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533 lines
22 KiB
C++
Executable file
533 lines
22 KiB
C++
Executable file
/*
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* File: ConsoleLAChannel.cpp
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*
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* Version: 1.0
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*
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* Created: 12/4/23
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*
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* Copyright: Copyright © 2023 Airwindows, Airwindows uses the MIT license
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*
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* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in
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* consideration of your agreement to the following terms, and your use, installation, modification
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* or redistribution of this Apple software constitutes acceptance of these terms. If you do
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* not agree with these terms, please do not use, install, modify or redistribute this Apple
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* software.
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*
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* In consideration of your agreement to abide by the following terms, and subject to these terms,
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* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this
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* original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the
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* Apple Software, with or without modifications, in source and/or binary forms; provided that if you
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* redistribute the Apple Software in its entirety and without modifications, you must retain this
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* notice and the following text and disclaimers in all such redistributions of the Apple Software.
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* Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to
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* endorse or promote products derived from the Apple Software without specific prior written
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* permission from Apple. Except as expressly stated in this notice, no other rights or
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* licenses, express or implied, are granted by Apple herein, including but not limited to any
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* patent rights that may be infringed by your derivative works or by other works in which the
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* Apple Software may be incorporated.
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*
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* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR
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* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY
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* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE
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* OR IN COMBINATION WITH YOUR PRODUCTS.
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*
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* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE,
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* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER
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* UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN
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* IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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/*=============================================================================
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ConsoleLAChannel.cpp
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=============================================================================*/
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#include "ConsoleLAChannel.h"
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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COMPONENT_ENTRY(ConsoleLAChannel)
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// ConsoleLAChannel::ConsoleLAChannel
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ConsoleLAChannel::ConsoleLAChannel(AudioUnit component)
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: AUEffectBase(component)
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{
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CreateElements();
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Globals()->UseIndexedParameters(kNumberOfParameters);
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SetParameter(kParam_One, kDefaultValue_ParamOne );
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SetParameter(kParam_Two, kDefaultValue_ParamTwo );
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SetParameter(kParam_Three, kDefaultValue_ParamThree );
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SetParameter(kParam_Four, kDefaultValue_ParamFour );
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SetParameter(kParam_Five, kDefaultValue_ParamFive );
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#if AU_DEBUG_DISPATCHER
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mDebugDispatcher = new AUDebugDispatcher (this);
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#endif
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// ConsoleLAChannel::GetParameterValueStrings
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult ConsoleLAChannel::GetParameterValueStrings(AudioUnitScope inScope,
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AudioUnitParameterID inParameterID,
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CFArrayRef * outStrings)
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{
