airwindows/plugins/MacAU/StereoEnsemble/StereoEnsemble.cpp
2022-11-21 09:20:21 -05:00

419 lines
15 KiB
C++

/*
* File: StereoEnsemble.cpp
*
* Version: 1.0
*
* Created: 2/7/22
*
* Copyright: Copyright © 2022 Airwindows, Airwindows uses the MIT license
*
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/*=============================================================================
StereoEnsemble.cpp
=============================================================================*/
#include "StereoEnsemble.h"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
COMPONENT_ENTRY(StereoEnsemble)
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// StereoEnsemble::StereoEnsemble
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
StereoEnsemble::StereoEnsemble(AudioUnit component)
: AUEffectBase(component)
{
CreateElements();
Globals()->UseIndexedParameters(kNumberOfParameters);
SetParameter(kParam_One, kDefaultValue_ParamOne );
SetParameter(kParam_Two, kDefaultValue_ParamTwo );
#if AU_DEBUG_DISPATCHER
mDebugDispatcher = new AUDebugDispatcher (this);
#endif
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// StereoEnsemble::GetParameterValueStrings
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult StereoEnsemble::GetParameterValueStrings(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
CFArrayRef * outStrings)
{
return kAudioUnitErr_InvalidProperty;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// StereoEnsemble::GetParameterInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult StereoEnsemble::GetParameterInfo(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
AudioUnitParameterInfo &outParameterInfo )
{
ComponentResult result = noErr;
outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable
| kAudioUnitParameterFlag_IsReadable;
if (inScope == kAudioUnitScope_Global) {
switch(inParameterID)
{
case kParam_One:
AUBase::FillInParameterName (outParameterInfo, kParameterOneName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamOne;
break;
case kParam_Two:
AUBase::FillInParameterName (outParameterInfo, kParameterTwoName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamTwo;
break;
default:
result = kAudioUnitErr_InvalidParameter;
break;
}
} else {
result = kAudioUnitErr_InvalidParameter;
}
return result;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// StereoEnsemble::GetPropertyInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult StereoEnsemble::GetPropertyInfo (AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
UInt32 & outDataSize,
Boolean & outWritable)
{
return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// state that plugin supports only stereo-in/stereo-out processing
UInt32 StereoEnsemble::SupportedNumChannels(const AUChannelInfo ** outInfo)
{
if (outInfo != NULL)
{
static AUChannelInfo info;
info.inChannels = 2;
info.outChannels = 2;
*outInfo = &info;
}
return 1;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// StereoEnsemble::GetProperty
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult StereoEnsemble::GetProperty( AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
void * outData )
{
return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
}
// StereoEnsemble::Initialize
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult StereoEnsemble::Initialize()
{
ComponentResult result = AUEffectBase::Initialize();
if (result == noErr)
Reset(kAudioUnitScope_Global, 0);
return result;
}
#pragma mark ____StereoEnsembleEffectKernel
