airwindows/plugins/MacSignedAU/MasteringMono/MasteringMono.cpp
Christopher Johnson 55a9a9549c PearEQ
2025-10-04 20:47:21 -04:00

659 lines
28 KiB
C++
Executable file

/*
* File: MasteringMono.cpp
*
* Version: 1.0
*
* Created: 9/25/25
*
* Copyright: Copyright © 2025 Airwindows, Airwindows uses the MIT license
*
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/*=============================================================================
MasteringMono.cpp
=============================================================================*/
#include "MasteringMono.h"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AUDIOCOMPONENT_ENTRY(AUBaseFactory, MasteringMono)
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// MasteringMono::MasteringMono
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MasteringMono::MasteringMono(AudioUnit component)
: AUEffectBase(component)
{
CreateElements();
Globals()->UseIndexedParameters(kNumberOfParameters);
SetParameter(kParam_A, kDefaultValue_ParamA );
SetParameter(kParam_B, kDefaultValue_ParamB );
SetParameter(kParam_C, kDefaultValue_ParamC );
SetParameter(kParam_D, kDefaultValue_ParamD );
SetParameter(kParam_E, kDefaultValue_ParamE );
SetParameter(kParam_F, kDefaultValue_ParamF );
#if AU_DEBUG_DISPATCHER
mDebugDispatcher = new AUDebugDispatcher (this);
#endif
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// MasteringMono::GetParameterValueStrings
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult MasteringMono::GetParameterValueStrings(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
CFArrayRef * outStrings)
{
if ((inScope == kAudioUnitScope_Global) && (inParameterID == kParam_F)) //ID must be actual name of parameter identifier, not number
{
if (outStrings == NULL) return noErr;
CFStringRef strings [] =
{
kMenuItem_Dark,
kMenuItem_TenNines,
kMenuItem_TPDFWide,
kMenuItem_PaulWide,
kMenuItem_NJAD,
kMenuItem_Bypass,
};
*outStrings = CFArrayCreate (
NULL,
(const void **) strings,
(sizeof (strings) / sizeof (strings [0])),
NULL
);
return noErr;
}
return kAudioUnitErr_InvalidProperty;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// MasteringMono::GetParameterInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult MasteringMono::GetParameterInfo(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
AudioUnitParameterInfo &outParameterInfo )
{
ComponentResult result = noErr;
outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable
| kAudioUnitParameterFlag_IsReadable;
if (inScope == kAudioUnitScope_Global) {
switch(inParameterID)
{
case kParam_A:
AUBase::FillInParameterName (outParameterInfo, kParameterAName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamA;
break;
case kParam_B:
AUBase::FillInParameterName (outParameterInfo, kParameterBName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamB;
break;
case kParam_C:
AUBase::FillInParameterName (outParameterInfo, kParameterCName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamC;
break;
case kParam_D:
AUBase::FillInParameterName (outParameterInfo, kParameterDName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamD;
break;
case kParam_E:
AUBase::FillInParameterName (outParameterInfo, kParameterEName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamE;
break;
case kParam_F:
AUBase::FillInParameterName (outParameterInfo, kParameterFName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Indexed;
outParameterInfo.minValue = kDark;
outParameterInfo.maxValue = kBypass;
outParameterInfo.defaultValue = kDefaultValue_ParamF;
break;
default:
result = kAudioUnitErr_InvalidParameter;
break;
}
} else {
result = kAudioUnitErr_InvalidParameter;
}
return result;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// MasteringMono::GetPropertyInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult MasteringMono::GetPropertyInfo (AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
UInt32 & outDataSize,
