mirror of
https://github.com/airwindows/airwindows.git
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573 lines
22 KiB
C++
Executable file
573 lines
22 KiB
C++
Executable file
/*
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* File: Doublelay.cpp
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*
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* Version: 1.0
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*
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* Created: 8/19/22
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*
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* Copyright: Copyright © 2022 Airwindows, Airwindows uses the MIT license
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*
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* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in
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* consideration of your agreement to the following terms, and your use, installation, modification
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* or redistribution of this Apple software constitutes acceptance of these terms. If you do
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* not agree with these terms, please do not use, install, modify or redistribute this Apple
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* software.
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*
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* In consideration of your agreement to abide by the following terms, and subject to these terms,
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* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this
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* original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the
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* Apple Software, with or without modifications, in source and/or binary forms; provided that if you
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* redistribute the Apple Software in its entirety and without modifications, you must retain this
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* notice and the following text and disclaimers in all such redistributions of the Apple Software.
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* Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to
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* endorse or promote products derived from the Apple Software without specific prior written
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* permission from Apple. Except as expressly stated in this notice, no other rights or
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* licenses, express or implied, are granted by Apple herein, including but not limited to any
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* patent rights that may be infringed by your derivative works or by other works in which the
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* Apple Software may be incorporated.
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*
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* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR
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* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY
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* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE
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* OR IN COMBINATION WITH YOUR PRODUCTS.
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*
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* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE,
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* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER
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* UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN
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* IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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/*=============================================================================
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Doublelay.cpp
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=============================================================================*/
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#include "Doublelay.h"
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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COMPONENT_ENTRY(Doublelay)
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Doublelay::Doublelay
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Doublelay::Doublelay(AudioUnit component)
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: AUEffectBase(component)
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{
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CreateElements();
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Globals()->UseIndexedParameters(kNumberOfParameters);
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SetParameter(kParam_One, kDefaultValue_ParamOne );
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SetParameter(kParam_Two, kDefaultValue_ParamTwo );
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SetParameter(kParam_Three, kDefaultValue_ParamThree );
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SetParameter(kParam_Four, kDefaultValue_ParamFour );
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SetParameter(kParam_Five, kDefaultValue_ParamFive );
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#if AU_DEBUG_DISPATCHER
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mDebugDispatcher = new AUDebugDispatcher (this);
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#endif
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Doublelay::GetParameterValueStrings
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult Doublelay::GetParameterValueStrings(AudioUnitScope inScope,
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AudioUnitParameterID inParameterID,
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CFArrayRef * outStrings)
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{
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return kAudioUnitErr_InvalidProperty;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Doublelay::GetParameterInfo
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult Doublelay::GetParameterInfo(AudioUnitScope inScope,
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AudioUnitParameterID inParameterID,
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AudioUnitParameterInfo &outParameterInfo )
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{
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ComponentResult result = noErr;
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outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable
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| kAudioUnitParameterFlag_IsReadable;
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if (inScope == kAudioUnitScope_Global) {
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switch(inParameterID)
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{
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case kParam_One:
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AUBase::FillInParameterName (outParameterInfo, kParameterOneName, false);
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outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
