airwindows/plugins/MacSignedAU/CStrip2/CStrip2.cpp
Christopher Johnson 202c89c002 Updates & CStrip2
2023-03-11 19:05:20 -05:00

633 lines
26 KiB
C++
Executable file

/*
* File: CStrip2.cpp
*
* Version: 1.0
*
* Created: 1/20/23
*
* Copyright: Copyright © 2023 Airwindows, Airwindows uses the MIT license
*
* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in
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/*=============================================================================
CStrip2.cpp
=============================================================================*/
#include "CStrip2.h"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AUDIOCOMPONENT_ENTRY(AUBaseFactory, CStrip2)
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// CStrip2::CStrip2
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CStrip2::CStrip2(AudioUnit component)
: AUEffectBase(component)
{
CreateElements();
Globals()->UseIndexedParameters(kNumberOfParameters);
SetParameter(kParam_One, kDefaultValue_ParamOne );
SetParameter(kParam_Two, kDefaultValue_ParamTwo );
SetParameter(kParam_Three, kDefaultValue_ParamThree );
SetParameter(kParam_Four, kDefaultValue_ParamFour );
SetParameter(kParam_Five, kDefaultValue_ParamFive );
SetParameter(kParam_Six, kDefaultValue_ParamSix );
SetParameter(kParam_Seven, kDefaultValue_ParamSeven );
SetParameter(kParam_Eight, kDefaultValue_ParamEight );
SetParameter(kParam_Nine, kDefaultValue_ParamNine );
SetParameter(kParam_Ten, kDefaultValue_ParamTen );
#if AU_DEBUG_DISPATCHER
mDebugDispatcher = new AUDebugDispatcher (this);
#endif
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// CStrip2::GetParameterValueStrings
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult CStrip2::GetParameterValueStrings(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
CFArrayRef * outStrings)
{
return kAudioUnitErr_InvalidProperty;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// CStrip2::GetParameterInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult CStrip2::GetParameterInfo(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
AudioUnitParameterInfo &outParameterInfo )
{
ComponentResult result = noErr;
outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable
| kAudioUnitParameterFlag_IsReadable;
if (inScope == kAudioUnitScope_Global) {
switch(inParameterID)
{
case kParam_One:
AUBase::FillInParameterName (outParameterInfo, kParameterOneName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Decibels;
outParameterInfo.minValue = -12.0;
outParameterInfo.maxValue = 12.0;
outParameterInfo.defaultValue = kDefaultValue_ParamOne;
break;
case kParam_Two:
AUBase::FillInParameterName (outParameterInfo, kParameterTwoName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Decibels;
outParameterInfo.minValue = -12.0;
outParameterInfo.maxValue = 12.0;
outParameterInfo.defaultValue = kDefaultValue_ParamTwo;
break;
case kParam_Three:
AUBase::FillInParameterName (outParameterInfo, kParameterThreeName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Decibels;
outParameterInfo.minValue = -12.0;
outParameterInfo.maxValue = 12.0;
outParameterInfo.defaultValue = kDefaultValue_ParamThree;
break;
case kParam_Four:
AUBase::FillInParameterName (outParameterInfo, kParameterFourName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_CustomUnit;
outParameterInfo.flags |= kAudioUnitParameterFlag_DisplayLogarithmic;
outParameterInfo.unitName = kParameterFourUnit;
outParameterInfo.minValue = 1.0;
outParameterInfo.maxValue = 16.0;
outParameterInfo.defaultValue = kDefaultValue_ParamFour;
break;
case kParam_Five:
AUBase::FillInParameterName (outParameterInfo, kParameterFiveName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_CustomUnit;