Boolean & outWritable)
{
return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// MasteringMono::GetProperty
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult MasteringMono::GetProperty( AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
void * outData )
{
return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
}
// MasteringMono::Initialize
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult MasteringMono::Initialize()
{
ComponentResult result = AUEffectBase::Initialize();
if (result == noErr)
Reset(kAudioUnitScope_Global, 0);
return result;
}
#pragma mark ____MasteringMonoEffectKernel
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// MasteringMono::MasteringMonoKernel::Reset()
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void MasteringMono::MasteringMonoKernel::Reset()
{
for (int x = 0; x < air_total; x++) air[x] = 0.0;
for (int x = 0; x < kal_total; x++) {kalM[x] = 0.0;kalS[x] = 0.0;}
lastSinewL = 0.0;
lastSampleL = 0.0;
wasPosClipL = false;
wasNegClipL = false;
for (int x = 0; x < 16; x++) {intermediateL[x] = 0.0;}
quantA = 0;
quantB = 1;
expectedSlew = 0.0;
testA = 0.0;
testB = 0.0;
correction = 0.0;
shapedSampleL = 0.0;
currentDither = 0.0;
ditherL = 0.0;
cutbinsL = false;
hotbinA = 0;
hotbinB = 0;
benfordize = 0.0;
totalA = 0.0;
totalB = 0.0;
outputSample = 0.0;
expon = 0; //internal dither variables
//these didn't like to be defined inside a case statement
NSOddL = 0.0; NSEvenL = 0.0; prevShapeL = 0.0;
flip = true; //Ten Nines
for(int count = 0; count < 99; count++) {
darkSampleL[count] = 0;
} //Dark
previousDitherL = 0.0; //PaulWide
bynL[0] = 1000.0;
bynL[1] = 301.0;
bynL[2] = 176.0;
bynL[3] = 125.0;
bynL[4] = 97.0;
bynL[5] = 79.0;
bynL[6] = 67.0;
bynL[7] = 58.0;
bynL[8] = 51.0;
bynL[9] = 46.0;
bynL[10] = 1000.0;
noiseShapingL = 0.0; //NJAD
fpdL = 1.0; while (fpdL < 16386) fpdL = rand()*UINT32_MAX;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// MasteringMono::MasteringMonoKernel::Process
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void MasteringMono::MasteringMonoKernel::Process( const Float32 *inSourceP,
Float32 *inDestP,
UInt32 inFramesToProcess,
UInt32 inNumChannels,
bool &ioSilence )
{
UInt32 nSampleFrames = inFramesToProcess;
const Float32 *sourceP = inSourceP;
Float32 *destP = inDestP;
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= GetSampleRate();
double threshSinew = (0.25+((1.0-GetParameter( kParam_A ))*0.333))/overallscale;
double depthSinew = 1.0-pow(1.0-GetParameter( kParam_A ),2.0);
double trebleZoom = GetParameter( kParam_B )-0.5;
long double trebleGain = (trebleZoom*fabs(trebleZoom))+1.0;
if (trebleGain > 1.0) trebleGain = pow(trebleGain,3.0+sqrt(overallscale));
//this boost is necessary to adapt to higher sample rates
double midZoom = GetParameter( kParam_C )-0.5;
long double midGain = (midZoom*fabs(midZoom))+1.0;
double kalMid = 0.35-(GetParameter( kParam_C )*0.25); //crossover frequency between mid/bass
double kalSub = 0.45+(GetParameter( kParam_C )*0.25); //crossover frequency between bass/sub
double bassZoom = (GetParameter( kParam_D )*0.5)-0.25;
long double bassGain = (-bassZoom*fabs(bassZoom))+1.0; //control inverted
long double subGain = ((GetParameter( kParam_D )*0.25)-0.125)+1.0;
if (subGain < 1.0) subGain = 1.0; //very small sub shift, only pos.
long double driveIn = (GetParameter( kParam_E )-0.5)+1.0;
long double driveOut = (-(GetParameter( kParam_E )-0.5)*fabs(GetParameter( kParam_E )-0.5))+1.0;
int spacing = floor(overallscale); //should give us working basic scaling, usually 2 or 4
if (spacing < 1) spacing = 1; if (spacing > 16) spacing = 16;
int dither = (int) GetParameter( kParam_F );
int depth = (int)(17.0*overallscale);
if (depth < 3) depth = 3; if (depth > 98) depth = 98; //for Dark
while (nSampleFrames-- > 0) {
long double inputSampleL = *sourceP;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
inputSampleL *= driveIn;