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// StereoEnsemble::StereoEnsembleKernel::Reset()
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult StereoEnsemble::Reset(AudioUnitScope inScope, AudioUnitElement inElement)
{
for(int count = 0; count < 7490; count++) {dA[count] = 0.0;}
for(int count = 0; count < 7532; count++) {dB[count] = 0.0;}
for(int count = 0; count < 5788; count++) {dC[count] = 0.0;}
for(int count = 0; count < 5746; count++) {dD[count] = 0.0;}
for(int count = 0; count < 4840; count++) {dE[count] = 0.0;}
for(int count = 0; count < 4870; count++) {dF[count] = 0.0;}
for(int count = 0; count < 3118; count++) {dG[count] = 0.0;}
for(int count = 0; count < 3088; count++) {dH[count] = 0.0;}
for(int count = 0; count < 2212; count++) {dI[count] = 0.0;}
for(int count = 0; count < 2222; count++) {dJ[count] = 0.0;}
for(int count = 0; count < 1336; count++) {dK[count] = 0.0;}
for(int count = 0; count < 1330; count++) {dL[count] = 0.0;}
oneA = 1;
oneB = 1;
oneC = 1;
oneD = 1;
oneE = 1;
oneF = 1;
oneG = 1;
oneH = 1;
oneI = 1;
oneJ = 1;
oneK = 1;
oneL = 1;
levelA = 0.75;
levelB = 0.15;
levelC = 0.15;
levelD = 0.75;
levelE = 0.63;
levelF = 0.27;
levelG = 0.27;
levelH = 0.63;
levelI = 0.48;
levelJ = 0.32;
levelK = 0.32;
levelL = 0.48;
for(int count = 0; count < 6; count++) {lastRefL[count] = 0.0;lastRefR[count] = 0.0;}
cycle = 0;
fpdL = 1.0; while (fpdL < 16386) fpdL = rand()*UINT32_MAX;
fpdR = 1.0; while (fpdR < 16386) fpdR = rand()*UINT32_MAX;
return noErr;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// StereoEnsemble::ProcessBufferLists
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
OSStatus StereoEnsemble::ProcessBufferLists(AudioUnitRenderActionFlags & ioActionFlags,
const AudioBufferList & inBuffer,
AudioBufferList & outBuffer,
UInt32 inFramesToProcess)
{
Float32 * inputL = (Float32*)(inBuffer.mBuffers[0].mData);
Float32 * inputR = (Float32*)(inBuffer.mBuffers[1].mData);
Float32 * outputL = (Float32*)(outBuffer.mBuffers[0].mData);
Float32 * outputR = (Float32*)(outBuffer.mBuffers[1].mData);
UInt32 nSampleFrames = inFramesToProcess;
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= GetSampleRate();
int cycleEnd = floor(overallscale);
if (cycleEnd < 1) cycleEnd = 1;
if (cycleEnd > 4) cycleEnd = 4;
//this is going to be 2 for 88.1 or 96k, 3 for silly people, 4 for 176 or 192k
if (cycle > cycleEnd-1) cycle = cycleEnd-1; //sanity check
double delayfactor = 0.66 + (GetParameter( kParam_One )/3.0);
double outlevel = GetParameter( kParam_Two );
dryL = 1.0 - (outlevel * 0.65);
dryR = 1.0 - (outlevel * 0.65);
maxdelayA = (int)(7481.0 * delayfactor);
maxdelayB = (int)(7523.0 * delayfactor);
maxdelayC = (int)(5779.0 * delayfactor);
maxdelayD = (int)(5737.0 * delayfactor);
maxdelayE = (int)(4831.0 * delayfactor);
maxdelayF = (int)(4861.0 * delayfactor);
maxdelayG = (int)(3109.0 * delayfactor);
maxdelayH = (int)(3079.0 * delayfactor);
maxdelayI = (int)(2203.0 * delayfactor);
maxdelayJ = (int)(2213.0 * delayfactor);
maxdelayK = (int)(1327.0 * delayfactor);
maxdelayL = (int)(1321.0 * delayfactor);
while (nSampleFrames-- > 0) {
double inputSampleL = *inputL;
double inputSampleR = *inputR;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
cycle++;
if (cycle == cycleEnd) { //hit the end point and we do a ensemble sample
double drySampleL = inputSampleL;
double drySampleR = inputSampleR;
double outL = 0.0;
double outR = 0.0;
double temp = 0.0;
dA[oneA] = inputSampleL;
oneA--; if (oneA < 0 || oneA > maxdelayA) {oneA = maxdelayA;} temp = dA[oneA];
