airwindows/plugins/MacSignedAU/Console7Crunch/Console7Crunch.cpp
2022-11-21 09:20:21 -05:00

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/*
* File: Console7Crunch.cpp
*
* Version: 1.0
*
* Created: 1/28/22
*
* Copyright: Copyright © 2022 Airwindows, Airwindows uses the MIT license
*
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* software.
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*/
/*=============================================================================
Console7Crunch.cpp
=============================================================================*/
#include "Console7Crunch.h"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AUDIOCOMPONENT_ENTRY(AUBaseFactory, Console7Crunch)
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Console7Crunch::Console7Crunch
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Console7Crunch::Console7Crunch(AudioUnit component)
: AUEffectBase(component)
{
CreateElements();
Globals()->UseIndexedParameters(kNumberOfParameters);
SetParameter(kParam_One, kDefaultValue_ParamOne );
#if AU_DEBUG_DISPATCHER
mDebugDispatcher = new AUDebugDispatcher (this);
#endif
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Console7Crunch::GetParameterValueStrings
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult Console7Crunch::GetParameterValueStrings(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
CFArrayRef * outStrings)
{
return kAudioUnitErr_InvalidProperty;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Console7Crunch::GetParameterInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult Console7Crunch::GetParameterInfo(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
AudioUnitParameterInfo &outParameterInfo )
{
ComponentResult result = noErr;
outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable
| kAudioUnitParameterFlag_IsReadable;
if (inScope == kAudioUnitScope_Global) {
switch(inParameterID)
{
case kParam_One:
AUBase::FillInParameterName (outParameterInfo, kParameterOneName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamOne;
break;
default:
result = kAudioUnitErr_InvalidParameter;
break;
}
} else {
result = kAudioUnitErr_InvalidParameter;
}
return result;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Console7Crunch::GetPropertyInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult Console7Crunch::GetPropertyInfo (AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
UInt32 & outDataSize,
Boolean & outWritable)
{
return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Console7Crunch::GetProperty
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult Console7Crunch::GetProperty( AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
void * outData )
{
return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
}
// Console7Crunch::Initialize
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult Console7Crunch::Initialize()
{
ComponentResult result = AUEffectBase::Initialize();
if (result == noErr)
Reset(kAudioUnitScope_Global, 0);
return result;
}
#pragma mark ____Console7CrunchEffectKernel
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Console7Crunch::Console7CrunchKernel::Reset()
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void Console7Crunch::Console7CrunchKernel::Reset()
{
gainchase = -1.0;
chasespeed = 64.0;
for (int x = 0; x < 11; x++) {biquadA[x] = 0.0;biquadB[x] = 0.0;biquadC[x] = 0.0;biquadD[x] = 0.0;biquadE[x] = 0.0;}
fpd = 1.0; while (fpd < 16386) fpd = rand()*UINT32_MAX;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Console7Crunch::Console7CrunchKernel::Process
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void Console7Crunch::Console7CrunchKernel::Process( const Float32 *inSourceP,
Float32 *inDestP,
UInt32 inFramesToProcess,
UInt32 inNumChannels,
bool &ioSilence )
{
UInt32 nSampleFrames = inFramesToProcess;
const Float32 *sourceP = inSourceP;
Float32 *destP = inDestP;
double inputgain = 1.0-(pow(1.0-GetParameter( kParam_One ),2));
//this happens to give us a boost factor where the track continues to get louder even
//as it saturates and loses a bit of peak energy. Console7Channel channels go to 12! (.272,etc)
//Neutral gain through the whole system with a full scale sine ia 0.772 on the gain knob
if (gainchase != inputgain) chasespeed *= 2.0;
if (chasespeed > inFramesToProcess) chasespeed = inFramesToProcess;
if (gainchase < 0.0) gainchase = inputgain;
biquadE[0] = biquadD[0] = biquadC[0] = biquadB[0] = biquadA[0] = 20000.0 / GetSampleRate();
biquadA[1] = 0.50623256;
biquadB[1] = 0.56116312;
biquadC[1] = 0.70710678;
biquadD[1] = 1.10134463; //sharpens final stages
biquadE[1] = 3.19622661; //tenth order Butterworth out of five biquads
double K = tan(M_PI * biquadA[0]); //lowpass
double norm = 1.0 / (1.0 + K / biquadA[1] + K * K);
biquadA[2] = K * K * norm;
biquadA[3] = 2.0 * biquadA[2];
biquadA[4] = biquadA[2];
biquadA[5] = 2.0 * (K * K - 1.0) * norm;
biquadA[6] = (1.0 - K / biquadA[1] + K * K) * norm;
K = tan(M_PI * biquadA[0]);
norm = 1.0 / (1.0 + K / biquadB[1] + K * K);
biquadB[2] = K * K * norm;
