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415 lines
19 KiB
C++
Executable file
415 lines
19 KiB
C++
Executable file
/*
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* File: StoneFireComp.cpp
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*
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* Version: 1.0
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*
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* Created: 4/25/24
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*
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* Copyright: Copyright © 2024 Airwindows, Airwindows uses the MIT license
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*
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* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in
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* consideration of your agreement to the following terms, and your use, installation, modification
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* or redistribution of this Apple software constitutes acceptance of these terms. If you do
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* not agree with these terms, please do not use, install, modify or redistribute this Apple
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* software.
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*
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* In consideration of your agreement to abide by the following terms, and subject to these terms,
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* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this
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* original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the
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* Apple Software, with or without modifications, in source and/or binary forms; provided that if you
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* redistribute the Apple Software in its entirety and without modifications, you must retain this
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* notice and the following text and disclaimers in all such redistributions of the Apple Software.
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* Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to
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* endorse or promote products derived from the Apple Software without specific prior written
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* permission from Apple. Except as expressly stated in this notice, no other rights or
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* licenses, express or implied, are granted by Apple herein, including but not limited to any
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* patent rights that may be infringed by your derivative works or by other works in which the
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* Apple Software may be incorporated.
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*
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* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR
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* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY
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* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE
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* OR IN COMBINATION WITH YOUR PRODUCTS.
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*
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* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE,
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* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER
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* UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN
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* IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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/*=============================================================================
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StoneFireComp.cpp
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=============================================================================*/
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#include "StoneFireComp.h"
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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COMPONENT_ENTRY(StoneFireComp)
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// StoneFireComp::StoneFireComp
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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StoneFireComp::StoneFireComp(AudioUnit component)
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: AUEffectBase(component)
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{
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CreateElements();
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Globals()->UseIndexedParameters(kNumberOfParameters);
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SetParameter(kParam_B, kDefaultValue_ParamB );
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SetParameter(kParam_C, kDefaultValue_ParamC );
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SetParameter(kParam_D, kDefaultValue_ParamD );
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SetParameter(kParam_E, kDefaultValue_ParamE );
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SetParameter(kParam_F, kDefaultValue_ParamF );
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SetParameter(kParam_G, kDefaultValue_ParamG );
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SetParameter(kParam_H, kDefaultValue_ParamH );
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SetParameter(kParam_I, kDefaultValue_ParamI );
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SetParameter(kParam_J, kDefaultValue_ParamJ );
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SetParameter(kParam_K, kDefaultValue_ParamK );
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#if AU_DEBUG_DISPATCHER
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mDebugDispatcher = new AUDebugDispatcher (this);
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#endif
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// StoneFireComp::GetParameterValueStrings
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult StoneFireComp::GetParameterValueStrings(AudioUnitScope inScope,
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AudioUnitParameterID inParameterID,
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CFArrayRef * outStrings)
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{
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return kAudioUnitErr_InvalidProperty;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// StoneFireComp::GetParameterInfo
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult StoneFireComp::GetParameterInfo(AudioUnitScope inScope,
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AudioUnitParameterID inParameterID,
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AudioUnitParameterInfo &outParameterInfo )
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{
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ComponentResult result = noErr;
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outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable
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| kAudioUnitParameterFlag_IsReadable;
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if (inScope == kAudioUnitScope_Global) {
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switch(inParameterID)
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{
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case kParam_B:
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AUBase::FillInParameterName (outParameterInfo, kParameterBName, false);
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outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
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outParameterInfo.minValue = 0.0;
