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469 lines
20 KiB
C++
469 lines
20 KiB
C++
/*
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* File: Pressure5.cpp
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*
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* Version: 1.0
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*
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* Created: 10/7/21
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*
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* Copyright: Copyright © 2021 Airwindows, Airwindows uses the MIT license
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*
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* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in
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* consideration of your agreement to the following terms, and your use, installation, modification
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* or redistribution of this Apple software constitutes acceptance of these terms. If you do
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* not agree with these terms, please do not use, install, modify or redistribute this Apple
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* software.
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*
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* In consideration of your agreement to abide by the following terms, and subject to these terms,
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* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this
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* original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the
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* Apple Software, with or without modifications, in source and/or binary forms; provided that if you
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* redistribute the Apple Software in its entirety and without modifications, you must retain this
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* notice and the following text and disclaimers in all such redistributions of the Apple Software.
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* Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to
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* endorse or promote products derived from the Apple Software without specific prior written
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* permission from Apple. Except as expressly stated in this notice, no other rights or
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* licenses, express or implied, are granted by Apple herein, including but not limited to any
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* patent rights that may be infringed by your derivative works or by other works in which the
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* Apple Software may be incorporated.
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*
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* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR
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* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY
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* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE
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* OR IN COMBINATION WITH YOUR PRODUCTS.
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*
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* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE,
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* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER
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* UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN
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* IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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/*=============================================================================
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Pressure5.cpp
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=============================================================================*/
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#include "Pressure5.h"
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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COMPONENT_ENTRY(Pressure5)
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Pressure5::Pressure5
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Pressure5::Pressure5(AudioUnit component)
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: AUEffectBase(component)
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{
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CreateElements();
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Globals()->UseIndexedParameters(kNumberOfParameters);
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SetParameter(kParam_One, kDefaultValue_ParamOne );
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SetParameter(kParam_Two, kDefaultValue_ParamTwo );
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SetParameter(kParam_Three, kDefaultValue_ParamThree );
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SetParameter(kParam_Four, kDefaultValue_ParamFour );
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SetParameter(kParam_Five, kDefaultValue_ParamFive );
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SetParameter(kParam_Six, kDefaultValue_ParamSix );
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#if AU_DEBUG_DISPATCHER
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mDebugDispatcher = new AUDebugDispatcher (this);
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#endif
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Pressure5::GetParameterValueStrings
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult Pressure5::GetParameterValueStrings(AudioUnitScope inScope,
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AudioUnitParameterID inParameterID,
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CFArrayRef * outStrings)
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{
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return kAudioUnitErr_InvalidProperty;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Pressure5::GetParameterInfo
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult Pressure5::GetParameterInfo(AudioUnitScope inScope,
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AudioUnitParameterID inParameterID,
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AudioUnitParameterInfo &outParameterInfo )
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{
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ComponentResult result = noErr;
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outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable
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| kAudioUnitParameterFlag_IsReadable;
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if (inScope == kAudioUnitScope_Global) {
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switch(inParameterID)
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{
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case kParam_One:
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AUBase::FillInParameterName (outParameterInfo, kParameterOneName, false);
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outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
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outParameterInfo.minValue = 0.0;
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outParameterInfo.maxValue = 1.0;
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outParameterInfo.defaultValue = kDefaultValue_ParamOne;
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break;
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case kParam_Two:
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AUBase::FillInParameterName (outParameterInfo, kParameterTwoName, false);
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outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
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outParameterInfo.minValue = 0.0;
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outParameterInfo.maxValue = 1.0;
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outParameterInfo.defaultValue = kDefaultValue_ParamTwo;
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break;
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case kParam_Three:
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AUBase::FillInParameterName (outParameterInfo, kParameterThreeName, false);
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outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
