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507 lines
21 KiB
C++
Executable file
507 lines
21 KiB
C++
Executable file
/*
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* File: EQ.cpp
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*
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* Version: 1.0
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*
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* Created: 10/26/12
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*
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* Copyright: Copyright © 2012 Airwindows, Airwindows uses the MIT license
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*
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* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in
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* consideration of your agreement to the following terms, and your use, installation, modification
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* or redistribution of this Apple software constitutes acceptance of these terms. If you do
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* not agree with these terms, please do not use, install, modify or redistribute this Apple
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* software.
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*
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* In consideration of your agreement to abide by the following terms, and subject to these terms,
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* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this
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* original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the
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* Apple Software, with or without modifications, in source and/or binary forms; provided that if you
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* redistribute the Apple Software in its entirety and without modifications, you must retain this
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* notice and the following text and disclaimers in all such redistributions of the Apple Software.
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* Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to
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* endorse or promote products derived from the Apple Software without specific prior written
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* permission from Apple. Except as expressly stated in this notice, no other rights or
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* licenses, express or implied, are granted by Apple herein, including but not limited to any
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* patent rights that may be infringed by your derivative works or by other works in which the
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* Apple Software may be incorporated.
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*
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* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR
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* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY
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* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE
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* OR IN COMBINATION WITH YOUR PRODUCTS.
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*
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* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE,
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* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER
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* UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN
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* IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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/*=============================================================================
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EQ.cpp
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=============================================================================*/
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#include "EQ.h"
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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COMPONENT_ENTRY(EQ)
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// EQ::EQ
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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EQ::EQ(AudioUnit component)
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: AUEffectBase(component)
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{
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CreateElements();
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Globals()->UseIndexedParameters(kNumberOfParameters);
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SetParameter(kParam_One, kDefaultValue_ParamOne );
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SetParameter(kParam_Two, kDefaultValue_ParamTwo );
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SetParameter(kParam_Three, kDefaultValue_ParamThree );
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SetParameter(kParam_Four, kDefaultValue_ParamFour );
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SetParameter(kParam_Five, kDefaultValue_ParamFive );
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SetParameter(kParam_Six, kDefaultValue_ParamSix );
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SetParameter(kParam_Seven, kDefaultValue_ParamSeven );
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SetParameter(kParam_Eight, kDefaultValue_ParamEight );
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#if AU_DEBUG_DISPATCHER
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mDebugDispatcher = new AUDebugDispatcher (this);
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#endif
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// EQ::GetParameterValueStrings
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult EQ::GetParameterValueStrings(AudioUnitScope inScope,
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AudioUnitParameterID inParameterID,
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CFArrayRef * outStrings)
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{
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return kAudioUnitErr_InvalidProperty;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// EQ::GetParameterInfo
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult EQ::GetParameterInfo(AudioUnitScope inScope,
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AudioUnitParameterID inParameterID,
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AudioUnitParameterInfo &outParameterInfo )
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{
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ComponentResult result = noErr;
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outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable
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| kAudioUnitParameterFlag_IsReadable;
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if (inScope == kAudioUnitScope_Global) {
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switch(inParameterID)