long double drySampleL = inputSampleL;
//begin Air3L
air[pvSL4] = air[pvAL4] - air[pvAL3]; air[pvSL3] = air[pvAL3] - air[pvAL2];
air[pvSL2] = air[pvAL2] - air[pvAL1]; air[pvSL1] = air[pvAL1] - inputSampleL;
air[accSL3] = air[pvSL4] - air[pvSL3]; air[accSL2] = air[pvSL3] - air[pvSL2];
air[accSL1] = air[pvSL2] - air[pvSL1];
air[acc2SL2] = air[accSL3] - air[accSL2]; air[acc2SL1] = air[accSL2] - air[accSL1];
air[outAL] = -(air[pvAL1] + air[pvSL3] + air[acc2SL2] - ((air[acc2SL2] + air[acc2SL1])*0.5));
air[gainAL] *= 0.5; air[gainAL] += fabs(drySampleL-air[outAL])*0.5;
if (air[gainAL] > 0.3*sqrt(overallscale)) air[gainAL] = 0.3*sqrt(overallscale);
air[pvAL4] = air[pvAL3]; air[pvAL3] = air[pvAL2];
air[pvAL2] = air[pvAL1]; air[pvAL1] = (air[gainAL] * air[outAL]) + drySampleL;
long double midL = drySampleL - ((air[outAL]*0.5)+(drySampleL*(0.457-(0.017*overallscale))));
long double temp = (midL + air[gndavgL])*0.5; air[gndavgL] = midL; midL = temp;
long double trebleL = drySampleL-midL;
//end Air3L
//begin KalmanML
temp = midL;
kalM[prevSlewL3] += kalM[prevSampL3] - kalM[prevSampL2]; kalM[prevSlewL3] *= 0.5;
kalM[prevSlewL2] += kalM[prevSampL2] - kalM[prevSampL1]; kalM[prevSlewL2] *= 0.5;
kalM[prevSlewL1] += kalM[prevSampL1] - midL; kalM[prevSlewL1] *= 0.5;
//make slews from each set of samples used
kalM[accSlewL2] += kalM[prevSlewL3] - kalM[prevSlewL2]; kalM[accSlewL2] *= 0.5;
kalM[accSlewL1] += kalM[prevSlewL2] - kalM[prevSlewL1]; kalM[accSlewL1] *= 0.5;
//differences between slews: rate of change of rate of change
kalM[accSlewL3] += (kalM[accSlewL2] - kalM[accSlewL1]); kalM[accSlewL3] *= 0.5;
//entering the abyss, what even is this
kalM[kalOutL] += kalM[prevSampL1] + kalM[prevSlewL2] + kalM[accSlewL3]; kalM[kalOutL] *= 0.5;
//resynthesizing predicted result (all iir smoothed)
kalM[kalGainL] += fabs(temp-kalM[kalOutL])*kalMid*8.0; kalM[kalGainL] *= 0.5;
//madness takes its toll. Kalman Gain: how much dry to retain
if (kalM[kalGainL] > kalMid*0.5) kalM[kalGainL] = kalMid*0.5;
//attempts to avoid explosions
kalM[kalOutL] += (temp*(1.0-(0.68+(kalMid*0.157))));
//this is for tuning a really complete cancellation up around Nyquist
kalM[prevSampL3] = kalM[prevSampL2]; kalM[prevSampL2] = kalM[prevSampL1];
kalM[prevSampL1] = (kalM[kalGainL] * kalM[kalOutL]) + ((1.0-kalM[kalGainL])*temp);
//feed the chain of previous samples
long double bassL = (kalM[kalOutL]+kalM[kalAvgL])*0.5;
kalM[kalAvgL] = kalM[kalOutL];
midL -= bassL;
//end KalmanML
//begin KalmanSL
temp = bassL;
kalS[prevSlewL3] += kalS[prevSampL3] - kalS[prevSampL2]; kalS[prevSlewL3] *= 0.5;
kalS[prevSlewL2] += kalS[prevSampL2] - kalS[prevSampL1]; kalS[prevSlewL2] *= 0.5;
kalS[prevSlewL1] += kalS[prevSampL1] - bassL; kalS[prevSlewL1] *= 0.5;
//make slews from each set of samples used
kalS[accSlewL2] += kalS[prevSlewL3] - kalS[prevSlewL2]; kalS[accSlewL2] *= 0.5;
kalS[accSlewL1] += kalS[prevSlewL2] - kalS[prevSlewL1]; kalS[accSlewL1] *= 0.5;
//differences between slews: rate of change of rate of change
kalS[accSlewL3] += (kalS[accSlewL2] - kalS[accSlewL1]); kalS[accSlewL3] *= 0.5;
//entering the abyss, what even is this
kalS[kalOutL] += kalS[prevSampL1] + kalS[prevSlewL2] + kalS[accSlewL3]; kalS[kalOutL] *= 0.5;
//resynthesizing predicted result (all iir smoothed)
kalS[kalGainL] += fabs(temp-kalS[kalOutL])*kalSub*8.0; kalS[kalGainL] *= 0.5;
//madness takes its toll. Kalman Gain: how much dry to retain
if (kalS[kalGainL] > kalSub*0.5) kalS[kalGainL] = kalSub*0.5;
//attempts to avoid explosions
kalS[kalOutL] += (temp*(1.0-(0.68+(kalSub*0.157))));
//this is for tuning a really complete cancellation up around Nyquist
kalS[prevSampL3] = kalS[prevSampL2]; kalS[prevSampL2] = kalS[prevSampL1];
kalS[prevSampL1] = (kalS[kalGainL] * kalS[kalOutL]) + ((1.0-kalS[kalGainL])*temp);
//feed the chain of previous samples
long double subL = (kalS[kalOutL]+kalS[kalAvgL])*0.5;
kalS[kalAvgL] = kalS[kalOutL];
