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485 lines
22 KiB
C++
Executable file
485 lines
22 KiB
C++
Executable file
/*
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* File: ZRegion2.cpp
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*
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* Version: 1.0
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*
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* Created: 9/5/22
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*
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* Copyright: Copyright © 2022 Airwindows, Airwindows uses the MIT license
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*
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* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in
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* consideration of your agreement to the following terms, and your use, installation, modification
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* or redistribution of this Apple software constitutes acceptance of these terms. If you do
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* not agree with these terms, please do not use, install, modify or redistribute this Apple
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* software.
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*
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* In consideration of your agreement to abide by the following terms, and subject to these terms,
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* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this
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* original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the
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* Apple Software, with or without modifications, in source and/or binary forms; provided that if you
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* redistribute the Apple Software in its entirety and without modifications, you must retain this
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* notice and the following text and disclaimers in all such redistributions of the Apple Software.
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* Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to
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* endorse or promote products derived from the Apple Software without specific prior written
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* permission from Apple. Except as expressly stated in this notice, no other rights or
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* licenses, express or implied, are granted by Apple herein, including but not limited to any
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* patent rights that may be infringed by your derivative works or by other works in which the
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* Apple Software may be incorporated.
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*
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* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR
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* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY
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* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE
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* OR IN COMBINATION WITH YOUR PRODUCTS.
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*
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* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE,
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* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER
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* UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN
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* IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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/*=============================================================================
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ZRegion2.cpp
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=============================================================================*/
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#include "ZRegion2.h"
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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COMPONENT_ENTRY(ZRegion2)
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// ZRegion2::ZRegion2
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ZRegion2::ZRegion2(AudioUnit component)
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: AUEffectBase(component)
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{
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CreateElements();
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Globals()->UseIndexedParameters(kNumberOfParameters);
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SetParameter(kParam_One, kDefaultValue_ParamOne );
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SetParameter(kParam_Two, kDefaultValue_ParamTwo );
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SetParameter(kParam_Three, kDefaultValue_ParamThree );
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SetParameter(kParam_Four, kDefaultValue_ParamFour );
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SetParameter(kParam_Five, kDefaultValue_ParamFive );
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#if AU_DEBUG_DISPATCHER
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mDebugDispatcher = new AUDebugDispatcher (this);
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#endif
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// ZRegion2::GetParameterValueStrings
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult ZRegion2::GetParameterValueStrings(AudioUnitScope inScope,
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AudioUnitParameterID inParameterID,
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CFArrayRef * outStrings)
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{
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return kAudioUnitErr_InvalidProperty;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// ZRegion2::GetParameterInfo
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult ZRegion2::GetParameterInfo(AudioUnitScope inScope,
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AudioUnitParameterID inParameterID,