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outParameterInfo.minValue = -1.0;
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outParameterInfo.maxValue = 1.0;
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outParameterInfo.defaultValue = kDefaultValue_ParamOne;
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break;
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case kParam_Two:
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AUBase::FillInParameterName (outParameterInfo, kParameterTwoName, false);
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outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
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outParameterInfo.minValue = 0.0;
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outParameterInfo.maxValue = 1.0;
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outParameterInfo.defaultValue = kDefaultValue_ParamTwo;
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break;
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case kParam_Three:
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AUBase::FillInParameterName (outParameterInfo, kParameterThreeName, false);
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outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
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outParameterInfo.minValue = 0.0;
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outParameterInfo.maxValue = 1.0;
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outParameterInfo.defaultValue = kDefaultValue_ParamThree;
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break;
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case kParam_Four:
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AUBase::FillInParameterName (outParameterInfo, kParameterFourName, false);
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outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
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outParameterInfo.minValue = 0.0;
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outParameterInfo.maxValue = 1.0;
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outParameterInfo.defaultValue = kDefaultValue_ParamFour;
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break;
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case kParam_Five:
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AUBase::FillInParameterName (outParameterInfo, kParameterFiveName, false);
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outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
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outParameterInfo.minValue = 0.0;
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outParameterInfo.maxValue = 1.0;
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outParameterInfo.defaultValue = kDefaultValue_ParamFive;
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break;
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default:
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result = kAudioUnitErr_InvalidParameter;
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break;
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}
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} else {
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result = kAudioUnitErr_InvalidParameter;
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}
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return result;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Doublelay::GetPropertyInfo
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult Doublelay::GetPropertyInfo (AudioUnitPropertyID inID,
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AudioUnitScope inScope,
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AudioUnitElement inElement,
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UInt32 & outDataSize,
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Boolean & outWritable)
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{
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return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// state that plugin supports only stereo-in/stereo-out processing
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UInt32 Doublelay::SupportedNumChannels(const AUChannelInfo ** outInfo)
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{
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if (outInfo != NULL)
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{
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static AUChannelInfo info;
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info.inChannels = 2;
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info.outChannels = 2;
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*outInfo = &info;
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}
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return 1;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Doublelay::GetProperty
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult Doublelay::GetProperty( AudioUnitPropertyID inID,
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AudioUnitScope inScope,
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AudioUnitElement inElement,
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void * outData )
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{
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return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
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}
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// Doublelay::Initialize
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult Doublelay::Initialize()
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{
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ComponentResult result = AUEffectBase::Initialize();
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if (result == noErr)
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Reset(kAudioUnitScope_Global, 0);
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return result;
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}
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#pragma mark ____DoublelayEffectKernel
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Doublelay::DoublelayKernel::Reset()
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult Doublelay::Reset(AudioUnitScope inScope, AudioUnitElement inElement)
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{
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for(int count = 0; count < 48009; count++) {dL[count] = 0.0; dR[count] = 0.0;}
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dcount = 0;
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for(int count = 0; count < 5009; count++) {pL[count] = 0.0; pR[count] = 0.0;}
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for(int count = 0; count < 8; count++)
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{tempL[count] = 0.0; positionL[count] = 0.0; lastpositionL[count] = 0.0; trackingL[count] = 0.0;}
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for(int count = 0; count < 8; count++)
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{tempR[count] = 0.0; positionR[count] = 0.0; lastpositionR[count] = 0.0; trackingR[count] = 0.0;}
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gcountL = 0;
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lastcountL = 0;