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{
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case kParam_One:
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AUBase::FillInParameterName (outParameterInfo, kParameterOneName, false);
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outParameterInfo.unit = kAudioUnitParameterUnit_Decibels;
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outParameterInfo.minValue = -12.0;
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outParameterInfo.maxValue = 12.0;
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outParameterInfo.defaultValue = kDefaultValue_ParamOne;
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break;
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case kParam_Two:
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AUBase::FillInParameterName (outParameterInfo, kParameterTwoName, false);
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outParameterInfo.unit = kAudioUnitParameterUnit_Decibels;
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outParameterInfo.minValue = -12.0;
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outParameterInfo.maxValue = 12.0;
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outParameterInfo.defaultValue = kDefaultValue_ParamTwo;
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break;
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case kParam_Three:
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AUBase::FillInParameterName (outParameterInfo, kParameterThreeName, false);
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outParameterInfo.unit = kAudioUnitParameterUnit_Decibels;
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outParameterInfo.minValue = -12.0;
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outParameterInfo.maxValue = 12.0;
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outParameterInfo.defaultValue = kDefaultValue_ParamThree;
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break;
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case kParam_Four:
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AUBase::FillInParameterName (outParameterInfo, kParameterFourName, false);
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outParameterInfo.unit = kAudioUnitParameterUnit_CustomUnit;
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outParameterInfo.flags |= kAudioUnitParameterFlag_DisplayLogarithmic;
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outParameterInfo.unitName = kParameterFourUnit;
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outParameterInfo.minValue = 1.0;
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outParameterInfo.maxValue = 16.0;
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outParameterInfo.defaultValue = kDefaultValue_ParamFour;
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break;
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case kParam_Five:
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AUBase::FillInParameterName (outParameterInfo, kParameterFiveName, false);
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outParameterInfo.unit = kAudioUnitParameterUnit_CustomUnit;
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outParameterInfo.flags |= kAudioUnitParameterFlag_DisplayLogarithmic;
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outParameterInfo.unitName = kParameterFiveUnit;
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outParameterInfo.minValue = 1.0;
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outParameterInfo.maxValue = 16.0;
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outParameterInfo.defaultValue = kDefaultValue_ParamFive;
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break;
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case kParam_Six:
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AUBase::FillInParameterName (outParameterInfo, kParameterSixName, false);
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outParameterInfo.unit = kAudioUnitParameterUnit_CustomUnit;
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outParameterInfo.flags |= kAudioUnitParameterFlag_DisplayLogarithmic;
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outParameterInfo.unitName = kParameterSixUnit;
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outParameterInfo.minValue = 30.0;
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outParameterInfo.maxValue = 1600.0;
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outParameterInfo.defaultValue = kDefaultValue_ParamSix;
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break;
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case kParam_Seven:
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AUBase::FillInParameterName (outParameterInfo, kParameterSevenName, false);
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outParameterInfo.unit = kAudioUnitParameterUnit_CustomUnit;
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outParameterInfo.flags |= kAudioUnitParameterFlag_DisplayLogarithmic;
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outParameterInfo.unitName = kParameterSevenUnit;
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outParameterInfo.minValue = 30.0;
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outParameterInfo.maxValue = 1600.0;
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outParameterInfo.defaultValue = kDefaultValue_ParamSeven;
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break;
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case kParam_Eight:
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AUBase::FillInParameterName (outParameterInfo, kParameterEightName, false);
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outParameterInfo.unit = kAudioUnitParameterUnit_Decibels;
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outParameterInfo.minValue = -18.0;
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outParameterInfo.maxValue = 18.0;
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outParameterInfo.defaultValue = kDefaultValue_ParamEight;
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break;
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default:
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result = kAudioUnitErr_InvalidParameter;
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break;
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}
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} else {
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result = kAudioUnitErr_InvalidParameter;
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}
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return result;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// EQ::GetPropertyInfo
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult EQ::GetPropertyInfo (AudioUnitPropertyID inID,
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AudioUnitScope inScope,
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AudioUnitElement inElement,
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UInt32 & outDataSize,
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Boolean & outWritable)
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{
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return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// EQ::GetProperty