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AudioUnitParameterInfo &outParameterInfo )
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{
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ComponentResult result = noErr;
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outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable
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| kAudioUnitParameterFlag_IsReadable;
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if (inScope == kAudioUnitScope_Global) {
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switch(inParameterID)
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{
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case kParam_One:
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AUBase::FillInParameterName (outParameterInfo, kParameterOneName, false);
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outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
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outParameterInfo.minValue = 0.0;
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outParameterInfo.maxValue = 1.0;
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outParameterInfo.defaultValue = kDefaultValue_ParamOne;
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break;
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case kParam_Two:
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AUBase::FillInParameterName (outParameterInfo, kParameterTwoName, false);
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outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
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outParameterInfo.minValue = 0.0;
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outParameterInfo.maxValue = 1.0;
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outParameterInfo.defaultValue = kDefaultValue_ParamTwo;
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break;
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case kParam_Three:
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AUBase::FillInParameterName (outParameterInfo, kParameterThreeName, false);
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outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
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outParameterInfo.minValue = 0.0;
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outParameterInfo.maxValue = 1.0;
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outParameterInfo.defaultValue = kDefaultValue_ParamThree;
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break;
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case kParam_Four:
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AUBase::FillInParameterName (outParameterInfo, kParameterFourName, false);
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outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
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outParameterInfo.minValue = 0.0;
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outParameterInfo.maxValue = 1.0;
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outParameterInfo.defaultValue = kDefaultValue_ParamFour;
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break;
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case kParam_Five:
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AUBase::FillInParameterName (outParameterInfo, kParameterFiveName, false);
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outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
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outParameterInfo.minValue = 0.0;
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outParameterInfo.maxValue = 1.0;
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outParameterInfo.defaultValue = kDefaultValue_ParamFive;
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break;
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default:
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result = kAudioUnitErr_InvalidParameter;
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break;
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}
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} else {
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result = kAudioUnitErr_InvalidParameter;
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}
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return result;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// ZRegion2::GetPropertyInfo
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult ZRegion2::GetPropertyInfo (AudioUnitPropertyID inID,
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AudioUnitScope inScope,
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AudioUnitElement inElement,
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UInt32 & outDataSize,
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Boolean & outWritable)
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{
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return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// ZRegion2::GetProperty
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult ZRegion2::GetProperty( AudioUnitPropertyID inID,
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AudioUnitScope inScope,
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AudioUnitElement inElement,
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void * outData )
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{
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return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
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}
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// ZRegion2::Initialize
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult ZRegion2::Initialize()
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{
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ComponentResult result = AUEffectBase::Initialize();
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if (result == noErr)
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Reset(kAudioUnitScope_Global, 0);
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return result;
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}
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#pragma mark ____ZRegion2EffectKernel
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// ZRegion2::ZRegion2Kernel::Reset()
