airwindows/plugins/MacAU/Console8BussOut/Console8BussOut.cpp
2022-11-21 09:20:21 -05:00

248 lines
11 KiB
C++
Executable file

/*
* File: Console8BussOut.cpp
*
* Version: 1.0
*
* Created: 6/10/22
*
* Copyright: Copyright © 2022 Airwindows, Airwindows uses the MIT license
*
* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in
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* software.
*
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*
* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR
* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY
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*/
/*=============================================================================
Console8BussOut.cpp
=============================================================================*/
#include "Console8BussOut.h"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
COMPONENT_ENTRY(Console8BussOut)
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Console8BussOut::Console8BussOut
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Console8BussOut::Console8BussOut(AudioUnit component)
: AUEffectBase(component)
{
CreateElements();
Globals()->UseIndexedParameters(kNumberOfParameters);
SetParameter(kParam_One, kDefaultValue_ParamOne );
#if AU_DEBUG_DISPATCHER
mDebugDispatcher = new AUDebugDispatcher (this);
#endif
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Console8BussOut::GetParameterValueStrings
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult Console8BussOut::GetParameterValueStrings(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
CFArrayRef * outStrings)
{
return kAudioUnitErr_InvalidProperty;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Console8BussOut::GetParameterInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult Console8BussOut::GetParameterInfo(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
AudioUnitParameterInfo &outParameterInfo )
{
ComponentResult result = noErr;
outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable
| kAudioUnitParameterFlag_IsReadable;
if (inScope == kAudioUnitScope_Global) {
switch(inParameterID)
{
case kParam_One:
AUBase::FillInParameterName (outParameterInfo, kParameterOneName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamOne;
break;
default:
result = kAudioUnitErr_InvalidParameter;
break;
}
} else {
result = kAudioUnitErr_InvalidParameter;
}
return result;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Console8BussOut::GetPropertyInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult Console8BussOut::GetPropertyInfo (AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
UInt32 & outDataSize,
Boolean & outWritable)
{
return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Console8BussOut::GetProperty
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult Console8BussOut::GetProperty( AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
void * outData )
{
return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
}
// Console8BussOut::Initialize
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult Console8BussOut::Initialize()
{
ComponentResult result = AUEffectBase::Initialize();
if (result == noErr)
Reset(kAudioUnitScope_Global, 0);
return result;
}
#pragma mark ____Console8BussOutEffectKernel
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Console8BussOut::Console8BussOutKernel::Reset()
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void Console8BussOut::Console8BussOutKernel::Reset()
{
inTrimA = 0.5; inTrimB = 0.5;
for (int x = 0; x < fix_total; x++) fix[x] = 0.0;
lastSample = 0.0;
wasPosClip = false;
wasNegClip = false;
for (int x = 0; x < 17; x++) intermediate[x] = 0.0;
fpd = 1.0; while (fpd < 16386) fpd = rand()*UINT32_MAX;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Console8BussOut::Console8BussOutKernel::Process
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void Console8BussOut::Console8BussOutKernel::Process( const Float32 *inSourceP,
Float32 *inDestP,
UInt32 inFramesToProcess,
UInt32 inNumChannels,
bool &ioSilence )
{
UInt32 nSampleFrames = inFramesToProcess;
const Float32 *sourceP = inSourceP;
Float32 *destP = inDestP;
inTrimA = inTrimB; inTrimB = GetParameter( kParam_One )*2.0;
//0.5 is unity gain, and we can attenuate to silence or boost slightly over 12dB
//into softclip and ADClip in case we need intense loudness bursts on transients.
//24 bit is 8388608.0, 16 bit is 32768.0
if (GetSampleRate() > 49000.0) hsr = true;
else hsr = false;
fix[fix_freq] = 24000.0 / GetSampleRate();
fix[fix_reso] = 0.52110856;
double K = tan(M_PI * fix[fix_freq]); //lowpass
double norm = 1.0 / (1.0 + K / fix[fix_reso] + K * K);
fix[fix_a0] = K * K * norm;
fix[fix_a1] = 2.0 * fix[fix_a0];
fix[fix_a2] = fix[fix_a0];
fix[fix_b1] = 2.0 * (K * K - 1.0) * norm;
fix[fix_b2] = (1.0 - K / fix[fix_reso] + K * K) * norm;
//this is the fixed biquad distributed anti-aliasing filter
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= GetSampleRate();
spacing = floor(overallscale); //should give us working basic scaling, usually 2 or 4
if (spacing < 1) spacing = 1; if (spacing > 16) spacing = 16; //ADClip2
while (nSampleFrames-- > 0) {
double inputSample = *sourceP;
if (fabs(inputSample)<1.18e-23) inputSample = fpd * 1.18e-17;
double position = (double)nSampleFrames/inFramesToProcess;
double inTrim = (inTrimA*position)+(inTrimB*(1.0-position));
//presence smoothed to cut out zipper noise
inputSample *= inTrim;
if (inputSample > 1.57079633) inputSample = 1.57079633; if (inputSample < -1.57079633) inputSample = -1.57079633;
inputSample = sin(inputSample);
//Console8 gain stage clips at exactly 1.0 post-sin()
if (hsr){
double outSample = (inputSample * fix[fix_a0]) + fix[fix_sL1];
fix[fix_sL1] = (inputSample * fix[fix_a1]) - (outSample * fix[fix_b1]) + fix[fix_sL2];
fix[fix_sL2] = (inputSample * fix[fix_a2]) - (outSample * fix[fix_b2]);
inputSample = outSample;
} //fixed biquad filtering ultrasonics
inputSample *= inTrim;
//the final output fader, before ClipOnly2
if (inputSample > 4.0) inputSample = 4.0; if (inputSample < -4.0) inputSample = -4.0;
if (wasPosClip) { //current will be over
if (inputSample<lastSample) lastSample=0.7058208+(inputSample*0.2609148);
else lastSample = 0.2491717+(lastSample*0.7390851);
} wasPosClip = false;
if (inputSample>0.9549925859) {wasPosClip=true;inputSample=0.7058208+(lastSample*0.2609148);}
if (wasNegClip) { //current will be -over
if (inputSample > lastSample) lastSample=-0.7058208+(inputSample*0.2609148);
else lastSample=-0.2491717+(lastSample*0.7390851);
} wasNegClip = false;
if (inputSample<-0.9549925859) {wasNegClip=true;inputSample=-0.7058208+(lastSample*0.2609148);}
intermediate[spacing] = inputSample;
inputSample = lastSample; //Latency is however many samples equals one 44.1k sample
for (int x = spacing; x > 0; x--) intermediate[x-1] = intermediate[x];
lastSample = intermediate[0]; //run a little buffer to handle this
//ClipOnly2
*destP = inputSample;
sourceP += inNumChannels; destP += inNumChannels;
}
}