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gcountR = 0;
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lastcountR = 0;
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prevwidth = 0;
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feedbackL = 0.0;
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feedbackR = 0.0;
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activeL = 0;
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bestspliceL = 4;
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activeR = 0;
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bestspliceR = 4;
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bestyetL = 1.0;
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bestyetR = 1.0;
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airPrevL = 0.0;
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airEvenL = 0.0;
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airOddL = 0.0;
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airFactorL = 0.0;
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airPrevR = 0.0;
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airEvenR = 0.0;
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airOddR = 0.0;
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airFactorR = 0.0;
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flip = false;
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for(int count = 0; count < 6; count++) {lastRefL[count] = 0.0;lastRefR[count] = 0.0;}
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cycle = 0;
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fpdL = 1.0; while (fpdL < 16386) fpdL = rand()*UINT32_MAX;
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fpdR = 1.0; while (fpdR < 16386) fpdR = rand()*UINT32_MAX;
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return noErr;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Doublelay::ProcessBufferLists
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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OSStatus Doublelay::ProcessBufferLists(AudioUnitRenderActionFlags & ioActionFlags,
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const AudioBufferList & inBuffer,
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AudioBufferList & outBuffer,
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UInt32 inFramesToProcess)
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{
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Float32 * inputL = (Float32*)(inBuffer.mBuffers[0].mData);
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Float32 * inputR = (Float32*)(inBuffer.mBuffers[1].mData);
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Float32 * outputL = (Float32*)(outBuffer.mBuffers[0].mData);
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Float32 * outputR = (Float32*)(outBuffer.mBuffers[1].mData);
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UInt32 nSampleFrames = inFramesToProcess;
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double overallscale = 1.0;
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overallscale /= 44100.0;
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overallscale *= GetSampleRate();
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int cycleEnd = floor(overallscale);
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if (cycleEnd < 1) cycleEnd = 1;
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if (cycleEnd > 4) cycleEnd = 4;
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//this is going to be 2 for 88.1 or 96k, 3 for silly people, 4 for 176 or 192k
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if (cycle > cycleEnd-1) cycle = cycleEnd-1; //sanity check
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double delayTrim = (GetSampleRate()/cycleEnd)/48001.0; //this gives us a time adjustment
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if (delayTrim > 0.99999) delayTrim = 0.99999; //sanity check so we don't smash our delay buffer
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if (delayTrim < 0.0) delayTrim = 0.0; //sanity check so we don't smash our delay buffer
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double trim = GetParameter( kParam_One );
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trim *= fabs(trim);
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trim /= 40;
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double speedL = trim+1.0;
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double speedR = (-trim)+1.0;
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if (speedL < 0.0) speedL = 0.0;
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if (speedR < 0.0) speedR = 0.0;
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int delayL = (GetParameter( kParam_Two )*(int)(48000.0*delayTrim));
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int delayR = (GetParameter( kParam_Three )*(int)(48000.0*delayTrim));
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//this now adjusts to give exactly one second max delay at all times up to 48k
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//or multipliers of it using undersampling
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double adjust = 1100;
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int width = 2300;
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if (prevwidth != width)
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{
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positionL[0] = 0;
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positionL[1] = (int)(width/3);
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positionL[2] = (int)((width/3)*2);
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positionL[3] = (int)(width/5);
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positionL[4] = (int)((width/5)*2);
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positionL[5] = (int)((width/5)*3);
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positionL[6] = (int)((width/5)*4);
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positionL[7] = (int)(width/2);
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positionR[0] = 0;
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positionR[1] = (int)(width/3);
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positionR[2] = (int)((width/3)*2);
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positionR[3] = (int)(width/5);
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positionR[4] = (int)((width/5)*2);
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positionR[5] = (int)((width/5)*3);
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positionR[6] = (int)((width/5)*4);
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positionR[7] = (int)(width/2);
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prevwidth = width;
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}
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double feedbackDirect = GetParameter( kParam_Four ) * 0.618033988749894848204586;
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double feedbackCross = GetParameter( kParam_Four ) * (1.0-0.618033988749894848204586);
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double wet = GetParameter( kParam_Five );
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int gplusL;
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int lastplusL;
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int gplusR;