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outParameterInfo.minValue = 0.0;
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outParameterInfo.maxValue = 1.0;
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outParameterInfo.defaultValue = kDefaultValue_ParamThree;
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break;
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case kParam_Four:
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AUBase::FillInParameterName (outParameterInfo, kParameterFourName, false);
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outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
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outParameterInfo.minValue = 0.0;
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outParameterInfo.maxValue = 1.0;
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outParameterInfo.defaultValue = kDefaultValue_ParamFour;
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break;
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case kParam_Five:
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AUBase::FillInParameterName (outParameterInfo, kParameterFiveName, false);
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outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
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outParameterInfo.minValue = 0.0;
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outParameterInfo.maxValue = 1.0;
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outParameterInfo.defaultValue = kDefaultValue_ParamFive;
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break;
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case kParam_Six:
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AUBase::FillInParameterName (outParameterInfo, kParameterSixName, false);
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outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
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outParameterInfo.minValue = 0.0;
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outParameterInfo.maxValue = 1.0;
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outParameterInfo.defaultValue = kDefaultValue_ParamSix;
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break;
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default:
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result = kAudioUnitErr_InvalidParameter;
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break;
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}
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} else {
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result = kAudioUnitErr_InvalidParameter;
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}
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return result;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Pressure5::GetPropertyInfo
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult Pressure5::GetPropertyInfo (AudioUnitPropertyID inID,
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AudioUnitScope inScope,
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AudioUnitElement inElement,
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UInt32 & outDataSize,
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Boolean & outWritable)
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{
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return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// state that plugin supports only stereo-in/stereo-out processing
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UInt32 Pressure5::SupportedNumChannels(const AUChannelInfo ** outInfo)
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{
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if (outInfo != NULL)
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{
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static AUChannelInfo info;
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info.inChannels = 2;
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info.outChannels = 2;
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*outInfo = &info;
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}
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return 1;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Pressure5::GetProperty
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult Pressure5::GetProperty( AudioUnitPropertyID inID,
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AudioUnitScope inScope,
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AudioUnitElement inElement,
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void * outData )
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{
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return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
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}
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// Pressure5::Initialize
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult Pressure5::Initialize()
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{
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ComponentResult result = AUEffectBase::Initialize();
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if (result == noErr)
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Reset(kAudioUnitScope_Global, 0);
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return result;
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}
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#pragma mark ____Pressure5EffectKernel
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Pressure5::Pressure5Kernel::Reset()
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult Pressure5::Reset(AudioUnitScope inScope, AudioUnitElement inElement)
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{
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muSpeedA = 10000;
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muSpeedB = 10000;
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muCoefficientA = 1;
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muCoefficientB = 1;
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muVary = 1;
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flip = false;
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for (int x = 0; x < fix_total; x++) {fixA[x] = 0.0; fixB[x] = 0.0;}
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lastSampleL = 0.0;
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wasPosClipL = false;
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wasNegClipL = false;
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lastSampleR = 0.0;
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wasPosClipR = false;
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wasNegClipR = false;
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for (int x = 0; x < 16; x++) {intermediateL[x] = 0.0; intermediateR[x] = 0.0;}
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slewMax = 0.0;
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fpdL = 1.0; while (fpdL < 16386) fpdL = rand()*UINT32_MAX;
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fpdR = 1.0; while (fpdR < 16386) fpdR = rand()*UINT32_MAX;
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return noErr;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Pressure5::ProcessBufferLists
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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OSStatus Pressure5::ProcessBufferLists(AudioUnitRenderActionFlags & ioActionFlags,
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const AudioBufferList & inBuffer,
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AudioBufferList & outBuffer,
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UInt32 inFramesToProcess)
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{
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Float32 * inputL = (Float32*)(inBuffer.mBuffers[0].mData);
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Float32 * inputR = (Float32*)(inBuffer.mBuffers[1].mData);
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Float32 * outputL = (Float32*)(outBuffer.mBuffers[0].mData);
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Float32 * outputR = (Float32*)(outBuffer.mBuffers[1].mData);
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UInt32 nSampleFrames = inFramesToProcess;
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double overallscale = 1.0;
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overallscale /= 44100.0;
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overallscale *= GetSampleRate();
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int spacing = floor(overallscale); //should give us working basic scaling, usually 2 or 4
