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491 lines
21 KiB
C++
Executable file
491 lines
21 KiB
C++
Executable file
/*
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* File: Galactic3.cpp
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*
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* Version: 1.0
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*
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* Created: 10/4/24
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*
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* Copyright: Copyright © 2024 Airwindows, Airwindows uses the MIT license
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*
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* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in
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* consideration of your agreement to the following terms, and your use, installation, modification
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* or redistribution of this Apple software constitutes acceptance of these terms. If you do
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* not agree with these terms, please do not use, install, modify or redistribute this Apple
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* software.
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*
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* In consideration of your agreement to abide by the following terms, and subject to these terms,
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* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this
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* original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the
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* Apple Software, with or without modifications, in source and/or binary forms; provided that if you
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* redistribute the Apple Software in its entirety and without modifications, you must retain this
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* notice and the following text and disclaimers in all such redistributions of the Apple Software.
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* Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to
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* endorse or promote products derived from the Apple Software without specific prior written
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* permission from Apple. Except as expressly stated in this notice, no other rights or
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* licenses, express or implied, are granted by Apple herein, including but not limited to any
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* patent rights that may be infringed by your derivative works or by other works in which the
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* Apple Software may be incorporated.
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*
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* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR
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* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY
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* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE
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* OR IN COMBINATION WITH YOUR PRODUCTS.
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*
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* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE,
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* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER
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* UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN
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* IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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/*=============================================================================
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Galactic3.cpp
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=============================================================================*/
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#include "Galactic3.h"
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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COMPONENT_ENTRY(Galactic3)
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Galactic3::Galactic3
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Galactic3::Galactic3(AudioUnit component)
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: AUEffectBase(component)
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{
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CreateElements();
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Globals()->UseIndexedParameters(kNumberOfParameters);
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SetParameter(kParam_A, kDefaultValue_ParamA );
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SetParameter(kParam_B, kDefaultValue_ParamB );
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SetParameter(kParam_C, kDefaultValue_ParamC );
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SetParameter(kParam_D, kDefaultValue_ParamD );
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SetParameter(kParam_E, kDefaultValue_ParamE );
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SetParameter(kParam_F, kDefaultValue_ParamF );
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#if AU_DEBUG_DISPATCHER
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mDebugDispatcher = new AUDebugDispatcher (this);
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#endif
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Galactic3::GetParameterValueStrings
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult Galactic3::GetParameterValueStrings(AudioUnitScope inScope,
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AudioUnitParameterID inParameterID,
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CFArrayRef * outStrings)
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{
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return kAudioUnitErr_InvalidProperty;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Galactic3::GetParameterInfo
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult Galactic3::GetParameterInfo(AudioUnitScope inScope,
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AudioUnitParameterID inParameterID,
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AudioUnitParameterInfo &outParameterInfo )
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{
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ComponentResult result = noErr;
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outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable
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| kAudioUnitParameterFlag_IsReadable;
