airwindows/plugins/MacAU/XRegion/XRegion.cpp
2022-11-21 09:20:21 -05:00

377 lines
16 KiB
C++

/*
* File: XRegion.cpp
*
* Version: 1.0
*
* Created: 6/14/21
*
* Copyright: Copyright © 2021 Airwindows, Airwindows uses the MIT license
*
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/*=============================================================================
XRegion.cpp
=============================================================================*/
#include "XRegion.h"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
COMPONENT_ENTRY(XRegion)
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// XRegion::XRegion
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
XRegion::XRegion(AudioUnit component)
: AUEffectBase(component)
{
CreateElements();
Globals()->UseIndexedParameters(kNumberOfParameters);
SetParameter(kParam_One, kDefaultValue_ParamOne );
SetParameter(kParam_Two, kDefaultValue_ParamTwo );
SetParameter(kParam_Three, kDefaultValue_ParamThree );
SetParameter(kParam_Four, kDefaultValue_ParamFour );
SetParameter(kParam_Five, kDefaultValue_ParamFive );
#if AU_DEBUG_DISPATCHER
mDebugDispatcher = new AUDebugDispatcher (this);
#endif
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// XRegion::GetParameterValueStrings
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult XRegion::GetParameterValueStrings(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
CFArrayRef * outStrings)
{
return kAudioUnitErr_InvalidProperty;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// XRegion::GetParameterInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult XRegion::GetParameterInfo(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
AudioUnitParameterInfo &outParameterInfo )
{
ComponentResult result = noErr;
outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable
| kAudioUnitParameterFlag_IsReadable;
if (inScope == kAudioUnitScope_Global) {
switch(inParameterID)
{
case kParam_One:
AUBase::FillInParameterName (outParameterInfo, kParameterOneName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamOne;
break;
case kParam_Two:
AUBase::FillInParameterName (outParameterInfo, kParameterTwoName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamTwo;
break;
case kParam_Three:
AUBase::FillInParameterName (outParameterInfo, kParameterThreeName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamThree;
break;
case kParam_Four:
AUBase::FillInParameterName (outParameterInfo, kParameterFourName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamFour;
break;
case kParam_Five:
AUBase::FillInParameterName (outParameterInfo, kParameterFiveName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamFive;
break;
default:
result = kAudioUnitErr_InvalidParameter;
break;
}
} else {
result = kAudioUnitErr_InvalidParameter;
}
return result;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// XRegion::GetPropertyInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult XRegion::GetPropertyInfo (AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
UInt32 & outDataSize,
Boolean & outWritable)
{
return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// XRegion::GetProperty
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult XRegion::GetProperty( AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
void * outData )
{
return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
}
// XRegion::Initialize
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult XRegion::Initialize()
{
ComponentResult result = AUEffectBase::Initialize();
if (result == noErr)
Reset(kAudioUnitScope_Global, 0);
return result;
}
#pragma mark ____XRegionEffectKernel
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// XRegion::XRegionKernel::Reset()
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void XRegion::XRegionKernel::Reset()
