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293 lines
14 KiB
C++
Executable file
293 lines
14 KiB
C++
Executable file
/*
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* File: Stonefire.cpp
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*
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* Version: 1.0
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*
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* Created: 4/1/24
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*
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* Copyright: Copyright © 2024 Airwindows, Airwindows uses the MIT license
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*
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* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in
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* consideration of your agreement to the following terms, and your use, installation, modification
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* or redistribution of this Apple software constitutes acceptance of these terms. If you do
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* not agree with these terms, please do not use, install, modify or redistribute this Apple
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* software.
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*
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* In consideration of your agreement to abide by the following terms, and subject to these terms,
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* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this
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* original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the
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* Apple Software, with or without modifications, in source and/or binary forms; provided that if you
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* redistribute the Apple Software in its entirety and without modifications, you must retain this
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* notice and the following text and disclaimers in all such redistributions of the Apple Software.
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* Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to
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* endorse or promote products derived from the Apple Software without specific prior written
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* permission from Apple. Except as expressly stated in this notice, no other rights or
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* licenses, express or implied, are granted by Apple herein, including but not limited to any
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* patent rights that may be infringed by your derivative works or by other works in which the
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* Apple Software may be incorporated.
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*
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* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR
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* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY
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* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE
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* OR IN COMBINATION WITH YOUR PRODUCTS.
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*
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* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE,
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* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER
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* UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN
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* IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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/*=============================================================================
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Stonefire.cpp
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=============================================================================*/
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#include "Stonefire.h"
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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COMPONENT_ENTRY(Stonefire)
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Stonefire::Stonefire
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Stonefire::Stonefire(AudioUnit component)
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: AUEffectBase(component)
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{
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CreateElements();
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Globals()->UseIndexedParameters(kNumberOfParameters);
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SetParameter(kParam_One, kDefaultValue_ParamOne );
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SetParameter(kParam_Two, kDefaultValue_ParamTwo );
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SetParameter(kParam_Three, kDefaultValue_ParamThree );
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SetParameter(kParam_Four, kDefaultValue_ParamFour );
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#if AU_DEBUG_DISPATCHER
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mDebugDispatcher = new AUDebugDispatcher (this);
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#endif
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Stonefire::GetParameterValueStrings
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult Stonefire::GetParameterValueStrings(AudioUnitScope inScope,
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AudioUnitParameterID inParameterID,
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CFArrayRef * outStrings)
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{
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return kAudioUnitErr_InvalidProperty;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Stonefire::GetParameterInfo
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult Stonefire::GetParameterInfo(AudioUnitScope inScope,
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AudioUnitParameterID inParameterID,
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AudioUnitParameterInfo &outParameterInfo )
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{
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ComponentResult result = noErr;
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outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable
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| kAudioUnitParameterFlag_IsReadable;
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if (inScope == kAudioUnitScope_Global) {
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switch(inParameterID)
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{
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case kParam_One:
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AUBase::FillInParameterName (outParameterInfo, kParameterOneName, false);
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outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
