airwindows/plugins/MacSignedAU/Galactic/Galactic.h
2022-11-21 09:20:21 -05:00

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C++

/*
* File: Galactic.h
*
* Version: 1.0
*
* Created: 3/20/21
*
* Copyright: Copyright © 2021 Airwindows, Airwindows uses the MIT license
*
* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in
* consideration of your agreement to the following terms, and your use, installation, modification
* or redistribution of this Apple software constitutes acceptance of these terms. If you do
* not agree with these terms, please do not use, install, modify or redistribute this Apple
* software.
*
* In consideration of your agreement to abide by the following terms, and subject to these terms,
* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this
* original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the
* Apple Software, with or without modifications, in source and/or binary forms; provided that if you
* redistribute the Apple Software in its entirety and without modifications, you must retain this
* notice and the following text and disclaimers in all such redistributions of the Apple Software.
* Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to
* endorse or promote products derived from the Apple Software without specific prior written
* permission from Apple. Except as expressly stated in this notice, no other rights or
* licenses, express or implied, are granted by Apple herein, including but not limited to any
* patent rights that may be infringed by your derivative works or by other works in which the
* Apple Software may be incorporated.
*
* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR
* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY
* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE
* OR IN COMBINATION WITH YOUR PRODUCTS.
*
* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE,
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*
*/
#include "AUEffectBase.h"
#include "GalacticVersion.h"
#if AU_DEBUG_DISPATCHER
#include "AUDebugDispatcher.h"
#endif
#ifndef __Galactic_h__
#define __Galactic_h__
#pragma mark ____Galactic Parameters
// parameters
static const float kDefaultValue_ParamOne = 0.5;
static const float kDefaultValue_ParamTwo = 0.5;
static const float kDefaultValue_ParamThree = 0.5;
static const float kDefaultValue_ParamFour = 1.0;
static const float kDefaultValue_ParamFive = 1.0;
static CFStringRef kParameterOneName = CFSTR("Replace");
static CFStringRef kParameterTwoName = CFSTR("Brightness");
static CFStringRef kParameterThreeName = CFSTR("Detune");
static CFStringRef kParameterFourName = CFSTR("Bigness");
static CFStringRef kParameterFiveName = CFSTR("Dry/Wet");
//Alter the name if desired, but using the plugin name is a start
enum {
kParam_One =0,
kParam_Two =1,
kParam_Three =2,
kParam_Four =3,
kParam_Five =4,
//Add your parameters here...
kNumberOfParameters=5
};
#pragma mark ____Galactic
class Galactic : public AUEffectBase
{
public:
Galactic(AudioUnit component);
#if AU_DEBUG_DISPATCHER
virtual ~Galactic () { delete mDebugDispatcher; }
#endif
virtual ComponentResult Reset(AudioUnitScope inScope, AudioUnitElement inElement);
virtual OSStatus ProcessBufferLists(AudioUnitRenderActionFlags & ioActionFlags,
const AudioBufferList & inBuffer, AudioBufferList & outBuffer,
UInt32 inFramesToProcess);
virtual UInt32 SupportedNumChannels(const AUChannelInfo ** outInfo);
virtual ComponentResult GetParameterValueStrings(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
CFArrayRef * outStrings);
virtual ComponentResult GetParameterInfo(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
AudioUnitParameterInfo &outParameterInfo);
virtual ComponentResult GetPropertyInfo(AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
UInt32 & outDataSize,
Boolean & outWritable );
virtual ComponentResult GetProperty(AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
void * outData);
virtual ComponentResult Initialize();
virtual bool SupportsTail () { return true; }
virtual Float64 GetTailTime() {return (1.0/GetSampleRate())*0.0;} //in SECONDS! gsr * a number = in samples
virtual Float64 GetLatency() {return (1.0/GetSampleRate())*0.0;} // in SECONDS! gsr * a number = in samples
/*! @method Version */
virtual ComponentResult Version() { return kGalacticVersion; }
private:
double iirAL;
double iirBL;
double aIL[6480];
double aJL[3660];
double aKL[1720];
double aLL[680];
double aAL[9700];
double aBL[6000];
double aCL[2320];
double aDL[940];
double aEL[15220];
double aFL[8460];
double aGL[4540];
double aHL[3200];
double aML[3111];
double aMR[3111];
double vibML, vibMR, depthM, oldfpd;
double feedbackAL;
double feedbackBL;
double feedbackCL;
double feedbackDL;
double lastRefL[7];
double thunderL;
double iirAR;
double iirBR;
double aIR[6480];
double aJR[3660];
double aKR[1720];
double aLR[680];
double aAR[9700];
double aBR[6000];
double aCR[2320];
double aDR[940];
double aER[15220];
double aFR[8460];
double aGR[4540];
double aHR[3200];
double feedbackAR;
double feedbackBR;
double feedbackCR;
double feedbackDR;
double lastRefR[7];
double thunderR;
int countA, delayA;
int countB, delayB;
int countC, delayC;
int countD, delayD;
int countE, delayE;
int countF, delayF;
int countG, delayG;
int countH, delayH;
int countI, delayI;
int countJ, delayJ;
int countK, delayK;
int countL, delayL;
int countM, delayM;
int cycle; //all these ints are shared across channels, not duplicated
double vibM;
uint32_t fpdL;
uint32_t fpdR;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#endif