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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void ZRegion2::ZRegion2Kernel::Reset()
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{
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iirSampleA = 0.0;
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for (int x = 0; x < biq_total; x++) {biquad[x] = 0.0; biquadA[x] = 0.0; biquadB[x] = 0.0; biquadC[x] = 0.0; biquadD[x] = 0.0;}
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inTrimA = 0.1; inTrimB = 0.1;
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//outTrimA = 1.0; outTrimB = 1.0;
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wetA = 0.5; wetB = 0.5;
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overallWetA = 1.0; overallWetB = 1.0;
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for (int x = 0; x < fix_total; x++) {fixA[x] = 0.0; fixB[x] = 0.0;}
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fpd = 1.0; while (fpd < 16386) fpd = rand()*UINT32_MAX;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// ZRegion2::ZRegion2Kernel::Process
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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void ZRegion2::ZRegion2Kernel::Process( const Float32 *inSourceP,
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Float32 *inDestP,
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UInt32 inFramesToProcess,
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UInt32 inNumChannels,
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bool &ioSilence )
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{
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UInt32 nSampleFrames = inFramesToProcess;
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const Float32 *sourceP = inSourceP;
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Float32 *destP = inDestP;
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double overallscale = 1.0;
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overallscale /= 44100.0;
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overallscale *= GetSampleRate();
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//begin from XRegion
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Float64 high = GetParameter( kParam_Two );
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Float64 low = GetParameter( kParam_Three );
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Float64 mid = (high+low)*0.5;
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Float64 spread = 1.001-fabs(high-low);
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biquad[biq_freq] = (pow(high,3)*20000.0)/GetSampleRate();
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if (biquad[biq_freq] < 0.00009) biquad[biq_freq] = 0.00009;
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Float64 compensation = sqrt(biquad[biq_freq])*6.4*spread;
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Float64 clipFactor = 0.75+(biquad[biq_freq]*GetParameter( kParam_Four )*37.0);
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biquadA[biq_freq] = (pow((high+mid)*0.5,3)*20000.0)/GetSampleRate();
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if (biquadA[biq_freq] < 0.00009) biquadA[biq_freq] = 0.00009;
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Float64 compensationA = sqrt(biquadA[biq_freq])*6.4*spread;
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Float64 clipFactorA = 0.75+(biquadA[biq_freq]*GetParameter( kParam_Four )*37.0);
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biquadB[biq_freq] = (pow(mid,3)*20000.0)/GetSampleRate();
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if (biquadB[biq_freq] < 0.00009) biquadB[biq_freq] = 0.00009;
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Float64 compensationB = sqrt(biquadB[biq_freq])*6.4*spread;
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Float64 clipFactorB = 0.75+(biquadB[biq_freq]*GetParameter( kParam_Four )*37.0);
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biquadC[biq_freq] = (pow((mid+low)*0.5,3)*20000.0)/GetSampleRate();
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if (biquadC[biq_freq] < 0.00009) biquadC[biq_freq] = 0.00009;
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Float64 compensationC = sqrt(biquadC[biq_freq])*6.4*spread;
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Float64 clipFactorC = 0.75+(biquadC[biq_freq]*GetParameter( kParam_Four )*37.0);
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biquadD[biq_freq] = (pow(low,3)*20000.0)/GetSampleRate();
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if (biquadD[biq_freq] < 0.00009) biquadD[biq_freq] = 0.00009;
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Float64 compensationD = sqrt(biquadD[biq_freq])*6.4*spread;
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Float64 clipFactorD = 0.75+(biquadD[biq_freq]*GetParameter( kParam_Four )*37.0);
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//set up all the interpolations
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biquad[biq_aA0] = biquad[biq_aB0];
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biquad[biq_aA1] = biquad[biq_aB1];
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biquad[biq_aA2] = biquad[biq_aB2];
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biquad[biq_bA1] = biquad[biq_bB1];
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biquad[biq_bA2] = biquad[biq_bB2];
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biquadA[biq_aA0] = biquadA[biq_aB0];
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biquadA[biq_aA1] = biquadA[biq_aB1];
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biquadA[biq_aA2] = biquadA[biq_aB2];
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biquadA[biq_bA1] = biquadA[biq_bB1];
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biquadA[biq_bA2] = biquadA[biq_bB2];
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biquadB[biq_aA0] = biquadB[biq_aB0];
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biquadB[biq_aA1] = biquadB[biq_aB1];
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biquadB[biq_aA2] = biquadB[biq_aB2];
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biquadB[biq_bA1] = biquadB[biq_bB1];
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biquadB[biq_bA2] = biquadB[biq_bB2];
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biquadC[biq_aA0] = biquadC[biq_aB0];
