airwindows/plugins/MacAU/BezEQ2/BezEQ2.cpp
Christopher Johnson 2425228865 ZAcidLowpass
2026-02-14 18:44:44 -05:00

302 lines
12 KiB
C++
Executable file

/*
* File: BezEQ2.cpp
*
* Version: 1.0
*
* Created: 2/10/26
*
* Copyright: Copyright © 2026 Airwindows, Airwindows uses the MIT license
*
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/*=============================================================================
BezEQ2.cpp
=============================================================================*/
#include "BezEQ2.h"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
COMPONENT_ENTRY(BezEQ2)
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// BezEQ2::BezEQ2
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BezEQ2::BezEQ2(AudioUnit component)
: AUEffectBase(component)
{
CreateElements();
Globals()->UseIndexedParameters(kNumberOfParameters);
SetParameter(kParam_A, kDefaultValue_ParamA );
SetParameter(kParam_B, kDefaultValue_ParamB );
SetParameter(kParam_C, kDefaultValue_ParamC );
SetParameter(kParam_D, kDefaultValue_ParamD );
SetParameter(kParam_E, kDefaultValue_ParamE );
#if AU_DEBUG_DISPATCHER
mDebugDispatcher = new AUDebugDispatcher (this);
#endif
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// BezEQ2::GetParameterValueStrings
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult BezEQ2::GetParameterValueStrings(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
CFArrayRef * outStrings)
{
return kAudioUnitErr_InvalidProperty;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// BezEQ2::GetParameterInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult BezEQ2::GetParameterInfo(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
AudioUnitParameterInfo &outParameterInfo )
{
ComponentResult result = noErr;
outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable
| kAudioUnitParameterFlag_IsReadable;
if (inScope == kAudioUnitScope_Global) {
switch(inParameterID)
{
case kParam_A:
AUBase::FillInParameterName (outParameterInfo, kParameterAName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamA;
break;
case kParam_B:
AUBase::FillInParameterName (outParameterInfo, kParameterBName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamB;
break;
case kParam_C:
AUBase::FillInParameterName (outParameterInfo, kParameterCName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamC;
break;
case kParam_D:
AUBase::FillInParameterName (outParameterInfo, kParameterDName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamD;
break;
case kParam_E:
AUBase::FillInParameterName (outParameterInfo, kParameterEName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamE;
break;
default:
result = kAudioUnitErr_InvalidParameter;
break;
}
} else {
result = kAudioUnitErr_InvalidParameter;
}
return result;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// BezEQ2::GetPropertyInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult BezEQ2::GetPropertyInfo (AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
UInt32 & outDataSize,
Boolean & outWritable)
{
return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// BezEQ2::GetProperty
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult BezEQ2::GetProperty( AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
void * outData )
{
return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
}
// BezEQ2::Initialize
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult BezEQ2::Initialize()
{
ComponentResult result = AUEffectBase::Initialize();
if (result == noErr)
Reset(kAudioUnitScope_Global, 0);
return result;
