airwindows/plugins/MacSignedAU/Console5DarkCh/Console5DarkCh.cpp
2022-11-21 09:20:21 -05:00

264 lines
11 KiB
C++
Executable file

/*
* File: Console5DarkCh.cpp
*
* Version: 1.0
*
* Created: 1/5/18
*
* Copyright: Copyright © 2018 Airwindows, Airwindows uses the MIT license
*
* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in
* consideration of your agreement to the following terms, and your use, installation, modification
* or redistribution of this Apple software constitutes acceptance of these terms. If you do
* not agree with these terms, please do not use, install, modify or redistribute this Apple
* software.
*
* In consideration of your agreement to abide by the following terms, and subject to these terms,
* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this
* original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the
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* notice and the following text and disclaimers in all such redistributions of the Apple Software.
* Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to
* endorse or promote products derived from the Apple Software without specific prior written
* permission from Apple. Except as expressly stated in this notice, no other rights or
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* Apple Software may be incorporated.
*
* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR
* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY
* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE
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*
* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE,
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*
*/
/*=============================================================================
Console5DarkCh.cpp
=============================================================================*/
#include "Console5DarkCh.h"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AUDIOCOMPONENT_ENTRY(AUBaseFactory, Console5DarkCh)
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Console5DarkCh::Console5DarkCh
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Console5DarkCh::Console5DarkCh(AudioUnit component)
: AUEffectBase(component)
{
CreateElements();
Globals()->UseIndexedParameters(kNumberOfParameters);
SetParameter(kParam_One, kDefaultValue_ParamOne );
#if AU_DEBUG_DISPATCHER
mDebugDispatcher = new AUDebugDispatcher (this);
#endif
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Console5DarkCh::GetParameterValueStrings
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult Console5DarkCh::GetParameterValueStrings(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
CFArrayRef * outStrings)
{
return kAudioUnitErr_InvalidProperty;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Console5DarkCh::GetParameterInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult Console5DarkCh::GetParameterInfo(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
AudioUnitParameterInfo &outParameterInfo )
{
ComponentResult result = noErr;
outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable
| kAudioUnitParameterFlag_IsReadable;
if (inScope == kAudioUnitScope_Global) {
switch(inParameterID)
{
case kParam_One:
AUBase::FillInParameterName (outParameterInfo, kParameterOneName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamOne;
break;
default:
result = kAudioUnitErr_InvalidParameter;
break;
}
} else {
result = kAudioUnitErr_InvalidParameter;
}
return result;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Console5DarkCh::GetPropertyInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult Console5DarkCh::GetPropertyInfo (AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
UInt32 & outDataSize,
Boolean & outWritable)
{
return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Console5DarkCh::GetProperty
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult Console5DarkCh::GetProperty( AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
void * outData )
{
return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
}
// Console5DarkCh::Initialize
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult Console5DarkCh::Initialize()
{
ComponentResult result = AUEffectBase::Initialize();
if (result == noErr)
Reset(kAudioUnitScope_Global, 0);
return result;
}
#pragma mark ____Console5DarkChEffectKernel
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Console5DarkCh::Console5DarkChKernel::Reset()
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void Console5DarkCh::Console5DarkChKernel::Reset()
{
lastSampleChannel = 0.0;
lastFXChannel = 0.0;
iirCorrect = 0.0;
gainchase = -90.0;
settingchase = -90.0;
chasespeed = 350.0;
fpd = 1.0; while (fpd < 16386) fpd = rand()*UINT32_MAX;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Console5DarkCh::Console5DarkChKernel::Process
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void Console5DarkCh::Console5DarkChKernel::Process( const Float32 *inSourceP,
Float32 *inDestP,
UInt32 inFramesToProcess,
UInt32 inNumChannels,
bool &ioSilence )
{
UInt32 nSampleFrames = inFramesToProcess;
const Float32 *sourceP = inSourceP;
Float32 *destP = inDestP;
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= GetSampleRate();
Float64 inputgain = GetParameter( kParam_One );
Float64 difference;
Float64 nearZero;
Float64 servoTrim = 0.0000001 / overallscale;
Float64 bassTrim = 0.005 / overallscale;
double inputSample;
if (settingchase != inputgain) {
chasespeed *= 2.0;
settingchase = inputgain;
}
if (chasespeed > 2500.0) chasespeed = 2500.0;
if (gainchase < 0.0) gainchase = inputgain;
while (nSampleFrames-- > 0) {
inputSample = *sourceP;
if (fabs(inputSample)<1.18e-23) inputSample = fpd * 1.18e-17;
chasespeed *= 0.9999;
chasespeed -= 0.01;
if (chasespeed < 350.0) chasespeed = 350.0;
//we have our chase speed compensated for recent fader activity
gainchase = (((gainchase*chasespeed)+inputgain)/(chasespeed+1.0));
//gainchase is chasing the target, as a simple multiply gain factor
if (1.0 != gainchase) inputSample *= gainchase;
//done with trim control
difference = lastSampleChannel - inputSample;
lastSampleChannel = inputSample;
//derive slew part off direct sample measurement + from last time
if (difference > 1.0) difference = 1.0;
if (difference < -1.0) difference = -1.0;
//clamp the slew correction to prevent invalid math results
difference = lastFXChannel + sin(difference);
//we're about to use this twice and then not use difference again, so we'll reuse it
//enhance slew is arcsin(): cutting it back is sin()
iirCorrect += inputSample - difference;
inputSample = difference;
//apply the slew to stored value: can develop DC offsets.
//store the change we made so we can dial it back
lastFXChannel = inputSample;
if (lastFXChannel > 1.0) lastFXChannel = 1.0;
if (lastFXChannel < -1.0) lastFXChannel = -1.0;
//store current sample as new base for next offset
nearZero = pow(fabs(fabs(lastFXChannel)-1.0), 2);
//if the sample is very near zero this number is higher.
if (iirCorrect > 0) iirCorrect -= servoTrim;
if (iirCorrect < 0) iirCorrect += servoTrim;
//cut back the servo by which we're pulling back the DC
lastFXChannel += (iirCorrect * 0.0000005);
//apply the servo to the stored value, pulling back the DC
lastFXChannel *= (1.0 - (nearZero * bassTrim));
//this cuts back the DC offset directly, relative to how near zero we are
if (inputSample > 1.57079633) inputSample = 1.57079633;
if (inputSample < -1.57079633) inputSample = -1.57079633;
inputSample = sin(inputSample);
//amplitude aspect
//begin 32 bit floating point dither
int expon; frexpf((float)inputSample, &expon);
fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
inputSample += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
//end 32 bit floating point dither
*destP = inputSample;
sourceP += inNumChannels; destP += inNumChannels;
}
}