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biquadC[biq_aA1] = biquadC[biq_aB1];
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biquadC[biq_aA2] = biquadC[biq_aB2];
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biquadC[biq_bA1] = biquadC[biq_bB1];
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biquadC[biq_bA2] = biquadC[biq_bB2];
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biquadD[biq_aA0] = biquadD[biq_aB0];
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biquadD[biq_aA1] = biquadD[biq_aB1];
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biquadD[biq_aA2] = biquadD[biq_aB2];
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biquadD[biq_bA1] = biquadD[biq_bB1];
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biquadD[biq_bA2] = biquadD[biq_bB2];
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//since this is Region, they are all different
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double K = tan(M_PI * biquad[biq_freq]);
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double norm = 1.0 / (1.0 + K / 0.7071 + K * K);
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biquad[biq_aB0] = K / 0.7071 * norm;
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biquad[biq_aB2] = -biquad[biq_aB0];
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biquad[biq_bB1] = 2.0 * (K * K - 1.0) * norm;
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biquad[biq_bB2] = (1.0 - K / 0.7071 + K * K) * norm;
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K = tan(M_PI * biquadA[biq_freq]);
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norm = 1.0 / (1.0 + K / 0.7071 + K * K);
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biquadA[biq_aB0] = K / 0.7071 * norm;
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biquadA[biq_aB2] = -biquadA[biq_aB0];
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biquadA[biq_bB1] = 2.0 * (K * K - 1.0) * norm;
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biquadA[biq_bB2] = (1.0 - K / 0.7071 + K * K) * norm;
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K = tan(M_PI * biquadB[biq_freq]);
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norm = 1.0 / (1.0 + K / 0.7071 + K * K);
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biquadB[biq_aB0] = K / 0.7071 * norm;
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biquadB[biq_aB2] = -biquadB[biq_aB0];
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biquadB[biq_bB1] = 2.0 * (K * K - 1.0) * norm;
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biquadB[biq_bB2] = (1.0 - K / 0.7071 + K * K) * norm;
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K = tan(M_PI * biquadC[biq_freq]);
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norm = 1.0 / (1.0 + K / 0.7071 + K * K);
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biquadC[biq_aB0] = K / 0.7071 * norm;
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biquadC[biq_aB2] = -biquadC[biq_aB0];
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biquadC[biq_bB1] = 2.0 * (K * K - 1.0) * norm;
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biquadC[biq_bB2] = (1.0 - K / 0.7071 + K * K) * norm;
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K = tan(M_PI * biquadD[biq_freq]);
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norm = 1.0 / (1.0 + K / 0.7071 + K * K);
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biquadD[biq_aB0] = K / 0.7071 * norm;
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biquadD[biq_aB2] = -biquadD[biq_aB0];
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biquadD[biq_bB1] = 2.0 * (K * K - 1.0) * norm;
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biquadD[biq_bB2] = (1.0 - K / 0.7071 + K * K) * norm;
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//end from XRegion
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//opamp stuff
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inTrimA = inTrimB;
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inTrimB = GetParameter( kParam_One )*10.0;
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inTrimB *= inTrimB; inTrimB *= inTrimB;
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wetA = wetB;
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wetB = GetParameter( kParam_Four );
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overallWetA = overallWetB;
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overallWetB = GetParameter( kParam_Five );
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double iirAmountA = 0.00069/overallscale;
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fixA[fix_freq] = fixB[fix_freq] = 15500.0 / GetSampleRate();
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fixA[fix_reso] = fixB[fix_reso] = 0.935;
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K = tan(M_PI * fixB[fix_freq]); //lowpass
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norm = 1.0 / (1.0 + K / fixB[fix_reso] + K * K);
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fixA[fix_a0] = fixB[fix_a0] = K * K * norm;
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fixA[fix_a1] = fixB[fix_a1] = 2.0 * fixB[fix_a0];
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fixA[fix_a2] = fixB[fix_a2] = fixB[fix_a0];
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fixA[fix_b1] = fixB[fix_b1] = 2.0 * (K * K - 1.0) * norm;
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fixA[fix_b2] = fixB[fix_b2] = (1.0 - K / fixB[fix_reso] + K * K) * norm;
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//end opamp stuff
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double outSample = 0.0;
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while (nSampleFrames-- > 0) {
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double inputSample = *sourceP;
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if (fabs(inputSample)<1.18e-23) inputSample = fpd * 1.18e-17;
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double overallDrySample = *sourceP;
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double nukeLevel = inputSample;
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double temp = (double)nSampleFrames/inFramesToProcess;
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biquad[biq_a0] = (biquad[biq_aA0]*temp)+(biquad[biq_aB0]*(1.0-temp));
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biquad[biq_a1] = (biquad[biq_aA1]*temp)+(biquad[biq_aB1]*(1.0-temp));