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult EQ::GetProperty( AudioUnitPropertyID inID,
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AudioUnitScope inScope,
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AudioUnitElement inElement,
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void * outData )
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{
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return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
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}
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// EQ::Initialize
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult EQ::Initialize()
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{
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ComponentResult result = AUEffectBase::Initialize();
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if (result == noErr)
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Reset(kAudioUnitScope_Global, 0);
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return result;
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}
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#pragma mark ____EQEffectKernel
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// EQ::EQKernel::Reset()
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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void EQ::EQKernel::Reset()
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{
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fpd = 1.0; while (fpd < 16386) fpd = rand()*UINT32_MAX;
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iirHighSampleA = 0.0;
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iirHighSampleB = 0.0;
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iirHighSampleC = 0.0;
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iirHighSampleD = 0.0;
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iirHighSampleE = 0.0;
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iirLowSampleA = 0.0;
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iirLowSampleB = 0.0;
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iirLowSampleC = 0.0;
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iirLowSampleD = 0.0;
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iirLowSampleE = 0.0;
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iirHighSample = 0.0;
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iirLowSample = 0.0;
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tripletA = 0.0;
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tripletB = 0.0;
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tripletC = 0.0;
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tripletFactor = 0.0;
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flip = false;
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flipthree = 0;
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lowpassSampleAA = 0.0;
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lowpassSampleAB = 0.0;
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lowpassSampleBA = 0.0;
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lowpassSampleBB = 0.0;
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lowpassSampleCA = 0.0;
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lowpassSampleCB = 0.0;
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lowpassSampleDA = 0.0;
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lowpassSampleDB = 0.0;
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lowpassSampleE = 0.0;
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lowpassSampleF = 0.0;
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lowpassSampleG = 0.0;
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highpassSampleAA = 0.0;
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highpassSampleAB = 0.0;
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highpassSampleBA = 0.0;
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highpassSampleBB = 0.0;
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highpassSampleCA = 0.0;
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highpassSampleCB = 0.0;
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highpassSampleDA = 0.0;
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highpassSampleDB = 0.0;
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highpassSampleE = 0.0;
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highpassSampleF = 0.0;
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lastSample = 0.0;
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last2Sample = 0.0;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// EQ::EQKernel::Process
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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void EQ::EQKernel::Process( const Float32 *inSourceP,
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Float32 *inDestP,
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UInt32 inFramesToProcess,
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UInt32 inNumChannels,
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bool &ioSilence )
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{
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UInt32 nSampleFrames = inFramesToProcess;
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const Float32 *sourceP = inSourceP;
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Float32 *destP = inDestP;
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Float64 overallscale = GetSampleRate();
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Float64 inputSample;
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Float64 highSample = 0.0;
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Float64 midSample = 0.0;
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Float64 bassSample = 0.0;
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Float64 densityA = GetParameter( kParam_One )/2.0;
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Float64 densityB = GetParameter( kParam_Two )/2.0;
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Float64 densityC = GetParameter( kParam_Three )/2.0;
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densityA = pow(10.0,densityA/20.0)-1.0;
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densityB = pow(10.0,densityB/20.0)-1.0;
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densityC = pow(10.0,densityC/20.0)-1.0;
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//convert to 0 to X multiplier with 1.0 being O db
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//minus one gives nearly -1 to ? (should top out at 1)
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//calibrate so that X db roughly equals X db with maximum topping out at 1 internally
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Float64 tripletIntensity = -densityA;
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Float64 iirAmountC = (GetParameter( kParam_Four )*0.0188) + 0.7;
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if (iirAmountC > 1.0) iirAmountC = 1.0;
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bool engageLowpass = false;
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if (GetParameter( kParam_Four ) < 15.99) engageLowpass = true;
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Float64 iirAmountA = (GetParameter( kParam_Five )*1000)/overallscale;