biquadB[3] = 2.0 * biquadB[2];
biquadB[4] = biquadB[2];
biquadB[5] = 2.0 * (K * K - 1.0) * norm;
biquadB[6] = (1.0 - K / biquadB[1] + K * K) * norm;
K = tan(M_PI * biquadC[0]);
norm = 1.0 / (1.0 + K / biquadC[1] + K * K);
biquadC[2] = K * K * norm;
biquadC[3] = 2.0 * biquadC[2];
biquadC[4] = biquadC[2];
biquadC[5] = 2.0 * (K * K - 1.0) * norm;
biquadC[6] = (1.0 - K / biquadC[1] + K * K) * norm;
K = tan(M_PI * biquadD[0]);
norm = 1.0 / (1.0 + K / biquadD[1] + K * K);
biquadD[2] = K * K * norm;
biquadD[3] = 2.0 * biquadD[2];
biquadD[4] = biquadD[2];
biquadD[5] = 2.0 * (K * K - 1.0) * norm;
biquadD[6] = (1.0 - K / biquadD[1] + K * K) * norm;
K = tan(M_PI * biquadE[0]);
norm = 1.0 / (1.0 + K / biquadE[1] + K * K);
biquadE[2] = K * K * norm;
biquadE[3] = 2.0 * biquadE[2];
biquadE[4] = biquadE[2];
biquadE[5] = 2.0 * (K * K - 1.0) * norm;
biquadE[6] = (1.0 - K / biquadE[1] + K * K) * norm;
while (nSampleFrames-- > 0) {
double inputSample = *sourceP;
if (fabs(inputSample)<1.18e-23) inputSample = fpd * 1.18e-17;
double tempSample = biquadA[2]*inputSample+biquadA[3]*biquadA[7]+biquadA[4]*biquadA[8]-biquadA[5]*biquadA[9]-biquadA[6]*biquadA[10];
biquadA[8] = biquadA[7]; biquadA[7] = inputSample; inputSample = tempSample;
biquadA[10] = biquadA[9]; biquadA[9] = inputSample; //DF1
chasespeed *= 0.9999; chasespeed -= 0.01; if (chasespeed < 64.0) chasespeed = 64.0;
//we have our chase speed compensated for recent fader activity
gainchase = (((gainchase*chasespeed)+inputgain)/(chasespeed+1.0));
//gainchase is chasing the target, as a simple multiply gain factor
Float64 cascade = gainchase + (gainchase*0.62);
if (1.0 != cascade) inputSample *= cascade;
if (inputSample > 1.097) inputSample = 1.097;
if (inputSample < -1.097) inputSample = -1.097;
inputSample = ((sin(inputSample*fabs(inputSample))/((fabs(inputSample) == 0.0) ?1:fabs(inputSample)))*0.8)+(sin(inputSample)*0.2);
//Console7Channel distortion stage, with a simpler form of the gain boost: no extra accentuation, because it's repeated 5x
tempSample = biquadB[2]*inputSample+biquadB[3]*biquadB[7]+biquadB[4]*biquadB[8]-biquadB[5]*biquadB[9]-biquadB[6]*biquadB[10];
biquadB[8] = biquadB[7]; biquadB[7] = inputSample; inputSample = tempSample;
biquadB[10] = biquadB[9]; biquadB[9] = inputSample; //DF1
if (1.0 != cascade) inputSample *= cascade;
if (inputSample > 1.097) inputSample = 1.097;
if (inputSample < -1.097) inputSample = -1.097;
inputSample = ((sin(inputSample*fabs(inputSample))/((fabs(inputSample) == 0.0) ?1:fabs(inputSample)))*0.8)+(sin(inputSample)*0.2);
//Console7Channel distortion stage, with a simpler form of the gain boost: no extra accentuation, because it's repeated 5x
tempSample = biquadC[2]*inputSample+biquadC[3]*biquadC[7]+biquadC[4]*biquadC[8]-biquadC[5]*biquadC[9]-biquadC[6]*biquadC[10];
biquadC[8] = biquadC[7]; biquadC[7] = inputSample; inputSample = tempSample;
biquadC[10] = biquadC[9]; biquadC[9] = inputSample; //DF1
if (1.0 != cascade) inputSample *= cascade;
if (inputSample > 1.097) inputSample = 1.097;
if (inputSample < -1.097) inputSample = -1.097;
inputSample = ((sin(inputSample*fabs(inputSample))/((fabs(inputSample) == 0.0) ?1:fabs(inputSample)))*0.8)+(sin(inputSample)*0.2);
//Console7Channel distortion stage, with a simpler form of the gain boost: no extra accentuation, because it's repeated 5x
tempSample = biquadD[2]*inputSample+biquadD[3]*biquadD[7]+biquadD[4]*biquadD[8]-biquadD[5]*biquadD[9]-biquadD[6]*biquadD[10];
biquadD[8] = biquadD[7]; biquadD[7] = inputSample; inputSample = tempSample;
biquadD[10] = biquadD[9]; biquadD[9] = inputSample; //DF1
if (1.0 != cascade) inputSample *= cascade;
if (inputSample > 1.097) inputSample = 1.097;
if (inputSample < -1.097) inputSample = -1.097;
inputSample = ((sin(inputSample*fabs(inputSample))/((fabs(inputSample) == 0.0) ?1:fabs(inputSample)))*0.8)+(sin(inputSample)*0.2);
//Console7Channel distortion stage, with a simpler form of the gain boost: no extra accentuation, because it's repeated 5x
tempSample = biquadE[2]*inputSample+biquadE[3]*biquadE[7]+biquadE[4]*biquadE[8]-biquadE[5]*biquadE[9]-biquadE[6]*biquadE[10];
biquadE[8] = biquadE[7]; biquadE[7] = inputSample; inputSample = tempSample;
biquadE[10] = biquadE[9]; biquadE[9] = inputSample; //DF1
if (1.0 != cascade) inputSample *= cascade;
if (inputSample > 1.097) inputSample = 1.097;
if (inputSample < -1.097) inputSample = -1.097;
inputSample = ((sin(inputSample*fabs(inputSample))/((fabs(inputSample) == 0.0) ?1:fabs(inputSample)))*0.8)+(sin(inputSample)*0.2);
//Console7Channel distortion stage, with a simpler form of the gain boost: no extra accentuation, because it's repeated 5x
if (cascade > 1.0) inputSample /= cascade;
//we re-amplify after the distortion relative to how much we cut back previously.
//begin 32 bit floating point dither
int expon; frexpf((float)inputSample, &expon);
fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
inputSample += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
//end 32 bit floating point dither
*destP = inputSample;
sourceP += inNumChannels; destP += inNumChannels;
}
}