outParameterInfo.flags |= kAudioUnitParameterFlag_DisplayLogarithmic;
outParameterInfo.unitName = kParameterFiveUnit;
outParameterInfo.minValue = 30.0;
outParameterInfo.maxValue = 1600.0;
outParameterInfo.defaultValue = kDefaultValue_ParamFive;
break;
case kParam_Six:
AUBase::FillInParameterName (outParameterInfo, kParameterSixName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamSix;
break;
case kParam_Seven:
AUBase::FillInParameterName (outParameterInfo, kParameterSevenName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamSeven;
break;
case kParam_Eight:
AUBase::FillInParameterName (outParameterInfo, kParameterEightName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamEight;
break;
case kParam_Nine:
AUBase::FillInParameterName (outParameterInfo, kParameterNineName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamNine;
break;
case kParam_Ten:
AUBase::FillInParameterName (outParameterInfo, kParameterTenName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 3.0;
outParameterInfo.defaultValue = kDefaultValue_ParamTen;
break;
default:
result = kAudioUnitErr_InvalidParameter;
break;
}
} else {
result = kAudioUnitErr_InvalidParameter;
}
return result;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// CStrip2::GetPropertyInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult CStrip2::GetPropertyInfo (AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
UInt32 & outDataSize,
Boolean & outWritable)
{
return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// CStrip2::GetProperty
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult CStrip2::GetProperty( AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
void * outData )
{
return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
}
// CStrip2::Initialize
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult CStrip2::Initialize()
{
ComponentResult result = AUEffectBase::Initialize();
if (result == noErr)
Reset(kAudioUnitScope_Global, 0);
return result;
}
#pragma mark ____CStrip2EffectKernel
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// CStrip2::CStrip2Kernel::Reset()
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void CStrip2::CStrip2Kernel::Reset()
{
fpd = 1.0; while (fpd < 16386) fpd = rand()*UINT32_MAX;
iirHighpassA = 0.0;
iirHighpassB = 0.0;
iirHighpassC = 0.0;
iirHighpassD = 0.0;
iirHighpassE = 0.0;
iirHighpassF = 0.0;
iirLowpassA = 0.0;
iirLowpassB = 0.0;
iirLowpassC = 0.0;
iirLowpassD = 0.0;
iirLowpassE = 0.0;
iirLowpassF = 0.0;
count = 0;
lastSample = 0.0;
last2Sample = 0.0;
iirHighSampleA = 0.0;
iirHighSampleB = 0.0;
iirHighSampleC = 0.0;
iirHighSampleD = 0.0;
iirHighSampleE = 0.0;
iirLowSampleA = 0.0;
iirLowSampleB = 0.0;
iirLowSampleC = 0.0;
iirLowSampleD = 0.0;
iirLowSampleE = 0.0;
iirHighSample = 0.0;
iirLowSample = 0.0;
tripletA = 0.0;
tripletB = 0.0;
tripletC = 0.0;
tripletFactor = 0.0;
flip = false;
flipthree = 0;
//end EQ
//begin ButterComp
controlApos = 1.0;
controlAneg = 1.0;
controlBpos = 1.0;
controlBneg = 1.0;
targetpos = 1.0;
targetneg = 1.0;
avgA = avgB = 0.0;
nvgA = nvgB = 0.0;
//end ButterComp
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// CStrip2::CStrip2Kernel::Process
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void CStrip2::CStrip2Kernel::Process( const Float32 *inSourceP,
Float32 *inDestP,
UInt32 inFramesToProcess,
UInt32 inNumChannels,
bool &ioSilence )
{
UInt32 nSampleFrames = inFramesToProcess;
const Float32 *sourceP = inSourceP;
Float32 *destP = inDestP;
Float64 overallscale = 1.0;
overallscale /= 44100.0;
Float64 compscale = overallscale;
overallscale = GetSampleRate();
compscale = compscale * overallscale;
//compscale is the one that's 1 or something like 2.2 for 96K rates
double fpOld = 0.618033988749894848204586; //golden ratio!