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biquad[biq_a2] = (biquad[biq_aA2]*temp)+(biquad[biq_aB2]*(1.0-temp));
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biquad[biq_b1] = (biquad[biq_bA1]*temp)+(biquad[biq_bB1]*(1.0-temp));
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biquad[biq_b2] = (biquad[biq_bA2]*temp)+(biquad[biq_bB2]*(1.0-temp));
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biquadA[biq_a0] = (biquadA[biq_aA0]*temp)+(biquadA[biq_aB0]*(1.0-temp));
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biquadA[biq_a1] = (biquadA[biq_aA1]*temp)+(biquadA[biq_aB1]*(1.0-temp));
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biquadA[biq_a2] = (biquadA[biq_aA2]*temp)+(biquadA[biq_aB2]*(1.0-temp));
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biquadA[biq_b1] = (biquadA[biq_bA1]*temp)+(biquadA[biq_bB1]*(1.0-temp));
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biquadA[biq_b2] = (biquadA[biq_bA2]*temp)+(biquadA[biq_bB2]*(1.0-temp));
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biquadB[biq_a0] = (biquadB[biq_aA0]*temp)+(biquadB[biq_aB0]*(1.0-temp));
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biquadB[biq_a1] = (biquadB[biq_aA1]*temp)+(biquadB[biq_aB1]*(1.0-temp));
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biquadB[biq_a2] = (biquadB[biq_aA2]*temp)+(biquadB[biq_aB2]*(1.0-temp));
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biquadB[biq_b1] = (biquadB[biq_bA1]*temp)+(biquadB[biq_bB1]*(1.0-temp));
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biquadB[biq_b2] = (biquadB[biq_bA2]*temp)+(biquadB[biq_bB2]*(1.0-temp));
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biquadC[biq_a0] = (biquadC[biq_aA0]*temp)+(biquadC[biq_aB0]*(1.0-temp));
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biquadC[biq_a1] = (biquadC[biq_aA1]*temp)+(biquadC[biq_aB1]*(1.0-temp));
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biquadC[biq_a2] = (biquadC[biq_aA2]*temp)+(biquadC[biq_aB2]*(1.0-temp));
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biquadC[biq_b1] = (biquadC[biq_bA1]*temp)+(biquadC[biq_bB1]*(1.0-temp));
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biquadC[biq_b2] = (biquadC[biq_bA2]*temp)+(biquadC[biq_bB2]*(1.0-temp));
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biquadD[biq_a0] = (biquadD[biq_aA0]*temp)+(biquadD[biq_aB0]*(1.0-temp));
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biquadD[biq_a1] = (biquadD[biq_aA1]*temp)+(biquadD[biq_aB1]*(1.0-temp));
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biquadD[biq_a2] = (biquadD[biq_aA2]*temp)+(biquadD[biq_aB2]*(1.0-temp));
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biquadD[biq_b1] = (biquadD[biq_bA1]*temp)+(biquadD[biq_bB1]*(1.0-temp));
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biquadD[biq_b2] = (biquadD[biq_bA2]*temp)+(biquadD[biq_bB2]*(1.0-temp));
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//this is the interpolation code for all the biquads
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double inTrim = (inTrimA*temp)+(inTrimB*(1.0-temp));
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double wet = (wetA*temp)+(wetB*(1.0-temp));
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double aWet = 1.0;
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double bWet = 1.0;
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double cWet = 1.0;
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double dWet = wet*4.0;
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//four-stage wet/dry control using progressive stages that bypass when not engaged
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if (dWet < 1.0) {aWet = dWet; bWet = 0.0; cWet = 0.0; dWet = 0.0;}
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else if (dWet < 2.0) {bWet = dWet - 1.0; cWet = 0.0; dWet = 0.0;}
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else if (dWet < 3.0) {cWet = dWet - 2.0; dWet = 0.0;}
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else {dWet -= 3.0;}
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//this is one way to make a little set of dry/wet stages that are successively added to the
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//output as the control is turned up. Each one independently goes from 0-1 and stays at 1
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//beyond that point: this is a way to progressively add a 'black box' sound processing
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//which lets you fall through to simpler processing at lower settings.
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double overallWet = (overallWetA*temp)+(overallWetB*(1.0-temp));
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if (inTrim != 1.0) inputSample *= inTrim;
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inputSample *= clipFactor;
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if (inputSample > 1.57079633) inputSample = 1.57079633;
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if (inputSample < -1.57079633) inputSample = -1.57079633;
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inputSample = sin(inputSample);
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outSample = (inputSample * biquad[biq_a0]) + biquad[biq_sL1];
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biquad[biq_sL1] = (inputSample * biquad[biq_a1]) - (outSample * biquad[biq_b1]) + biquad[biq_sL2];
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biquad[biq_sL2] = (inputSample * biquad[biq_a2]) - (outSample * biquad[biq_b2]);
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inputSample = outSample / compensation; nukeLevel = inputSample;
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if (aWet > 0.0) {
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inputSample *= clipFactorA;
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if (inputSample > 1.57079633) inputSample = 1.57079633;
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if (inputSample < -1.57079633) inputSample = -1.57079633;
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inputSample = sin(inputSample);
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outSample = (inputSample * biquadA[biq_a0]) + biquadA[biq_sL1];
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biquadA[biq_sL1] = (inputSample * biquadA[biq_a1]) - (outSample * biquadA[biq_b1]) + biquadA[biq_sL2];
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biquadA[biq_sL2] = (inputSample * biquadA[biq_a2]) - (outSample * biquadA[biq_b2]);
