airwindows/plugins/MacSignedAU/MSFlipTimer/MSFlipTimer.cpp
Christopher Johnson 5ee0c5711f ZOutputStage
2023-12-16 18:20:00 -05:00

260 lines
10 KiB
C++
Executable file

/*
* File: MSFlipTimer.cpp
*
* Version: 1.0
*
* Created: 12/4/23
*
* Copyright: Copyright © 2023 Airwindows, Airwindows uses the MIT license
*
* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in
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* software.
*
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* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY
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*/
/*=============================================================================
MSFlipTimer.cpp
=============================================================================*/
#include "MSFlipTimer.h"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AUDIOCOMPONENT_ENTRY(AUBaseFactory, MSFlipTimer)
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// MSFlipTimer::MSFlipTimer
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MSFlipTimer::MSFlipTimer(AudioUnit component)
: AUEffectBase(component)
{
CreateElements();
Globals()->UseIndexedParameters(kNumberOfParameters);
SetParameter(kParam_One, kDefaultValue_ParamOne );
#if AU_DEBUG_DISPATCHER
mDebugDispatcher = new AUDebugDispatcher (this);
#endif
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// MSFlipTimer::GetParameterValueStrings
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult MSFlipTimer::GetParameterValueStrings(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
CFArrayRef * outStrings)
{
return kAudioUnitErr_InvalidProperty;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// MSFlipTimer::GetParameterInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult MSFlipTimer::GetParameterInfo(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
AudioUnitParameterInfo &outParameterInfo )
{
ComponentResult result = noErr;
outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable
| kAudioUnitParameterFlag_IsReadable;
if (inScope == kAudioUnitScope_Global) {
switch(inParameterID)
{
case kParam_One:
AUBase::FillInParameterName (outParameterInfo, kParameterOneName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 1.0;
outParameterInfo.maxValue = 10.0;
outParameterInfo.defaultValue = kDefaultValue_ParamOne;
break;
default:
result = kAudioUnitErr_InvalidParameter;
break;
}
} else {
result = kAudioUnitErr_InvalidParameter;
}
return result;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// MSFlipTimer::GetPropertyInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult MSFlipTimer::GetPropertyInfo (AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
UInt32 & outDataSize,
Boolean & outWritable)
{
return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// state that plugin supports only stereo-in/stereo-out processing
UInt32 MSFlipTimer::SupportedNumChannels(const AUChannelInfo ** outInfo)
{
if (outInfo != NULL)
{
static AUChannelInfo info;
info.inChannels = 2;
info.outChannels = 2;
*outInfo = &info;
}
return 1;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// MSFlipTimer::GetProperty
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult MSFlipTimer::GetProperty( AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
void * outData )
{
return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
}
// MSFlipTimer::Initialize
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult MSFlipTimer::Initialize()
{
ComponentResult result = AUEffectBase::Initialize();
if (result == noErr)
Reset(kAudioUnitScope_Global, 0);
return result;
}
#pragma mark ____MSFlipTimerEffectKernel
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// MSFlipTimer::MSFlipTimerKernel::Reset()
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult MSFlipTimer::Reset(AudioUnitScope inScope, AudioUnitElement inElement)
{
tick = 0;
return noErr;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// MSFlipTimer::ProcessBufferLists
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
OSStatus MSFlipTimer::ProcessBufferLists(AudioUnitRenderActionFlags & ioActionFlags,
const AudioBufferList & inBuffer,
AudioBufferList & outBuffer,
UInt32 inFramesToProcess)
{
Float32 * inputL = (Float32*)(inBuffer.mBuffers[0].mData);
Float32 * inputR = (Float32*)(inBuffer.mBuffers[1].mData);
Float32 * outputL = (Float32*)(outBuffer.mBuffers[0].mData);
Float32 * outputR = (Float32*)(outBuffer.mBuffers[1].mData);
UInt32 nSampleFrames = inFramesToProcess;
uint32_t time = (uint32_t)(GetParameter( kParam_One ) * 60.0 * GetSampleRate());
uint32_t transition = (uint32_t)(GetSampleRate()*0.1);
//number of minutes * 60 seconds * samples per second
//transition: tenth of a second crossfade
while (nSampleFrames-- > 0) {
Float32 inputSampleL = *inputL;
Float32 inputSampleR = *inputR;
Float32 outputSampleL = inputSampleL;
Float32 outputSampleR = inputSampleR;
tick++;
if (tick > time*2) tick = 0;
if (tick < time) {
if (tick < transition) {
double crossfade;
crossfade = tick;
crossfade /= transition;
//0 to 1 from beginning mono to end as direct stereo out
double mono = (inputSampleL+inputSampleR)*0.5;
if (crossfade < 0.5) {
outputSampleL = (inputSampleL*crossfade)+(mono*(1.0-crossfade));
outputSampleR = (inputSampleR*crossfade)+(mono*(1.0-crossfade));
} else {
crossfade = fabs(crossfade-1.0);
outputSampleL = (mono*crossfade)+(inputSampleL*(1.0-crossfade));
outputSampleR = (mono*crossfade)+(inputSampleR*(1.0-crossfade));
}
} else {
outputSampleL = inputSampleL;
outputSampleR = inputSampleR;
//direct stereo out
}
} else {
if ((tick - time) < transition) {
double crossfade;
crossfade = tick-time;
crossfade /= transition;
//0 to 1 from beginning direct to end as mono
double mono = (inputSampleL+inputSampleR)*0.5;
if (crossfade < 0.5) {
outputSampleL = (mono*crossfade)+(inputSampleL*(1.0-crossfade));
outputSampleR = (mono*crossfade)+(inputSampleR*(1.0-crossfade));
} else {
crossfade = fabs(crossfade-1.0);
outputSampleL = (inputSampleL*crossfade)+(mono*(1.0-crossfade));
outputSampleR = (inputSampleR*crossfade)+(mono*(1.0-crossfade));
}
} else {
double mono = (inputSampleL+inputSampleR)*0.5;
outputSampleL = outputSampleR = mono;
//mono out
}
}
*outputL = outputSampleL;
*outputR = outputSampleR;
inputL += 1;
inputR += 1;
outputL += 1;
outputR += 1;
}
return noErr;
}