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return kAudioUnitErr_InvalidProperty;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// ConsoleLAChannel::GetParameterInfo
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult ConsoleLAChannel::GetParameterInfo(AudioUnitScope inScope,
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AudioUnitParameterID inParameterID,
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AudioUnitParameterInfo &outParameterInfo )
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{
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ComponentResult result = noErr;
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outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable
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| kAudioUnitParameterFlag_IsReadable;
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if (inScope == kAudioUnitScope_Global) {
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switch(inParameterID)
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{
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case kParam_One:
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AUBase::FillInParameterName (outParameterInfo, kParameterOneName, false);
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outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
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outParameterInfo.minValue = 0.0;
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outParameterInfo.maxValue = 1.0;
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outParameterInfo.defaultValue = kDefaultValue_ParamOne;
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break;
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case kParam_Two:
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AUBase::FillInParameterName (outParameterInfo, kParameterTwoName, false);
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outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
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outParameterInfo.minValue = 0.0;
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outParameterInfo.maxValue = 1.0;
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outParameterInfo.defaultValue = kDefaultValue_ParamTwo;
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break;
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case kParam_Three:
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AUBase::FillInParameterName (outParameterInfo, kParameterThreeName, false);
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outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
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outParameterInfo.minValue = 0.0;
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outParameterInfo.maxValue = 1.0;
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outParameterInfo.defaultValue = kDefaultValue_ParamThree;
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break;
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case kParam_Four:
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AUBase::FillInParameterName (outParameterInfo, kParameterFourName, false);
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outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
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outParameterInfo.minValue = 0.0;
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outParameterInfo.maxValue = 1.0;
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outParameterInfo.defaultValue = kDefaultValue_ParamFour;
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break;
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case kParam_Five:
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AUBase::FillInParameterName (outParameterInfo, kParameterFiveName, false);
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outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
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outParameterInfo.minValue = 0.0;
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outParameterInfo.maxValue = 1.0;
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outParameterInfo.defaultValue = kDefaultValue_ParamFive;
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break;
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default:
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result = kAudioUnitErr_InvalidParameter;
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break;
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}
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} else {
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result = kAudioUnitErr_InvalidParameter;
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}
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return result;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// ConsoleLAChannel::GetPropertyInfo
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult ConsoleLAChannel::GetPropertyInfo (AudioUnitPropertyID inID,
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AudioUnitScope inScope,
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AudioUnitElement inElement,
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UInt32 & outDataSize,
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Boolean & outWritable)
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{
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return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// state that plugin supports only stereo-in/stereo-out processing
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UInt32 ConsoleLAChannel::SupportedNumChannels(const AUChannelInfo ** outInfo)
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{
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if (outInfo != NULL)
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{
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static AUChannelInfo info;
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info.inChannels = 2;
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info.outChannels = 2;
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*outInfo = &info;
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}