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if (inScope == kAudioUnitScope_Global) {
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switch(inParameterID)
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{
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case kParam_A:
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AUBase::FillInParameterName (outParameterInfo, kParameterAName, false);
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outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
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outParameterInfo.minValue = 0.0;
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outParameterInfo.maxValue = 1.0;
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outParameterInfo.defaultValue = kDefaultValue_ParamA;
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break;
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case kParam_B:
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AUBase::FillInParameterName (outParameterInfo, kParameterBName, false);
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outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
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outParameterInfo.minValue = 0.0;
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outParameterInfo.maxValue = 1.0;
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outParameterInfo.defaultValue = kDefaultValue_ParamB;
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break;
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case kParam_C:
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AUBase::FillInParameterName (outParameterInfo, kParameterCName, false);
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outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
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outParameterInfo.minValue = 0.0;
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outParameterInfo.maxValue = 1.0;
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outParameterInfo.defaultValue = kDefaultValue_ParamC;
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break;
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case kParam_D:
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AUBase::FillInParameterName (outParameterInfo, kParameterDName, false);
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outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
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outParameterInfo.minValue = 0.0;
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outParameterInfo.maxValue = 1.0;
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outParameterInfo.defaultValue = kDefaultValue_ParamD;
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break;
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case kParam_E:
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AUBase::FillInParameterName (outParameterInfo, kParameterEName, false);
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outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
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outParameterInfo.minValue = 0.0;
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outParameterInfo.maxValue = 1.0;
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outParameterInfo.defaultValue = kDefaultValue_ParamE;
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break;
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case kParam_F:
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AUBase::FillInParameterName (outParameterInfo, kParameterFName, false);
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outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
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outParameterInfo.minValue = 0.0;
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outParameterInfo.maxValue = 1.0;
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outParameterInfo.defaultValue = kDefaultValue_ParamF;
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break;
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default:
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result = kAudioUnitErr_InvalidParameter;
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break;
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}
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} else {
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result = kAudioUnitErr_InvalidParameter;
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}
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return result;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Galactic3::GetPropertyInfo
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult Galactic3::GetPropertyInfo (AudioUnitPropertyID inID,
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AudioUnitScope inScope,
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AudioUnitElement inElement,
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UInt32 & outDataSize,
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Boolean & outWritable)
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{
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return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// state that plugin supports only stereo-in/stereo-out processing
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UInt32 Galactic3::SupportedNumChannels(const AUChannelInfo ** outInfo)
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{
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if (outInfo != NULL)
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{
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static AUChannelInfo info;
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info.inChannels = 2;
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info.outChannels = 2;
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*outInfo = &info;
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}
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return 1;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Galactic3::GetProperty
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult Galactic3::GetProperty( AudioUnitPropertyID inID,
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AudioUnitScope inScope,
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AudioUnitElement inElement,
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void * outData )
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{
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return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
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}
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// Galactic3::Initialize
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult Galactic3::Initialize()
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{
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ComponentResult result = AUEffectBase::Initialize();
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if (result == noErr)
