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401 lines
15 KiB
C++
Executable file
401 lines
15 KiB
C++
Executable file
/*
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* File: Gatelinked.cpp
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*
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* Version: 1.0
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*
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* Created: 11/29/18
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*
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* Copyright: Copyright © 2018 Airwindows, Airwindows uses the MIT license
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*
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* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in
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* consideration of your agreement to the following terms, and your use, installation, modification
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* or redistribution of this Apple software constitutes acceptance of these terms. If you do
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* not agree with these terms, please do not use, install, modify or redistribute this Apple
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* software.
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*
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* In consideration of your agreement to abide by the following terms, and subject to these terms,
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* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this
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* original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the
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* Apple Software, with or without modifications, in source and/or binary forms; provided that if you
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* redistribute the Apple Software in its entirety and without modifications, you must retain this
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* notice and the following text and disclaimers in all such redistributions of the Apple Software.
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* Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to
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* endorse or promote products derived from the Apple Software without specific prior written
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* permission from Apple. Except as expressly stated in this notice, no other rights or
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* licenses, express or implied, are granted by Apple herein, including but not limited to any
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* patent rights that may be infringed by your derivative works or by other works in which the
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* Apple Software may be incorporated.
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*
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* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR
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* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY
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* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE
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* OR IN COMBINATION WITH YOUR PRODUCTS.
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*
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* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE,
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* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER
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* UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN
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* IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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/*=============================================================================
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Gatelinked.cpp
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=============================================================================*/
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#include "Gatelinked.h"
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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COMPONENT_ENTRY(Gatelinked)
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Gatelinked::Gatelinked
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Gatelinked::Gatelinked(AudioUnit component)
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: AUEffectBase(component)
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{
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CreateElements();
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Globals()->UseIndexedParameters(kNumberOfParameters);
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SetParameter(kParam_One, kDefaultValue_ParamOne );
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SetParameter(kParam_Two, kDefaultValue_ParamTwo );
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SetParameter(kParam_Three, kDefaultValue_ParamThree );
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SetParameter(kParam_Four, kDefaultValue_ParamFour );
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SetParameter(kParam_Five, kDefaultValue_ParamFive );
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#if AU_DEBUG_DISPATCHER
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mDebugDispatcher = new AUDebugDispatcher (this);
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#endif
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Gatelinked::GetParameterValueStrings
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult Gatelinked::GetParameterValueStrings(AudioUnitScope inScope,
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AudioUnitParameterID inParameterID,
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CFArrayRef * outStrings)
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{
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return kAudioUnitErr_InvalidProperty;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Gatelinked::GetParameterInfo
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult Gatelinked::GetParameterInfo(AudioUnitScope inScope,
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AudioUnitParameterID inParameterID,
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AudioUnitParameterInfo &outParameterInfo )
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{
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ComponentResult result = noErr;
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outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable
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| kAudioUnitParameterFlag_IsReadable;
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if (inScope == kAudioUnitScope_Global) {
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switch(inParameterID)
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{
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case kParam_One:
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AUBase::FillInParameterName (outParameterInfo, kParameterOneName, false);
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outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
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outParameterInfo.minValue = 0.0;
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outParameterInfo.maxValue = 1.0;
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outParameterInfo.defaultValue = kDefaultValue_ParamOne;
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break;
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case kParam_Two:
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AUBase::FillInParameterName (outParameterInfo, kParameterTwoName, false);
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outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
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outParameterInfo.minValue = 0.0;
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outParameterInfo.maxValue = 1.0;
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outParameterInfo.defaultValue = kDefaultValue_ParamTwo;
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break;
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case kParam_Three:
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AUBase::FillInParameterName (outParameterInfo, kParameterThreeName, false);
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outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
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outParameterInfo.minValue = 0.0;
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outParameterInfo.maxValue = 1.0;
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outParameterInfo.defaultValue = kDefaultValue_ParamThree;
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break;
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case kParam_Four:
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AUBase::FillInParameterName (outParameterInfo, kParameterFourName, false);
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outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
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outParameterInfo.minValue = 0.0;