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if (spacing < 1) spacing = 1; if (spacing > 16) spacing = 16;
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double threshold = 1.0 - (GetParameter( kParam_One ) * 0.95);
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double muMakeupGain = 1.0 / threshold;
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//gain settings around threshold
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double release = pow((1.28-GetParameter( kParam_Two )),5)*32768.0;
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double fastest = sqrt(release);
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release /= overallscale;
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fastest /= overallscale;
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//speed settings around release
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double mewinessRef = GetParameter( kParam_Three );
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double pawsClaws = -(GetParameter( kParam_Four )-0.5)*1.618033988749894848204586;
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// µ µ µ µ µ µ µ µ µ µ µ µ is the kitten song o/~
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double outputGain = pow(GetParameter( kParam_Five )*2.0,2); //max 4.0 gain
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double wet = GetParameter( kParam_Six );
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fixA[fix_freq] = 24000.0 / GetSampleRate();
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fixA[fix_reso] = 0.7071; //butterworth Q
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double K = tan(M_PI * fixA[fix_freq]);
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double norm = 1.0 / (1.0 + K / fixA[fix_reso] + K * K);
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fixA[fix_a0] = K * K * norm;
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fixA[fix_a1] = 2.0 * fixA[fix_a0];
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fixA[fix_a2] = fixA[fix_a0];
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fixA[fix_b1] = 2.0 * (K * K - 1.0) * norm;
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fixA[fix_b2] = (1.0 - K / fixA[fix_reso] + K * K) * norm;
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//for the fixed-position biquad filter
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for (int x = 0; x < fix_sL1; x++) fixB[x] = fixA[x];
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//make the second filter same as the first, don't use sample slots
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while (nSampleFrames-- > 0) {
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double inputSampleL = *inputL;
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double inputSampleR = *inputR;
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if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
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if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
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double drySampleL = inputSampleL;
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double drySampleR = inputSampleR;
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inputSampleL = inputSampleL * muMakeupGain;
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inputSampleR = inputSampleR * muMakeupGain;
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if (fixA[fix_freq] < 0.4999) {
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double temp = (inputSampleL * fixA[fix_a0]) + fixA[fix_sL1];
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fixA[fix_sL1] = (inputSampleL * fixA[fix_a1]) - (temp * fixA[fix_b1]) + fixA[fix_sL2];
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fixA[fix_sL2] = (inputSampleL * fixA[fix_a2]) - (temp * fixA[fix_b2]);
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inputSampleL = temp;
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temp = (inputSampleR * fixA[fix_a0]) + fixA[fix_sR1];
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fixA[fix_sR1] = (inputSampleR * fixA[fix_a1]) - (temp * fixA[fix_b1]) + fixA[fix_sR2];
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fixA[fix_sR2] = (inputSampleR * fixA[fix_a2]) - (temp * fixA[fix_b2]);
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inputSampleR = temp; //fixed biquad filtering ultrasonics before Pressure
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}
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double inputSense = fabs(inputSampleL);
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if (fabs(inputSampleR) > inputSense)
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inputSense = fabs(inputSampleR);
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//we will take the greater of either channel and just use that, then apply the result
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//to both stereo channels.
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double mewiness = sin(mewinessRef + (slewMax * pawsClaws));
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bool positivemu = true; if (mewiness < 0) {positivemu = false; mewiness = -mewiness;}
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if (flip)
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{
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if (inputSense > threshold)
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{
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muVary = threshold / inputSense;
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muAttack = sqrt(fabs(muSpeedA));
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muCoefficientA = muCoefficientA * (muAttack-1.0);
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if (muVary < threshold)
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{
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muCoefficientA = muCoefficientA + threshold;
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}
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else
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{
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muCoefficientA = muCoefficientA + muVary;
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}
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muCoefficientA = muCoefficientA / muAttack;
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}
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else
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{
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muCoefficientA = muCoefficientA * ((muSpeedA * muSpeedA)-1.0);
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muCoefficientA = muCoefficientA + 1.0;
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muCoefficientA = muCoefficientA / (muSpeedA * muSpeedA);
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}
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muNewSpeed = muSpeedA * (muSpeedA-1);
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muNewSpeed = muNewSpeed + fabs(inputSense*release)+fastest;
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muSpeedA = muNewSpeed / muSpeedA;
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}
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else
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{
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if (inputSense > threshold)
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{
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muVary = threshold / inputSense;
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muAttack = sqrt(fabs(muSpeedB));
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muCoefficientB = muCoefficientB * (muAttack-1);
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if (muVary < threshold)
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{
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muCoefficientB = muCoefficientB + threshold;
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}
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else
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{
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muCoefficientB = muCoefficientB + muVary;
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}
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muCoefficientB = muCoefficientB / muAttack;
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}
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else
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{
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muCoefficientB = muCoefficientB * ((muSpeedB * muSpeedB)-1.0);