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Reset(kAudioUnitScope_Global, 0);
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return result;
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}
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#pragma mark ____Galactic3EffectKernel
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Galactic3::Galactic3Kernel::Reset()
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult Galactic3::Reset(AudioUnitScope inScope, AudioUnitElement inElement)
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{
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iirAL = 0.0; iirAR = 0.0;
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iirBL = 0.0; iirBR = 0.0;
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for(int count = 0; count < 6479; count++) {aIL[count] = 0.0;aIR[count] = 0.0;}
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for(int count = 0; count < 3659; count++) {aJL[count] = 0.0;aJR[count] = 0.0;}
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for(int count = 0; count < 1719; count++) {aKL[count] = 0.0;aKR[count] = 0.0;}
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for(int count = 0; count < 679; count++) {aLL[count] = 0.0;aLR[count] = 0.0;}
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for(int count = 0; count < 9699; count++) {aAL[count] = 0.0;aAR[count] = 0.0;}
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for(int count = 0; count < 5999; count++) {aBL[count] = 0.0;aBR[count] = 0.0;}
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for(int count = 0; count < 2319; count++) {aCL[count] = 0.0;aCR[count] = 0.0;}
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for(int count = 0; count < 939; count++) {aDL[count] = 0.0;aDR[count] = 0.0;}
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for(int count = 0; count < 15219; count++) {aEL[count] = 0.0;aER[count] = 0.0;}
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for(int count = 0; count < 8459; count++) {aFL[count] = 0.0;aFR[count] = 0.0;}
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for(int count = 0; count < 4539; count++) {aGL[count] = 0.0;aGR[count] = 0.0;}
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for(int count = 0; count < 3199; count++) {aHL[count] = 0.0;aHR[count] = 0.0;}
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for(int count = 0; count < 3110; count++) {aML[count] = aMR[count] = 0.0;}
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feedbackAL = 0.0; feedbackAR = 0.0;
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feedbackBL = 0.0; feedbackBR = 0.0;
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feedbackCL = 0.0; feedbackCR = 0.0;
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feedbackDL = 0.0; feedbackDR = 0.0;
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countI = 1;
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countJ = 1;
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countK = 1;
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countL = 1;
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countA = 1;
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countB = 1;
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countC = 1;
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countD = 1;
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countE = 1;
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countF = 1;
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countG = 1;
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countH = 1;
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countM = 1;
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//the predelay
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vibM = 3.0;
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oldfpd = 429496.7295;
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for (int x = 0; x < bez_total; x++) bez[x] = 0.0;
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bez[bez_cycle] = 1.0;
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fpdL = 1.0; while (fpdL < 16386) fpdL = rand()*UINT32_MAX;
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fpdR = 1.0; while (fpdR < 16386) fpdR = rand()*UINT32_MAX;
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return noErr;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Galactic3::ProcessBufferLists
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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OSStatus Galactic3::ProcessBufferLists(AudioUnitRenderActionFlags & ioActionFlags,
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const AudioBufferList & inBuffer,
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AudioBufferList & outBuffer,
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UInt32 inFramesToProcess)
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{
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Float32 * inputL = (Float32*)(inBuffer.mBuffers[0].mData);
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Float32 * inputR = (Float32*)(inBuffer.mBuffers[1].mData);
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Float32 * outputL = (Float32*)(outBuffer.mBuffers[0].mData);
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Float32 * outputR = (Float32*)(outBuffer.mBuffers[1].mData);
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UInt32 nSampleFrames = inFramesToProcess;
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double overallscale = 1.0;
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overallscale /= 44100.0;
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overallscale *= GetSampleRate();
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double regen = 0.0625+((1.0-GetParameter( kParam_A ))*0.0625);
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double attenuate = (1.0 - (regen / 0.125))*1.333;
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double lowpass = pow(1.00001-(1.0-GetParameter( kParam_B )),2.0)/sqrt(overallscale);
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double drift = pow(GetParameter( kParam_C ),3)*0.001;
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double derez = GetParameter( kParam_D )/overallscale;
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if (derez < 0.0005) derez = 0.0005; if (derez > 1.0) derez = 1.0;
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derez = 1.0 / ((int)(1.0/derez));
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//this hard-locks derez to exact subdivisions of 1.0
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double size = (GetParameter( kParam_E )*1.77)+0.1;
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double wet = 1.0-(pow(1.0-GetParameter( kParam_F ),3));
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delayI = 3407.0*size;
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delayJ = 1823.0*size;
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delayK = 859.0*size;
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delayL = 331.0*size;