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outParameterInfo.minValue = 0.0;
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outParameterInfo.maxValue = 1.0;
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outParameterInfo.defaultValue = kDefaultValue_ParamOne;
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break;
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case kParam_Two:
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AUBase::FillInParameterName (outParameterInfo, kParameterTwoName, false);
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outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
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outParameterInfo.minValue = 0.0;
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outParameterInfo.maxValue = 1.0;
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outParameterInfo.defaultValue = kDefaultValue_ParamTwo;
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break;
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case kParam_Three:
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AUBase::FillInParameterName (outParameterInfo, kParameterThreeName, false);
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outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
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outParameterInfo.minValue = 0.0;
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outParameterInfo.maxValue = 1.0;
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outParameterInfo.defaultValue = kDefaultValue_ParamThree;
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break;
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case kParam_Four:
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AUBase::FillInParameterName (outParameterInfo, kParameterFourName, false);
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outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
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outParameterInfo.minValue = 0.0;
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outParameterInfo.maxValue = 1.0;
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outParameterInfo.defaultValue = kDefaultValue_ParamFour;
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break;
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default:
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result = kAudioUnitErr_InvalidParameter;
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break;
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}
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} else {
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result = kAudioUnitErr_InvalidParameter;
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}
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return result;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Stonefire::GetPropertyInfo
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult Stonefire::GetPropertyInfo (AudioUnitPropertyID inID,
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AudioUnitScope inScope,
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AudioUnitElement inElement,
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UInt32 & outDataSize,
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Boolean & outWritable)
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{
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return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Stonefire::GetProperty
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult Stonefire::GetProperty( AudioUnitPropertyID inID,
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AudioUnitScope inScope,
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AudioUnitElement inElement,
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void * outData )
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{
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return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
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}
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// Stonefire::Initialize
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult Stonefire::Initialize()
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{
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ComponentResult result = AUEffectBase::Initialize();
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if (result == noErr)
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Reset(kAudioUnitScope_Global, 0);
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return result;
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}
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#pragma mark ____StonefireEffectKernel
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Stonefire::StonefireKernel::Reset()
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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void Stonefire::StonefireKernel::Reset()
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{
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for (int x = 0; x < air_total; x++) air[x] = 0.0;
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for (int x = 0; x < kal_total; x++) kal[x] = 0.0;
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trebleGainA = 1.0; trebleGainB = 1.0;
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midGainA = 1.0; midGainB = 1.0;
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bassGainA = 1.0; bassGainB = 1.0;
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fpd = 1.0; while (fpd < 16386) fpd = rand()*UINT32_MAX;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Stonefire::StonefireKernel::Process
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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void Stonefire::StonefireKernel::Process( const Float32 *inSourceP,
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Float32 *inDestP,
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UInt32 inFramesToProcess,
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UInt32 inNumChannels,
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bool &ioSilence )
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{
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UInt32 nSampleFrames = inFramesToProcess;
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const Float32 *sourceP = inSourceP;
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Float32 *destP = inDestP;
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double overallscale = 1.0;
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overallscale /= 44100.0;
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overallscale *= GetSampleRate();
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trebleGainA = trebleGainB; trebleGainB = GetParameter( kParam_One )*2.0;
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midGainA = midGainB; midGainB = GetParameter( kParam_Two )*2.0;
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bassGainA = bassGainB; bassGainB = GetParameter( kParam_Three )*2.0;
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//simple three band to adjust
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double kalman = 1.0-pow(GetParameter( kParam_Four ),2);
