airwindows/plugins/MacAU/Console0Buss/Console0Buss.cpp
2023-05-13 16:37:03 -04:00

316 lines
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Executable file

/*
* File: Console0Buss.cpp
*
* Version: 1.0
*
* Created: 5/10/23
*
* Copyright: Copyright © 2023 Airwindows, Airwindows uses the MIT license
*
* Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in
* consideration of your agreement to the following terms, and your use, installation, modification
* or redistribution of this Apple software constitutes acceptance of these terms. If you do
* not agree with these terms, please do not use, install, modify or redistribute this Apple
* software.
*
* In consideration of your agreement to abide by the following terms, and subject to these terms,
* Apple grants you a personal, non-exclusive license, under Apple's copyrights in this
* original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the
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* endorse or promote products derived from the Apple Software without specific prior written
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* Apple Software may be incorporated.
*
* The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR
* IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY
* AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE
* OR IN COMBINATION WITH YOUR PRODUCTS.
*
* IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL
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*
*/
/*=============================================================================
Console0Buss.cpp
=============================================================================*/
#include "Console0Buss.h"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
COMPONENT_ENTRY(Console0Buss)
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Console0Buss::Console0Buss
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Console0Buss::Console0Buss(AudioUnit component)
: AUEffectBase(component)
{
CreateElements();
Globals()->UseIndexedParameters(kNumberOfParameters);
SetParameter(kParam_One, kDefaultValue_ParamOne );
SetParameter(kParam_Two, kDefaultValue_ParamTwo );
#if AU_DEBUG_DISPATCHER
mDebugDispatcher = new AUDebugDispatcher (this);
#endif
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Console0Buss::GetParameterValueStrings
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult Console0Buss::GetParameterValueStrings(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
CFArrayRef * outStrings)
{
return kAudioUnitErr_InvalidProperty;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Console0Buss::GetParameterInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult Console0Buss::GetParameterInfo(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
AudioUnitParameterInfo &outParameterInfo )
{
ComponentResult result = noErr;
outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable
| kAudioUnitParameterFlag_IsReadable;
if (inScope == kAudioUnitScope_Global) {
switch(inParameterID)
{
case kParam_One:
AUBase::FillInParameterName (outParameterInfo, kParameterOneName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamOne;
break;
case kParam_Two:
AUBase::FillInParameterName (outParameterInfo, kParameterTwoName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamTwo;
break;
default:
result = kAudioUnitErr_InvalidParameter;
break;
}
} else {
result = kAudioUnitErr_InvalidParameter;
}
return result;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Console0Buss::GetPropertyInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult Console0Buss::GetPropertyInfo (AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
UInt32 & outDataSize,
Boolean & outWritable)
{
return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// state that plugin supports only stereo-in/stereo-out processing
UInt32 Console0Buss::SupportedNumChannels(const AUChannelInfo ** outInfo)
{
if (outInfo != NULL)
{
static AUChannelInfo info;
info.inChannels = 2;
info.outChannels = 2;
*outInfo = &info;
}
return 1;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Console0Buss::GetProperty
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult Console0Buss::GetProperty( AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
void * outData )
{
return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
}
// Console0Buss::Initialize
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult Console0Buss::Initialize()
{
ComponentResult result = AUEffectBase::Initialize();
if (result == noErr)
Reset(kAudioUnitScope_Global, 0);
return result;
}
#pragma mark ____Console0BussEffectKernel