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int lastplusR;
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double posplusL;
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double lastposplusL;
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double posplusR;
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double lastposplusR;
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double depth;
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double crossfade;
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int count;
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int bcountL;
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int bcountR;
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int base;
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while (nSampleFrames-- > 0) {
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double inputSampleL = *inputL;
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double inputSampleR = *inputR;
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if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
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if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
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cycle++;
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if (cycle == cycleEnd) { //hit the end point and we do a doubler sample
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double drySampleL = inputSampleL;
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double drySampleR = inputSampleR;
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//assign working variables
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airFactorL = airPrevL - inputSampleL;
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if (flip) {airEvenL += airFactorL; airOddL -= airFactorL; airFactorL = airEvenL;}
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else {airOddL += airFactorL; airEvenL -= airFactorL; airFactorL = airOddL;}
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airOddL = (airOddL - ((airOddL - airEvenL)/256.0)) / 1.0001;
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airEvenL = (airEvenL - ((airEvenL - airOddL)/256.0)) / 1.0001;
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airPrevL = inputSampleL;
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inputSampleL += airFactorL;
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//left
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airFactorR = airPrevR - inputSampleR;
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if (flip) {airEvenR += airFactorR; airOddR -= airFactorR; airFactorR = airEvenR;}
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else {airOddR += airFactorR; airEvenR -= airFactorR; airFactorR = airOddR;}
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airOddR = (airOddR - ((airOddR - airEvenR)/256.0)) / 1.0001;
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airEvenR = (airEvenR - ((airEvenR - airOddR)/256.0)) / 1.0001;
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airPrevR = inputSampleR;
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inputSampleR += airFactorR;
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//right
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flip = !flip;
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//air, compensates for loss of highs in flanger's interpolation
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inputSampleL += feedbackL*feedbackDirect;
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inputSampleR += feedbackR*feedbackDirect;
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inputSampleL += feedbackR*feedbackCross;
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inputSampleR += feedbackL*feedbackCross;
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if (dcount < 1 || dcount > 48005) dcount = 48005;
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count = dcount;
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dL[count] = inputSampleL;
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dR[count] = inputSampleR;
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//double buffer
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inputSampleL = dL[count+delayL-((count+delayL>48005)?48005:0)];
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inputSampleR = dR[count+delayR-((count+delayR>48005)?48005:0)];
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//assign delays
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dcount--;
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gcountL++;
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gcountR++;
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for(count = 0; count < 8; count++) {positionL[count] += speedL; positionR[count] += speedR;}
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gplusL = gcountL+(int)adjust;
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lastplusL = lastcountL+(int)adjust;
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if (gplusL > width) {gplusL -= width;}
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if (lastplusL > width) {lastplusL -= width;}
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gplusR = gcountR+(int)adjust;
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lastplusR = lastcountR+(int)adjust;
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if (gplusR > width) {gplusR -= width;}
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if (lastplusR > width) {lastplusR -= width;}
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if (trackingL[activeL] == 0.0)
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{
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posplusL = positionL[activeL]+adjust;
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lastposplusL = lastpositionL[activeL]+adjust;
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if (posplusL > width) {posplusL -= width;}
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if (lastposplusL > width) {lastposplusL -= width;}
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if ((gplusL > positionL[activeL]) && (lastplusL < lastpositionL[activeL])) {trackingL[activeL] = 1.0;}
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if ((posplusL > gcountL) && (lastposplusL < lastcountL)) {trackingL[activeL] = 1.0;}
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//fire splice based on whether somebody moved past somebody else just now
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}
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if (trackingR[activeR] == 0.0)
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{
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posplusR = positionR[activeR]+adjust;
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lastposplusR = lastpositionR[activeR]+adjust;
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if (posplusR > width) {posplusR -= width;}
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if (lastposplusR > width) {lastposplusR -= width;}
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if ((gplusR > positionR[activeR]) && (lastplusR < lastpositionR[activeR])) {trackingR[activeR] = 1.0;}
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if ((posplusR > gcountR) && (lastposplusR < lastcountR)) {trackingR[activeR] = 1.0;}
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//fire splice based on whether somebody moved past somebody else just now
