airwindows/plugins/MacAU/Pressure5/Pressure5.cpp
2022-11-21 09:20:21 -05:00

469 lines
20 KiB
C++

/*
* File: Pressure5.cpp
*
* Version: 1.0
*
* Created: 10/7/21
*
* Copyright: Copyright © 2021 Airwindows, Airwindows uses the MIT license
*
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/*=============================================================================
Pressure5.cpp
=============================================================================*/
#include "Pressure5.h"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
COMPONENT_ENTRY(Pressure5)
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Pressure5::Pressure5
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Pressure5::Pressure5(AudioUnit component)
: AUEffectBase(component)
{
CreateElements();
Globals()->UseIndexedParameters(kNumberOfParameters);
SetParameter(kParam_One, kDefaultValue_ParamOne );
SetParameter(kParam_Two, kDefaultValue_ParamTwo );
SetParameter(kParam_Three, kDefaultValue_ParamThree );
SetParameter(kParam_Four, kDefaultValue_ParamFour );
SetParameter(kParam_Five, kDefaultValue_ParamFive );
SetParameter(kParam_Six, kDefaultValue_ParamSix );
#if AU_DEBUG_DISPATCHER
mDebugDispatcher = new AUDebugDispatcher (this);
#endif
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Pressure5::GetParameterValueStrings
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult Pressure5::GetParameterValueStrings(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
CFArrayRef * outStrings)
{
return kAudioUnitErr_InvalidProperty;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Pressure5::GetParameterInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult Pressure5::GetParameterInfo(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
AudioUnitParameterInfo &outParameterInfo )
{
ComponentResult result = noErr;
outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable
| kAudioUnitParameterFlag_IsReadable;
if (inScope == kAudioUnitScope_Global) {
switch(inParameterID)
{
case kParam_One:
AUBase::FillInParameterName (outParameterInfo, kParameterOneName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamOne;
break;
case kParam_Two:
AUBase::FillInParameterName (outParameterInfo, kParameterTwoName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamTwo;
break;
case kParam_Three:
AUBase::FillInParameterName (outParameterInfo, kParameterThreeName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamThree;
break;
case kParam_Four:
AUBase::FillInParameterName (outParameterInfo, kParameterFourName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamFour;
break;
case kParam_Five:
AUBase::FillInParameterName (outParameterInfo, kParameterFiveName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamFive;
break;
case kParam_Six:
AUBase::FillInParameterName (outParameterInfo, kParameterSixName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamSix;
break;
default:
result = kAudioUnitErr_InvalidParameter;
break;
}
} else {
result = kAudioUnitErr_InvalidParameter;
}
return result;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Pressure5::GetPropertyInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult Pressure5::GetPropertyInfo (AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
UInt32 & outDataSize,
Boolean & outWritable)
{
return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// state that plugin supports only stereo-in/stereo-out processing
UInt32 Pressure5::SupportedNumChannels(const AUChannelInfo ** outInfo)
{
if (outInfo != NULL)
{
static AUChannelInfo info;
info.inChannels = 2;
info.outChannels = 2;
*outInfo = &info;
}
return 1;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Pressure5::GetProperty
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult Pressure5::GetProperty( AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
void * outData )
{
return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
}
// Pressure5::Initialize
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult Pressure5::Initialize()
