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338 lines
No EOL
13 KiB
C++
Executable file
338 lines
No EOL
13 KiB
C++
Executable file
/*
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* File: Pressure4Mono.cpp
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*
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* Version: 1.0
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*
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* Created: 9/8/16
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*
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* Copyright: Copyright © 2016 Airwindows, Airwindows uses the MIT license
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*
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* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in
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* consideration of your agreement to the following terms, and your use, installation, modification
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* or redistribution of this Apple software constitutes acceptance of these terms. If you do
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* not agree with these terms, please do not use, install, modify or redistribute this Apple
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* software.
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*
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* In consideration of your agreement to abide by the following terms, and subject to these terms,
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* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this
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* original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the
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* Apple Software, with or without modifications, in source and/or binary forms; provided that if you
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* redistribute the Apple Software in its entirety and without modifications, you must retain this
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* notice and the following text and disclaimers in all such redistributions of the Apple Software.
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* Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to
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* endorse or promote products derived from the Apple Software without specific prior written
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* permission from Apple. Except as expressly stated in this notice, no other rights or
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* licenses, express or implied, are granted by Apple herein, including but not limited to any
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* patent rights that may be infringed by your derivative works or by other works in which the
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* Apple Software may be incorporated.
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*
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* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR
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* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY
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* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE
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* OR IN COMBINATION WITH YOUR PRODUCTS.
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*
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* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE,
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* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER
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* UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN
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* IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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/*=============================================================================
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Pressure4Mono.cpp
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=============================================================================*/
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#include "Pressure4Mono.h"
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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COMPONENT_ENTRY(Pressure4Mono)
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Pressure4Mono::Pressure4Mono
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Pressure4Mono::Pressure4Mono(AudioUnit component)
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: AUEffectBase(component)
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{
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CreateElements();
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Globals()->UseIndexedParameters(kNumberOfParameters);
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SetParameter(kParam_One, kDefaultValue_ParamOne );
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SetParameter(kParam_Two, kDefaultValue_ParamTwo );
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SetParameter(kParam_Three, kDefaultValue_ParamThree );
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SetParameter(kParam_Four, kDefaultValue_ParamFour );
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#if AU_DEBUG_DISPATCHER
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mDebugDispatcher = new AUDebugDispatcher (this);
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#endif
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Pressure4Mono::GetParameterValueStrings
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult Pressure4Mono::GetParameterValueStrings(AudioUnitScope inScope,
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AudioUnitParameterID inParameterID,
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CFArrayRef * outStrings)
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{
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return kAudioUnitErr_InvalidProperty;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Pressure4Mono::GetParameterInfo
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult Pressure4Mono::GetParameterInfo(AudioUnitScope inScope,
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AudioUnitParameterID inParameterID,
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AudioUnitParameterInfo &outParameterInfo )
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{
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ComponentResult result = noErr;
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outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable
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| kAudioUnitParameterFlag_IsReadable;
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if (inScope == kAudioUnitScope_Global) {
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switch(inParameterID)
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{
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case kParam_One:
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AUBase::FillInParameterName (outParameterInfo, kParameterOneName, false);
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outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
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outParameterInfo.minValue = 0.0;
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outParameterInfo.maxValue = 1.0;
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outParameterInfo.defaultValue = kDefaultValue_ParamOne;
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break;
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case kParam_Two:
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AUBase::FillInParameterName (outParameterInfo, kParameterTwoName, false);
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outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
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outParameterInfo.minValue = 0.0;
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outParameterInfo.maxValue = 1.0;
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outParameterInfo.defaultValue = kDefaultValue_ParamTwo;
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break;
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case kParam_Three:
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AUBase::FillInParameterName (outParameterInfo, kParameterThreeName, false);
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outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
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outParameterInfo.minValue = -1.0;
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outParameterInfo.maxValue = 1.0;
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outParameterInfo.defaultValue = kDefaultValue_ParamThree;
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break;
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case kParam_Four:
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AUBase::FillInParameterName (outParameterInfo, kParameterFourName, false);
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outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
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outParameterInfo.minValue = 0.0;
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outParameterInfo.maxValue = 1.0;
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outParameterInfo.defaultValue = kDefaultValue_ParamFour;
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break;
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default:
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result = kAudioUnitErr_InvalidParameter;
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break;
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}
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} else {
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result = kAudioUnitErr_InvalidParameter;
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}
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return result;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Pressure4Mono::GetPropertyInfo
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult Pressure4Mono::GetPropertyInfo (AudioUnitPropertyID inID,
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AudioUnitScope inScope,
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AudioUnitElement inElement,
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UInt32 & outDataSize,
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Boolean & outWritable)
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{
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return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Pressure4Mono::GetProperty
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult Pressure4Mono::GetProperty( AudioUnitPropertyID inID,
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AudioUnitScope inScope,
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AudioUnitElement inElement,
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void * outData )
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{
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return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
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}
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// Pressure4Mono::Initialize
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult Pressure4Mono::Initialize()
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{
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ComponentResult result = AUEffectBase::Initialize();
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if (result == noErr)
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Reset(kAudioUnitScope_Global, 0);