outL += (temp*levelA);
dB[oneB] = inputSampleR;
oneB--; if (oneB < 0 || oneB > maxdelayB) {oneB = maxdelayB;} temp += dB[oneB];
outR += (temp*levelB);
dC[oneC] = inputSampleL;
oneC--; if (oneC < 0 || oneC > maxdelayC) {oneC = maxdelayC;} temp = dC[oneC];
outL += (temp*levelC);
dD[oneD] = inputSampleR;
oneD--; if (oneD < 0 || oneD > maxdelayD) {oneD = maxdelayD;} temp += dD[oneD];
outR += (temp*levelD);
dE[oneE] = inputSampleL;
oneE--; if (oneE < 0 || oneE > maxdelayE) {oneE = maxdelayE;} temp = dE[oneE];
outL += (temp*levelE);
dF[oneF] = inputSampleR;
oneF--; if (oneF < 0 || oneF > maxdelayF) {oneF = maxdelayF;} temp += dF[oneF];
outR += (temp*levelF);
dG[oneG] = inputSampleL;
oneG--; if (oneG < 0 || oneG > maxdelayG) {oneG = maxdelayG;} temp = dG[oneG];
outL += (temp*levelG);
dH[oneH] = inputSampleR;
oneH--; if (oneH < 0 || oneH > maxdelayH) {oneH = maxdelayH;} temp += dH[oneH];
outR += (temp*levelH);
dI[oneI] = inputSampleL;
oneI--; if (oneI < 0 || oneI > maxdelayI) {oneI = maxdelayI;} temp = dI[oneI];
outL += (temp*levelI);
dJ[oneJ] = inputSampleR;
oneJ--; if (oneJ < 0 || oneJ > maxdelayJ) {oneJ = maxdelayJ;} temp += dJ[oneJ];
outR += (temp*levelJ);
dK[oneK] = inputSampleL;
oneK--; if (oneK < 0 || oneK > maxdelayK) {oneK = maxdelayK;} temp = dK[oneK];
outL += (temp*levelK);
dL[oneL] = inputSampleR;
oneL--; if (oneL < 0 || oneL > maxdelayL) {oneL = maxdelayL;} temp += dL[oneL];
outR += (temp*levelL);
inputSampleL = (outL * outlevel) + (drySampleL * dryL);
inputSampleR = (outR * outlevel) + (drySampleR * dryR);
if (cycleEnd == 4) {
lastRefL[0] = lastRefL[4]; //start from previous last
lastRefL[2] = (lastRefL[0] + inputSampleL)/2; //half
lastRefL[1] = (lastRefL[0] + lastRefL[2])/2; //one quarter
lastRefL[3] = (lastRefL[2] + inputSampleL)/2; //three quarters
lastRefL[4] = inputSampleL; //full
lastRefR[0] = lastRefR[4]; //start from previous last
lastRefR[2] = (lastRefR[0] + inputSampleR)/2; //half
lastRefR[1] = (lastRefR[0] + lastRefR[2])/2; //one quarter
lastRefR[3] = (lastRefR[2] + inputSampleR)/2; //three quarters
lastRefR[4] = inputSampleR; //full
}
if (cycleEnd == 3) {
lastRefL[0] = lastRefL[3]; //start from previous last
lastRefL[2] = (lastRefL[0]+lastRefL[0]+inputSampleL)/3; //third
lastRefL[1] = (lastRefL[0]+inputSampleL+inputSampleL)/3; //two thirds
lastRefL[3] = inputSampleL; //full
lastRefR[0] = lastRefR[3]; //start from previous last
lastRefR[2] = (lastRefR[0]+lastRefR[0]+inputSampleR)/3; //third
lastRefR[1] = (lastRefR[0]+inputSampleR+inputSampleR)/3; //two thirds
lastRefR[3] = inputSampleR; //full
}
if (cycleEnd == 2) {
lastRefL[0] = lastRefL[2]; //start from previous last
lastRefL[1] = (lastRefL[0] + inputSampleL)/2; //half
lastRefL[2] = inputSampleL; //full
lastRefR[0] = lastRefR[2]; //start from previous last
lastRefR[1] = (lastRefR[0] + inputSampleR)/2; //half
lastRefR[2] = inputSampleR; //full
}
if (cycleEnd == 1) {
lastRefL[0] = inputSampleL;
lastRefR[0] = inputSampleR;
}
cycle = 0; //reset
inputSampleL = lastRefL[cycle];
inputSampleR = lastRefR[cycle];
} else {
inputSampleL = lastRefL[cycle];
inputSampleR = lastRefR[cycle];
//we are going through our references now
}
//begin 32 bit stereo floating point dither
int expon; frexpf((float)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
frexpf((float)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
//end 32 bit stereo floating point dither
*outputL = inputSampleL;
*outputR = inputSampleR;
//direct stereo out
inputL += 1;
inputR += 1;
outputL += 1;
outputR += 1;
}
return noErr;
}