airwindows/plugins/MacAU/DeBez/DeBez.cpp
Christopher Johnson 6dff1d1a05 TakeCare
2025-08-09 14:21:44 -04:00

278 lines
12 KiB
C++
Executable file

/*
* File: DeBez.cpp
*
* Version: 1.0
*
* Created: 8/4/25
*
* Copyright: Copyright © 2025 Airwindows, Airwindows uses the MIT license
*
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/*=============================================================================
DeBez.cpp
=============================================================================*/
#include "DeBez.h"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
COMPONENT_ENTRY(DeBez)
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// DeBez::DeBez
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
DeBez::DeBez(AudioUnit component)
: AUEffectBase(component)
{
CreateElements();
Globals()->UseIndexedParameters(kNumberOfParameters);
SetParameter(kParam_A, kDefaultValue_ParamA );
SetParameter(kParam_B, kDefaultValue_ParamB );
SetParameter(kParam_C, kDefaultValue_ParamC );
#if AU_DEBUG_DISPATCHER
mDebugDispatcher = new AUDebugDispatcher (this);
#endif
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// DeBez::GetParameterValueStrings
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult DeBez::GetParameterValueStrings(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
CFArrayRef * outStrings)
{
return kAudioUnitErr_InvalidProperty;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// DeBez::GetParameterInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult DeBez::GetParameterInfo(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
AudioUnitParameterInfo &outParameterInfo )
{
ComponentResult result = noErr;
outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable
| kAudioUnitParameterFlag_IsReadable;
if (inScope == kAudioUnitScope_Global) {
switch(inParameterID)
{
case kParam_A:
AUBase::FillInParameterName (outParameterInfo, kParameterAName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamA;
break;
case kParam_B:
AUBase::FillInParameterName (outParameterInfo, kParameterBName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamB;
break;
case kParam_C:
AUBase::FillInParameterName (outParameterInfo, kParameterCName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamC;
break;
default:
result = kAudioUnitErr_InvalidParameter;
break;
}
} else {
result = kAudioUnitErr_InvalidParameter;
}
return result;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// DeBez::GetPropertyInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult DeBez::GetPropertyInfo (AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
UInt32 & outDataSize,
Boolean & outWritable)
{
return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// DeBez::GetProperty
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult DeBez::GetProperty( AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
void * outData )
{
return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
}
// DeBez::Initialize
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult DeBez::Initialize()
{
ComponentResult result = AUEffectBase::Initialize();
if (result == noErr)
Reset(kAudioUnitScope_Global, 0);
return result;
}
#pragma mark ____DeBezEffectKernel
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// DeBez::DeBezKernel::Reset()
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void DeBez::DeBezKernel::Reset()
{
for (int x = 0; x < bez_total; x++) bezF[x] = 0.0;
bezF[bez_cycle] = 1.0;
rezA = 0.5; rezB = 0.5;
bitA = 0.5; bitB = 0.5;
wetA = 1.0; wetB = 1.0;
fpd = 1.0; while (fpd < 16386) fpd = rand()*UINT32_MAX;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// DeBez::DeBezKernel::Process
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void DeBez::DeBezKernel::Process( const Float32 *inSourceP,
Float32 *inDestP,
UInt32 inFramesToProcess,
UInt32 inNumChannels,
bool &ioSilence )
{
UInt32 nSampleFrames = inFramesToProcess;
const Float32 *sourceP = inSourceP;
Float32 *destP = inDestP;
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= GetSampleRate();
rezA = rezB; rezB = GetParameter( kParam_A )*2.0;
bitA = bitB; bitB = GetParameter( kParam_B )*2.0;
wetA = wetB; wetB = GetParameter( kParam_C )*2.0;
bool steppedFreq = true; // Revised Bezier Undersampling
if (rezB > 1.0) { // has full rez at center, stepped
steppedFreq = false; // to left, continuous to right
rezB = 1.0-(rezB-1.0);
} //if it's set up like that it's the revised algorithm
rezB = fmin(fmax(pow(rezB,3.0),0.0005),1.0);
int bezFreqFraction = (int)(1.0/rezB);
double bezFreqTrim = (double)bezFreqFraction/(bezFreqFraction+1.0);
if (steppedFreq) { //this hard-locks derez to exact subdivisions of 1.0
rezB = 1.0 / bezFreqFraction;
bezFreqTrim = 1.0-(rezB*bezFreqTrim);
} else { //this makes it match the 1.0 case using stepped
bezFreqTrim = 1.0-pow(rezB*0.5,1.0/(rezB*0.5));
} //the revision more accurately connects the bezier curves
while (nSampleFrames-- > 0) {
double inputSampleL = *sourceP;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpd * 1.18e-17;
double drySampleL = inputSampleL;
double temp = (double)nSampleFrames/inFramesToProcess;
double rez = (rezA*temp)+(rezB*(1.0-temp));
double bit = ((bitA*temp)+(bitB*(1.0-temp)))-1.0;
double wet = ((wetA*temp)+(wetB*(1.0-temp)))-1.0;
double dry = 1.0 - wet;
if (wet > 1.0) wet = 1.0;
if (wet < -1.0) wet = -1.0;
if (dry > 1.0) dry = 1.0;
if (dry < 0.0) dry = 0.0;
//this bitcrush can be subtracted.
bezF[bez_cycle] += rez;
bezF[bez_SampL] += (inputSampleL * rez);
if (bezF[bez_cycle] > 1.0) {
if (steppedFreq) bezF[bez_cycle] = 0.0;
else bezF[bez_cycle] -= 1.0;
inputSampleL = (bezF[bez_SampL]+bezF[bez_AvgInSampL])*0.5;
bezF[bez_AvgInSampL] = bezF[bez_SampL];
bool crushGate = (bit < 0.0);
bit = 1.0-fabs(bit);
bit = fmin(fmax(bit*16.0,0.5),16.0);
double bitFactor = pow(2.0,bit);
inputSampleL *= bitFactor;
inputSampleL = floor(inputSampleL+(crushGate?0.5/bitFactor:0.0));
inputSampleL /= bitFactor;
//derez inside debez
bezF[bez_CL] = bezF[bez_BL];
bezF[bez_BL] = bezF[bez_AL];
bezF[bez_AL] = inputSampleL;
bezF[bez_SampL] = 0.0;
}
double X = bezF[bez_cycle]*bezFreqTrim;
double CBLfreq = (bezF[bez_CL]*(1.0-X))+(bezF[bez_BL]*X);
double BALfreq = (bezF[bez_BL]*(1.0-X))+(bezF[bez_AL]*X);
double CBALfreq = (bezF[bez_BL]+(CBLfreq*(1.0-X))+(BALfreq*X))*0.125;
inputSampleL = CBALfreq+bezF[bez_AvgOutSampL]; bezF[bez_AvgOutSampL] = CBALfreq;
inputSampleL = (wet*inputSampleL)+(dry*drySampleL);
//begin 32 bit floating point dither
int expon; frexpf((float)inputSampleL, &expon);
fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
//end 32 bit floating point dither
*destP = inputSampleL;
sourceP += inNumChannels; destP += inNumChannels;
}
}