airwindows/plugins/MacAU/Distance3/Distance3.cpp

304 lines
13 KiB
C++
Executable file

/*
* File: Distance3.cpp
*
* Version: 1.0
*
* Created: 2/23/24
*
* Copyright: Copyright © 2024 Airwindows, Airwindows uses the MIT license
*
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* software.
*
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*/
/*=============================================================================
Distance3.cpp
=============================================================================*/
#include "Distance3.h"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
COMPONENT_ENTRY(Distance3)
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Distance3::Distance3
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Distance3::Distance3(AudioUnit component)
: AUEffectBase(component)
{
CreateElements();
Globals()->UseIndexedParameters(kNumberOfParameters);
SetParameter(kParam_One, kDefaultValue_ParamOne );
SetParameter(kParam_Two, kDefaultValue_ParamTwo );
SetParameter(kParam_Three, kDefaultValue_ParamThree );
#if AU_DEBUG_DISPATCHER
mDebugDispatcher = new AUDebugDispatcher (this);
#endif
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Distance3::GetParameterValueStrings
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult Distance3::GetParameterValueStrings(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
CFArrayRef * outStrings)
{
return kAudioUnitErr_InvalidProperty;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Distance3::GetParameterInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult Distance3::GetParameterInfo(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
AudioUnitParameterInfo &outParameterInfo )
{
ComponentResult result = noErr;
outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable
| kAudioUnitParameterFlag_IsReadable;
if (inScope == kAudioUnitScope_Global) {
switch(inParameterID)
{
case kParam_One:
AUBase::FillInParameterName (outParameterInfo, kParameterOneName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_CustomUnit;
outParameterInfo.unitName = kParameterOneUnit;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 10.0;
outParameterInfo.defaultValue = kDefaultValue_ParamOne;
break;
case kParam_Two:
AUBase::FillInParameterName (outParameterInfo, kParameterTwoName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 70.0;
outParameterInfo.maxValue = 140.0;
outParameterInfo.defaultValue = kDefaultValue_ParamTwo;
break;
case kParam_Three:
AUBase::FillInParameterName (outParameterInfo, kParameterThreeName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamThree;
break;
default:
result = kAudioUnitErr_InvalidParameter;
break;
}
} else {
result = kAudioUnitErr_InvalidParameter;
}
return result;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Distance3::GetPropertyInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult Distance3::GetPropertyInfo (AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
UInt32 & outDataSize,
Boolean & outWritable)
{
return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Distance3::GetProperty
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult Distance3::GetProperty( AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
void * outData )
{
return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
}
// Distance3::Initialize
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult Distance3::Initialize()
{
ComponentResult result = AUEffectBase::Initialize();
if (result == noErr)
Reset(kAudioUnitScope_Global, 0);
return result;
}
#pragma mark ____Distance3EffectKernel
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Distance3::Distance3Kernel::Reset()
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void Distance3::Distance3Kernel::Reset()
{
prevresultAL = lastclampAL = clampAL = changeAL = lastAL = 0.0;
prevresultBL = lastclampBL = clampBL = changeBL = lastBL = 0.0;
prevresultCL = lastclampCL = clampCL = changeCL = lastCL = 0.0;
for(int count = 0; count < dscBuf+2; count++) {
dBaL[count] = 0.0;
dBbL[count] = 0.0;
dBcL[count] = 0.0;
}
dBaPosL = 0.0;
dBbPosL = 0.0;
dBcPosL = 0.0;
dBaXL = 1;
dBbXL = 1;
dBcXL = 1;
