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248 lines
No EOL
11 KiB
C++
Executable file
248 lines
No EOL
11 KiB
C++
Executable file
/*
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* File: Console8ChannelIn.cpp
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*
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* Version: 1.0
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*
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* Created: 6/10/22
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*
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* Copyright: Copyright © 2022 Airwindows, Airwindows uses the MIT license
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*
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* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in
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* consideration of your agreement to the following terms, and your use, installation, modification
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* or redistribution of this Apple software constitutes acceptance of these terms. If you do
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* not agree with these terms, please do not use, install, modify or redistribute this Apple
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* software.
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*
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* In consideration of your agreement to abide by the following terms, and subject to these terms,
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* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this
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* original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the
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* Apple Software, with or without modifications, in source and/or binary forms; provided that if you
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* redistribute the Apple Software in its entirety and without modifications, you must retain this
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* notice and the following text and disclaimers in all such redistributions of the Apple Software.
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* Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to
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* endorse or promote products derived from the Apple Software without specific prior written
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* permission from Apple. Except as expressly stated in this notice, no other rights or
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* licenses, express or implied, are granted by Apple herein, including but not limited to any
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* patent rights that may be infringed by your derivative works or by other works in which the
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* Apple Software may be incorporated.
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*
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* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR
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* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY
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* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE
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* OR IN COMBINATION WITH YOUR PRODUCTS.
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*
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* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE,
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* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER
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* UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN
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* IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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/*=============================================================================
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Console8ChannelIn.cpp
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=============================================================================*/
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#include "Console8ChannelIn.h"
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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COMPONENT_ENTRY(Console8ChannelIn)
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Console8ChannelIn::Console8ChannelIn
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Console8ChannelIn::Console8ChannelIn(AudioUnit component)
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: AUEffectBase(component)
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{
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CreateElements();
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Globals()->UseIndexedParameters(kNumberOfParameters);
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#if AU_DEBUG_DISPATCHER
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mDebugDispatcher = new AUDebugDispatcher (this);
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#endif
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Console8ChannelIn::GetParameterValueStrings
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult Console8ChannelIn::GetParameterValueStrings(AudioUnitScope inScope,
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AudioUnitParameterID inParameterID,
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CFArrayRef * outStrings)
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{
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return kAudioUnitErr_InvalidProperty;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Console8ChannelIn::GetParameterInfo
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult Console8ChannelIn::GetParameterInfo(AudioUnitScope inScope,
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AudioUnitParameterID inParameterID,
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AudioUnitParameterInfo &outParameterInfo )
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{
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ComponentResult result = noErr;
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outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable
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| kAudioUnitParameterFlag_IsReadable;
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if (inScope == kAudioUnitScope_Global) {
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switch(inParameterID)
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{
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default:
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result = kAudioUnitErr_InvalidParameter;
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break;
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}
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} else {
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result = kAudioUnitErr_InvalidParameter;
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}
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return result;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Console8ChannelIn::GetPropertyInfo
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult Console8ChannelIn::GetPropertyInfo (AudioUnitPropertyID inID,
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AudioUnitScope inScope,
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AudioUnitElement inElement,
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UInt32 & outDataSize,
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Boolean & outWritable)
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{
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return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Console8ChannelIn::GetProperty
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult Console8ChannelIn::GetProperty( AudioUnitPropertyID inID,
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AudioUnitScope inScope,
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AudioUnitElement inElement,
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void * outData )
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{
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return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
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}
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// Console8ChannelIn::Initialize
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ComponentResult Console8ChannelIn::Initialize()
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{