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return 1;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// ConsoleLAChannel::GetProperty
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult ConsoleLAChannel::GetProperty( AudioUnitPropertyID inID,
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AudioUnitScope inScope,
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AudioUnitElement inElement,
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void * outData )
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{
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return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
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}
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// ConsoleLAChannel::Initialize
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult ConsoleLAChannel::Initialize()
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{
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ComponentResult result = AUEffectBase::Initialize();
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if (result == noErr)
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Reset(kAudioUnitScope_Global, 0);
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return result;
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}
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#pragma mark ____ConsoleLAChannelEffectKernel
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// ConsoleLAChannel::ConsoleLAChannelKernel::Reset()
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult ConsoleLAChannel::Reset(AudioUnitScope inScope, AudioUnitElement inElement)
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{
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for(int count = 0; count < 222; count++) {hullL[count] = 0.0; hullR[count] = 0.0;}
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hullp = 1;
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for (int x = 0; x < 21; x++) pearB[x] = 0.0;
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subAL = subAR = subBL = subBR = subCL = subCR = 0.0;
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midA = midB = 0.0;
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bassA = bassB = 0.0;
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gainA = gainB = 1.0;
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fpdL = 1.0; while (fpdL < 16386) fpdL = rand()*UINT32_MAX;
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fpdR = 1.0; while (fpdR < 16386) fpdR = rand()*UINT32_MAX;
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return noErr;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// ConsoleLAChannel::ProcessBufferLists
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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OSStatus ConsoleLAChannel::ProcessBufferLists(AudioUnitRenderActionFlags & ioActionFlags,
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const AudioBufferList & inBuffer,
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AudioBufferList & outBuffer,
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UInt32 inFramesToProcess)
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{
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Float32 * inputL = (Float32*)(inBuffer.mBuffers[0].mData);
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Float32 * inputR = (Float32*)(inBuffer.mBuffers[1].mData);
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Float32 * outputL = (Float32*)(outBuffer.mBuffers[0].mData);
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Float32 * outputR = (Float32*)(outBuffer.mBuffers[1].mData);
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UInt32 nSampleFrames = inFramesToProcess;
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double overallscale = 1.0;
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overallscale /= 44100.0;
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overallscale *= GetSampleRate(); //will be over 1.0848 when over 48k
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int cycleEnd = floor(overallscale);
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if (cycleEnd < 1) cycleEnd = 1;
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if (cycleEnd > 4) cycleEnd = 4;
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int limit = 4*cycleEnd;
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double divisor = 2.0/limit;
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double treble = (GetParameter( kParam_One )*6.0)-3.0;
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midA = midB;
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midB = (GetParameter( kParam_Two )*6.0)-3.0;
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bassA = bassB;
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bassB = (GetParameter( kParam_Three )*6.0)-3.0;
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//these should stack to go up to -3.0 to 3.0
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if (treble < 0.0) treble /= 3.0;
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if (midB < 0.0) midB /= 3.0;
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if (bassB < 0.0) bassB /= 3.0;
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//and then become -1.0 to 3.0;
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//there will be successive sin/cos stages w. dry/wet in these
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double freqMid = 0.024;
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switch (cycleEnd)
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{
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case 1: //base sample rate, no change
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break;
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case 2: //96k tier
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freqMid = 0.012;
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break;
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case 3: //192k tier
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freqMid = 0.006;
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break;
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}