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outParameterInfo.maxValue = 1.0;
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outParameterInfo.defaultValue = kDefaultValue_ParamFour;
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break;
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case kParam_Five:
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AUBase::FillInParameterName (outParameterInfo, kParameterFiveName, false);
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outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
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outParameterInfo.minValue = 0.0;
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outParameterInfo.maxValue = 1.0;
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outParameterInfo.defaultValue = kDefaultValue_ParamFive;
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break;
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default:
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result = kAudioUnitErr_InvalidParameter;
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break;
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}
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} else {
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result = kAudioUnitErr_InvalidParameter;
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}
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return result;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Gatelinked::GetPropertyInfo
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult Gatelinked::GetPropertyInfo (AudioUnitPropertyID inID,
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AudioUnitScope inScope,
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AudioUnitElement inElement,
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UInt32 & outDataSize,
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Boolean & outWritable)
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{
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return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// state that plugin supports only stereo-in/stereo-out processing
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UInt32 Gatelinked::SupportedNumChannels(const AUChannelInfo ** outInfo)
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{
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if (outInfo != NULL)
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{
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static AUChannelInfo info;
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info.inChannels = 2;
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info.outChannels = 2;
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*outInfo = &info;
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}
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return 1;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Gatelinked::GetProperty
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult Gatelinked::GetProperty( AudioUnitPropertyID inID,
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AudioUnitScope inScope,
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AudioUnitElement inElement,
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void * outData )
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{
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return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
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}
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// Gatelinked::Initialize
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult Gatelinked::Initialize()
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{
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ComponentResult result = AUEffectBase::Initialize();
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if (result == noErr)
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Reset(kAudioUnitScope_Global, 0);
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return result;
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}
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#pragma mark ____GatelinkedEffectKernel
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Gatelinked::GatelinkedKernel::Reset()
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult Gatelinked::Reset(AudioUnitScope inScope, AudioUnitElement inElement)
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{
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iirLowpassAL = 0.0;
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iirLowpassBL = 0.0;
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iirHighpassAL = 0.0;
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iirHighpassBL = 0.0;
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iirLowpassAR = 0.0;
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iirLowpassBR = 0.0;
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iirHighpassAR = 0.0;
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iirHighpassBR = 0.0;
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treblefreq = 1.0;
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bassfreq = 0.0;
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flip = false;
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fpdL = 1.0; while (fpdL < 16386) fpdL = rand()*UINT32_MAX;
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fpdR = 1.0; while (fpdR < 16386) fpdR = rand()*UINT32_MAX;
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return noErr;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Gatelinked::ProcessBufferLists
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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OSStatus Gatelinked::ProcessBufferLists(AudioUnitRenderActionFlags & ioActionFlags,
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const AudioBufferList & inBuffer,
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AudioBufferList & outBuffer,
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UInt32 inFramesToProcess)
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{
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Float32 * inputL = (Float32*)(inBuffer.mBuffers[0].mData);
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Float32 * inputR = (Float32*)(inBuffer.mBuffers[1].mData);
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Float32 * outputL = (Float32*)(outBuffer.mBuffers[0].mData);
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Float32 * outputR = (Float32*)(outBuffer.mBuffers[1].mData);
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UInt32 nSampleFrames = inFramesToProcess;
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double overallscale = 1.0;
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overallscale /= 44100.0;
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overallscale *= GetSampleRate();
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//speed settings around release
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Float64 threshold = pow(GetParameter( kParam_One ),2);
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//gain settings around threshold
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Float64 trebledecay = pow(1.0-GetParameter( kParam_Two ),2)/4196.0;
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Float64 bassdecay = pow(1.0-GetParameter( kParam_Three ),2)/8192.0;
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Float64 slowAttack = (pow(GetParameter( kParam_Four ),3)*3)+0.003;
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Float64 wet = GetParameter( kParam_Five );
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slowAttack /= overallscale;
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trebledecay /= overallscale;
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bassdecay /= overallscale;
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trebledecay += 1.0;
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bassdecay += 1.0;
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Float64 attackSpeed;
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Float64 highestSample;
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while (nSampleFrames-- > 0) {
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double inputSampleL = *inputL;
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double inputSampleR = *inputR;
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if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
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if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
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double drySampleL = inputSampleL;
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double drySampleR = inputSampleR;
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if (fabs(inputSampleL) > fabs(inputSampleR)) {
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attackSpeed = slowAttack - (fabs(inputSampleL)*slowAttack*0.5);
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highestSample = fabs(inputSampleL);
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} else {
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attackSpeed = slowAttack - (fabs(inputSampleR)*slowAttack*0.5); //we're triggering off the highest amplitude
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highestSample = fabs(inputSampleR); //and making highestSample the abs() of that amplitude
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}