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return result;
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}
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#pragma mark ____Pressure4MonoEffectKernel
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Pressure4Mono::Pressure4MonoKernel::Reset()
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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void Pressure4Mono::Pressure4MonoKernel::Reset()
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{
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fpd = 1.0; while (fpd < 16386) fpd = rand()*UINT32_MAX;
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muSpeedA = 10000;
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muSpeedB = 10000;
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muCoefficientA = 1;
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muCoefficientB = 1;
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muVary = 1;
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flip = false;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Pressure4Mono::Pressure4MonoKernel::Process
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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void Pressure4Mono::Pressure4MonoKernel::Process( const Float32 *inSourceP,
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Float32 *inDestP,
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UInt32 inFramesToProcess,
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UInt32 inNumChannels,
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bool &ioSilence )
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{
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UInt32 nSampleFrames = inFramesToProcess;
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const Float32 *sourceP = inSourceP;
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Float64 overallscale = 1.0;
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overallscale /= 44100.0;
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overallscale *= GetSampleRate();
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Float32 *destP = inDestP;
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Float64 threshold = 1.0 - (GetParameter( kParam_One ) * 0.95);
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Float64 muMakeupGain = 1.0 / threshold;
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//gain settings around threshold
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Float64 release = pow((1.28-GetParameter( kParam_Two )),5)*32768.0;
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release /= overallscale;
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Float64 fastest = sqrt(release);
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//speed settings around release
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double bridgerectifier;
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Float64 coefficient;
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Float64 mewiness = GetParameter( kParam_Three );
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Float64 outputGain = GetParameter( kParam_Four );
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Float64 unmewiness;
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bool positivemu;
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if (mewiness >= 0)
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{
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positivemu = true;
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unmewiness = 1.0-mewiness;
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}
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else
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{
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positivemu = false;
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mewiness = -mewiness;
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unmewiness = 1.0-mewiness;
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}
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// µ µ µ µ µ µ µ µ µ µ µ µ is the kitten song o/~
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double inputSample;
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while (nSampleFrames-- > 0) {
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inputSample = *sourceP;
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if (fabs(inputSample)<1.18e-23) inputSample = fpd * 1.18e-17;
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sourceP += inNumChannels; // advance to next frame (e.g. if stereo, we're advancing 2 samples);
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inputSample = inputSample * muMakeupGain;
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if (flip)
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{
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if (fabs(inputSample) > threshold)
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{
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muVary = threshold / fabs(inputSample);
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muAttack = sqrt(fabs(muSpeedA));
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muCoefficientA = muCoefficientA * (muAttack-1.0);
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if (muVary < threshold)
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{
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muCoefficientA = muCoefficientA + threshold;
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}
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else
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{
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muCoefficientA = muCoefficientA + muVary;
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}
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muCoefficientA = muCoefficientA / muAttack;
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}
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else
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{
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muCoefficientA = muCoefficientA * ((muSpeedA * muSpeedA)-1.0);
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muCoefficientA = muCoefficientA + 1.0;
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muCoefficientA = muCoefficientA / (muSpeedA * muSpeedA);
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}
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muNewSpeed = muSpeedA * (muSpeedA-1);
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muNewSpeed = muNewSpeed + fabs(inputSample*release)+fastest;
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muSpeedA = muNewSpeed / muSpeedA;
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}
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else
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{
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if (fabs(inputSample) > threshold)
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{
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muVary = threshold / fabs(inputSample);
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muAttack = sqrt(fabs(muSpeedB));
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muCoefficientB = muCoefficientB * (muAttack-1);
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if (muVary < threshold)
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{
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muCoefficientB = muCoefficientB + threshold;
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}
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else
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{
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muCoefficientB = muCoefficientB + muVary;
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}
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muCoefficientB = muCoefficientB / muAttack;
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}
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else
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{
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muCoefficientB = muCoefficientB * ((muSpeedB * muSpeedB)-1.0);
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muCoefficientB = muCoefficientB + 1.0;
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muCoefficientB = muCoefficientB / (muSpeedB * muSpeedB);
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}
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muNewSpeed = muSpeedB * (muSpeedB-1);
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muNewSpeed = muNewSpeed + fabs(inputSample*release)+fastest;
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muSpeedB = muNewSpeed / muSpeedB;
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}
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//got coefficients, adjusted speeds
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if (flip)
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{
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if (positivemu) coefficient = pow(muCoefficientA,2);
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else coefficient = sqrt(muCoefficientA);
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coefficient = (coefficient*mewiness)+(muCoefficientA*unmewiness);
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inputSample *= coefficient;
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}
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else
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{
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if (positivemu) coefficient = pow(muCoefficientB,2);
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else coefficient = sqrt(muCoefficientB);
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coefficient = (coefficient*mewiness)+(muCoefficientB*unmewiness);
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inputSample *= coefficient;
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}
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//applied compression with vari-vari-µ-µ-µ-µ-µ-µ-is-the-kitten-song o/~
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//applied gain correction to control output level- tends to constrain sound rather than inflate it
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if (outputGain != 1.0) {
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inputSample *= outputGain;
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}
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bridgerectifier = fabs(inputSample);
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if (bridgerectifier > 1.57079633) bridgerectifier = 1.0;
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else bridgerectifier = sin(bridgerectifier);
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if (inputSample > 0){inputSample = bridgerectifier;}
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else {inputSample = -bridgerectifier;}
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//second stage of overdrive to prevent overs and allow bloody loud extremeness
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flip = !flip;
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//begin 32 bit floating point dither
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int expon; frexpf((float)inputSample, &expon);
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fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
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inputSample += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
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//end 32 bit floating point dither
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*destP = inputSample;
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destP += inNumChannels;
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}
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} |