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int bitshiftL = 0;
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int bitshiftR = 0;
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double panControl = (GetParameter( kParam_Four )*2.0)-1.0; //-1.0 to 1.0
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double panAttenuation = (1.0-fabs(panControl));
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int panBits = 20; //start centered
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if (panAttenuation > 0.0) panBits = floor(1.0 / panAttenuation);
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if (panControl > 0.25) bitshiftL += panBits;
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if (panControl < -0.25) bitshiftR += panBits;
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if (bitshiftL < 0) bitshiftL = 0; if (bitshiftL > 17) bitshiftL = 17;
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if (bitshiftR < 0) bitshiftR = 0; if (bitshiftR > 17) bitshiftR = 17;
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double gainL = 1.0;
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double gainR = 1.0;
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switch (bitshiftL)
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{
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case 17: gainL = 0.0; break;
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case 16: gainL = 0.0000152587890625; break;
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case 15: gainL = 0.000030517578125; break;
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case 14: gainL = 0.00006103515625; break;
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case 13: gainL = 0.0001220703125; break;
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case 12: gainL = 0.000244140625; break;
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case 11: gainL = 0.00048828125; break;
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case 10: gainL = 0.0009765625; break;
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case 9: gainL = 0.001953125; break;
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case 8: gainL = 0.00390625; break;
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case 7: gainL = 0.0078125; break;
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case 6: gainL = 0.015625; break;
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case 5: gainL = 0.03125; break;
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case 4: gainL = 0.0625; break;
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case 3: gainL = 0.125; break;
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case 2: gainL = 0.25; break;
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case 1: gainL = 0.5; break;
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case 0: break;
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}
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switch (bitshiftR)
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{
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case 17: gainR = 0.0; break;
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case 16: gainR = 0.0000152587890625; break;
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case 15: gainR = 0.000030517578125; break;
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case 14: gainR = 0.00006103515625; break;
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case 13: gainR = 0.0001220703125; break;
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case 12: gainR = 0.000244140625; break;
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case 11: gainR = 0.00048828125; break;
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case 10: gainR = 0.0009765625; break;
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case 9: gainR = 0.001953125; break;
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case 8: gainR = 0.00390625; break;
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case 7: gainR = 0.0078125; break;
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case 6: gainR = 0.015625; break;
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case 5: gainR = 0.03125; break;
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case 4: gainR = 0.0625; break;
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case 3: gainR = 0.125; break;
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case 2: gainR = 0.25; break;
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case 1: gainR = 0.5; break;
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case 0: break;
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}
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gainA = gainB;
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gainB = GetParameter( kParam_Five )*2.0; //smoothed master fader from Z2 filters
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//BitShiftGain pre gain trim goes here
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double subTrim = 0.0011 / overallscale;
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while (nSampleFrames-- > 0) {
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double inputSampleL = *inputL;
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double inputSampleR = *inputR;
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if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
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if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
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double temp = (double)nSampleFrames/inFramesToProcess;
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double gain = (gainA*temp)+(gainB*(1.0-temp));
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double mid = (midA*temp)+(midB*(1.0-temp));
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double bass = (bassA*temp)+(bassB*(1.0-temp));
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//begin Hull2 Treble
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hullp--; if (hullp < 0) hullp += 60;
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hullL[hullp] = hullL[hullp+60] = inputSampleL;
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hullR[hullp] = hullR[hullp+60] = inputSampleR;