{
for (int x = 0; x < 11; x++) {biquad[x] = 0.0; biquadA[x] = 0.0; biquadB[x] = 0.0; biquadC[x] = 0.0; biquadD[x] = 0.0;}
fpd = 1.0; while (fpd < 16386) fpd = rand()*UINT32_MAX;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// XRegion::XRegionKernel::Process
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void XRegion::XRegionKernel::Process( const Float32 *inSourceP,
Float32 *inDestP,
UInt32 inFramesToProcess,
UInt32 inNumChannels,
bool &ioSilence )
{
UInt32 nSampleFrames = inFramesToProcess;
const Float32 *sourceP = inSourceP;
Float32 *destP = inDestP;
Float64 gain = pow(GetParameter( kParam_One )+0.5,4);
Float64 high = GetParameter( kParam_Two );
Float64 low = GetParameter( kParam_Three );
Float64 mid = (high+low)*0.5;
Float64 spread = 1.001-fabs(high-low);
biquad[0] = (pow(high,3)*20000.0)/GetSampleRate();
if (biquad[0] < 0.00009) biquad[0] = 0.00009;
Float64 compensation = sqrt(biquad[0])*6.4*spread;
Float64 clipFactor = 0.75+(biquad[0]*GetParameter( kParam_Four )*37.0);
biquadA[0] = (pow((high+mid)*0.5,3)*20000.0)/GetSampleRate();
if (biquadA[0] < 0.00009) biquadA[0] = 0.00009;
Float64 compensationA = sqrt(biquadA[0])*6.4*spread;
Float64 clipFactorA = 0.75+(biquadA[0]*GetParameter( kParam_Four )*37.0);
biquadB[0] = (pow(mid,3)*20000.0)/GetSampleRate();
if (biquadB[0] < 0.00009) biquadB[0] = 0.00009;
Float64 compensationB = sqrt(biquadB[0])*6.4*spread;
Float64 clipFactorB = 0.75+(biquadB[0]*GetParameter( kParam_Four )*37.0);
biquadC[0] = (pow((mid+low)*0.5,3)*20000.0)/GetSampleRate();
if (biquadC[0] < 0.00009) biquadC[0] = 0.00009;
Float64 compensationC = sqrt(biquadC[0])*6.4*spread;
Float64 clipFactorC = 0.75+(biquadC[0]*GetParameter( kParam_Four )*37.0);
biquadD[0] = (pow(low,3)*20000.0)/GetSampleRate();
if (biquadD[0] < 0.00009) biquadD[0] = 0.00009;
Float64 compensationD = sqrt(biquadD[0])*6.4*spread;
Float64 clipFactorD = 0.75+(biquadD[0]*GetParameter( kParam_Four )*37.0);
double K = tan(M_PI * biquad[0]);
double norm = 1.0 / (1.0 + K / 0.7071 + K * K);
biquad[2] = K / 0.7071 * norm;
biquad[4] = -biquad[2];
biquad[5] = 2.0 * (K * K - 1.0) * norm;
biquad[6] = (1.0 - K / 0.7071 + K * K) * norm;
K = tan(M_PI * biquadA[0]);
norm = 1.0 / (1.0 + K / 0.7071 + K * K);
biquadA[2] = K / 0.7071 * norm;
biquadA[4] = -biquadA[2];
biquadA[5] = 2.0 * (K * K - 1.0) * norm;
biquadA[6] = (1.0 - K / 0.7071 + K * K) * norm;
K = tan(M_PI * biquadB[0]);
norm = 1.0 / (1.0 + K / 0.7071 + K * K);
biquadB[2] = K / 0.7071 * norm;
biquadB[4] = -biquadB[2];
biquadB[5] = 2.0 * (K * K - 1.0) * norm;
biquadB[6] = (1.0 - K / 0.7071 + K * K) * norm;
K = tan(M_PI * biquadC[0]);
norm = 1.0 / (1.0 + K / 0.7071 + K * K);
biquadC[2] = K / 0.7071 * norm;
biquadC[4] = -biquadC[2];
biquadC[5] = 2.0 * (K * K - 1.0) * norm;
biquadC[6] = (1.0 - K / 0.7071 + K * K) * norm;
K = tan(M_PI * biquadD[0]);
norm = 1.0 / (1.0 + K / 0.7071 + K * K);
biquadD[2] = K / 0.7071 * norm;
biquadD[4] = -biquadD[2];
biquadD[5] = 2.0 * (K * K - 1.0) * norm;
biquadD[6] = (1.0 - K / 0.7071 + K * K) * norm;
Float64 aWet = 1.0;
Float64 bWet = 1.0;
Float64 cWet = 1.0;
Float64 dWet = GetParameter( kParam_Four )*4.0;
Float64 wet = GetParameter( kParam_Five );
//four-stage wet/dry control using progressive stages that bypass when not engaged
if (dWet < 1.0) {aWet = dWet; bWet = 0.0; cWet = 0.0; dWet = 0.0;}
else if (dWet < 2.0) {bWet = dWet - 1.0; cWet = 0.0; dWet = 0.0;}
else if (dWet < 3.0) {cWet = dWet - 2.0; dWet = 0.0;}
else {dWet -= 3.0;}
//this is one way to make a little set of dry/wet stages that are successively added to the
//output as the control is turned up. Each one independently goes from 0-1 and stays at 1
//beyond that point: this is a way to progressively add a 'black box' sound processing
//which lets you fall through to simpler processing at lower settings.