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inputSample = outSample / compensationA; inputSample = (inputSample * aWet) + (nukeLevel * (1.0-aWet));
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nukeLevel = inputSample;
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}
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if (bWet > 0.0) {
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inputSample *= clipFactorB;
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if (inputSample > 1.57079633) inputSample = 1.57079633;
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if (inputSample < -1.57079633) inputSample = -1.57079633;
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inputSample = sin(inputSample);
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outSample = (inputSample * biquadB[biq_a0]) + biquadB[biq_sL1];
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biquadB[biq_sL1] = (inputSample * biquadB[biq_a1]) - (outSample * biquadB[biq_b1]) + biquadB[biq_sL2];
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biquadB[biq_sL2] = (inputSample * biquadB[biq_a2]) - (outSample * biquadB[biq_b2]);
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inputSample = outSample / compensationB; inputSample = (inputSample * bWet) + (nukeLevel * (1.0-bWet));
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nukeLevel = inputSample;
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}
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if (cWet > 0.0) {
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inputSample *= clipFactorC;
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if (inputSample > 1.57079633) inputSample = 1.57079633;
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if (inputSample < -1.57079633) inputSample = -1.57079633;
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inputSample = sin(inputSample);
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outSample = (inputSample * biquadC[biq_a0]) + biquadC[biq_sL1];
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biquadC[biq_sL1] = (inputSample * biquadC[biq_a1]) - (outSample * biquadC[biq_b1]) + biquadC[biq_sL2];
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biquadC[biq_sL2] = (inputSample * biquadC[biq_a2]) - (outSample * biquadC[biq_b2]);
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inputSample = outSample / compensationC; inputSample = (inputSample * cWet) + (nukeLevel * (1.0-cWet));
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nukeLevel = inputSample;
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}
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if (dWet > 0.0) {
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inputSample *= clipFactorD;
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if (inputSample > 1.57079633) inputSample = 1.57079633;
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if (inputSample < -1.57079633) inputSample = -1.57079633;
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inputSample = sin(inputSample);
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outSample = (inputSample * biquadD[biq_a0]) + biquadD[biq_sL1];
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biquadD[biq_sL1] = (inputSample * biquadD[biq_a1]) - (outSample * biquadD[biq_b1]) + biquadD[biq_sL2];
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biquadD[biq_sL2] = (inputSample * biquadD[biq_a2]) - (outSample * biquadD[biq_b2]);
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inputSample = outSample / compensationD; inputSample = (inputSample * dWet) + (nukeLevel * (1.0-dWet));
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}
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//opamp stage
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if (fabs(iirSampleA)<1.18e-37) iirSampleA = 0.0;
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iirSampleA = (iirSampleA * (1.0 - iirAmountA)) + (inputSample * iirAmountA);
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inputSample -= iirSampleA;
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outSample = (inputSample * fixA[fix_a0]) + fixA[fix_sL1];
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fixA[fix_sL1] = (inputSample * fixA[fix_a1]) - (outSample * fixA[fix_b1]) + fixA[fix_sL2];
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fixA[fix_sL2] = (inputSample * fixA[fix_a2]) - (outSample * fixA[fix_b2]);
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inputSample = outSample; //fixed biquad filtering ultrasonics
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if (inputSample > 1.0) inputSample = 1.0; if (inputSample < -1.0) inputSample = -1.0;
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inputSample -= (inputSample*inputSample*inputSample*inputSample*inputSample*0.1768);
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outSample = (inputSample * fixB[fix_a0]) + fixB[fix_sL1];
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fixB[fix_sL1] = (inputSample * fixB[fix_a1]) - (outSample * fixB[fix_b1]) + fixB[fix_sL2];
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fixB[fix_sL2] = (inputSample * fixB[fix_a2]) - (outSample * fixB[fix_b2]);
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inputSample = outSample; //fixed biquad filtering ultrasonics
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//end opamp stage
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if (overallWet !=1.0) {
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inputSample = (inputSample * overallWet) + (overallDrySample * (1.0-overallWet));
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}
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//begin 32 bit floating point dither
|
|
int expon; frexpf((float)inputSample, &expon);
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fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
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inputSample += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
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//end 32 bit floating point dither
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*destP = inputSample;
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|
sourceP += inNumChannels; destP += inNumChannels;
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|
}
|
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}
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