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delayA = 4801.0*size;
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delayB = 2909.0*size;
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delayC = 1153.0*size;
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delayD = 461.0*size;
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delayE = 7607.0*size;
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delayF = 4217.0*size;
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delayG = 2269.0*size;
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delayH = 1597.0*size;
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delayM = 256;
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while (nSampleFrames-- > 0) {
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double inputSampleL = *inputL;
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double inputSampleR = *inputR;
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if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
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if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
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double drySampleL = inputSampleL;
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double drySampleR = inputSampleR;
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vibM += (oldfpd*drift);
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if (vibM > (3.141592653589793238*2.0)) {
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vibM = 0.0;
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oldfpd = 0.4294967295+(fpdL*0.0000000000618);
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}
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aML[countM] = inputSampleL * attenuate;
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aMR[countM] = inputSampleR * attenuate;
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countM++; if (countM < 0 || countM > delayM) countM = 0;
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double offsetML = (sin(vibM)+1.0)*127;
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double offsetMR = (sin(vibM+(3.141592653589793238/2.0))+1.0)*127;
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int workingML = countM + offsetML;
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int workingMR = countM + offsetMR;
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double interpolML = (aML[workingML-((workingML > delayM)?delayM+1:0)] * (1-(offsetML-floor(offsetML))));
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interpolML += (aML[workingML+1-((workingML+1 > delayM)?delayM+1:0)] * ((offsetML-floor(offsetML))) );
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double interpolMR = (aMR[workingMR-((workingMR > delayM)?delayM+1:0)] * (1-(offsetMR-floor(offsetMR))));
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interpolMR += (aMR[workingMR+1-((workingMR+1 > delayM)?delayM+1:0)] * ((offsetMR-floor(offsetMR))) );
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inputSampleL = interpolML;
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inputSampleR = interpolMR;
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//predelay that applies vibrato
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//want vibrato speed AND depth like in MatrixVerb
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iirAL = (iirAL*(1.0-lowpass))+(inputSampleL*lowpass); inputSampleL = iirAL;
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iirAR = (iirAR*(1.0-lowpass))+(inputSampleR*lowpass); inputSampleR = iirAR;
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//initial filter
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bez[bez_cycle] += derez;
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bez[bez_SampL] += ((inputSampleL+bez[bez_InL]) * derez);
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bez[bez_SampR] += ((inputSampleR+bez[bez_InR]) * derez);
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bez[bez_InL] = inputSampleL; bez[bez_InR] = inputSampleR;
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if (bez[bez_cycle] > 1.0) { //hit the end point and we do a reverb sample
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bez[bez_cycle] = 0.0;
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aIL[countI] = (bez[bez_SampL]+bez[bez_UnInL]) + (feedbackAR * regen);
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aJL[countJ] = (bez[bez_SampL]+bez[bez_UnInL]) + (feedbackBR * regen);
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aKL[countK] = (bez[bez_SampL]+bez[bez_UnInL]) + (feedbackCR * regen);
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aLL[countL] = (bez[bez_SampL]+bez[bez_UnInL]) + (feedbackDR * regen);
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bez[bez_UnInL] = bez[bez_SampL];
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aIR[countI] = (bez[bez_SampR]+bez[bez_UnInR]) + (feedbackAL * regen);
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aJR[countJ] = (bez[bez_SampR]+bez[bez_UnInR]) + (feedbackBL * regen);
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aKR[countK] = (bez[bez_SampR]+bez[bez_UnInR]) + (feedbackCL * regen);
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aLR[countL] = (bez[bez_SampR]+bez[bez_UnInR]) + (feedbackDL * regen);
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bez[bez_UnInR] = bez[bez_SampR];
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countI++; if (countI < 0 || countI > delayI) countI = 0;
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countJ++; if (countJ < 0 || countJ > delayJ) countJ = 0;
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countK++; if (countK < 0 || countK > delayK) countK = 0;
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countL++; if (countL < 0 || countL > delayL) countL = 0;
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double outIL = aIL[countI-((countI > delayI)?delayI+1:0)];
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double outJL = aJL[countJ-((countJ > delayJ)?delayJ+1:0)];
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double outKL = aKL[countK-((countK > delayK)?delayK+1:0)];
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double outLL = aLL[countL-((countL > delayL)?delayL+1:0)];
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double outIR = aIR[countI-((countI > delayI)?delayI+1:0)];
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double outJR = aJR[countJ-((countJ > delayJ)?delayJ+1:0)];
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double outKR = aKR[countK-((countK > delayK)?delayK+1:0)];
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double outLR = aLR[countL-((countL > delayL)?delayL+1:0)];
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//first block: now we have four outputs
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aAL[countA] = (outIL - (outJL + outKL + outLL));
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aBL[countB] = (outJL - (outIL + outKL + outLL));