}
#pragma mark ____BezEQ2EffectKernel
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// BezEQ2::BezEQ2Kernel::Reset()
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void BezEQ2::BezEQ2Kernel::Reset()
{
for (int x = 0; x < bez_total; x++) {bezA[x] = 0.0; bezB[x] = 0.0;}
bezA[bez_cycle] = 1.0; bezB[bez_cycle] = 1.0;
for(int count = 0; count < predelay+2; count++) {aL[count] = 0.0; bL[count] = 0.0;}
countA = 1; countB = 1;
fpd = 1.0; while (fpd < 16386) fpd = rand()*UINT32_MAX;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// BezEQ2::BezEQ2Kernel::Process
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void BezEQ2::BezEQ2Kernel::Process( const Float32 *inSourceP,
Float32 *inDestP,
UInt32 inFramesToProcess,
UInt32 inNumChannels,
bool &ioSilence )
{
UInt32 nSampleFrames = inFramesToProcess;
const Float32 *sourceP = inSourceP;
Float32 *destP = inDestP;
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= GetSampleRate();
double trebleGain = (GetParameter( kParam_A ) * 2.0);
double derezA = GetParameter( kParam_B )/overallscale;
if (derezA < 0.00001) derezA = 0.00001; if (derezA > 1.0) derezA = 1.0;
int midDelay = (int)(1.0/derezA);
if (midDelay > 4096) midDelay = 4096;
derezA = 1.0 / midDelay;
double midTrim = (double)midDelay/(midDelay+1.0);
midTrim = 1.0-(derezA*midTrim);
midDelay = (int)(midDelay*0.5*midTrim);
double midGain = (GetParameter( kParam_C ) * 2.0);
double derezB = pow(GetParameter( kParam_D ),2.0)/overallscale;
if (derezB < 0.00001) derezB = 0.00001; if (derezB > 1.0) derezB = 1.0;
int bassDelay = (int)(1.0/derezB);
if (bassDelay > 4096) bassDelay = 4096;
derezB = 1.0 / bassDelay;
double bassTrim = (double)bassDelay/(bassDelay+1.0);
bassTrim = 1.0-(derezB*bassTrim);
bassDelay = (int)(bassDelay*0.5*bassTrim);
double bassGain = (GetParameter( kParam_E ) * 2.0);
while (nSampleFrames-- > 0) {
double inputSampleL = *sourceP;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpd * 1.18e-17;
bezA[bez_cycle] += derezA;
bezA[bez_SampL] += (inputSampleL * derezA);
if (bezA[bez_cycle] > 1.0) {
bezA[bez_cycle] = 0.0;
bezA[bez_CL] = bezA[bez_BL];
bezA[bez_BL] = bezA[bez_AL];
bezA[bez_AL] = bezA[bez_SampL];
bezA[bez_SampL] = 0.0;
}
double X = bezA[bez_cycle]*midTrim;
double CBL = (bezA[bez_CL]*(1.0-X))+(bezA[bez_BL]*X);
double BAL = (bezA[bez_BL]*(1.0-X))+(bezA[bez_AL]*X);
double midL = (bezA[bez_BL]+(CBL*(1.0-X))+(BAL*X))*0.25;
//predelay
aL[countA] = inputSampleL;
countA++; if (countA < 0 || countA > midDelay) countA = 0;
inputSampleL = aL[countA-((countA > midDelay)?midDelay+1:0)];
//end predelay
double trebleL = inputSampleL - midL;
bezB[bez_cycle] += derezB;
bezB[bez_SampL] += (midL * derezB);
if (bezB[bez_cycle] > 1.0) {
bezB[bez_cycle] = 0.0;
bezB[bez_CL] = bezB[bez_BL];
bezB[bez_BL] = bezB[bez_AL];
bezB[bez_AL] = bezB[bez_SampL];
bezB[bez_SampL] = 0.0;
}
X = bezB[bez_cycle]*bassTrim;
CBL = (bezB[bez_CL]*(1.0-X))+(bezB[bez_BL]*X);
BAL = (bezB[bez_BL]*(1.0-X))+(bezB[bez_AL]*X);
double bassL = (bezB[bez_BL]+(CBL*(1.0-X))+(BAL*X))*0.25;
if (midGain > 0.0001) midL += (trebleL*(trebleGain/midGain));
//predelay
bL[countB] = midL;
countB++; if (countB < 0 || countB > bassDelay) countB = 0;
midL = bL[countB-((countB > bassDelay)?bassDelay+1:0)];
//end predelay
midL -= bassL;
inputSampleL = (bassL*bassGain) + (midL*midGain);
//begin 32 bit floating point dither
int expon; frexpf((float)inputSampleL, &expon);
fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
//end 32 bit floating point dither
*destP = inputSampleL;
sourceP += inNumChannels; destP += inNumChannels;
}
}