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Float64 iirAmountB = (GetParameter( kParam_Six )*10)/overallscale;
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Float64 iirAmountD = (GetParameter( kParam_Seven )*1.0)/overallscale;
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bool engageHighpass = false;
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if (GetParameter( kParam_Seven ) > 30.01) engageHighpass = true;
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//bypass the highpass and lowpass if set to extremes
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Float64 bridgerectifier;
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Float64 outA = fabs(densityA);
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Float64 outB = fabs(densityB);
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Float64 outC = fabs(densityC);
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Float64 outputgain = pow(10.0,GetParameter( kParam_Eight )/20.0);
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while (nSampleFrames-- > 0) {
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inputSample = *sourceP;
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if (fabs(inputSample)<1.18e-23) inputSample = fpd * 1.18e-17;
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last2Sample = lastSample;
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lastSample = inputSample;
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flip = !flip;
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flipthree++;
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if (flipthree < 1 || flipthree > 3) flipthree = 1;
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//counters
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switch (flipthree)
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{
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case 1:
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tripletFactor = last2Sample - inputSample;
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tripletA += tripletFactor;
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tripletC -= tripletFactor;
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tripletFactor = tripletA * tripletIntensity;
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iirHighSampleC = (iirHighSampleC * (1 - iirAmountA)) + (inputSample * iirAmountA);
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highSample = inputSample - iirHighSampleC;
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iirLowSampleC = (iirLowSampleC * (1 - iirAmountB)) + (inputSample * iirAmountB);
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bassSample = iirLowSampleC;
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break;
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case 2:
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tripletFactor = last2Sample - inputSample;
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tripletB += tripletFactor;
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tripletA -= tripletFactor;
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tripletFactor = tripletB * tripletIntensity;
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iirHighSampleD = (iirHighSampleD * (1 - iirAmountA)) + (inputSample * iirAmountA);
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highSample = inputSample - iirHighSampleD;
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iirLowSampleD = (iirLowSampleD * (1 - iirAmountB)) + (inputSample * iirAmountB);
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bassSample = iirLowSampleD;
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break;
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case 3:
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tripletFactor = last2Sample - inputSample;
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tripletC += tripletFactor;
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tripletB -= tripletFactor;
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tripletFactor = tripletC * tripletIntensity;
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iirHighSampleE = (iirHighSampleE * (1 - iirAmountA)) + (inputSample * iirAmountA);
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highSample = inputSample - iirHighSampleE;
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iirLowSampleE = (iirLowSampleE * (1 - iirAmountB)) + (inputSample * iirAmountB);
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bassSample = iirLowSampleE;
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break;
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}
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tripletA /= 2.0;
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tripletB /= 2.0;
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tripletC /= 2.0;
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highSample = highSample + tripletFactor;
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if (flip)
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{
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iirHighSampleA = (iirHighSampleA * (1 - iirAmountA)) + (highSample * iirAmountA);
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highSample = highSample - iirHighSampleA;
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iirLowSampleA = (iirLowSampleA * (1 - iirAmountB)) + (bassSample * iirAmountB);
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bassSample = iirLowSampleA;
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}
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else
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{
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iirHighSampleB = (iirHighSampleB * (1 - iirAmountA)) + (highSample * iirAmountA);
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highSample = highSample - iirHighSampleB;
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iirLowSampleB = (iirLowSampleB * (1 - iirAmountB)) + (bassSample * iirAmountB);
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bassSample = iirLowSampleB;
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}
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iirHighSample = (iirHighSample * (1 - iirAmountA)) + (highSample * iirAmountA);
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highSample = highSample - iirHighSample;
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iirLowSample = (iirLowSample * (1 - iirAmountB)) + (bassSample * iirAmountB);
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bassSample = iirLowSample;
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midSample = (inputSample-bassSample)-highSample;
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//drive section
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highSample *= (densityA+1.0);
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bridgerectifier = fabs(highSample)*1.57079633;
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if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
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//max value for sine function
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if (densityA > 0) bridgerectifier = sin(bridgerectifier);
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else bridgerectifier = 1-cos(bridgerectifier);
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//produce either boosted or starved version