double fpNew = 1.0 - fpOld;
Float64 inputSample;
Float64 highSample = 0.0;
Float64 midSample = 0.0;
Float64 bassSample = 0.0;
Float64 densityA = GetParameter( kParam_One )/2.0;
Float64 densityB = GetParameter( kParam_Two )/2.0;
Float64 densityC = GetParameter( kParam_Three )/2.0;
bool engageEQ = true;
if ( (0.0 == densityA) && (0.0 == densityB) && (0.0 == densityC) ) engageEQ = false;
densityA = pow(10.0,densityA/20.0)-1.0;
densityB = pow(10.0,densityB/20.0)-1.0;
densityC = pow(10.0,densityC/20.0)-1.0;
//convert to 0 to X multiplier with 1.0 being O db
//minus one gives nearly -1 to ? (should top out at 1)
//calibrate so that X db roughly equals X db with maximum topping out at 1 internally
Float64 tripletIntensity = -densityA;
Float64 iirAmountA = (GetParameter( kParam_Four )*1000)/overallscale;
Float64 iirAmountB = (GetParameter( kParam_Five )*10)/overallscale;
Float64 bridgerectifier;
Float64 outA = fabs(densityA);
Float64 outB = fabs(densityB);
Float64 outC = fabs(densityC);
//end EQ
Float64 lowpassAmount = pow(GetParameter( kParam_Six ),2);
Float64 highpassAmount = pow(GetParameter( kParam_Seven ),2);
bool engageCapacitor = false;
if ((lowpassAmount < 1.0) || (highpassAmount > 0.0)) engageCapacitor = true;
//end Capacitor
//begin ButterComp
Float64 inputpos;
Float64 inputneg;
Float64 calcpos;
Float64 calcneg;
Float64 outputpos;
Float64 outputneg;
Float64 totalmultiplier;
Float64 inputgain = (pow(GetParameter( kParam_Eight ),4)*35)+1.0;
Float64 compoutgain = inputgain;
compoutgain -= 1.0;
compoutgain /= 1.2;
compoutgain += 1.0;
Float64 divisor = (0.008 * pow(GetParameter( kParam_Nine ),2))+0.0004;
//originally 0.012
divisor /= compscale;
Float64 remainder = divisor;
divisor = 1.0 - divisor;
bool engageComp = false;
if (inputgain > 1.0) engageComp = true;
//end ButterComp
Float64 outputgain = GetParameter( kParam_Ten ); //0-3
Float64 density = outputgain-1.0; //allow for output 0-1 to be clean, 1-3 all boosts
if (density < 0.0) density = 0.0;
Float64 phattity = density - 1.0;
if (density > 1.0) density = 1.0; //max out at full wet for Spiral aspect
if (phattity < 0.0) phattity = 0.0;
while (nSampleFrames-- > 0) {
inputSample = *sourceP;
if (fabs(inputSample)<1.18e-23) inputSample = fpd * 1.18e-17;
if (engageCapacitor)
{
count++; if (count > 5) count = 0;
switch (count)
{
case 0:
iirHighpassA = (iirHighpassA * (1.0-highpassAmount)) + (inputSample * highpassAmount); inputSample -= iirHighpassA;
iirLowpassA = (iirLowpassA * (1.0-lowpassAmount)) + (inputSample * lowpassAmount); inputSample = iirLowpassA;
iirHighpassB = (iirHighpassB * (1.0-highpassAmount)) + (inputSample * highpassAmount); inputSample -= iirHighpassB;
iirLowpassB = (iirLowpassB * (1.0-lowpassAmount)) + (inputSample * lowpassAmount); inputSample = iirLowpassB;
iirHighpassD = (iirHighpassD * (1.0-highpassAmount)) + (inputSample * highpassAmount); inputSample -= iirHighpassD;
iirLowpassD = (iirLowpassD * (1.0-lowpassAmount)) + (inputSample * lowpassAmount); inputSample = iirLowpassD;
break;
case 1:
iirHighpassA = (iirHighpassA * (1.0-highpassAmount)) + (inputSample * highpassAmount); inputSample -= iirHighpassA;
iirLowpassA = (iirLowpassA * (1.0-lowpassAmount)) + (inputSample * lowpassAmount); inputSample = iirLowpassA;
iirHighpassC = (iirHighpassC * (1.0-highpassAmount)) + (inputSample * highpassAmount); inputSample -= iirHighpassC;