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int x = hullp;
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double bassL = 0.0;
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double bassR = 0.0;
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while (x < hullp+(limit/2)) {
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bassL += hullL[x] * divisor;
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bassR += hullR[x] * divisor;
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x++;
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}
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bassL += bassL * 0.125;
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bassR += bassR * 0.125;
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while (x < hullp+limit) {
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bassL -= hullL[x] * 0.125 * divisor;
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bassR -= hullR[x] * 0.125 * divisor;
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x++;
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}
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hullL[hullp+20] = hullL[hullp+80] = bassL;
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hullR[hullp+20] = hullR[hullp+80] = bassR;
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x = hullp+20;
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bassL = bassR = 0.0;
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while (x < hullp+20+(limit/2)) {
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bassL += hullL[x] * divisor;
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bassR += hullR[x] * divisor;
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x++;
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}
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bassL += bassL * 0.125;
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bassR += bassR * 0.125;
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while (x < hullp+20+limit) {
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bassL -= hullL[x] * 0.125 * divisor;
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bassR -= hullR[x] * 0.125 * divisor;
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x++;
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}
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hullL[hullp+40] = hullL[hullp+100] = bassL;
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hullR[hullp+40] = hullR[hullp+100] = bassR;
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x = hullp+40;
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bassL = bassR = 0.0;
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while (x < hullp+40+(limit/2)) {
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bassL += hullL[x] * divisor;
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bassR += hullR[x] * divisor;
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x++;
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}
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bassL += bassL * 0.125;
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bassR += bassR * 0.125;
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while (x < hullp+40+limit) {
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bassL -= hullL[x] * 0.125 * divisor;
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bassR -= hullR[x] * 0.125 * divisor;
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x++;
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}
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double trebleL = inputSampleL - bassL; inputSampleL = bassL;
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double trebleR = inputSampleR - bassR; inputSampleR = bassR;
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//end Hull2 treble
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//begin Pear filter stages
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//at this point 'bass' is actually still mid and bass
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double slew = ((bassL - pearB[0]) + pearB[1])*freqMid*0.5;
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pearB[0] = bassL = (freqMid * bassL) + ((1.0-freqMid) * (pearB[0] + pearB[1]));
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pearB[1] = slew; slew = ((bassR - pearB[2]) + pearB[3])*freqMid*0.5;
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pearB[2] = bassR = (freqMid * bassR) + ((1.0-freqMid) * (pearB[2] + pearB[3]));
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pearB[3] = slew; slew = ((bassL - pearB[4]) + pearB[5])*freqMid*0.5;
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pearB[4] = bassL = (freqMid * bassL) + ((1.0-freqMid) * (pearB[4] + pearB[5]));
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pearB[5] = slew; slew = ((bassR - pearB[6]) + pearB[7])*freqMid*0.5;
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pearB[6] = bassR = (freqMid * bassR) + ((1.0-freqMid) * (pearB[6] + pearB[7]));
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pearB[7] = slew; slew = ((bassL - pearB[8]) + pearB[9])*freqMid*0.5;
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pearB[8] = bassL = (freqMid * bassL) + ((1.0-freqMid) * (pearB[8] + pearB[9]));
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pearB[9] = slew; slew = ((bassR - pearB[10]) + pearB[11])*freqMid*0.5;
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pearB[10] = bassR = (freqMid * bassR) + ((1.0-freqMid) * (pearB[10] + pearB[11]));
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pearB[11] = slew; slew = ((bassL - pearB[12]) + pearB[13])*freqMid*0.5;
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pearB[12] = bassL = (freqMid * bassL) + ((1.0-freqMid) * (pearB[12] + pearB[13]));
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pearB[13] = slew; slew = ((bassR - pearB[14]) + pearB[15])*freqMid*0.5;
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pearB[14] = bassR = (freqMid * bassR) + ((1.0-freqMid) * (pearB[14] + pearB[15]));
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pearB[15] = slew; slew = ((bassL - pearB[16]) + pearB[17])*freqMid*0.5;