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if (highSample > 0) highSample = (highSample*(1-outA))+(bridgerectifier*outA);
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else highSample = (highSample*(1-outA))-(bridgerectifier*outA);
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//blend according to densityA control
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midSample *= (densityB+1.0);
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bridgerectifier = fabs(midSample)*1.57079633;
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if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
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//max value for sine function
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if (densityB > 0) bridgerectifier = sin(bridgerectifier);
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else bridgerectifier = 1-cos(bridgerectifier);
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//produce either boosted or starved version
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if (midSample > 0) midSample = (midSample*(1-outB))+(bridgerectifier*outB);
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else midSample = (midSample*(1-outB))-(bridgerectifier*outB);
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//blend according to densityB control
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bassSample *= (densityC+1.0);
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bridgerectifier = fabs(bassSample)*1.57079633;
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if (bridgerectifier > 1.57079633) bridgerectifier = 1.57079633;
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//max value for sine function
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if (densityC > 0) bridgerectifier = sin(bridgerectifier);
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else bridgerectifier = 1-cos(bridgerectifier);
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//produce either boosted or starved version
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if (bassSample > 0) bassSample = (bassSample*(1-outC))+(bridgerectifier*outC);
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else bassSample = (bassSample*(1-outC))-(bridgerectifier*outC);
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//blend according to densityC control
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inputSample = midSample;
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inputSample += highSample;
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inputSample += bassSample;
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if (engageHighpass)
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{
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if (flip)
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{
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highpassSampleAA = (highpassSampleAA * (1 - iirAmountD)) + (inputSample * iirAmountD);
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inputSample = inputSample - highpassSampleAA;
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highpassSampleBA = (highpassSampleBA * (1 - iirAmountD)) + (inputSample * iirAmountD);
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inputSample = inputSample - highpassSampleBA;
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highpassSampleCA = (highpassSampleCA * (1 - iirAmountD)) + (inputSample * iirAmountD);
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inputSample = inputSample - highpassSampleCA;
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highpassSampleDA = (highpassSampleDA * (1 - iirAmountD)) + (inputSample * iirAmountD);
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inputSample = inputSample - highpassSampleDA;
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}
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else
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{
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highpassSampleAB = (highpassSampleAB * (1 - iirAmountD)) + (inputSample * iirAmountD);
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inputSample = inputSample - highpassSampleAB;
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highpassSampleBB = (highpassSampleBB * (1 - iirAmountD)) + (inputSample * iirAmountD);
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inputSample = inputSample - highpassSampleBB;
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highpassSampleCB = (highpassSampleCB * (1 - iirAmountD)) + (inputSample * iirAmountD);
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inputSample = inputSample - highpassSampleCB;
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highpassSampleDB = (highpassSampleDB * (1 - iirAmountD)) + (inputSample * iirAmountD);
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inputSample = inputSample - highpassSampleDB;
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}
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highpassSampleE = (highpassSampleE * (1 - iirAmountD)) + (inputSample * iirAmountD);
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inputSample = inputSample - highpassSampleE;
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|
highpassSampleF = (highpassSampleF * (1 - iirAmountD)) + (inputSample * iirAmountD);
|
|
inputSample = inputSample - highpassSampleF;
|
|
|
|
}
|
|
|
|
if (engageLowpass)
|
|
{
|
|
if (flip)
|
|
{
|
|
lowpassSampleAA = (lowpassSampleAA * (1 - iirAmountC)) + (inputSample * iirAmountC);
|
|
inputSample = lowpassSampleAA;
|
|
lowpassSampleBA = (lowpassSampleBA * (1 - iirAmountC)) + (inputSample * iirAmountC);
|
|
inputSample = lowpassSampleBA;
|
|
lowpassSampleCA = (lowpassSampleCA * (1 - iirAmountC)) + (inputSample * iirAmountC);
|
|
inputSample = lowpassSampleCA;
|
|
lowpassSampleDA = (lowpassSampleDA * (1 - iirAmountC)) + (inputSample * iirAmountC);
|
|
inputSample = lowpassSampleDA;
|
|
lowpassSampleE = (lowpassSampleE * (1 - iirAmountC)) + (inputSample * iirAmountC);
|
|
inputSample = lowpassSampleE;
|
|
}
|
|
else
|
|
{
|
|
lowpassSampleAB = (lowpassSampleAB * (1 - iirAmountC)) + (inputSample * iirAmountC);
|
|
inputSample = lowpassSampleAB;
|
|
lowpassSampleBB = (lowpassSampleBB * (1 - iirAmountC)) + (inputSample * iirAmountC);
|
|
inputSample = lowpassSampleBB;
|
|
lowpassSampleCB = (lowpassSampleCB * (1 - iirAmountC)) + (inputSample * iirAmountC);
|
|
inputSample = lowpassSampleCB;
|
|
lowpassSampleDB = (lowpassSampleDB * (1 - iirAmountC)) + (inputSample * iirAmountC);
|
|
inputSample = lowpassSampleDB;
|
|
lowpassSampleF = (lowpassSampleF * (1 - iirAmountC)) + (inputSample * iirAmountC);
|
|
inputSample = lowpassSampleF;
|
|
}
|
|
lowpassSampleG = (lowpassSampleG * (1 - iirAmountC)) + (inputSample * iirAmountC);
|
|
inputSample = (lowpassSampleG * (1 - iirAmountC)) + (inputSample * iirAmountC);
|
|
}
|
|
|
|
//built in output trim and dry/wet if desired
|
|
if (outputgain != 1.0) inputSample *= outputgain;
|
|
|
|
//begin 32 bit floating point dither
|
|
int expon; frexpf((float)inputSample, &expon);
|
|
fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
|
|
inputSample += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
|
|
//end 32 bit floating point dither
|
|
|
|
*destP = inputSample;
|
|
|
|
sourceP += inNumChannels; destP += inNumChannels;
|
|
}
|
|
}
|
|
|