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ComponentResult result = AUEffectBase::Initialize();
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if (result == noErr)
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Reset(kAudioUnitScope_Global, 0);
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return result;
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}
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#pragma mark ____Console8ChannelInEffectKernel
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Console8ChannelIn::Console8ChannelInKernel::Reset()
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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void Console8ChannelIn::Console8ChannelInKernel::Reset()
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{
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iirA = 0.0; iirB = 0.0;
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for (int x = 0; x < fix_total; x++) fix[x] = 0.0;
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for (int x = 0; x < 10; x++) soft[x] = 0.0;
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fpd = 1.0; while (fpd < 16386) fpd = rand()*UINT32_MAX;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Console8ChannelIn::Console8ChannelInKernel::Process
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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void Console8ChannelIn::Console8ChannelInKernel::Process( const Float32 *inSourceP,
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Float32 *inDestP,
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UInt32 inFramesToProcess,
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UInt32 inNumChannels,
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bool &ioSilence )
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{
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UInt32 nSampleFrames = inFramesToProcess;
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const Float32 *sourceP = inSourceP;
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Float32 *destP = inDestP;
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double iirAmountA = 12.66/GetSampleRate();
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//this is our distributed unusual highpass, which is
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//adding subtle harmonics to the really deep stuff to define it
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if (fabs(iirA)<1.18e-37) iirA = 0.0;
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if (fabs(iirB)<1.18e-37) iirB = 0.0;
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//catch denormals early and only check once per buffer
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if (GetSampleRate() > 49000.0) hsr = true; else hsr = false;
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fix[fix_freq] = 24000.0 / GetSampleRate();
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fix[fix_reso] = 0.76352112;
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double K = tan(M_PI * fix[fix_freq]); //lowpass
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double norm = 1.0 / (1.0 + K / fix[fix_reso] + K * K);
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fix[fix_a0] = K * K * norm;
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fix[fix_a1] = 2.0 * fix[fix_a0];
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fix[fix_a2] = fix[fix_a0];
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fix[fix_b1] = 2.0 * (K * K - 1.0) * norm;
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fix[fix_b2] = (1.0 - K / fix[fix_reso] + K * K) * norm;
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//this is the fixed biquad distributed anti-aliasing filter
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double overallscale = 1.0;
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overallscale /= 44100.0;
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overallscale *= GetSampleRate();
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cycleEnd = floor(overallscale);
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if (cycleEnd < 1) cycleEnd = 1;
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if (cycleEnd == 3) cycleEnd = 4;
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if (cycleEnd > 4) cycleEnd = 4;
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//this is going to be 2 for 88.1 or 96k, 4 for 176 or 192k
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while (nSampleFrames-- > 0) {
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double inputSample = *sourceP;
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if (fabs(inputSample)<1.18e-23) inputSample = fpd * 1.18e-17;
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iirA = (iirA * (1.0 - iirAmountA)) + (inputSample * iirAmountA);
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double iirAmountB = fabs(iirA)+0.00001;
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iirB = (iirB * (1.0 - iirAmountB)) + (iirA * iirAmountB);
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inputSample -= iirB;
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//Console8 highpass
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if (cycleEnd == 4) {
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soft[8] = soft[7]; soft[7] = soft[6]; soft[6] = soft[5]; soft[5] = soft[4];
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soft[4] = soft[3]; soft[3] = soft[2]; soft[2] = soft[1]; soft[1] = soft[0];
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soft[0] = inputSample;
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}
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if (cycleEnd == 2) {
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soft[8] = soft[6]; soft[6] = soft[4];
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soft[4] = soft[2]; soft[2] = soft[0];
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soft[0] = inputSample;
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}
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if (cycleEnd == 1) {
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soft[8] = soft[4];
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soft[4] = soft[0];
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soft[0] = inputSample;
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}
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soft[9] = ((soft[0]-soft[4])-(soft[4]-soft[8]));
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if (soft[9] > 0.91416342) inputSample = soft[4]+(fabs(soft[4])*sin(soft[9]-0.91416342)*0.08583658);
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if (-soft[9] > 0.91416342) inputSample = soft[4]-(fabs(soft[4])*sin(-soft[9]-0.91416342)*0.08583658);
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if (inputSample > 1.57079633) inputSample = 1.57079633; if (inputSample < -1.57079633) inputSample = -1.57079633;
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//Console8 slew soften: must be clipped or it can generate NAN out of the full system
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if (hsr){
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double outSample = (inputSample * fix[fix_a0]) + fix[fix_sL1];
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fix[fix_sL1] = (inputSample * fix[fix_a1]) - (outSample * fix[fix_b1]) + fix[fix_sL2];
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fix[fix_sL2] = (inputSample * fix[fix_a2]) - (outSample * fix[fix_b2]);
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inputSample = outSample;
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} //fixed biquad filtering ultrasonics
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//we can go directly into the first distortion stage of ChannelOut
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//with a filtered signal, so its biquad is between stages
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//on the input channel we have direct signal, not Console8 decode
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//begin 32 bit floating point dither
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int expon; frexpf((float)inputSample, &expon);
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fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
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inputSample += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
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//end 32 bit floating point dither
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*destP = inputSample;
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sourceP += inNumChannels; destP += inNumChannels;
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}
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} |