bassL -= subL;
//end KalmanSL
inputSampleL = (subL*subGain);
if (bassZoom > 0.0) {
double closer = bassL * 1.57079633;
if (closer > 1.57079633) closer = 1.57079633;
if (closer < -1.57079633) closer = -1.57079633;
bassL = (bassL*(1.0-bassZoom))+(sin(closer)*bassZoom);
} //zooming in will make the body of the sound louder: it's just Density
if (bassZoom < 0.0) {
double farther = fabs(bassL) * 1.57079633;
if (farther > 1.57079633) farther = 1.0;
else farther = 1.0-cos(farther);
if (bassL > 0.0) bassL = (bassL*(1.0+bassZoom))-(farther*bassZoom*1.57079633);
if (bassL < 0.0) bassL = (bassL*(1.0+bassZoom))+(farther*bassZoom*1.57079633);
} //zooming out boosts the hottest peaks but cuts back softer stuff
inputSampleL += (bassL*bassGain);
if (midZoom > 0.0) {
double closer = midL * 1.57079633;
if (closer > 1.57079633) closer = 1.57079633;
if (closer < -1.57079633) closer = -1.57079633;
midL = (midL*(1.0-midZoom))+(sin(closer)*midZoom);
} //zooming in will make the body of the sound louder: it's just Density
if (midZoom < 0.0) {
double farther = fabs(midL) * 1.57079633;
if (farther > 1.57079633) farther = 1.0;
else farther = 1.0-cos(farther);
if (midL > 0.0) midL = (midL*(1.0+midZoom))-(farther*midZoom*1.57079633);
if (midL < 0.0) midL = (midL*(1.0+midZoom))+(farther*midZoom*1.57079633);
} //zooming out boosts the hottest peaks but cuts back softer stuff
inputSampleL += (midL*midGain);
if (trebleZoom > 0.0) {
double closer = trebleL * 1.57079633;
if (closer > 1.57079633) closer = 1.57079633;
if (closer < -1.57079633) closer = -1.57079633;
trebleL = (trebleL*(1.0-trebleZoom))+(sin(closer)*trebleZoom);
} //zooming in will make the body of the sound louder: it's just Density
if (trebleZoom < 0.0) {
double farther = fabs(trebleL) * 1.57079633;
if (farther > 1.57079633) farther = 1.0;
else farther = 1.0-cos(farther);
if (trebleL > 0.0) trebleL = (trebleL*(1.0+trebleZoom))-(farther*trebleZoom*1.57079633);
if (trebleL < 0.0) trebleL = (trebleL*(1.0+trebleZoom))+(farther*trebleZoom*1.57079633);
} //zooming out boosts the hottest peaks but cuts back softer stuff
inputSampleL += (trebleL*trebleGain);
inputSampleL *= driveOut;
//begin ClipOnly2 as a little, compressed chunk that can be dropped into code
if (inputSampleL > 4.0) inputSampleL = 4.0; if (inputSampleL < -4.0) inputSampleL = -4.0;
if (wasPosClipL == true) { //current will be over
if (inputSampleL<lastSampleL) lastSampleL=0.7058208+(inputSampleL*0.2609148);
else lastSampleL = 0.2491717+(lastSampleL*0.7390851);
} wasPosClipL = false;
if (inputSampleL>0.9549925859) {wasPosClipL=true;inputSampleL=0.7058208+(lastSampleL*0.2609148);}
if (wasNegClipL == true) { //current will be -over
if (inputSampleL > lastSampleL) lastSampleL=-0.7058208+(inputSampleL*0.2609148);
else lastSampleL=-0.2491717+(lastSampleL*0.7390851);
} wasNegClipL = false;
if (inputSampleL<-0.9549925859) {wasNegClipL=true;inputSampleL=-0.7058208+(lastSampleL*0.2609148);}
intermediateL[spacing] = inputSampleL;
inputSampleL = lastSampleL; //Latency is however many samples equals one 44.1k sample
for (int x = spacing; x > 0; x--) intermediateL[x-1] = intermediateL[x];
lastSampleL = intermediateL[0]; //run a little buffer to handle this
//end ClipOnly2 as a little, compressed chunk that can be dropped into code
temp = inputSampleL;
long double sinew = threshSinew * cos(lastSinewL*lastSinewL);
if (inputSampleL - lastSinewL > sinew) temp = lastSinewL + sinew;
if (-(inputSampleL - lastSinewL) > sinew) temp = lastSinewL - sinew;
lastSinewL = temp;
inputSampleL = (inputSampleL * (1.0-depthSinew))+(lastSinewL*depthSinew);
//run Sinew to stop excess slews, but run a dry/wet to allow a range of brights
switch (dither) {
case 1:
//begin Dark
inputSampleL *= 8388608.0; //we will apply the 24 bit Dark
//We are doing it first Left, then Right, because the loops may run faster if
//they aren't too jammed full of variables. This means re-running code.