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outParameterInfo.maxValue = 1.0;
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outParameterInfo.defaultValue = kDefaultValue_ParamB;
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break;
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case kParam_C:
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AUBase::FillInParameterName (outParameterInfo, kParameterCName, false);
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outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
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outParameterInfo.minValue = 0.0;
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outParameterInfo.maxValue = 1.0;
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outParameterInfo.defaultValue = kDefaultValue_ParamC;
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break;
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case kParam_D:
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AUBase::FillInParameterName (outParameterInfo, kParameterDName, false);
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outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
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outParameterInfo.minValue = 0.0;
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outParameterInfo.maxValue = 1.0;
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outParameterInfo.defaultValue = kDefaultValue_ParamD;
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break;
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case kParam_E:
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AUBase::FillInParameterName (outParameterInfo, kParameterEName, false);
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outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
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outParameterInfo.minValue = 0.0;
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outParameterInfo.maxValue = 1.0;
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outParameterInfo.defaultValue = kDefaultValue_ParamE;
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break;
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case kParam_F:
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AUBase::FillInParameterName (outParameterInfo, kParameterFName, false);
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outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
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outParameterInfo.minValue = 0.0;
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outParameterInfo.maxValue = 1.0;
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outParameterInfo.defaultValue = kDefaultValue_ParamF;
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break;
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case kParam_G:
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AUBase::FillInParameterName (outParameterInfo, kParameterGName, false);
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outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
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outParameterInfo.minValue = 0.0;
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outParameterInfo.maxValue = 1.0;
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outParameterInfo.defaultValue = kDefaultValue_ParamG;
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break;
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case kParam_H:
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AUBase::FillInParameterName (outParameterInfo, kParameterHName, false);
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outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
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outParameterInfo.minValue = 0.0;
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outParameterInfo.maxValue = 1.0;
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outParameterInfo.defaultValue = kDefaultValue_ParamH;
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break;
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case kParam_I:
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AUBase::FillInParameterName (outParameterInfo, kParameterIName, false);
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outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
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outParameterInfo.minValue = 0.0;
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outParameterInfo.maxValue = 1.0;
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outParameterInfo.defaultValue = kDefaultValue_ParamI;
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break;
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case kParam_J:
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AUBase::FillInParameterName (outParameterInfo, kParameterJName, false);
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outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
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outParameterInfo.minValue = 0.0;
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outParameterInfo.maxValue = 1.0;
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outParameterInfo.defaultValue = kDefaultValue_ParamJ;
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break;
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case kParam_K:
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AUBase::FillInParameterName (outParameterInfo, kParameterKName, false);
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outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
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outParameterInfo.minValue = 0.0;
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outParameterInfo.maxValue = 1.0;
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outParameterInfo.defaultValue = kDefaultValue_ParamK;
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break;
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default:
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result = kAudioUnitErr_InvalidParameter;
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break;
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}
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} else {
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result = kAudioUnitErr_InvalidParameter;
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}
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return result;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// StoneFireComp::GetPropertyInfo
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult StoneFireComp::GetPropertyInfo (AudioUnitPropertyID inID,
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AudioUnitScope inScope,
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AudioUnitElement inElement,
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UInt32 & outDataSize,
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Boolean & outWritable)
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{
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return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// state that plugin supports only stereo-in/stereo-out processing
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UInt32 StoneFireComp::SupportedNumChannels(const AUChannelInfo ** outInfo)
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{
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if (outInfo != NULL)
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{
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static AUChannelInfo info;
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info.inChannels = 2;
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info.outChannels = 2;
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*outInfo = &info;
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}
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return 1;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// StoneFireComp::GetProperty