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//crossover frequency between mid/bass
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while (nSampleFrames-- > 0) {
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double inputSampleL = *sourceP;
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if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpd * 1.18e-17;
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double drySampleL = inputSampleL;
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double temp = (double)nSampleFrames/inFramesToProcess;
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double trebleGain = (trebleGainA*temp)+(trebleGainB*(1.0-temp));
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if (trebleGain > 1.0) trebleGain = pow(trebleGain,3.0+sqrt(overallscale));
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if (trebleGain < 1.0) trebleGain = 1.0-pow(1.0-trebleGain,2);
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double midGain = (midGainA*temp)+(midGainB*(1.0-temp));
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if (midGain > 1.0) midGain *= midGain;
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if (midGain < 1.0) midGain = 1.0-pow(1.0-midGain,2);
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double bassGain = (bassGainA*temp)+(bassGainB*(1.0-temp));
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if (bassGain > 1.0) bassGain *= bassGain;
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if (bassGain < 1.0) bassGain = 1.0-pow(1.0-bassGain,2);
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//begin Air3L
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air[pvSL4] = air[pvAL4] - air[pvAL3]; air[pvSL3] = air[pvAL3] - air[pvAL2];
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air[pvSL2] = air[pvAL2] - air[pvAL1]; air[pvSL1] = air[pvAL1] - inputSampleL;
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air[accSL3] = air[pvSL4] - air[pvSL3]; air[accSL2] = air[pvSL3] - air[pvSL2];
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air[accSL1] = air[pvSL2] - air[pvSL1];
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air[acc2SL2] = air[accSL3] - air[accSL2]; air[acc2SL1] = air[accSL2] - air[accSL1];
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air[outAL] = -(air[pvAL1] + air[pvSL3] + air[acc2SL2] - ((air[acc2SL2] + air[acc2SL1])*0.5));
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air[gainAL] *= 0.5; air[gainAL] += fabs(drySampleL-air[outAL])*0.5;
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if (air[gainAL] > 0.3*sqrt(overallscale)) air[gainAL] = 0.3*sqrt(overallscale);
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air[pvAL4] = air[pvAL3]; air[pvAL3] = air[pvAL2];
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air[pvAL2] = air[pvAL1]; air[pvAL1] = (air[gainAL] * air[outAL]) + drySampleL;
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double midL = drySampleL - ((air[outAL]*0.5)+(drySampleL*(0.457-(0.017*overallscale))));
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temp = (midL + air[gndavgL])*0.5; air[gndavgL] = midL; midL = temp;
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double trebleL = drySampleL-midL;
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inputSampleL = midL;
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//end Air3L
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//begin KalmanL
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temp = inputSampleL = inputSampleL*(1.0-kalman)*0.777;
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inputSampleL *= (1.0-kalman);
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//set up gain levels to control the beast
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kal[prevSlewL3] += kal[prevSampL3] - kal[prevSampL2]; kal[prevSlewL3] *= 0.5;
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kal[prevSlewL2] += kal[prevSampL2] - kal[prevSampL1]; kal[prevSlewL2] *= 0.5;
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kal[prevSlewL1] += kal[prevSampL1] - inputSampleL; kal[prevSlewL1] *= 0.5;
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//make slews from each set of samples used
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kal[accSlewL2] += kal[prevSlewL3] - kal[prevSlewL2]; kal[accSlewL2] *= 0.5;
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kal[accSlewL1] += kal[prevSlewL2] - kal[prevSlewL1]; kal[accSlewL1] *= 0.5;
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//differences between slews: rate of change of rate of change
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kal[accSlewL3] += (kal[accSlewL2] - kal[accSlewL1]); kal[accSlewL3] *= 0.5;
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//entering the abyss, what even is this
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kal[kalOutL] += kal[prevSampL1] + kal[prevSlewL2] + kal[accSlewL3]; kal[kalOutL] *= 0.5;
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//resynthesizing predicted result (all iir smoothed)
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kal[kalGainL] += fabs(temp-kal[kalOutL])*kalman*8.0; kal[kalGainL] *= 0.5;
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//madness takes its toll. Kalman Gain: how much dry to retain
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if (kal[kalGainL] > kalman*0.5) kal[kalGainL] = kalman*0.5;
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//attempts to avoid explosions
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kal[kalOutL] += (temp*(1.0-(0.68+(kalman*0.157))));
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//this is for tuning a really complete cancellation up around Nyquist
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kal[prevSampL3] = kal[prevSampL2]; kal[prevSampL2] = kal[prevSampL1];
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kal[prevSampL1] = (kal[kalGainL] * kal[kalOutL]) + ((1.0-kal[kalGainL])*temp);
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//feed the chain of previous samples
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if (kal[prevSampL1] > 1.0) kal[prevSampL1] = 1.0; if (kal[prevSampL1] < -1.0) kal[prevSampL1] = -1.0;
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double bassL = kal[kalOutL]*0.777;
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midL -= bassL;
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//end KalmanL
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inputSampleL = (bassL*bassGain) + (midL*midGain) + (trebleL*trebleGain);
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//begin 32 bit floating point dither
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int expon; frexpf((float)inputSampleL, &expon);
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fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
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inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
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//end 32 bit floating point dither
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*destP = inputSampleL;
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sourceP += inNumChannels; destP += inNumChannels;
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}
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}
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