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aCL[countC] = (outKL - (outIL + outJL + outLL));
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aDL[countD] = (outLL - (outIL + outJL + outKL));
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aAR[countA] = (outIR - (outJR + outKR + outLR));
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aBR[countB] = (outJR - (outIR + outKR + outLR));
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aCR[countC] = (outKR - (outIR + outJR + outLR));
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aDR[countD] = (outLR - (outIR + outJR + outKR));
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countA++; if (countA < 0 || countA > delayA) countA = 0;
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countB++; if (countB < 0 || countB > delayB) countB = 0;
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countC++; if (countC < 0 || countC > delayC) countC = 0;
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countD++; if (countD < 0 || countD > delayD) countD = 0;
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double outAL = aAL[countA-((countA > delayA)?delayA+1:0)];
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double outBL = aBL[countB-((countB > delayB)?delayB+1:0)];
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double outCL = aCL[countC-((countC > delayC)?delayC+1:0)];
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double outDL = aDL[countD-((countD > delayD)?delayD+1:0)];
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double outAR = aAR[countA-((countA > delayA)?delayA+1:0)];
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double outBR = aBR[countB-((countB > delayB)?delayB+1:0)];
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double outCR = aCR[countC-((countC > delayC)?delayC+1:0)];
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double outDR = aDR[countD-((countD > delayD)?delayD+1:0)];
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//second block: four more outputs
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aEL[countE] = (outAL - (outBL + outCL + outDL));
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aFL[countF] = (outBL - (outAL + outCL + outDL));
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aGL[countG] = (outCL - (outAL + outBL + outDL));
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aHL[countH] = (outDL - (outAL + outBL + outCL));
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aER[countE] = (outAR - (outBR + outCR + outDR));
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aFR[countF] = (outBR - (outAR + outCR + outDR));
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aGR[countG] = (outCR - (outAR + outBR + outDR));
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aHR[countH] = (outDR - (outAR + outBR + outCR));
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countE++; if (countE < 0 || countE > delayE) countE = 0;
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countF++; if (countF < 0 || countF > delayF) countF = 0;
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countG++; if (countG < 0 || countG > delayG) countG = 0;
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countH++; if (countH < 0 || countH > delayH) countH = 0;
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|
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double outEL = aEL[countE-((countE > delayE)?delayE+1:0)];
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double outFL = aFL[countF-((countF > delayF)?delayF+1:0)];
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double outGL = aGL[countG-((countG > delayG)?delayG+1:0)];
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double outHL = aHL[countH-((countH > delayH)?delayH+1:0)];
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double outER = aER[countE-((countE > delayE)?delayE+1:0)];
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double outFR = aFR[countF-((countF > delayF)?delayF+1:0)];
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double outGR = aGR[countG-((countG > delayG)?delayG+1:0)];
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double outHR = aHR[countH-((countH > delayH)?delayH+1:0)];
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//third block: final outputs
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|
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feedbackAL = (outEL - (outFL + outGL + outHL));
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feedbackBL = (outFL - (outEL + outGL + outHL));
|
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feedbackCL = (outGL - (outEL + outFL + outHL));
|
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feedbackDL = (outHL - (outEL + outFL + outGL));
|
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feedbackAR = (outER - (outFR + outGR + outHR));
|
|
feedbackBR = (outFR - (outER + outGR + outHR));
|
|
feedbackCR = (outGR - (outER + outFR + outHR));
|
|
feedbackDR = (outHR - (outER + outFR + outGR));
|
|
//which we need to feed back into the input again, a bit
|
|
|
|
inputSampleL = (outEL + outFL + outGL + outHL)/8.0;
|
|
inputSampleR = (outER + outFR + outGR + outHR)/8.0;
|
|
//and take the final combined sum of outputs
|
|
|
|
bez[bez_CL] = bez[bez_BL];
|
|
bez[bez_BL] = bez[bez_AL];
|
|
bez[bez_AL] = inputSampleL;
|
|
bez[bez_SampL] = 0.0;
|
|
|
|
bez[bez_CR] = bez[bez_BR];
|
|
bez[bez_BR] = bez[bez_AR];
|
|
bez[bez_AR] = inputSampleR;
|
|
bez[bez_SampR] = 0.0;
|
|
}
|
|
double CBL = (bez[bez_CL]*(1.0-bez[bez_cycle]))+(bez[bez_BL]*bez[bez_cycle]);
|
|
double CBR = (bez[bez_CR]*(1.0-bez[bez_cycle]))+(bez[bez_BR]*bez[bez_cycle]);
|
|
double BAL = (bez[bez_BL]*(1.0-bez[bez_cycle]))+(bez[bez_AL]*bez[bez_cycle]);
|
|
double BAR = (bez[bez_BR]*(1.0-bez[bez_cycle]))+(bez[bez_AR]*bez[bez_cycle]);
|
|
double CBAL = (bez[bez_BL]+(CBL*(1.0-bez[bez_cycle]))+(BAL*bez[bez_cycle]))*0.125;
|
|
double CBAR = (bez[bez_BR]+(CBR*(1.0-bez[bez_cycle]))+(BAR*bez[bez_cycle]))*0.125;
|
|
inputSampleL = CBAL;
|
|
inputSampleR = CBAR;
|
|
|
|
iirBL = (iirBL*(1.0-lowpass))+(inputSampleL*lowpass); inputSampleL = iirBL;
|
|
iirBR = (iirBR*(1.0-lowpass))+(inputSampleR*lowpass); inputSampleR = iirBR;
|
|
//end filter
|
|
|
|
if (wet < 1.0) {
|
|
inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet));
|
|
inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet));
|
|
}
|
|
|
|
//begin 32 bit stereo floating point dither
|
|
int expon; frexpf((float)inputSampleL, &expon);
|
|
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
|
|
inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
|
|
frexpf((float)inputSampleR, &expon);
|
|
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
|
|
inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
|
|
//end 32 bit stereo floating point dither
|
|
|
|
*outputL = inputSampleL;
|
|
*outputR = inputSampleR;
|
|
//direct stereo out
|
|
|
|
inputL += 1;
|
|
inputR += 1;
|
|
outputL += 1;
|
|
outputR += 1;
|
|
}
|
|
return noErr;
|
|
}
|
|
|