{
ComponentResult result = AUEffectBase::Initialize();
if (result == noErr)
Reset(kAudioUnitScope_Global, 0);
return result;
}
#pragma mark ____Pressure5EffectKernel
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Pressure5::Pressure5Kernel::Reset()
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult Pressure5::Reset(AudioUnitScope inScope, AudioUnitElement inElement)
{
muSpeedA = 10000;
muSpeedB = 10000;
muCoefficientA = 1;
muCoefficientB = 1;
muVary = 1;
flip = false;
for (int x = 0; x < fix_total; x++) {fixA[x] = 0.0; fixB[x] = 0.0;}
lastSampleL = 0.0;
wasPosClipL = false;
wasNegClipL = false;
lastSampleR = 0.0;
wasPosClipR = false;
wasNegClipR = false;
for (int x = 0; x < 16; x++) {intermediateL[x] = 0.0; intermediateR[x] = 0.0;}
slewMax = 0.0;
fpdL = 1.0; while (fpdL < 16386) fpdL = rand()*UINT32_MAX;
fpdR = 1.0; while (fpdR < 16386) fpdR = rand()*UINT32_MAX;
return noErr;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Pressure5::ProcessBufferLists
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
OSStatus Pressure5::ProcessBufferLists(AudioUnitRenderActionFlags & ioActionFlags,
const AudioBufferList & inBuffer,
AudioBufferList & outBuffer,
UInt32 inFramesToProcess)
{
Float32 * inputL = (Float32*)(inBuffer.mBuffers[0].mData);
Float32 * inputR = (Float32*)(inBuffer.mBuffers[1].mData);
Float32 * outputL = (Float32*)(outBuffer.mBuffers[0].mData);
Float32 * outputR = (Float32*)(outBuffer.mBuffers[1].mData);
UInt32 nSampleFrames = inFramesToProcess;
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= GetSampleRate();
int spacing = floor(overallscale); //should give us working basic scaling, usually 2 or 4
if (spacing < 1) spacing = 1; if (spacing > 16) spacing = 16;
double threshold = 1.0 - (GetParameter( kParam_One ) * 0.95);
double muMakeupGain = 1.0 / threshold;
//gain settings around threshold
double release = pow((1.28-GetParameter( kParam_Two )),5)*32768.0;
double fastest = sqrt(release);
release /= overallscale;
fastest /= overallscale;
//speed settings around release
double mewinessRef = GetParameter( kParam_Three );
double pawsClaws = -(GetParameter( kParam_Four )-0.5)*1.618033988749894848204586;
// µ µ µ µ µ µ µ µ µ µ µ µ is the kitten song o/~
double outputGain = pow(GetParameter( kParam_Five )*2.0,2); //max 4.0 gain
double wet = GetParameter( kParam_Six );
fixA[fix_freq] = 24000.0 / GetSampleRate();
fixA[fix_reso] = 0.7071; //butterworth Q
double K = tan(M_PI * fixA[fix_freq]);
double norm = 1.0 / (1.0 + K / fixA[fix_reso] + K * K);
fixA[fix_a0] = K * K * norm;
fixA[fix_a1] = 2.0 * fixA[fix_a0];
fixA[fix_a2] = fixA[fix_a0];
fixA[fix_b1] = 2.0 * (K * K - 1.0) * norm;
fixA[fix_b2] = (1.0 - K / fixA[fix_reso] + K * K) * norm;
//for the fixed-position biquad filter
for (int x = 0; x < fix_sL1; x++) fixB[x] = fixA[x];
//make the second filter same as the first, don't use sample slots
while (nSampleFrames-- > 0) {
double inputSampleL = *inputL;
double inputSampleR = *inputR;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
double drySampleL = inputSampleL;
double drySampleR = inputSampleR;
inputSampleL = inputSampleL * muMakeupGain;
inputSampleR = inputSampleR * muMakeupGain;
if (fixA[fix_freq] < 0.4999) {
double temp = (inputSampleL * fixA[fix_a0]) + fixA[fix_sL1];
fixA[fix_sL1] = (inputSampleL * fixA[fix_a1]) - (temp * fixA[fix_b1]) + fixA[fix_sL2];
fixA[fix_sL2] = (inputSampleL * fixA[fix_a2]) - (temp * fixA[fix_b2]);
inputSampleL = temp;
temp = (inputSampleR * fixA[fix_a0]) + fixA[fix_sR1];
fixA[fix_sR1] = (inputSampleR * fixA[fix_a1]) - (temp * fixA[fix_b1]) + fixA[fix_sR2];
fixA[fix_sR2] = (inputSampleR * fixA[fix_a2]) - (temp * fixA[fix_b2]);
inputSampleR = temp; //fixed biquad filtering ultrasonics before Pressure
}
double inputSense = fabs(inputSampleL);
if (fabs(inputSampleR) > inputSense)
inputSense = fabs(inputSampleR);
//we will take the greater of either channel and just use that, then apply the result
//to both stereo channels.