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pearB[16] = bassL = (freqMid * bassL) + ((1.0-freqMid) * (pearB[16] + pearB[17]));
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pearB[17] = slew; slew = ((bassR - pearB[18]) + pearB[19])*freqMid*0.5;
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pearB[18] = bassR = (freqMid * bassR) + ((1.0-freqMid) * (pearB[18] + pearB[19]));
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pearB[19] = slew;
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double midL = inputSampleL - bassL;
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double midR = inputSampleR - bassR;
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//we now have three bands out of hull and pear filters
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double w = 0.0; //filter into bands, apply the sin/cos to each band
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if (treble > 0.0) {
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w = treble; if (w > 1.0) w = 1.0;
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trebleL = (trebleL*(1.0-w)) + (sin(trebleL*M_PI_2)*treble);
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|
trebleR = (trebleR*(1.0-w)) + (sin(trebleR*M_PI_2)*treble);
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|
}
|
|
if (treble < 0.0) {
|
|
if (trebleL > 1.0) trebleL = 1.0; if (trebleL < -1.0) trebleL = -1.0;
|
|
if (trebleR > 1.0) trebleR = 1.0; if (trebleR < -1.0) trebleR = -1.0;
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w = -treble; if (w > 1.0) w = 1.0;
|
|
if (trebleL > 0) trebleL = (trebleL*(1.0-w))+((1.0-cos(trebleL*w))*(1.0-w));
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else trebleL = (trebleL*(1.0-w))+((-1.0+cos(-trebleL*w))*(1.0-w));
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|
if (trebleR > 0) trebleR = (trebleR*(1.0-w))+((1.0-cos(trebleR*w))*(1.0-w));
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else trebleR = (trebleR*(1.0-w))+((-1.0+cos(-trebleR*w))*(1.0-w));
|
|
} //cosine stages for EQ or expansion
|
|
|
|
if (midL > 1.0) midL = 1.0; if (midL < -1.0) midL = -1.0;
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|
if (midR > 1.0) midR = 1.0; if (midR < -1.0) midR = -1.0;
|
|
if (mid > 0.0) {
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|
w = mid; if (w > 1.0) w = 1.0;
|
|
midL = (midL*(1.0-w)) + (sin(midL*M_PI_2)*mid);
|
|
midR = (midR*(1.0-w)) + (sin(midR*M_PI_2)*mid);
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|
}
|
|
if (mid < 0.0) {
|
|
w = -mid; if (w > 1.0) w = 1.0;
|
|
if (midL > 0) midL = (midL*(1.0-w))+((1.0-cos(midL*w))*(1.0-w));
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|
else midL = (midL*(1.0-w))+((-1.0+cos(-midL*w))*(1.0-w));
|
|
if (midR > 0) midR = (midR*(1.0-w))+((1.0-cos(midR*w))*(1.0-w));
|
|
else midR = (midR*(1.0-w))+((-1.0+cos(-midR*w))*(1.0-w));
|
|
} //cosine stages for EQ or expansion
|
|
|
|
if (bassL > 1.0) bassL = 1.0; if (bassL < -1.0) bassL = -1.0;
|
|
if (bassR > 1.0) bassR = 1.0; if (bassR < -1.0) bassR = -1.0;
|
|
if (bass > 0.0) {
|
|
w = bass; if (w > 1.0) w = 1.0;
|
|
bassL = (bassL*(1.0-w)) + (sin(bassL*M_PI_2)*bass);
|
|
bassR = (bassR*(1.0-w)) + (sin(bassR*M_PI_2)*bass);
|
|
}
|
|
if (bass < 0.0) {
|
|
w = -bass; if (w > 1.0) w = 1.0;
|
|
if (bassL > 0) bassL = (bassL*(1.0-w))+((1.0-cos(bassL*w))*(1.0-w));
|
|
else bassL = (bassL*(1.0-w))+((-1.0+cos(-bassL*w))*(1.0-w));
|
|
if (bassR > 0) bassR = (bassR*(1.0-w))+((1.0-cos(bassR*w))*(1.0-w));
|
|
else bassR = (bassR*(1.0-w))+((-1.0+cos(-bassR*w))*(1.0-w));
|
|
} //cosine stages for EQ or expansion
|
|
|
|
inputSampleL = (bassL + midL + trebleL)*gainL*gain;
|
|
inputSampleR = (bassR + midR + trebleR)*gainR*gain;
|
|
//applies BitShiftPan pan section, and smoothed fader gain
|
|
|
|
//begin SubTight section
|
|
double subSampleL = inputSampleL * subTrim;
|
|
double subSampleR = inputSampleR * subTrim;
|
|
|
|
double scale = 0.5+fabs(subSampleL*0.5);
|
|
subSampleL = (subAL+(sin(subAL-subSampleL)*scale));
|
|
subAL = subSampleL*scale;
|
|
scale = 0.5+fabs(subSampleR*0.5);
|
|
subSampleR = (subAR+(sin(subAR-subSampleR)*scale));
|
|
subAR = subSampleR*scale;
|
|
scale = 0.5+fabs(subSampleL*0.5);
|
|
subSampleL = (subBL+(sin(subBL-subSampleL)*scale));
|
|
subBL = subSampleL*scale;
|
|
scale = 0.5+fabs(subSampleR*0.5);
|
|
subSampleR = (subBR+(sin(subBR-subSampleR)*scale));
|
|
subBR = subSampleR*scale;
|
|
scale = 0.5+fabs(subSampleL*0.5);
|
|
subSampleL = (subCL+(sin(subCL-subSampleL)*scale));
|
|
subCL = subSampleL*scale;
|
|
scale = 0.5+fabs(subSampleR*0.5);
|
|
subSampleR = (subCR+(sin(subCR-subSampleR)*scale));
|
|
subCR = subSampleR*scale;
|
|
if (subSampleL > 0.25) subSampleL = 0.25;
|
|
if (subSampleL < -0.25) subSampleL = -0.25;
|
|
if (subSampleR > 0.25) subSampleR = 0.25;
|
|
if (subSampleR < -0.25) subSampleR = -0.25;
|
|
inputSampleL += (subSampleL*16.0);
|
|
inputSampleR += (subSampleR*16.0);
|
|
//end SubTight section
|
|
|
|
//begin Console7 Channel processing
|
|
if (inputSampleL > 1.097) inputSampleL = 1.097;
|
|
if (inputSampleL < -1.097) inputSampleL = -1.097;
|
|
if (inputSampleR > 1.097) inputSampleR = 1.097;
|
|
if (inputSampleR < -1.097) inputSampleR = -1.097;
|
|
inputSampleL = ((sin(inputSampleL*fabs(inputSampleL))/((fabs(inputSampleL) == 0.0) ?1:fabs(inputSampleL)))*0.8)+(sin(inputSampleL)*0.2);
|
|
inputSampleR = ((sin(inputSampleR*fabs(inputSampleR))/((fabs(inputSampleR) == 0.0) ?1:fabs(inputSampleR)))*0.8)+(sin(inputSampleR)*0.2);
|
|
//this is a version of Spiral blended 80/20 with regular Density.
|
|
//It's blending between two different harmonics in the overtones of the algorithm
|
|
|
|
//begin 32 bit stereo floating point dither
|
|
int expon; frexpf((float)inputSampleL, &expon);
|
|
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
|
|
inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
|
|
frexpf((float)inputSampleR, &expon);
|
|
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
|
|
inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
|
|
//end 32 bit stereo floating point dither
|
|
|
|
*outputL = inputSampleL;
|
|
*outputR = inputSampleR;
|
|
//direct stereo out
|
|
|
|
inputL += 1;
|
|
inputR += 1;
|
|
outputL += 1;
|
|
outputR += 1;
|
|
}
|
|
return noErr;
|
|
}
|
|
|