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Console0Buss::Console0BussKernel::Reset()
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult Console0Buss::Reset(AudioUnitScope inScope, AudioUnitElement inElement)
{
avgAL = avgAR = avgBL = avgBR = 0.0;
fpdL = 1.0; while (fpdL < 16386) fpdL = rand()*UINT32_MAX;
fpdR = 1.0; while (fpdR < 16386) fpdR = rand()*UINT32_MAX;
return noErr;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Console0Buss::ProcessBufferLists
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
OSStatus Console0Buss::ProcessBufferLists(AudioUnitRenderActionFlags & ioActionFlags,
const AudioBufferList & inBuffer,
AudioBufferList & outBuffer,
UInt32 inFramesToProcess)
{
Float32 * inputL = (Float32*)(inBuffer.mBuffers[0].mData);
Float32 * inputR = (Float32*)(inBuffer.mBuffers[1].mData);
Float32 * outputL = (Float32*)(outBuffer.mBuffers[0].mData);
Float32 * outputR = (Float32*)(outBuffer.mBuffers[1].mData);
UInt32 nSampleFrames = inFramesToProcess;
double gainControl = (GetParameter( kParam_One )*0.5)+0.05; //0.0 to 1.0
int gainBits = 20; //start beyond maximum attenuation
if (gainControl > 0.0) gainBits = floor(1.0 / gainControl);
int bitshiftL = gainBits - 3;
int bitshiftR = gainBits - 3;
double panControl = (GetParameter( kParam_Two )*2.0)-1.0; //-1.0 to 1.0
double panAttenuation = (1.0-fabs(panControl));
int panBits = 20; //start centered
if (panAttenuation > 0.0) panBits = floor(1.0 / panAttenuation);
if (panControl > 0.25) bitshiftL += panBits;
if (panControl < -0.25) bitshiftR += panBits;
if (bitshiftL < -2) bitshiftL = -2; if (bitshiftL > 17) bitshiftL = 17;
if (bitshiftR < -2) bitshiftR = -2; if (bitshiftR > 17) bitshiftR = 17;
double gainL = 1.0;
double gainR = 1.0;
switch (bitshiftL)
{
case 17: gainL = 0.0; break;
case 16: gainL = 0.0000152587890625; break;
case 15: gainL = 0.000030517578125; break;
case 14: gainL = 0.00006103515625; break;
case 13: gainL = 0.0001220703125; break;
case 12: gainL = 0.000244140625; break;
case 11: gainL = 0.00048828125; break;
case 10: gainL = 0.0009765625; break;
case 9: gainL = 0.001953125; break;
case 8: gainL = 0.00390625; break;
case 7: gainL = 0.0078125; break;
case 6: gainL = 0.015625; break;
case 5: gainL = 0.03125; break;
case 4: gainL = 0.0625; break;
case 3: gainL = 0.125; break;
case 2: gainL = 0.25; break;
case 1: gainL = 0.5; break;
case 0: gainL = 1.0; break;
case -1: gainL = 2.0; break;
case -2: gainL = 4.0; break;
}
switch (bitshiftR)
{
case 17: gainR = 0.0; break;
case 16: gainR = 0.0000152587890625; break;
case 15: gainR = 0.000030517578125; break;
case 14: gainR = 0.00006103515625; break;
case 13: gainR = 0.0001220703125; break;
case 12: gainR = 0.000244140625; break;
case 11: gainR = 0.00048828125; break;
case 10: gainR = 0.0009765625; break;
case 9: gainR = 0.001953125; break;
case 8: gainR = 0.00390625; break;
case 7: gainR = 0.0078125; break;
case 6: gainR = 0.015625; break;
case 5: gainR = 0.03125; break;
case 4: gainR = 0.0625; break;
case 3: gainR = 0.125; break;
case 2: gainR = 0.25; break;
case 1: gainR = 0.5; break;
case 0: gainR = 1.0; break;
case -1: gainR = 2.0; break;
case -2: gainR = 4.0; break;
}
double temp;
while (nSampleFrames-- > 0) {
double inputSampleL = *inputL;
double inputSampleR = *inputR;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = 0.0;
if (fabs(inputSampleR)<1.18e-23) inputSampleR = 0.0;
temp = inputSampleL;
inputSampleL = (inputSampleL + avgAL) * 0.5; avgAL = temp;
temp = inputSampleR;
inputSampleR = (inputSampleR + avgAR) * 0.5; avgAR = temp;
inputSampleL *= gainL;
inputSampleR *= gainR;
if (inputSampleL > 2.8) inputSampleL = 2.8;
if (inputSampleL < -2.8) inputSampleL = -2.8;
if (inputSampleL > 0.0) inputSampleL = (inputSampleL*2.0)/(3.0-inputSampleL);
else inputSampleL = -(inputSampleL*-2.0)/(3.0+inputSampleL);
if (inputSampleR > 2.8) inputSampleR = 2.8;
if (inputSampleR < -2.8) inputSampleR = -2.8;
if (inputSampleR > 0.0) inputSampleR = (inputSampleR*2.0)/(3.0-inputSampleR);
else inputSampleR = -(inputSampleR*-2.0)/(3.0+inputSampleR);
//BigFastArcSin output stage.
temp = inputSampleL;
inputSampleL = (inputSampleL + avgBL) * 0.5; avgBL = temp;
temp = inputSampleR;
inputSampleR = (inputSampleR + avgBR) * 0.5; avgBR = temp;
//begin 32 bit stereo floating point dither
int expon; frexpf((float)inputSampleL, &expon);
fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
frexpf((float)inputSampleR, &expon);
fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
//end 32 bit stereo floating point dither
*outputL = inputSampleL;
*outputR = inputSampleR;
//direct stereo out
inputL += 1;
inputR += 1;
outputL += 1;
outputR += 1;
}
return noErr;
}