iirLowpassC = (iirLowpassC * (1.0-lowpassAmount)) + (inputSample * lowpassAmount); inputSample = iirLowpassC;
iirHighpassE = (iirHighpassE * (1.0-highpassAmount)) + (inputSample * highpassAmount); inputSample -= iirHighpassE;
iirLowpassE = (iirLowpassE * (1.0-lowpassAmount)) + (inputSample * lowpassAmount); inputSample = iirLowpassE;
break;
case 2:
iirHighpassA = (iirHighpassA * (1.0-highpassAmount)) + (inputSample * highpassAmount); inputSample -= iirHighpassA;
iirLowpassA = (iirLowpassA * (1.0-lowpassAmount)) + (inputSample * lowpassAmount); inputSample = iirLowpassA;
iirHighpassB = (iirHighpassB * (1.0-highpassAmount)) + (inputSample * highpassAmount); inputSample -= iirHighpassB;
iirLowpassB = (iirLowpassB * (1.0-lowpassAmount)) + (inputSample * lowpassAmount); inputSample = iirLowpassB;
iirHighpassF = (iirHighpassF * (1.0-highpassAmount)) + (inputSample * highpassAmount); inputSample -= iirHighpassF;
iirLowpassF = (iirLowpassF * (1.0-lowpassAmount)) + (inputSample * lowpassAmount); inputSample = iirLowpassF;
break;
case 3:
iirHighpassA = (iirHighpassA * (1.0-highpassAmount)) + (inputSample * highpassAmount); inputSample -= iirHighpassA;
iirLowpassA = (iirLowpassA * (1.0-lowpassAmount)) + (inputSample * lowpassAmount); inputSample = iirLowpassA;
iirHighpassC = (iirHighpassC * (1.0-highpassAmount)) + (inputSample * highpassAmount); inputSample -= iirHighpassC;
iirLowpassC = (iirLowpassC * (1.0-lowpassAmount)) + (inputSample * lowpassAmount); inputSample = iirLowpassC;
iirHighpassD = (iirHighpassD * (1.0-highpassAmount)) + (inputSample * highpassAmount); inputSample -= iirHighpassD;
iirLowpassD = (iirLowpassD * (1.0-lowpassAmount)) + (inputSample * lowpassAmount); inputSample = iirLowpassD;
break;
case 4:
iirHighpassA = (iirHighpassA * (1.0-highpassAmount)) + (inputSample * highpassAmount); inputSample -= iirHighpassA;
iirLowpassA = (iirLowpassA * (1.0-lowpassAmount)) + (inputSample * lowpassAmount); inputSample = iirLowpassA;
iirHighpassB = (iirHighpassB * (1.0-highpassAmount)) + (inputSample * highpassAmount); inputSample -= iirHighpassB;
iirLowpassB = (iirLowpassB * (1.0-lowpassAmount)) + (inputSample * lowpassAmount); inputSample = iirLowpassB;
iirHighpassE = (iirHighpassE * (1.0-highpassAmount)) + (inputSample * highpassAmount); inputSample -= iirHighpassE;
iirLowpassE = (iirLowpassE * (1.0-lowpassAmount)) + (inputSample * lowpassAmount); inputSample = iirLowpassE;
break;
case 5:
iirHighpassA = (iirHighpassA * (1.0-highpassAmount)) + (inputSample * highpassAmount); inputSample -= iirHighpassA;
iirLowpassA = (iirLowpassA * (1.0-lowpassAmount)) + (inputSample * lowpassAmount); inputSample = iirLowpassA;
iirHighpassC = (iirHighpassC * (1.0-highpassAmount)) + (inputSample * highpassAmount); inputSample -= iirHighpassC;
iirLowpassC = (iirLowpassC * (1.0-lowpassAmount)) + (inputSample * lowpassAmount); inputSample = iirLowpassC;
iirHighpassF = (iirHighpassF * (1.0-highpassAmount)) + (inputSample * highpassAmount); inputSample -= iirHighpassF;
iirLowpassF = (iirLowpassF * (1.0-lowpassAmount)) + (inputSample * lowpassAmount); inputSample = iirLowpassF;
break;
}
//Highpass Filter chunk. This is three poles of IIR highpass, with a 'gearbox' that progressively
//steepens the filter after minimizing artifacts.