//begin left
quantA = floor(inputSampleL);
quantB = floor(inputSampleL+1.0);
//to do this style of dither, we quantize in either direction and then
//do a reconstruction of what the result will be for each choice.
//We then evaluate which one we like, and keep a history of what we previously had
expectedSlew = 0;
for(int x = 0; x < depth; x++) {
expectedSlew += (darkSampleL[x+1] - darkSampleL[x]);
}
expectedSlew /= depth; //we have an average of all recent slews
//we are doing that to voice the thing down into the upper mids a bit
//it mustn't just soften the brightest treble, it must smooth high mids too
testA = fabs((darkSampleL[0] - quantA) - expectedSlew);
testB = fabs((darkSampleL[0] - quantB) - expectedSlew);
if (testA < testB) inputSampleL = quantA;
else inputSampleL = quantB;
//select whichever one departs LEAST from the vector of averaged
//reconstructed previous final samples. This will force a kind of dithering
//as it'll make the output end up as smooth as possible
for(int x = depth; x >=0; x--) {
darkSampleL[x+1] = darkSampleL[x];
}
darkSampleL[0] = inputSampleL;
//end Dark left
inputSampleL /= 8388608.0;
break; //Dark (Monitoring2)
case 2:
//begin Dark for Ten Nines
inputSampleL *= 8388608.0; //we will apply the 24 bit Dark
//We are doing it first Left, then Right, because the loops may run faster if
//they aren't too jammed full of variables. This means re-running code.
//begin L
correction = 0;
if (flip) {
NSOddL = (NSOddL * 0.9999999999) + prevShapeL;
NSEvenL = (NSEvenL * 0.9999999999) - prevShapeL;
correction = NSOddL;
} else {
NSOddL = (NSOddL * 0.9999999999) - prevShapeL;
NSEvenL = (NSEvenL * 0.9999999999) + prevShapeL;
correction = NSEvenL;
}
shapedSampleL = inputSampleL+correction;
//end Ten Nines L
//begin Dark L
quantA = floor(shapedSampleL);
quantB = floor(shapedSampleL+1.0);
//to do this style of dither, we quantize in either direction and then
//do a reconstruction of what the result will be for each choice.
//We then evaluate which one we like, and keep a history of what we previously had
expectedSlew = 0;
for(int x = 0; x < depth; x++) {
expectedSlew += (darkSampleL[x+1] - darkSampleL[x]);
}
expectedSlew /= depth; //we have an average of all recent slews
//we are doing that to voice the thing down into the upper mids a bit
//it mustn't just soften the brightest treble, it must smooth high mids too
testA = fabs((darkSampleL[0] - quantA) - expectedSlew);
testB = fabs((darkSampleL[0] - quantB) - expectedSlew);
if (testA < testB) inputSampleL = quantA;
else inputSampleL = quantB;
//select whichever one departs LEAST from the vector of averaged
//reconstructed previous final samples. This will force a kind of dithering
//as it'll make the output end up as smooth as possible
for(int x = depth; x >=0; x--) {
darkSampleL[x+1] = darkSampleL[x];
}
darkSampleL[0] = inputSampleL;
//end Dark L
prevShapeL = (floor(shapedSampleL) - inputSampleL)*0.9999999999;
//end Ten Nines L
flip = !flip;
inputSampleL /= 8388608.0;
break; //Ten Nines (which goes into Dark in Monitoring3)
case 3:
inputSampleL *= 8388608.0;
ditherL = -1.0;
ditherL += (double(fpdL)/UINT32_MAX);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
ditherL += (double(fpdL)/UINT32_MAX);
//TPDF: two 0-1 random noises
inputSampleL = floor(inputSampleL+ditherL);
inputSampleL /= 8388608.0;
break; //TPDF
case 4:
inputSampleL *= 8388608.0;
//Paul Frindle: It's true that the dither itself can sound different
//if it's given a different freq response and you get to hear it.