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if (attackSpeed < 0.0) attackSpeed = 0.0;
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//softening onset click depending on how hard we're getting it
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if (flip)
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{
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if (highestSample > threshold)
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{
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treblefreq += attackSpeed;
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if (treblefreq > 2.0) treblefreq = 2.0;
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bassfreq -= attackSpeed;
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bassfreq -= attackSpeed;
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if (bassfreq < 0.0) bassfreq = 0.0;
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iirLowpassAL = iirLowpassBL = inputSampleL;
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iirHighpassAL = iirHighpassBL = 0.0;
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iirLowpassAR = iirLowpassBR = inputSampleR;
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iirHighpassAR = iirHighpassBR = 0.0;
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}
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else
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{
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treblefreq -= bassfreq;
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treblefreq /= trebledecay;
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treblefreq += bassfreq;
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bassfreq -= treblefreq;
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bassfreq /= bassdecay;
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bassfreq += treblefreq;
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}
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if (treblefreq >= 1.0) {
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iirLowpassAL = inputSampleL;
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iirLowpassAR = inputSampleR;
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} else {
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iirLowpassAL = (iirLowpassAL * (1.0 - treblefreq)) + (inputSampleL * treblefreq);
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iirLowpassAR = (iirLowpassAR * (1.0 - treblefreq)) + (inputSampleR * treblefreq);
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}
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if (bassfreq > 1.0) bassfreq = 1.0;
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if (bassfreq > 0.0) {
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iirHighpassAL = (iirHighpassAL * (1.0 - bassfreq)) + (inputSampleL * bassfreq);
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iirHighpassAR = (iirHighpassAR * (1.0 - bassfreq)) + (inputSampleR * bassfreq);
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} else {
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iirHighpassAL = 0.0;
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iirHighpassAR = 0.0;
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}
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if (treblefreq > bassfreq) {
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inputSampleL = (iirLowpassAL - iirHighpassAL);
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inputSampleR = (iirLowpassAR - iirHighpassAR);
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} else {
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inputSampleL = 0.0;
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inputSampleR = 0.0;
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}
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}
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else
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{
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if (highestSample > threshold)
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{
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treblefreq += attackSpeed;
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if (treblefreq > 2.0) treblefreq = 2.0;
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bassfreq -= attackSpeed;
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bassfreq -= attackSpeed;
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if (bassfreq < 0.0) bassfreq = 0.0;
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iirLowpassAL = iirLowpassBL = inputSampleL;
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iirHighpassAL = iirHighpassBL = 0.0;
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iirLowpassAR = iirLowpassBR = inputSampleR;
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iirHighpassAR = iirHighpassBR = 0.0;
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}
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else
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{
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treblefreq -= bassfreq;
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treblefreq /= trebledecay;
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treblefreq += bassfreq;
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bassfreq -= treblefreq;
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bassfreq /= bassdecay;
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bassfreq += treblefreq;
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}
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if (treblefreq >= 1.0) {
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iirLowpassBL = inputSampleL;
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iirLowpassBR = inputSampleR;
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} else {
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iirLowpassBL = (iirLowpassBL * (1.0 - treblefreq)) + (inputSampleL * treblefreq);
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iirLowpassBR = (iirLowpassBR * (1.0 - treblefreq)) + (inputSampleR * treblefreq);
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}
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if (bassfreq > 1.0) bassfreq = 1.0;
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if (bassfreq > 0.0) {
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iirHighpassBL = (iirHighpassBL * (1.0 - bassfreq)) + (inputSampleL * bassfreq);
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iirHighpassBR = (iirHighpassBR * (1.0 - bassfreq)) + (inputSampleR * bassfreq);
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} else {
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iirHighpassBL = 0.0;
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iirHighpassBR = 0.0;
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}
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if (treblefreq > bassfreq) {
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inputSampleL = (iirLowpassBL - iirHighpassBL);
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inputSampleR = (iirLowpassBR - iirHighpassBR);
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} else {
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inputSampleL = 0.0;
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inputSampleR = 0.0;
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}
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}
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//done full gated envelope filtered effect
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inputSampleL = ((1-wet)*drySampleL)+(wet*inputSampleL);
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inputSampleR = ((1-wet)*drySampleR)+(wet*inputSampleR);
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//we're going to set up a dry/wet control instead of a min. threshold
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flip = !flip;
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//begin 32 bit stereo floating point dither
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int expon; frexpf((float)inputSampleL, &expon);
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fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
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inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
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frexpf((float)inputSampleR, &expon);
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fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
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inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
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//end 32 bit stereo floating point dither
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*outputL = inputSampleL;
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*outputR = inputSampleR;
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//direct stereo out
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inputL += 1;
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inputR += 1;
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outputL += 1;
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outputR += 1;
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}
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return noErr;
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}
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