fpd = 1.0; while (fpd < 16386) fpd = rand()*UINT32_MAX;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Distance3::Distance3Kernel::Process
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void Distance3::Distance3Kernel::Process( const Float32 *inSourceP,
Float32 *inDestP,
UInt32 inFramesToProcess,
UInt32 inNumChannels,
bool &ioSilence )
{
UInt32 nSampleFrames = inFramesToProcess;
const Float32 *sourceP = inSourceP;
Float32 *destP = inDestP;
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= GetSampleRate();
double softslew = (GetParameter( kParam_One )*10.0)+0.5;
softslew *= overallscale;
double outslew = softslew * (1.0-(GetParameter( kParam_One )*0.0333));
double refdB = GetParameter( kParam_Two );
double topdB = 0.000000075 * pow(10.0,refdB/20.0) * overallscale;
double wet = GetParameter( kParam_Three );
while (nSampleFrames-- > 0) {
double inputSampleL = *sourceP;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpd * 1.18e-17;
double drySampleL = inputSampleL;
inputSampleL *= softslew;
lastclampAL = clampAL; clampAL = inputSampleL - lastAL;
double postfilter = changeAL = fabs(clampAL - lastclampAL);
postfilter += (softslew / 2.0);
inputSampleL /= outslew;
inputSampleL += (prevresultAL * postfilter);
inputSampleL /= (postfilter + 1.0);
prevresultAL = inputSampleL;
//do an IIR like thing to further squish superdistant stuff
inputSampleL *= topdB;
if (inputSampleL < -0.222) inputSampleL = -0.222; if (inputSampleL > 0.222) inputSampleL = 0.222;
//Air Discontinuity A begin
dBaL[dBaXL] = inputSampleL; dBaPosL *= 0.5; dBaPosL += fabs((inputSampleL*((inputSampleL*0.25)-0.5))*0.5);
int dBdly = floor(dBaPosL*dscBuf);
double dBi = (dBaPosL*dscBuf)-dBdly;
inputSampleL = dBaL[dBaXL-dBdly +((dBaXL-dBdly < 0)?dscBuf:0)]*(1.0-dBi);
dBdly++; inputSampleL += dBaL[dBaXL-dBdly +((dBaXL-dBdly < 0)?dscBuf:0)]*dBi;
dBaXL++; if (dBaXL < 0 || dBaXL >= dscBuf) dBaXL = 0;
//Air Discontinuity A end
inputSampleL /= topdB;
inputSampleL *= softslew;
lastclampBL = clampBL; clampBL = inputSampleL - lastBL;
postfilter = changeBL = fabs(clampBL - lastclampBL);
postfilter += (softslew / 2.0);
lastBL = inputSampleL;
inputSampleL /= outslew;
inputSampleL += (prevresultBL * postfilter);
inputSampleL /= (postfilter + 1.0);
prevresultBL = inputSampleL;
//do an IIR like thing to further squish superdistant stuff
inputSampleL *= topdB;
if (inputSampleL < -0.222) inputSampleL = -0.222; if (inputSampleL > 0.222) inputSampleL = 0.222;
//Air Discontinuity B begin
dBbL[dBbXL] = inputSampleL; dBbPosL *= 0.5; dBbPosL += fabs((inputSampleL*((inputSampleL*0.25)-0.5))*0.5);
dBdly = floor(dBbPosL*dscBuf); dBi = (dBbPosL*dscBuf)-dBdly;
inputSampleL = dBbL[dBbXL-dBdly +((dBbXL-dBdly < 0)?dscBuf:0)]*(1.0-dBi);
dBdly++; inputSampleL += dBbL[dBbXL-dBdly +((dBbXL-dBdly < 0)?dscBuf:0)]*dBi;
dBbXL++; if (dBbXL < 0 || dBbXL >= dscBuf) dBbXL = 0;
//Air Discontinuity B end
inputSampleL /= topdB;
inputSampleL *= softslew;
lastclampCL = clampCL; clampCL = inputSampleL - lastCL;
postfilter = changeCL = fabs(clampCL - lastclampCL);
postfilter += (softslew / 2.0);
lastCL = inputSampleL;
inputSampleL /= softslew; //don't boost the final time!
inputSampleL += (prevresultCL * postfilter);
inputSampleL /= (postfilter + 1.0);
prevresultCL = inputSampleL;
//do an IIR like thing to further squish superdistant stuff
inputSampleL *= topdB;
if (inputSampleL < -0.222) inputSampleL = -0.222; if (inputSampleL > 0.222) inputSampleL = 0.222;
//Air Discontinuity C begin
dBcL[dBcXL] = inputSampleL; dBcPosL *= 0.5; dBcPosL += fabs((inputSampleL*((inputSampleL*0.25)-0.5))*0.5);
dBdly = floor(dBcPosL*dscBuf); dBi = (dBcPosL*dscBuf)-dBdly;
inputSampleL = dBcL[dBcXL-dBdly +((dBcXL-dBdly < 0)?dscBuf:0)]*(1.0-dBi);
dBdly++; inputSampleL += dBcL[dBcXL-dBdly +((dBcXL-dBdly < 0)?dscBuf:0)]*dBi;
dBcXL++; if (dBcXL < 0 || dBcXL >= dscBuf) dBcXL = 0;
//Air Discontinuity C end
inputSampleL /= topdB;
if (wet < 1.0) inputSampleL = (drySampleL * (1.0-wet))+(inputSampleL*wet);
//begin 32 bit floating point dither
int expon; frexpf((float)inputSampleL, &expon);
fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
//end 32 bit floating point dither
*destP = inputSampleL;
sourceP += inNumChannels; destP += inNumChannels;
}
}