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69 lines
2.4 KiB
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Executable file
69 lines
2.4 KiB
Text
Executable file
# from LinuxVST/README.md
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This repository contains a CMake project that builds Airwindows plugins for
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Linux. Thanks to the Patreon supporters, Chris now publishes some of his plugins
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under the MIT license on his GitHub, thus making this possible. Please, consider
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supporting him. More info:
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1. <https://patreon.com/airwindows>
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2. <https://github.com/airwindows/airwindows>
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3. <http://airwindows.com>
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This CMake project is created by Eugene Cherny, whose work with CMake and scripting
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allowed for every Airwindows plugin to be conveniently ported to LinuxVST, and
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allowed for Linux as a platform to be targeted from now on. Thank you, ech2!
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1. <https://github.com/ech2>
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2. <http://oscii.ru>
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[[Download build](https://github.com/ech2/airwindows-ports/releases)]
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## Building
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Install CMake from your package manager:
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- Debian / Ubuntu: `apt install cmake`
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- Fedora / CentOS: `dnf install cmake`
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- Arch / Manjaro: `pacman -S cmake`
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To build the plugins you would need to grab the VST SDK and copy it to the
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`include/vstsdk` directory. You need to do it yourself, because the Steinberg’s
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license doesn’t allow to distribute their SDK with licenses other than GPL. You
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can get it from the following page:
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<https://www.steinberg.net/en/company/developers.html>. The structure of the
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`include/vsdsdk` directory should be as follows:
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```
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include/vstsdk/
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├── pluginterfaces
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│ └── vst2.x
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│ ├── aeffect.h
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│ ├── aeffectx.h
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│ └── vstfxstore.h
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├── aeffeditor.h
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├── audioeffect.cpp
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├── audioeffect.h
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├── audioeffectx.cpp
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├── audioeffectx.h
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├── CMakeLists.txt
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└── vstplugmain.cpp
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```
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Then, navigate to the `build` directory and run `cmake .. && make`. A number of
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`.so` files should appear — these are your plugins. Copy them wherever you
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would like or wherever your DAW can find them.
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## Adding new plugins
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1. Create a new directory `PluginName` in the `src` dir.
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2. Copy the plugin’s `.cpp` and `.h` files to it.
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3. Add line `add_airwindows_plugin(PluginName)` to the root `CMakeLists.txt`.
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This will create a new target `PluginName` with all the sources copied, as
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well as include VST-related files.
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4. Build the project.
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## What’s needed
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- [X] Check the VS / Xcode projects for some extra compilation flags and add it
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to this project.
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- [ ] Try to make this build cross-platform and generate Xcode and VS projects.
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- [ ] Automatic builds for different platforms.
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