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}
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for(count = 0; count < 8; count++)
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{
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if (positionL[count] > width) {positionL[count] -= width;}
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if (positionR[count] > width) {positionR[count] -= width;}
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lastpositionL[count] = positionL[count];
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lastpositionR[count] = positionR[count];
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}
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if (gcountL < 0 || gcountL > width) {gcountL -= width;}
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lastcountL = bcountL = gcountL;
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if (gcountR < 0 || gcountR > width) {gcountR -= width;}
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lastcountR = bcountR = gcountR;
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pL[bcountL+width] = pL[bcountL] = inputSampleL;
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pR[bcountR+width] = pR[bcountR] = inputSampleR;
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for(count = 0; count < 8; count++)
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{
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base = (int)floor(positionL[count]);
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tempL[count] = (pL[base] * (1-(positionL[count]-base))); //less as value moves away from .0
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tempL[count] += pL[base+1]; //we can assume always using this in one way or another?
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tempL[count] += (pL[base+2] * (positionL[count]-base)); //greater as value moves away from .0
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tempL[count] -= (((pL[base]-pL[base+1])-(pL[base+1]-pL[base+2]))/50); //interpolation hacks 'r us
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tempL[count] /= 2;
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base = (int)floor(positionR[count]);
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tempR[count] = (pR[base] * (1-(positionR[count]-base))); //less as value moves away from .0
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tempR[count] += pR[base+1]; //we can assume always using this in one way or another?
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tempR[count] += (pR[base+2] * (positionR[count]-base)); //greater as value moves away from .0
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tempR[count] -= (((pR[base]-pR[base+1])-(pR[base+1]-pR[base+2]))/50); //interpolation hacks 'r us
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tempR[count] /= 2;
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}
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if (trackingL[activeL] > 0.0)
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{
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crossfade = sin(trackingL[bestspliceL]*1.57);
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inputSampleL = (tempL[activeL]*crossfade)+(tempL[bestspliceL]*(1.0-crossfade));
|
|
|
|
for(count = 0; count < 8; count++)
|
|
{
|
|
depth = (0.5-fabs(tempL[activeL]-tempL[count]));
|
|
if ((depth > 0) && (count != activeL))
|
|
{trackingL[count] -= (depth/adjust);
|
|
bestspliceL = count;}
|
|
//take down the splicings but skip the current one
|
|
}
|
|
bestyetL = 1.0;
|
|
for(count = 0; count < 8; count++)
|
|
{
|
|
if ((trackingL[count] < bestyetL)&&(count != activeL))
|
|
{bestspliceL = count; bestyetL = trackingL[count];}
|
|
}
|
|
|
|
if (trackingL[bestspliceL] < 0.0)
|
|
{
|
|
for(count = 0; count < 8; count++)
|
|
{trackingL[count] = 1.0;}
|
|
activeL = bestspliceL;
|
|
trackingL[activeL] = 0.0;
|
|
}
|
|
}
|
|
else inputSampleL = tempL[activeL];
|
|
|
|
if (trackingR[activeR] > 0.0)
|
|
{
|
|
crossfade = sin(trackingR[bestspliceR]*1.57);
|
|
inputSampleR = (tempR[activeR]*crossfade)+(tempR[bestspliceR]*(1.0-crossfade));
|
|
|
|
for(count = 0; count < 8; count++)
|
|
{
|
|
depth = (0.5-fabs(tempR[activeR]-tempR[count]));
|
|
if ((depth > 0) && (count != activeR))
|
|
{trackingR[count] -= (depth/adjust); bestspliceR = count;}
|
|
//take down the splicings but skip the current one
|
|
}
|
|
bestyetR = 1.0;
|
|
for(count = 0; count < 8; count++)
|
|
{
|
|
if ((trackingR[count] < bestyetR)&&(count != activeR))
|
|
{bestspliceR = count; bestyetR = trackingR[count];}
|
|
}
|
|
|
|
if (trackingR[bestspliceR] < 0.0)
|
|
{
|
|
for(count = 0; count < 8; count++)
|
|
{trackingR[count] = 1.0;}
|
|
activeR = bestspliceR;
|
|
trackingR[activeR] = 0.0;
|
|
}
|
|
}
|
|
else inputSampleR = tempR[activeR];
|
|
|
|
feedbackL = inputSampleL;
|
|
feedbackR = inputSampleR;
|
|
//feedback section
|
|
|
|
inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet));
|
|
inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet));
|
|
|
|
if (cycleEnd == 4) {
|
|
lastRefL[0] = lastRefL[4]; //start from previous last
|
|
lastRefL[2] = (lastRefL[0] + inputSampleL)/2; //half
|
|
lastRefL[1] = (lastRefL[0] + lastRefL[2])/2; //one quarter
|
|
lastRefL[3] = (lastRefL[2] + inputSampleL)/2; //three quarters
|
|
lastRefL[4] = inputSampleL; //full
|
|
lastRefR[0] = lastRefR[4]; //start from previous last
|
|
lastRefR[2] = (lastRefR[0] + inputSampleR)/2; //half
|
|
lastRefR[1] = (lastRefR[0] + lastRefR[2])/2; //one quarter
|
|
lastRefR[3] = (lastRefR[2] + inputSampleR)/2; //three quarters
|
|
lastRefR[4] = inputSampleR; //full
|
|
}
|
|
if (cycleEnd == 3) {
|
|
lastRefL[0] = lastRefL[3]; //start from previous last
|
|
lastRefL[2] = (lastRefL[0]+lastRefL[0]+inputSampleL)/3; //third
|
|
lastRefL[1] = (lastRefL[0]+inputSampleL+inputSampleL)/3; //two thirds
|
|
lastRefL[3] = inputSampleL; //full
|
|
lastRefR[0] = lastRefR[3]; //start from previous last
|
|
lastRefR[2] = (lastRefR[0]+lastRefR[0]+inputSampleR)/3; //third
|
|
lastRefR[1] = (lastRefR[0]+inputSampleR+inputSampleR)/3; //two thirds
|
|
lastRefR[3] = inputSampleR; //full
|
|
}
|
|
if (cycleEnd == 2) {
|
|
lastRefL[0] = lastRefL[2]; //start from previous last
|
|
lastRefL[1] = (lastRefL[0] + inputSampleL)/2; //half
|
|
lastRefL[2] = inputSampleL; //full
|
|
lastRefR[0] = lastRefR[2]; //start from previous last
|
|
lastRefR[1] = (lastRefR[0] + inputSampleR)/2; //half
|
|
lastRefR[2] = inputSampleR; //full
|
|
}
|
|
if (cycleEnd == 1) {
|
|
lastRefL[0] = inputSampleL;
|
|
lastRefR[0] = inputSampleR;
|
|
}
|
|
cycle = 0; //reset
|
|
inputSampleL = lastRefL[cycle];
|
|
inputSampleR = lastRefR[cycle];
|
|
} else {
|
|
inputSampleL = lastRefL[cycle];
|
|
inputSampleR = lastRefR[cycle];
|
|
//we are going through our references now
|
|
}
|
|
|
|
//begin 32 bit stereo floating point dither
|
|
int expon; frexpf((float)inputSampleL, &expon);
|
|
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
|
|
inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
|
|
frexpf((float)inputSampleR, &expon);
|
|
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
|
|
inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
|
|
//end 32 bit stereo floating point dither
|
|
|
|
*outputL = inputSampleL;
|
|
*outputR = inputSampleR;
|
|
//direct stereo out
|
|
|
|
inputL += 1;
|
|
inputR += 1;
|
|
outputL += 1;
|
|
outputR += 1;
|
|
}
|
|
return noErr;
|
|
}
|
|
|