double mewiness = sin(mewinessRef + (slewMax * pawsClaws));
bool positivemu = true; if (mewiness < 0) {positivemu = false; mewiness = -mewiness;}
if (flip)
{
if (inputSense > threshold)
{
muVary = threshold / inputSense;
muAttack = sqrt(fabs(muSpeedA));
muCoefficientA = muCoefficientA * (muAttack-1.0);
if (muVary < threshold)
{
muCoefficientA = muCoefficientA + threshold;
}
else
{
muCoefficientA = muCoefficientA + muVary;
}
muCoefficientA = muCoefficientA / muAttack;
}
else
{
muCoefficientA = muCoefficientA * ((muSpeedA * muSpeedA)-1.0);
muCoefficientA = muCoefficientA + 1.0;
muCoefficientA = muCoefficientA / (muSpeedA * muSpeedA);
}
muNewSpeed = muSpeedA * (muSpeedA-1);
muNewSpeed = muNewSpeed + fabs(inputSense*release)+fastest;
muSpeedA = muNewSpeed / muSpeedA;
}
else
{
if (inputSense > threshold)
{
muVary = threshold / inputSense;
muAttack = sqrt(fabs(muSpeedB));
muCoefficientB = muCoefficientB * (muAttack-1);
if (muVary < threshold)
{
muCoefficientB = muCoefficientB + threshold;
}
else
{
muCoefficientB = muCoefficientB + muVary;
}
muCoefficientB = muCoefficientB / muAttack;
}
else
{
muCoefficientB = muCoefficientB * ((muSpeedB * muSpeedB)-1.0);
muCoefficientB = muCoefficientB + 1.0;
muCoefficientB = muCoefficientB / (muSpeedB * muSpeedB);
}
muNewSpeed = muSpeedB * (muSpeedB-1);
muNewSpeed = muNewSpeed + fabs(inputSense*release)+fastest;
muSpeedB = muNewSpeed / muSpeedB;
}
//got coefficients, adjusted speeds
double coefficient;
if (flip) {
if (positivemu) coefficient = pow(muCoefficientA,2);
else coefficient = sqrt(muCoefficientA);
coefficient = (coefficient*mewiness)+(muCoefficientA*(1.0-mewiness));
inputSampleL *= coefficient;
inputSampleR *= coefficient;
} else {
if (positivemu) coefficient = pow(muCoefficientB,2);
else coefficient = sqrt(muCoefficientB);
coefficient = (coefficient*mewiness)+(muCoefficientB*(1.0-mewiness));
inputSampleL *= coefficient;
inputSampleR *= coefficient;
}
//applied compression with vari-vari-µ-µ-µ-µ-µ-µ-is-the-kitten-song o/~
//applied gain correction to control output level- tends to constrain sound rather than inflate it
if (outputGain != 1.0) {
inputSampleL *= outputGain;
inputSampleR *= outputGain;
}
flip = !flip;
if (fixB[fix_freq] < 0.49999) {
double temp = (inputSampleL * fixB[fix_a0]) + fixB[fix_sL1];
fixB[fix_sL1] = (inputSampleL * fixB[fix_a1]) - (temp * fixB[fix_b1]) + fixB[fix_sL2];
fixB[fix_sL2] = (inputSampleL * fixB[fix_a2]) - (temp * fixB[fix_b2]);
inputSampleL = temp;
temp = (inputSampleR * fixB[fix_a0]) + fixB[fix_sR1];
fixB[fix_sR1] = (inputSampleR * fixB[fix_a1]) - (temp * fixB[fix_b1]) + fixB[fix_sR2];
fixB[fix_sR2] = (inputSampleR * fixB[fix_a2]) - (temp * fixB[fix_b2]);
inputSampleR = temp; //fixed biquad filtering ultrasonics between Pressure and ClipOnly
}
if (wet != 1.0) {
inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet));
inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet));
}
//Dry/Wet control, BEFORE ClipOnly
slewMax = fabs(inputSampleL - lastSampleL);
if (slewMax < fabs(inputSampleR - lastSampleR)) slewMax = fabs(inputSampleR - lastSampleR);
//set up for fiddling with mewiness. Largest amount of slew in any direction
//begin ClipOnly2 stereo as a little, compressed chunk that can be dropped into code
if (inputSampleL > 4.0) inputSampleL = 4.0; if (inputSampleL < -4.0) inputSampleL = -4.0;
if (wasPosClipL == true) { //current will be over
if (inputSampleL<lastSampleL) lastSampleL=0.7058208+(inputSampleL*0.2609148);
else lastSampleL = 0.2491717+(lastSampleL*0.7390851);
} wasPosClipL = false;
if (inputSampleL>0.9549925859) {wasPosClipL=true;inputSampleL=0.7058208+(lastSampleL*0.2609148);}
if (wasNegClipL == true) { //current will be -over
if (inputSampleL > lastSampleL) lastSampleL=-0.7058208+(inputSampleL*0.2609148);
else lastSampleL=-0.2491717+(lastSampleL*0.7390851);
} wasNegClipL = false;
if (inputSampleL<-0.9549925859) {wasNegClipL=true;inputSampleL=-0.7058208+(lastSampleL*0.2609148);}
intermediateL[spacing] = inputSampleL;
inputSampleL = lastSampleL; //Latency is however many samples equals one 44.1k sample
for (int x = spacing; x > 0; x--) intermediateL[x-1] = intermediateL[x];
lastSampleL = intermediateL[0]; //run a little buffer to handle this
if (inputSampleR > 4.0) inputSampleR = 4.0; if (inputSampleR < -4.0) inputSampleR = -4.0;
if (wasPosClipR == true) { //current will be over
if (inputSampleR<lastSampleR) lastSampleR=0.7058208+(inputSampleR*0.2609148);
else lastSampleR = 0.2491717+(lastSampleR*0.7390851);
} wasPosClipR = false;
if (inputSampleR>0.9549925859) {wasPosClipR=true;inputSampleR=0.7058208+(lastSampleR*0.2609148);}
if (wasNegClipR == true) { //current will be -over
if (inputSampleR > lastSampleR) lastSampleR=-0.7058208+(inputSampleR*0.2609148);
else lastSampleR=-0.2491717+(lastSampleR*0.7390851);
} wasNegClipR = false;
if (inputSampleR<-0.9549925859) {wasNegClipR=true;inputSampleR=-0.7058208+(lastSampleR*0.2609148);}
intermediateR[spacing] = inputSampleR;
inputSampleR = lastSampleR; //Latency is however many samples equals one 44.1k sample
for (int x = spacing; x > 0; x--) intermediateR[x-1] = intermediateR[x];
lastSampleR = intermediateR[0]; //run a little buffer to handle this
//end ClipOnly2 stereo as a little, compressed chunk that can be dropped into code
//final clip runs AFTER the Dry/Wet. It serves as a safety clip even if you're not full wet
//begin 32 bit stereo floating point dither
int expon; frexpf((float)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
frexpf((float)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
//end 32 bit stereo floating point dither
*outputL = inputSampleL;
*outputR = inputSampleR;
//direct stereo out
inputL += 1;
inputR += 1;
outputL += 1;
outputR += 1;
}
return noErr;
}