirIntensity *= 2.472;
|
|
iirIntensity *= iirIntensity;
|
|
if (iirIntensity > 1.0) iirIntensity = 1.0;
|
|
|
|
iirSampleS = (iirSampleS * (1.0 - iirIntensity)) + (noiseBS * iirIntensity);
|
|
noiseBS = iirSampleS;
|
|
noiseBS = (noiseBS * slew) + (noiseCS * (1.0-slew));
|
|
noiseCS = noiseBS;
|
|
|
|
side = (noiseCS * wetS) + (drySampleS * (1.0-wetS));
|
|
//end side
|
|
|
|
inputSampleL = (mid+side)/2.0;
|
|
inputSampleR = (mid-side)/2.0;
|
|
//unassign mid and side
|
|
|
|
//begin 32 bit stereo floating point dither
|
|
int expon; frexpf((float)inputSampleL, &expon);
|
|
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
|
|
inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
|
|
frexpf((float)inputSampleR, &expon);
|
|
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
|
|
inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
|
|
//end 32 bit stereo floating point dither
|
|
|
|
*outputL = inputSampleL;
|
|
*outputR = inputSampleR;
|
|
//direct stereo out
|
|
|
|
inputL += 1;
|
|
inputR += 1;
|
|
outputL += 1;
|
|
outputR += 1;
|
|
}
|
|
return noErr;
|
|
}
|
|
|