}
//begin compressor
if (engageComp)
{
flip = !flip;
inputSample *= inputgain;
inputpos = (inputSample * fpOld) + (avgA * fpNew) + 1.0;
avgA = inputSample;
if (inputpos < 0.0) inputpos = 0.0;
outputpos = inputpos / 2.0;
if (outputpos > 1.0) outputpos = 1.0;
inputpos *= inputpos;
targetpos *= divisor;
targetpos += (inputpos * remainder);
calcpos = pow((1.0/targetpos),2);
inputneg = (-inputSample * fpOld) + (nvgA * fpNew) + 1.0;
nvgA = -inputSample;
if (inputneg < 0.0) inputneg = 0.0;
outputneg = inputneg / 2.0;
if (outputneg > 1.0) outputneg = 1.0;
inputneg *= inputneg;
targetneg *= divisor;
targetneg += (inputneg * remainder);
calcneg = pow((1.0/targetneg),2);
//now we have mirrored targets for comp
//outputpos and outputneg go from 0 to 1
if (inputSample > 0)
{ //working on pos
if (true == flip)
{
controlApos *= divisor;
controlApos += (calcpos*remainder);
}
else
{
controlBpos *= divisor;
controlBpos += (calcpos*remainder);
}
}
else
{ //working on neg
if (true == flip)
{
controlAneg *= divisor;
controlAneg += (calcneg*remainder);
}
else
{
controlBneg *= divisor;
controlBneg += (calcneg*remainder);
}
}
//this causes each of the four to update only when active and in the correct 'flip'
if (true == flip)
{totalmultiplier = (controlApos * outputpos) + (controlAneg * outputneg);}
else
{totalmultiplier = (controlBpos * outputpos) + (controlBneg * outputneg);}
//this combines the sides according to flip, blending relative to the input value
inputSample *= totalmultiplier;
inputSample /= compoutgain;
}
//end compressor
//begin EQ
if (engageEQ)
{
last2Sample = lastSample;
lastSample = inputSample;
flipthree++;
if (flipthree < 1 || flipthree > 3) flipthree = 1;
switch (flipthree)
{
case 1:
tripletFactor = last2Sample - inputSample;
tripletA += tripletFactor;
tripletC -= tripletFactor;
tripletFactor = tripletA * tripletIntensity;
iirHighSampleC = (iirHighSampleC * (1 - iirAmountA)) + (inputSample * iirAmountA);
highSample = inputSample - iirHighSampleC;
iirLowSampleC = (iirLowSampleC * (1 - iirAmountB)) + (inputSample * iirAmountB);
bassSample = iirLowSampleC;
break;
case 2:
tripletFactor = last2Sample - inputSample;
tripletB += tripletFactor;
tripletA -= tripletFactor;
tripletFactor = tripletB * tripletIntensity;
iirHighSampleD = (iirHighSampleD * (1 - iirAmountA)) + (inputSample * iirAmountA);
highSample = inputSample - iirHighSampleD;
iirLowSampleD = (iirLowSampleD * (1 - iirAmountB)) + (inputSample * iirAmountB);
bassSample = iirLowSampleD;
break;
case 3:
tripletFactor = last2Sample - inputSample;
tripletC += tripletFactor;
tripletB -= tripletFactor;
tripletFactor = tripletC * tripletIntensity;
iirHighSampleE = (iirHighSampleE * (1 - iirAmountA)) + (inputSample * iirAmountA);
highSample = inputSample - iirHighSampleE;
iirLowSampleE = (iirLowSampleE * (1 - iirAmountB)) + (inputSample * iirAmountB);
bassSample = iirLowSampleE;
break;
}
tripletA /= 2.0;
tripletB /= 2.0;
tripletC /= 2.0;
highSample = highSample + tripletFactor;
if (flip)
{
iirHighSampleA = (iirHighSampleA * (1 - iirAmountA)) + (highSample * iirAmountA);
highSample = highSample - iirHighSampleA;
iirLowSampleA = (iirLowSampleA * (1 - iirAmountB)) + (bassSample * iirAmountB);
bassSample = iirLowSampleA;
}
else
{