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult StoneFireComp::GetProperty( AudioUnitPropertyID inID,
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AudioUnitScope inScope,
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AudioUnitElement inElement,
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void * outData )
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{
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return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
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}
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// StoneFireComp::Initialize
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult StoneFireComp::Initialize()
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{
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ComponentResult result = AUEffectBase::Initialize();
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if (result == noErr)
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Reset(kAudioUnitScope_Global, 0);
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return result;
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}
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#pragma mark ____StoneFireCompEffectKernel
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// StoneFireComp::StoneFireCompKernel::Reset()
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult StoneFireComp::Reset(AudioUnitScope inScope, AudioUnitElement inElement)
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{
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for (int x = 0; x < kal_total; x++) kal[x] = 0.0;
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fireCompL = 1.0;
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fireCompR = 1.0;
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stoneCompL = 1.0;
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stoneCompR = 1.0;
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fpdL = 1.0; while (fpdL < 16386) fpdL = rand()*UINT32_MAX;
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fpdR = 1.0; while (fpdR < 16386) fpdR = rand()*UINT32_MAX;
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return noErr;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// StoneFireComp::ProcessBufferLists
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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OSStatus StoneFireComp::ProcessBufferLists(AudioUnitRenderActionFlags & ioActionFlags,
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const AudioBufferList & inBuffer,
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AudioBufferList & outBuffer,
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UInt32 inFramesToProcess)
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{
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Float32 * inputL = (Float32*)(inBuffer.mBuffers[0].mData);
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Float32 * inputR = (Float32*)(inBuffer.mBuffers[1].mData);
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Float32 * outputL = (Float32*)(outBuffer.mBuffers[0].mData);
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Float32 * outputR = (Float32*)(outBuffer.mBuffers[1].mData);
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UInt32 nSampleFrames = inFramesToProcess;
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double overallscale = 1.0;
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overallscale /= 44100.0;
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overallscale *= GetSampleRate();
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double compFThresh = pow(GetParameter( kParam_B ),4);
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double compFAttack = 1.0/(((pow(GetParameter( kParam_C ),3)*5000.0)+500.0)*overallscale);
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double compFRelease = 1.0/(((pow(GetParameter( kParam_D ),5)*50000.0)+500.0)*overallscale);
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double fireGain = GetParameter( kParam_E )*2.0;
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if (fireGain > 1.0) fireGain *= fireGain; else fireGain = 1.0-pow(1.0-fireGain,2);
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double firePad = fireGain; if (firePad > 1.0) firePad = 1.0;
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double compSThresh = pow(GetParameter( kParam_F ),4);
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double compSAttack = 1.0/(((pow(GetParameter( kParam_G ),3)*5000.0)+500.0)*overallscale);
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double compSRelease = 1.0/(((pow(GetParameter( kParam_H ),5)*50000.0)+500.0)*overallscale);
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double stoneGain = GetParameter( kParam_I )*2.0;
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if (stoneGain > 1.0) stoneGain *= stoneGain; else stoneGain = 1.0-pow(1.0-stoneGain,2);
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double stonePad = stoneGain; if (stonePad > 1.0) stonePad = 1.0;
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double kalman = 1.0-(pow(GetParameter( kParam_J ),2)/overallscale);
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//crossover frequency between mid/bass
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double compRatio = 1.0-pow(1.0-GetParameter( kParam_K ),2);
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while (nSampleFrames-- > 0) {
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double inputSampleL = *inputL;
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double inputSampleR = *inputR;
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if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
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if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
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//begin KalmanL
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double fireL = inputSampleL;
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double temp = inputSampleL = inputSampleL*(1.0-kalman)*0.777;
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inputSampleL *= (1.0-kalman);
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//set up gain levels to control the beast
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kal[prevSlewL3] += kal[prevSampL3] - kal[prevSampL2]; kal[prevSlewL3] *= 0.5;
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kal[prevSlewL2] += kal[prevSampL2] - kal[prevSampL1]; kal[prevSlewL2] *= 0.5;
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kal[prevSlewL1] += kal[prevSampL1] - inputSampleL; kal[prevSlewL1] *= 0.5;
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//make slews from each set of samples used
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kal[accSlewL2] += kal[prevSlewL3] - kal[prevSlewL2]; kal[accSlewL2] *= 0.5;
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kal[accSlewL1] += kal[prevSlewL2] - kal[prevSlewL1]; kal[accSlewL1] *= 0.5;
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//differences between slews: rate of change of rate of change
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kal[accSlewL3] += (kal[accSlewL2] - kal[accSlewL1]); kal[accSlewL3] *= 0.5;
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//entering the abyss, what even is this
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kal[kalOutL] += kal[prevSampL1] + kal[prevSlewL2] + kal[accSlewL3]; kal[kalOutL] *= 0.5;
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//resynthesizing predicted result (all iir smoothed)
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kal[kalGainL] += fabs(temp-kal[kalOutL])*kalman*8.0; kal[kalGainL] *= 0.5;
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//madness takes its toll. Kalman Gain: how much dry to retain
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if (kal[kalGainL] > kalman*0.5) kal[kalGainL] = kalman*0.5;
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//attempts to avoid explosions