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muCoefficientB = muCoefficientB + 1.0;
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muCoefficientB = muCoefficientB / (muSpeedB * muSpeedB);
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}
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muNewSpeed = muSpeedB * (muSpeedB-1);
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muNewSpeed = muNewSpeed + fabs(inputSense*release)+fastest;
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muSpeedB = muNewSpeed / muSpeedB;
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}
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//got coefficients, adjusted speeds
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double coefficient;
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if (flip) {
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if (positivemu) coefficient = pow(muCoefficientA,2);
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else coefficient = sqrt(muCoefficientA);
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coefficient = (coefficient*mewiness)+(muCoefficientA*(1.0-mewiness));
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inputSampleL *= coefficient;
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inputSampleR *= coefficient;
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} else {
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if (positivemu) coefficient = pow(muCoefficientB,2);
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else coefficient = sqrt(muCoefficientB);
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coefficient = (coefficient*mewiness)+(muCoefficientB*(1.0-mewiness));
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inputSampleL *= coefficient;
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inputSampleR *= coefficient;
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}
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//applied compression with vari-vari-µ-µ-µ-µ-µ-µ-is-the-kitten-song o/~
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//applied gain correction to control output level- tends to constrain sound rather than inflate it
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if (outputGain != 1.0) {
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inputSampleL *= outputGain;
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inputSampleR *= outputGain;
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}
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flip = !flip;
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if (fixB[fix_freq] < 0.49999) {
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double temp = (inputSampleL * fixB[fix_a0]) + fixB[fix_sL1];
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fixB[fix_sL1] = (inputSampleL * fixB[fix_a1]) - (temp * fixB[fix_b1]) + fixB[fix_sL2];
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fixB[fix_sL2] = (inputSampleL * fixB[fix_a2]) - (temp * fixB[fix_b2]);
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inputSampleL = temp;
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temp = (inputSampleR * fixB[fix_a0]) + fixB[fix_sR1];
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fixB[fix_sR1] = (inputSampleR * fixB[fix_a1]) - (temp * fixB[fix_b1]) + fixB[fix_sR2];
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fixB[fix_sR2] = (inputSampleR * fixB[fix_a2]) - (temp * fixB[fix_b2]);
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inputSampleR = temp; //fixed biquad filtering ultrasonics between Pressure and ClipOnly
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}
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if (wet != 1.0) {
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inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet));
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inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet));
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}
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//Dry/Wet control, BEFORE ClipOnly
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slewMax = fabs(inputSampleL - lastSampleL);
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if (slewMax < fabs(inputSampleR - lastSampleR)) slewMax = fabs(inputSampleR - lastSampleR);
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//set up for fiddling with mewiness. Largest amount of slew in any direction
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//begin ClipOnly2 stereo as a little, compressed chunk that can be dropped into code
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if (inputSampleL > 4.0) inputSampleL = 4.0; if (inputSampleL < -4.0) inputSampleL = -4.0;
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if (wasPosClipL == true) { //current will be over
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if (inputSampleL<lastSampleL) lastSampleL=0.7058208+(inputSampleL*0.2609148);
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else lastSampleL = 0.2491717+(lastSampleL*0.7390851);
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} wasPosClipL = false;
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if (inputSampleL>0.9549925859) {wasPosClipL=true;inputSampleL=0.7058208+(lastSampleL*0.2609148);}
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if (wasNegClipL == true) { //current will be -over
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if (inputSampleL > lastSampleL) lastSampleL=-0.7058208+(inputSampleL*0.2609148);
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else lastSampleL=-0.2491717+(lastSampleL*0.7390851);
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} wasNegClipL = false;
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if (inputSampleL<-0.9549925859) {wasNegClipL=true;inputSampleL=-0.7058208+(lastSampleL*0.2609148);}
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intermediateL[spacing] = inputSampleL;
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inputSampleL = lastSampleL; //Latency is however many samples equals one 44.1k sample
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for (int x = spacing; x > 0; x--) intermediateL[x-1] = intermediateL[x];
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lastSampleL = intermediateL[0]; //run a little buffer to handle this
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if (inputSampleR > 4.0) inputSampleR = 4.0; if (inputSampleR < -4.0) inputSampleR = -4.0;
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if (wasPosClipR == true) { //current will be over
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if (inputSampleR<lastSampleR) lastSampleR=0.7058208+(inputSampleR*0.2609148);
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else lastSampleR = 0.2491717+(lastSampleR*0.7390851);
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} wasPosClipR = false;
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if (inputSampleR>0.9549925859) {wasPosClipR=true;inputSampleR=0.7058208+(lastSampleR*0.2609148);}
|
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if (wasNegClipR == true) { //current will be -over
|
|
if (inputSampleR > lastSampleR) lastSampleR=-0.7058208+(inputSampleR*0.2609148);
|
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else lastSampleR=-0.2491717+(lastSampleR*0.7390851);
|
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} wasNegClipR = false;
|
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if (inputSampleR<-0.9549925859) {wasNegClipR=true;inputSampleR=-0.7058208+(lastSampleR*0.2609148);}
|
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intermediateR[spacing] = inputSampleR;
|
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inputSampleR = lastSampleR; //Latency is however many samples equals one 44.1k sample
|
|
for (int x = spacing; x > 0; x--) intermediateR[x-1] = intermediateR[x];
|
|
lastSampleR = intermediateR[0]; //run a little buffer to handle this
|
|
//end ClipOnly2 stereo as a little, compressed chunk that can be dropped into code
|
|
//final clip runs AFTER the Dry/Wet. It serves as a safety clip even if you're not full wet
|
|
|
|
//begin 32 bit stereo floating point dither
|
|
int expon; frexpf((float)inputSampleL, &expon);
|
|
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
|
|
inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
|
|
frexpf((float)inputSampleR, &expon);
|
|
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
|
|
inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
|
|
//end 32 bit stereo floating point dither
|
|
|
|
*outputL = inputSampleL;
|
|
*outputR = inputSampleR;
|
|
//direct stereo out
|
|
|
|
inputL += 1;
|
|
inputR += 1;
|
|
outputL += 1;
|
|
outputR += 1;
|
|
}
|
|
return noErr;
|
|
}
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|
|