airwindows/plugins/MacAU/Console8SubIn/Console8SubIn.cpp
2022-11-21 09:20:21 -05:00

250 lines
10 KiB
C++
Executable file

/*
* File: Console8SubIn.cpp
*
* Version: 1.0
*
* Created: 6/8/22
*
* Copyright: Copyright © 2022 Airwindows, Airwindows uses the MIT license
*
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* software.
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/*=============================================================================
Console8SubIn.cpp
=============================================================================*/
#include "Console8SubIn.h"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
COMPONENT_ENTRY(Console8SubIn)
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Console8SubIn::Console8SubIn
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Console8SubIn::Console8SubIn(AudioUnit component)
: AUEffectBase(component)
{
CreateElements();
Globals()->UseIndexedParameters(kNumberOfParameters);
#if AU_DEBUG_DISPATCHER
mDebugDispatcher = new AUDebugDispatcher (this);
#endif
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Console8SubIn::GetParameterValueStrings
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult Console8SubIn::GetParameterValueStrings(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
CFArrayRef * outStrings)
{
return kAudioUnitErr_InvalidProperty;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Console8SubIn::GetParameterInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult Console8SubIn::GetParameterInfo(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
AudioUnitParameterInfo &outParameterInfo )
{
ComponentResult result = noErr;
outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable
| kAudioUnitParameterFlag_IsReadable;
if (inScope == kAudioUnitScope_Global) {
switch(inParameterID)
{
default:
result = kAudioUnitErr_InvalidParameter;
break;
}
} else {
result = kAudioUnitErr_InvalidParameter;
}
return result;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Console8SubIn::GetPropertyInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult Console8SubIn::GetPropertyInfo (AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
UInt32 & outDataSize,
Boolean & outWritable)
{
return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Console8SubIn::GetProperty
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult Console8SubIn::GetProperty( AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
void * outData )
{
return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
}
// Console8SubIn::Initialize
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult Console8SubIn::Initialize()
{
ComponentResult result = AUEffectBase::Initialize();
if (result == noErr)
Reset(kAudioUnitScope_Global, 0);
return result;
}
#pragma mark ____Console8SubInEffectKernel
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Console8SubIn::Console8SubInKernel::Reset()
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void Console8SubIn::Console8SubInKernel::Reset()
{
iirA = 0.0; iirB = 0.0;
for (int x = 0; x < fix_total; x++) fix[x] = 0.0;
for (int x = 0; x < 10; x++) soft[x] = 0.0;
fpd = 1.0; while (fpd < 16386) fpd = rand()*UINT32_MAX;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Console8SubIn::Console8SubInKernel::Process
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void Console8SubIn::Console8SubInKernel::Process( const Float32 *inSourceP,
Float32 *inDestP,
UInt32 inFramesToProcess,
UInt32 inNumChannels,
bool &ioSilence )
{
UInt32 nSampleFrames = inFramesToProcess;
const Float32 *sourceP = inSourceP;
Float32 *destP = inDestP;
double iirAmountA = 12.66/GetSampleRate();
//this is our distributed unusual highpass, which is
//adding subtle harmonics to the really deep stuff to define it
if (fabs(iirA)<1.18e-37) iirA = 0.0;
if (fabs(iirB)<1.18e-37) iirB = 0.0;
//catch denormals early and only check once per buffer
if (GetSampleRate() > 49000.0) hsr = true;
else hsr = false;
fix[fix_freq] = 24000.0 / GetSampleRate();
fix[fix_reso] = 0.59435114;
double K = tan(M_PI * fix[fix_freq]); //lowpass
double norm = 1.0 / (1.0 + K / fix[fix_reso] + K * K);
fix[fix_a0] = K * K * norm;
fix[fix_a1] = 2.0 * fix[fix_a0];
fix[fix_a2] = fix[fix_a0];
fix[fix_b1] = 2.0 * (K * K - 1.0) * norm;
fix[fix_b2] = (1.0 - K / fix[fix_reso] + K * K) * norm;
//this is the fixed biquad distributed anti-aliasing filter
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= GetSampleRate();
cycleEnd = floor(overallscale);
if (cycleEnd < 1) cycleEnd = 1;
if (cycleEnd == 3) cycleEnd = 4;
if (cycleEnd > 4) cycleEnd = 4;
//this is going to be 2 for 88.1 or 96k, 4 for 176 or 192k
while (nSampleFrames-- > 0) {
double inputSample = *sourceP;
if (fabs(inputSample)<1.18e-23) inputSample = fpd * 1.18e-17;
iirA = (iirA * (1.0 - iirAmountA)) + (inputSample * iirAmountA);
double iirAmountB = fabs(iirA)+0.00001;
iirB = (iirB * (1.0 - iirAmountB)) + (iirA * iirAmountB);
inputSample -= iirB;
//Console8 highpass
if (cycleEnd == 4) {
soft[8] = soft[7]; soft[7] = soft[6]; soft[6] = soft[5]; soft[5] = soft[4];
soft[4] = soft[3]; soft[3] = soft[2]; soft[2] = soft[1]; soft[1] = soft[0];
soft[0] = inputSample;
}
if (cycleEnd == 2) {
soft[8] = soft[6]; soft[6] = soft[4];
soft[4] = soft[2]; soft[2] = soft[0];
soft[0] = inputSample;
}
if (cycleEnd == 1) {
soft[8] = soft[4];
soft[4] = soft[0];
soft[0] = inputSample;
}
soft[9] = ((soft[0]-soft[4])-(soft[4]-soft[8]));
if (soft[9] > 0.73824539) inputSample = soft[4]+(fabs(soft[4])*sin(soft[9]-0.73824539)*0.26175461);
if (-soft[9] > 0.73824539) inputSample = soft[4]-(fabs(soft[4])*sin(-soft[9]-0.73824539)*0.26175461);
if (inputSample > 1.57079633) inputSample = 1.57079633; if (inputSample < -1.57079633) inputSample = -1.57079633;
//Console8 slew soften: must be clipped or it can generate NAN out of the full system
if (hsr){
double outSample = (inputSample * fix[fix_a0]) + fix[fix_sL1];
fix[fix_sL1] = (inputSample * fix[fix_a1]) - (outSample * fix[fix_b1]) + fix[fix_sL2];
fix[fix_sL2] = (inputSample * fix[fix_a2]) - (outSample * fix[fix_b2]);
inputSample = outSample;
} //fixed biquad filtering ultrasonics
if (inputSample > 1.0) inputSample = 1.0; if (inputSample < -1.0) inputSample = -1.0;
inputSample = asin(inputSample); //Console8 decode
//begin 32 bit floating point dither
int expon; frexpf((float)inputSample, &expon);
fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
inputSample += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
//end 32 bit floating point dither
*destP = inputSample;
sourceP += inNumChannels; destP += inNumChannels;
}
}