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kal[kalOutL] += (temp*(1.0-(0.68+(kalman*0.157))));
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//this is for tuning a really complete cancellation up around Nyquist
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kal[prevSampL3] = kal[prevSampL2]; kal[prevSampL2] = kal[prevSampL1];
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kal[prevSampL1] = (kal[kalGainL] * kal[kalOutL]) + ((1.0-kal[kalGainL])*temp);
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//feed the chain of previous samples
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if (kal[prevSampL1] > 1.0) kal[prevSampL1] = 1.0; if (kal[prevSampL1] < -1.0) kal[prevSampL1] = -1.0;
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double stoneL = kal[kalOutL]*0.777;
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fireL -= stoneL;
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//end KalmanL
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//begin KalmanR
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double fireR = inputSampleR;
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temp = inputSampleR = inputSampleR*(1.0-kalman)*0.777;
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inputSampleR *= (1.0-kalman);
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//set up gain levels to control the beast
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kal[prevSlewR3] += kal[prevSampR3] - kal[prevSampR2]; kal[prevSlewR3] *= 0.5;
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kal[prevSlewR2] += kal[prevSampR2] - kal[prevSampR1]; kal[prevSlewR2] *= 0.5;
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kal[prevSlewR1] += kal[prevSampR1] - inputSampleR; kal[prevSlewR1] *= 0.5;
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//make slews from each set of samples used
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kal[accSlewR2] += kal[prevSlewR3] - kal[prevSlewR2]; kal[accSlewR2] *= 0.5;
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kal[accSlewR1] += kal[prevSlewR2] - kal[prevSlewR1]; kal[accSlewR1] *= 0.5;
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//differences between slews: rate of change of rate of change
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kal[accSlewR3] += (kal[accSlewR2] - kal[accSlewR1]); kal[accSlewR3] *= 0.5;
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//entering the abyss, what even is this
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kal[kalOutR] += kal[prevSampR1] + kal[prevSlewR2] + kal[accSlewR3]; kal[kalOutR] *= 0.5;
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//resynthesizing predicted result (all iir smoothed)
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kal[kalGainR] += fabs(temp-kal[kalOutR])*kalman*8.0; kal[kalGainR] *= 0.5;
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//madness takes its toll. Kalman Gain: how much dry to retain
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if (kal[kalGainR] > kalman*0.5) kal[kalGainR] = kalman*0.5;
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//attempts to avoid explosions
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kal[kalOutR] += (temp*(1.0-(0.68+(kalman*0.157))));
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//this is for tuning a really complete cancellation up around Nyquist
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kal[prevSampR3] = kal[prevSampR2]; kal[prevSampR2] = kal[prevSampR1];
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kal[prevSampR1] = (kal[kalGainR] * kal[kalOutR]) + ((1.0-kal[kalGainR])*temp);
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//feed the chain of previous samples
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if (kal[prevSampR1] > 1.0) kal[prevSampR1] = 1.0; if (kal[prevSampR1] < -1.0) kal[prevSampR1] = -1.0;
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double stoneR = kal[kalOutR]*0.777;
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fireR -= stoneR;
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//end KalmanR
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//fire dynamics
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if (fabs(fireL) > compFThresh) { //compression L
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fireCompL -= (fireCompL * compFAttack);
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fireCompL += ((compFThresh / fabs(fireL))*compFAttack);
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} else fireCompL = (fireCompL*(1.0-compFRelease))+compFRelease;
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if (fabs(fireR) > compFThresh) { //compression R
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fireCompR -= (fireCompR * compFAttack);
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fireCompR += ((compFThresh / fabs(fireR))*compFAttack);
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} else fireCompR = (fireCompR*(1.0-compFRelease))+compFRelease;
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if (fireCompL > fireCompR) fireCompL -= (fireCompL * compFAttack);
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if (fireCompR > fireCompL) fireCompR -= (fireCompR * compFAttack);
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fireCompL = fmax(fmin(fireCompL,1.0),0.0);
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fireCompR = fmax(fmin(fireCompR,1.0),0.0);
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fireL *= (((1.0-compRatio)*firePad)+(fireCompL*compRatio*fireGain));
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fireR *= (((1.0-compRatio)*firePad)+(fireCompR*compRatio*fireGain));
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//stone dynamics
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if (fabs(stoneL) > compSThresh) { //compression L
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stoneCompL -= (stoneCompL * compSAttack);
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stoneCompL += ((compSThresh / fabs(stoneL))*compSAttack);
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} else stoneCompL = (stoneCompL*(1.0-compSRelease))+compSRelease;
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if (fabs(stoneR) > compSThresh) { //compression R
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stoneCompR -= (stoneCompR * compSAttack);
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stoneCompR += ((compSThresh / fabs(stoneR))*compSAttack);
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} else stoneCompR = (stoneCompR*(1.0-compSRelease))+compSRelease;
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if (stoneCompL > stoneCompR) stoneCompL -= (stoneCompL * compSAttack);
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if (stoneCompR > stoneCompL) stoneCompR -= (stoneCompR * compSAttack);
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stoneCompL = fmax(fmin(stoneCompL,1.0),0.0);
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stoneCompR = fmax(fmin(stoneCompR,1.0),0.0);
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stoneL *= (((1.0-compRatio)*stonePad)+(stoneCompL*compRatio*stoneGain));
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stoneR *= (((1.0-compRatio)*stonePad)+(stoneCompR*compRatio*stoneGain));
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inputSampleL = stoneL+fireL;
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inputSampleR = stoneR+fireR;
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//begin 32 bit stereo floating point dither
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int expon; frexpf((float)inputSampleL, &expon);
|
|
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
|
|
inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
|
|
frexpf((float)inputSampleR, &expon);
|
|
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
|
|
inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
|
|
//end 32 bit stereo floating point dither
|
|
|
|
*outputL = inputSampleL;
|
|
*outputR = inputSampleR;
|
|
//direct stereo out
|
|
|
|
inputL += 1;
|
|
inputR += 1;
|
|
outputL += 1;
|
|
outputR += 1;
|
|
}
|
|
return noErr;
|
|
}
|
|
|