/* ======================================== * uLawEncode - uLawEncode.h * Copyright (c) 2016 airwindows, Airwindows uses the MIT license * ======================================== */ #ifndef __uLawEncode_H #include "uLawEncode.h" #endif void uLawEncode::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) { float* in1 = inputs[0]; float* in2 = inputs[1]; float* out1 = outputs[0]; float* out2 = outputs[1]; double overallscale = 1.0; overallscale /= 44100.0; overallscale *= getSampleRate(); double gain = A; double wet = B; //removed extra dry variable while (--sampleFrames >= 0) { double inputSampleL = *in1; double inputSampleR = *in2; static int noisesourceL = 0; static int noisesourceR = 850010; int residue; double applyresidue; noisesourceL = noisesourceL % 1700021; noisesourceL++; residue = noisesourceL * noisesourceL; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleL += applyresidue; if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { inputSampleL -= applyresidue; } noisesourceR = noisesourceR % 1700021; noisesourceR++; residue = noisesourceR * noisesourceR; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleR += applyresidue; if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { inputSampleR -= applyresidue; } //for live air, we always apply the dither noise. Then, if our result is //effectively digital black, we'll subtract it auLawEncode. We want a 'air' hiss double drySampleL = inputSampleL; double drySampleR = inputSampleR; if (gain != 1.0) { inputSampleL *= gain; inputSampleR *= gain; } if (inputSampleL > 1.0) inputSampleL = 1.0; if (inputSampleL < -1.0) inputSampleL = -1.0; if (inputSampleR > 1.0) inputSampleR = 1.0; if (inputSampleR < -1.0) inputSampleR = -1.0; if (inputSampleL > 0) inputSampleL = log(1.0+(255*fabs(inputSampleL))) / log(256); if (inputSampleL < 0) inputSampleL = -log(1.0+(255*fabs(inputSampleL))) / log(256); if (inputSampleR > 0) inputSampleR = log(1.0+(255*fabs(inputSampleR))) / log(256); if (inputSampleR < 0) inputSampleR = -log(1.0+(255*fabs(inputSampleR))) / log(256); if (wet !=1.0) { inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet)); inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet)); } //begin 32 bit stereo floating point dither int expon; frexpf((float)inputSampleL, &expon); fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5; inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); frexpf((float)inputSampleR, &expon); fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5; inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); //end 32 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; *in1++; *in2++; *out1++; *out2++; } } void uLawEncode::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) { double* in1 = inputs[0]; double* in2 = inputs[1]; double* out1 = outputs[0]; double* out2 = outputs[1]; double overallscale = 1.0; overallscale /= 44100.0; overallscale *= getSampleRate(); double gain = A; double wet = B; //removed extra dry variable while (--sampleFrames >= 0) { double inputSampleL = *in1; double inputSampleR = *in2; static int noisesourceL = 0; static int noisesourceR = 850010; int residue; double applyresidue; noisesourceL = noisesourceL % 1700021; noisesourceL++; residue = noisesourceL * noisesourceL; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleL += applyresidue; if (inputSampleL<1.2e-38 && -inputSampleL<1.2e-38) { inputSampleL -= applyresidue; } noisesourceR = noisesourceR % 1700021; noisesourceR++; residue = noisesourceR * noisesourceR; residue = residue % 170003; residue *= residue; residue = residue % 17011; residue *= residue; residue = residue % 1709; residue *= residue; residue = residue % 173; residue *= residue; residue = residue % 17; applyresidue = residue; applyresidue *= 0.00000001; applyresidue *= 0.00000001; inputSampleR += applyresidue; if (inputSampleR<1.2e-38 && -inputSampleR<1.2e-38) { inputSampleR -= applyresidue; } //for live air, we always apply the dither noise. Then, if our result is //effectively digital black, we'll subtract it auLawEncode. We want a 'air' hiss double drySampleL = inputSampleL; double drySampleR = inputSampleR; if (gain != 1.0) { inputSampleL *= gain; inputSampleR *= gain; } if (inputSampleL > 1.0) inputSampleL = 1.0; if (inputSampleL < -1.0) inputSampleL = -1.0; if (inputSampleR > 1.0) inputSampleR = 1.0; if (inputSampleR < -1.0) inputSampleR = -1.0; if (inputSampleL > 0) inputSampleL = log(1.0+(255*fabs(inputSampleL))) / log(256); if (inputSampleL < 0) inputSampleL = -log(1.0+(255*fabs(inputSampleL))) / log(256); if (inputSampleR > 0) inputSampleR = log(1.0+(255*fabs(inputSampleR))) / log(256); if (inputSampleR < 0) inputSampleR = -log(1.0+(255*fabs(inputSampleR))) / log(256); if (wet !=1.0) { inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet)); inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet)); } //begin 64 bit stereo floating point dither //int expon; frexp((double)inputSampleL, &expon); fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5; //inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //frexp((double)inputSampleR, &expon); fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5; //inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //end 64 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; *in1++; *in2++; *out1++; *out2++; } }