iirHighSampleB = (iirHighSampleB * (1 - iirAmountA)) + (highSample * iirAmountA);
highSample = highSample - iirHighSampleB;
iirLowSampleB = (iirLowSampleB * (1 - iirAmountB)) + (bassSample * iirAmountB);
bassSample = iirLowSampleB;
}
iirHighSample = (iirHighSample * (1 - iirAmountA)) + (highSample * iirAmountA);
highSample = highSample - iirHighSample;
iirLowSample = (iirLowSample * (1 - iirAmountB)) + (bassSample * iirAmountB);
bassSample = iirLowSample;
midSample = (inputSample-bassSample)-highSample;
//drive section
highSample *= (densityA+1.0);
bridgerectifier = fabs(highSample)*1.57079633;
if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
//max value for sine function
if (densityA > 0) bridgerectifier = sin(bridgerectifier);
else bridgerectifier = 1-cos(bridgerectifier);
//produce either boosted or starved version
if (highSample > 0) highSample = (highSample*(1-outA))+(bridgerectifier*outA);
else highSample = (highSample*(1-outA))-(bridgerectifier*outA);
//blend according to densityA control
midSample *= (densityB+1.0);
bridgerectifier = fabs(midSample)*1.57079633;
if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
//max value for sine function
if (densityB > 0) bridgerectifier = sin(bridgerectifier);
else bridgerectifier = 1-cos(bridgerectifier);
//produce either boosted or starved version
if (midSample > 0) midSample = (midSample*(1-outB))+(bridgerectifier*outB);
else midSample = (midSample*(1-outB))-(bridgerectifier*outB);
//blend according to densityB control
bassSample *= (densityC+1.0);
bridgerectifier = fabs(bassSample)*1.57079633;
if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
//max value for sine function
if (densityC > 0) bridgerectifier = sin(bridgerectifier);
else bridgerectifier = 1-cos(bridgerectifier);
//produce either boosted or starved version
if (bassSample > 0) bassSample = (bassSample*(1-outC))+(bridgerectifier*outC);
else bassSample = (bassSample*(1-outC))-(bridgerectifier*outC);
//blend according to densityC control
inputSample = midSample;
inputSample += highSample;
inputSample += bassSample;
}
//end EQ
if (outputgain != 1.0) {
inputSample *= outputgain;
double rawSample = inputSample; //Spiral crossfades from unity gain to boosted
if (inputSample > 1.0) inputSample = 1.0;
if (inputSample < -1.0) inputSample = -1.0; //all boosts clipped to 0dB
double phatSample = sin(inputSample * 1.57079633);
inputSample *= 1.2533141373155;
//clip to 1.2533141373155 to reach maximum output, or 1.57079633 for pure sine 'phat' version
double distSample = sin(inputSample * fabs(inputSample)) / ((fabs(inputSample) == 0.0) ?1.0:fabs(inputSample));
inputSample = distSample; //purest form is full Spiral
if (density < 1.0) inputSample = (rawSample*(1.0-density))+(distSample*density); //fade Spiral aspect
if (phattity > 0.0) inputSample = (inputSample*(1.0-phattity))+(phatSample*phattity); //apply original Density on top
//output section is a pad from 0 to 1, Spiral from 1 to 2, Density from 2 to 3
}
//begin 32 bit floating point dither
int expon; frexpf((float)inputSample, &expon);
fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
inputSample += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
//end 32 bit floating point dither
*destP = inputSample;
sourceP += inNumChannels; destP += inNumChannels;
}
}