double outSample = 0.0;
while (nSampleFrames-- > 0) {
double inputSample = *sourceP;
if (fabs(inputSample)<1.18e-23) inputSample = fpd * 1.18e-17;
double drySample = inputSample;
if (gain != 1.0) {
inputSample *= gain;
}
double nukeLevel = inputSample;
inputSample *= clipFactor;
if (inputSample > 1.57079633) inputSample = 1.57079633;
if (inputSample < -1.57079633) inputSample = -1.57079633;
inputSample = sin(inputSample);
outSample = biquad[2]*inputSample+biquad[4]*biquad[8]-biquad[5]*biquad[9]-biquad[6]*biquad[10];
biquad[8] = biquad[7]; biquad[7] = inputSample; biquad[10] = biquad[9];
biquad[9] = outSample; //DF1
inputSample = outSample / compensation; nukeLevel = inputSample;
if (aWet > 0.0) {
inputSample *= clipFactorA;
if (inputSample > 1.57079633) inputSample = 1.57079633;
if (inputSample < -1.57079633) inputSample = -1.57079633;
inputSample = sin(inputSample);
outSample = biquadA[2]*inputSample+biquadA[4]*biquadA[8]-biquadA[5]*biquadA[9]-biquadA[6]*biquadA[10];
biquadA[8] = biquadA[7]; biquadA[7] = inputSample; biquadA[10] = biquadA[9];
biquadA[9] = outSample; //DF1
inputSample = outSample / compensationA; inputSample = (inputSample * aWet) + (nukeLevel * (1.0-aWet));
nukeLevel = inputSample;
}
if (bWet > 0.0) {
inputSample *= clipFactorB;
if (inputSample > 1.57079633) inputSample = 1.57079633;
if (inputSample < -1.57079633) inputSample = -1.57079633;
inputSample = sin(inputSample);
outSample = biquadB[2]*inputSample+biquadB[4]*biquadB[8]-biquadB[5]*biquadB[9]-biquadB[6]*biquadB[10];
biquadB[8] = biquadB[7]; biquadB[7] = inputSample; biquadB[10] = biquadB[9];
biquadB[9] = outSample; //DF1
inputSample = outSample / compensationB; inputSample = (inputSample * bWet) + (nukeLevel * (1.0-bWet));
nukeLevel = inputSample;
}
if (cWet > 0.0) {
inputSample *= clipFactorC;
if (inputSample > 1.57079633) inputSample = 1.57079633;
if (inputSample < -1.57079633) inputSample = -1.57079633;
inputSample = sin(inputSample);
outSample = biquadC[2]*inputSample+biquadC[4]*biquadC[8]-biquadC[5]*biquadC[9]-biquadC[6]*biquadC[10];
biquadC[8] = biquadC[7]; biquadC[7] = inputSample; biquadC[10] = biquadC[9];
biquadC[9] = outSample; //DF1
inputSample = outSample / compensationC; inputSample = (inputSample * cWet) + (nukeLevel * (1.0-cWet));
nukeLevel = inputSample;
}
if (dWet > 0.0) {
inputSample *= clipFactorD;
if (inputSample > 1.57079633) inputSample = 1.57079633;
if (inputSample < -1.57079633) inputSample = -1.57079633;
inputSample = sin(inputSample);
outSample = biquadD[2]*inputSample+biquadD[4]*biquadD[8]-biquadD[5]*biquadD[9]-biquadD[6]*biquadD[10];
biquadD[8] = biquadD[7]; biquadD[7] = inputSample; biquadD[10] = biquadD[9];
biquadD[9] = outSample; //DF1
inputSample = outSample / compensationD; inputSample = (inputSample * dWet) + (nukeLevel * (1.0-dWet));
}
if (inputSample > 1.57079633) inputSample = 1.57079633;
if (inputSample < -1.57079633) inputSample = -1.57079633;
inputSample = sin(inputSample);
if (wet < 1.0) {
inputSample = (drySample * (1.0-wet))+(inputSample * wet);
}
//begin 32 bit floating point dither
int expon; frexpf((float)inputSample, &expon);
fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
inputSample += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
//end 32 bit floating point dither
*destP = inputSample;
sourceP += inNumChannels; destP += inNumChannels;
}
}