airwindows/plugins/MacAU/BezEQ/BezEQ.cpp
Christopher Johnson 14f348fe83 BezEQ
2025-02-02 16:14:46 -05:00

279 lines
12 KiB
C++
Executable file

/*
* File: BezEQ.cpp
*
* Version: 1.0
*
* Created: 1/28/25
*
* Copyright: Copyright © 2025 Airwindows, Airwindows uses the MIT license
*
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* software.
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*/
/*=============================================================================
BezEQ.cpp
=============================================================================*/
#include "BezEQ.h"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
COMPONENT_ENTRY(BezEQ)
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// BezEQ::BezEQ
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BezEQ::BezEQ(AudioUnit component)
: AUEffectBase(component)
{
CreateElements();
Globals()->UseIndexedParameters(kNumberOfParameters);
SetParameter(kParam_A, kDefaultValue_ParamA );
SetParameter(kParam_B, kDefaultValue_ParamB );
SetParameter(kParam_C, kDefaultValue_ParamC );
SetParameter(kParam_D, kDefaultValue_ParamD );
SetParameter(kParam_E, kDefaultValue_ParamE );
#if AU_DEBUG_DISPATCHER
mDebugDispatcher = new AUDebugDispatcher (this);
#endif
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// BezEQ::GetParameterValueStrings
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult BezEQ::GetParameterValueStrings(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
CFArrayRef * outStrings)
{
return kAudioUnitErr_InvalidProperty;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// BezEQ::GetParameterInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult BezEQ::GetParameterInfo(AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
AudioUnitParameterInfo &outParameterInfo )
{
ComponentResult result = noErr;
outParameterInfo.flags = kAudioUnitParameterFlag_IsWritable
| kAudioUnitParameterFlag_IsReadable;
if (inScope == kAudioUnitScope_Global) {
switch(inParameterID)
{
case kParam_A:
AUBase::FillInParameterName (outParameterInfo, kParameterAName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamA;
break;
case kParam_B:
AUBase::FillInParameterName (outParameterInfo, kParameterBName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamB;
break;
case kParam_C:
AUBase::FillInParameterName (outParameterInfo, kParameterCName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamC;
break;
case kParam_D:
AUBase::FillInParameterName (outParameterInfo, kParameterDName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamD;
break;
case kParam_E:
AUBase::FillInParameterName (outParameterInfo, kParameterEName, false);
outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
outParameterInfo.minValue = 0.0;
outParameterInfo.maxValue = 1.0;
outParameterInfo.defaultValue = kDefaultValue_ParamE;
break;
default:
result = kAudioUnitErr_InvalidParameter;
break;
}
} else {
result = kAudioUnitErr_InvalidParameter;
}
return result;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// BezEQ::GetPropertyInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult BezEQ::GetPropertyInfo (AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
UInt32 & outDataSize,
Boolean & outWritable)
{
return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// BezEQ::GetProperty
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult BezEQ::GetProperty( AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
void * outData )
{
return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
}
// BezEQ::Initialize
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult BezEQ::Initialize()
{
ComponentResult result = AUEffectBase::Initialize();
if (result == noErr)
Reset(kAudioUnitScope_Global, 0);
return result;
}
#pragma mark ____BezEQEffectKernel
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// BezEQ::BezEQKernel::Reset()
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void BezEQ::BezEQKernel::Reset()
{
for (int x = 0; x < bez_total; x++) {bezA[x] = 0.0; bezB[x] = 0.0;}
bezA[bez_cycle] = 1.0; bezB[bez_cycle] = 1.0;
fpd = 1.0; while (fpd < 16386) fpd = rand()*UINT32_MAX;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// BezEQ::BezEQKernel::Process
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void BezEQ::BezEQKernel::Process( const Float32 *inSourceP,
Float32 *inDestP,
UInt32 inFramesToProcess,
UInt32 inNumChannels,
bool &ioSilence )
{
UInt32 nSampleFrames = inFramesToProcess;
const Float32 *sourceP = inSourceP;
Float32 *destP = inDestP;
double overallscale = 1.0;
overallscale /= 44100.0;
overallscale *= GetSampleRate();
double trebleGain = GetParameter( kParam_A ) * 2.0; trebleGain *= trebleGain;
double derezA = GetParameter( kParam_B )/overallscale;
if (derezA < 0.01) derezA = 0.01; if (derezA > 1.0) derezA = 1.0;
derezA = 1.0 / ((int)(1.0/derezA));
double midGain = GetParameter( kParam_C ) * 2.0; midGain *= midGain;
double derezB = pow(GetParameter( kParam_D ),4.0)/overallscale;
if (derezB < 0.0001) derezB = 0.0001; if (derezB > 1.0) derezB = 1.0;
derezB = 1.0 / ((int)(1.0/derezB));
double bassGain = GetParameter( kParam_E ) * 2.0; bassGain *= bassGain;
while (nSampleFrames-- > 0) {
double inputSampleL = *sourceP;
if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpd * 1.18e-17;
bezA[bez_cycle] += derezA;
bezA[bez_SampL] += ((inputSampleL+bezA[bez_InL]) * derezA);
bezA[bez_InL] = inputSampleL;
if (bezA[bez_cycle] > 1.0) { //hit the end point and we do a reverb sample
bezA[bez_cycle] = 0.0;
bezA[bez_CL] = bezA[bez_BL];
bezA[bez_BL] = bezA[bez_AL];
bezA[bez_AL] = inputSampleL;
bezA[bez_SampL] = 0.0;
}
double CBL = (bezA[bez_CL]*(1.0-bezA[bez_cycle]))+(bezA[bez_BL]*bezA[bez_cycle]);
double BAL = (bezA[bez_BL]*(1.0-bezA[bez_cycle]))+(bezA[bez_AL]*bezA[bez_cycle]);
double CBAL = (bezA[bez_BL]+(CBL*(1.0-bezA[bez_cycle]))+(BAL*bezA[bez_cycle]))*0.5;
double mid = CBAL;
double treble = inputSampleL - CBAL;
bezB[bez_cycle] += derezB;
bezB[bez_SampL] += ((mid+bezB[bez_InL]) * derezB);
bezB[bez_InL] = mid;
if (bezB[bez_cycle] > 1.0) { //hit the end point and we do a reverb sample
bezB[bez_cycle] = 0.0;
bezB[bez_CL] = bezB[bez_BL];
bezB[bez_BL] = bezB[bez_AL];
bezB[bez_AL] = inputSampleL;
bezB[bez_SampL] = 0.0;
}
CBL = (bezB[bez_CL]*(1.0-bezB[bez_cycle]))+(bezB[bez_BL]*bezB[bez_cycle]);
BAL = (bezB[bez_BL]*(1.0-bezB[bez_cycle]))+(bezB[bez_AL]*bezB[bez_cycle]);
CBAL = (bezB[bez_BL]+(CBL*(1.0-bezB[bez_cycle]))+(BAL*bezB[bez_cycle]))*0.5;
double bass = CBAL;
mid -= bass;
inputSampleL = (bass*bassGain) + (mid*midGain) + (treble*trebleGain);
//begin 32 bit floating point dither
int expon; frexpf((float)inputSampleL, &expon);
fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
inputSampleL += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
//end 32 bit floating point dither
*destP = inputSampleL;
sourceP += inNumChannels; destP += inNumChannels;
}
}