//The one we use most is triangular single pole high pass dither.
//It's not freq bent enough to sound odd, but is slightly less audible than
//flat dither. It can also be easily made by taking one sample of dither
//away from the previous one - this gives you the triangular PDF and the
//filtering in one go :-)
currentDither = (double(fpdL)/UINT32_MAX);
ditherL = currentDither;
ditherL -= previousDitherL;
previousDitherL = currentDither;
//TPDF: 0-1 random noise
inputSampleL = floor(inputSampleL+ditherL);
inputSampleL /= 8388608.0;
break; //PaulDither
case 5:
inputSampleL *= 8388608.0;
cutbinsL = false;
drySampleL = inputSampleL;//re-using in NJAD
inputSampleL -= noiseShapingL;
//NJAD L
benfordize = floor(inputSampleL);
while (benfordize >= 1.0) benfordize /= 10;
while (benfordize < 1.0 && benfordize > 0.0000001) benfordize *= 10;
hotbinA = floor(benfordize);
//hotbin becomes the Benford bin value for this number floored
totalA = 0.0;
if ((hotbinA > 0) && (hotbinA < 10))
{
bynL[hotbinA] += 1; if (bynL[hotbinA] > 982) cutbinsL = true;
totalA += (301-bynL[1]); totalA += (176-bynL[2]); totalA += (125-bynL[3]);
totalA += (97-bynL[4]); totalA += (79-bynL[5]); totalA += (67-bynL[6]);
totalA += (58-bynL[7]); totalA += (51-bynL[8]); totalA += (46-bynL[9]); bynL[hotbinA] -= 1;
} else hotbinA = 10;
//produce total number- smaller is closer to Benford real
benfordize = ceil(inputSampleL);
while (benfordize >= 1.0) benfordize /= 10;
while (benfordize < 1.0 && benfordize > 0.0000001) benfordize *= 10;
hotbinB = floor(benfordize);
//hotbin becomes the Benford bin value for this number ceiled
totalB = 0.0;
if ((hotbinB > 0) && (hotbinB < 10))
{
bynL[hotbinB] += 1; if (bynL[hotbinB] > 982) cutbinsL = true;
totalB += (301-bynL[1]); totalB += (176-bynL[2]); totalB += (125-bynL[3]);
totalB += (97-bynL[4]); totalB += (79-bynL[5]); totalB += (67-bynL[6]);
totalB += (58-bynL[7]); totalB += (51-bynL[8]); totalB += (46-bynL[9]); bynL[hotbinB] -= 1;
} else hotbinB = 10;
//produce total number- smaller is closer to Benford real
if (totalA < totalB) {bynL[hotbinA] += 1; outputSample = floor(inputSampleL);}
else {bynL[hotbinB] += 1; outputSample = floor(inputSampleL+1);}
//assign the relevant one to the delay line
//and floor/ceil signal accordingly
if (cutbinsL) {
bynL[1] *= 0.99; bynL[2] *= 0.99; bynL[3] *= 0.99; bynL[4] *= 0.99; bynL[5] *= 0.99;
bynL[6] *= 0.99; bynL[7] *= 0.99; bynL[8] *= 0.99; bynL[9] *= 0.99; bynL[10] *= 0.99;
}
noiseShapingL += outputSample - drySampleL;
if (noiseShapingL > fabs(inputSampleL)) noiseShapingL = fabs(inputSampleL);
if (noiseShapingL < -fabs(inputSampleL)) noiseShapingL = -fabs(inputSampleL);
inputSampleL /= 8388608.0;
if (inputSampleL > 1.0) inputSampleL = 1.0;
if (inputSampleL < -1.0) inputSampleL = -1.0;
//finished NJAD L
break; //NJAD (Monitoring. Brightest)
case 6:
//begin 32 bit stereo floating point dither
frexpf((float)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
//end 32 bit stereo floating point dither
break; //Bypass for saving floating point files directly
}
*destP = inputSampleL;
sourceP += inNumChannels; destP += inNumChannels;
}
}