/* ======================================== * XNotch - XNotch.h * Copyright (c) 2016 airwindows, Airwindows uses the MIT license * ======================================== */ #ifndef __XNotch_H #include "XNotch.h" #endif void XNotch::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) { float* in1 = inputs[0]; float* in2 = inputs[1]; float* out1 = outputs[0]; float* out2 = outputs[1]; double gain = pow(A+0.5,4); biquadA[0] = (pow(B,3)*20000.0)/getSampleRate(); if (biquadA[0] < 0.0003) biquadA[0] = 0.0003; double clipFactor = 1.0+(pow(C,3)*2.0); double K = tan(M_PI * biquadA[0]); double norm = 1.0 / (1.0 + K / 0.7071 + K * K); biquadA[2] = (1.0 + K * K) * norm; biquadA[3] = 2.0 * (K * K - 1) * norm; biquadA[4] = biquadA[2]; biquadA[5] = biquadA[3]; biquadA[6] = (1.0 - K / 0.7071 + K * K) * norm; for (int x = 0; x < 7; x++) {biquad[x] = biquadD[x] = biquadC[x] = biquadB[x] = biquadA[x];} double aWet = 1.0; double bWet = 1.0; double cWet = 1.0; double dWet = C*4.0; double wet = D; //four-stage wet/dry control using progressive stages that bypass when not engaged if (dWet < 1.0) {aWet = dWet; bWet = 0.0; cWet = 0.0; dWet = 0.0;} else if (dWet < 2.0) {bWet = dWet - 1.0; cWet = 0.0; dWet = 0.0;} else if (dWet < 3.0) {cWet = dWet - 2.0; dWet = 0.0;} else {dWet -= 3.0;} //this is one way to make a little set of dry/wet stages that are successively added to the //output as the control is turned up. Each one independently goes from 0-1 and stays at 1 //beyond that point: this is a way to progressively add a 'black box' sound processing //which lets you fall through to simpler processing at lower settings. double outSample = 0.0; while (--sampleFrames >= 0) { double inputSampleL = *in1; double inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17; if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17; double drySampleL = inputSampleL; double drySampleR = inputSampleR; if (gain != 1.0) { inputSampleL *= gain; inputSampleR *= gain; } double nukeLevelL = inputSampleL; double nukeLevelR = inputSampleR; if (inputSampleL > 1.57079633) inputSampleL = 1.57079633; if (inputSampleL < -1.57079633) inputSampleL = -1.57079633; inputSampleL = sin(inputSampleL); outSample = biquad[2]*inputSampleL+biquad[3]*biquad[7]+biquad[4]*biquad[8]-biquad[5]*biquad[9]-biquad[6]*biquad[10]; biquad[8] = biquad[7]; biquad[7] = inputSampleL; biquad[10] = biquad[9]; nukeLevelL = inputSampleL = biquad[9] = outSample; //DF1 left if (inputSampleR > 1.57079633) inputSampleR = 1.57079633; if (inputSampleR < -1.57079633) inputSampleR = -1.57079633; inputSampleR = sin(inputSampleR); outSample = biquad[2]*inputSampleR+biquad[3]*biquad[11]+biquad[4]*biquad[12]-biquad[5]*biquad[13]-biquad[6]*biquad[14]; biquad[12] = biquad[11]; biquad[11] = inputSampleR; biquad[14] = biquad[13]; nukeLevelR = inputSampleR = biquad[13] = outSample; //DF1 right if (aWet > 0.0) { inputSampleL *= clipFactor; if (inputSampleL > 1.57079633) inputSampleL = 1.57079633; if (inputSampleL < -1.57079633) inputSampleL = -1.57079633; inputSampleL = sin(inputSampleL); outSample = biquadA[2]*inputSampleL+biquadA[3]*biquadA[7]+biquadA[4]*biquadA[8]-biquadA[5]*biquadA[9]-biquadA[6]*biquadA[10]; biquadA[8] = biquadA[7]; biquadA[7] = inputSampleL; biquadA[10] = biquadA[9]; inputSampleL = biquadA[9] = outSample; //DF1 left nukeLevelL = inputSampleL = (inputSampleL * aWet) + (nukeLevelL * (1.0-aWet)); inputSampleR *= clipFactor; if (inputSampleR > 1.57079633) inputSampleR = 1.57079633; if (inputSampleR < -1.57079633) inputSampleR = -1.57079633; inputSampleR = sin(inputSampleR); outSample = biquadA[2]*inputSampleR+biquadA[3]*biquadA[11]+biquadA[4]*biquadA[12]-biquadA[5]*biquadA[13]-biquadA[6]*biquadA[14]; biquadA[12] = biquadA[11]; biquadA[11] = inputSampleR; biquadA[14] = biquadA[13]; inputSampleR = biquadA[13] = outSample; //DF1 right nukeLevelR = inputSampleR = (inputSampleR * aWet) + (nukeLevelR * (1.0-aWet)); } if (bWet > 0.0) { inputSampleL *= clipFactor; if (inputSampleL > 1.57079633) inputSampleL = 1.57079633; if (inputSampleL < -1.57079633) inputSampleL = -1.57079633; inputSampleL = sin(inputSampleL); outSample = biquadB[2]*inputSampleL+biquadB[3]*biquadB[7]+biquadB[4]*biquadB[8]-biquadB[5]*biquadB[9]-biquadB[6]*biquadB[10]; biquadB[8] = biquadB[7]; biquadB[7] = inputSampleL; biquadB[10] = biquadB[9]; inputSampleL = biquadB[9] = outSample; //DF1 left nukeLevelL = inputSampleL = (inputSampleL * bWet) + (nukeLevelL * (1.0-bWet)); inputSampleR *= clipFactor; if (inputSampleR > 1.57079633) inputSampleR = 1.57079633; if (inputSampleR < -1.57079633) inputSampleR = -1.57079633; inputSampleR = sin(inputSampleR); outSample = biquadB[2]*inputSampleR+biquadB[3]*biquadB[11]+biquadB[4]*biquadB[12]-biquadB[5]*biquadB[13]-biquadB[6]*biquadB[14]; biquadB[12] = biquadB[11]; biquadB[11] = inputSampleR; biquadB[14] = biquadB[13]; inputSampleR = biquadB[13] = outSample; //DF1 right nukeLevelR = inputSampleR = (inputSampleR * bWet) + (nukeLevelR * (1.0-bWet)); } if (cWet > 0.0) { inputSampleL *= clipFactor; if (inputSampleL > 1.57079633) inputSampleL = 1.57079633; if (inputSampleL < -1.57079633) inputSampleL = -1.57079633; inputSampleL = sin(inputSampleL); outSample = biquadC[2]*inputSampleL+biquadC[3]*biquadC[7]+biquadC[4]*biquadC[8]-biquadC[5]*biquadC[9]-biquadC[6]*biquadC[10]; biquadC[8] = biquadC[7]; biquadC[7] = inputSampleL; biquadC[10] = biquadC[9]; inputSampleL = biquadC[9] = outSample; //DF1 left nukeLevelL = inputSampleL = (inputSampleL * cWet) + (nukeLevelL * (1.0-cWet)); inputSampleR *= clipFactor; if (inputSampleR > 1.57079633) inputSampleR = 1.57079633; if (inputSampleR < -1.57079633) inputSampleR = -1.57079633; inputSampleR = sin(inputSampleR); outSample = biquadC[2]*inputSampleR+biquadC[3]*biquadC[11]+biquadC[4]*biquadC[12]-biquadC[5]*biquadC[13]-biquadC[6]*biquadC[14]; biquadC[12] = biquadC[11]; biquadC[11] = inputSampleR; biquadC[14] = biquadC[13]; inputSampleR = biquadC[13] = outSample; //DF1 right nukeLevelR = inputSampleR = (inputSampleR * cWet) + (nukeLevelR * (1.0-cWet)); } if (dWet > 0.0) { inputSampleL *= clipFactor; if (inputSampleL > 1.57079633) inputSampleL = 1.57079633; if (inputSampleL < -1.57079633) inputSampleL = -1.57079633; inputSampleL = sin(inputSampleL); outSample = biquadD[2]*inputSampleL+biquadD[3]*biquadD[7]+biquadD[4]*biquadD[8]-biquadD[5]*biquadD[9]-biquadD[6]*biquadD[10]; biquadD[8] = biquadD[7]; biquadD[7] = inputSampleL; biquadD[10] = biquadD[9]; inputSampleL = biquadD[9] = outSample; //DF1 left nukeLevelL = inputSampleL = (inputSampleL * dWet) + (nukeLevelL * (1.0-dWet)); inputSampleR *= clipFactor; if (inputSampleR > 1.57079633) inputSampleR = 1.57079633; if (inputSampleR < -1.57079633) inputSampleR = -1.57079633; inputSampleR = sin(inputSampleR); outSample = biquadD[2]*inputSampleR+biquadD[3]*biquadD[11]+biquadD[4]*biquadD[12]-biquadD[5]*biquadD[13]-biquadD[6]*biquadD[14]; biquadD[12] = biquadD[11]; biquadD[11] = inputSampleR; biquadD[14] = biquadD[13]; inputSampleR = biquadD[13] = outSample; //DF1 right nukeLevelR = inputSampleR = (inputSampleR * dWet) + (nukeLevelR * (1.0-dWet)); } if (inputSampleL > 1.57079633) inputSampleL = 1.57079633; if (inputSampleL < -1.57079633) inputSampleL = -1.57079633; inputSampleL = sin(inputSampleL); if (inputSampleR > 1.57079633) inputSampleR = 1.57079633; if (inputSampleR < -1.57079633) inputSampleR = -1.57079633; inputSampleR = sin(inputSampleR); if (wet < 1.0) { inputSampleL = (drySampleL * (1.0-wet))+(inputSampleL * wet); inputSampleR = (drySampleR * (1.0-wet))+(inputSampleR * wet); } //begin 32 bit stereo floating point dither int expon; frexpf((float)inputSampleL, &expon); fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5; inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); frexpf((float)inputSampleR, &expon); fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5; inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); //end 32 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; *in1++; *in2++; *out1++; *out2++; } } void XNotch::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) { double* in1 = inputs[0]; double* in2 = inputs[1]; double* out1 = outputs[0]; double* out2 = outputs[1]; double gain = pow(A+0.5,4); biquadA[0] = (pow(B,3)*20000.0)/getSampleRate(); if (biquadA[0] < 0.0003) biquadA[0] = 0.0003; double clipFactor = 1.0+(pow(C,3)*2.0); double K = tan(M_PI * biquadA[0]); double norm = 1.0 / (1.0 + K / 0.7071 + K * K); biquadA[2] = (1.0 + K * K) * norm; biquadA[3] = 2.0 * (K * K - 1) * norm; biquadA[4] = biquadA[2]; biquadA[5] = biquadA[3]; biquadA[6] = (1.0 - K / 0.7071 + K * K) * norm; for (int x = 0; x < 7; x++) {biquad[x] = biquadD[x] = biquadC[x] = biquadB[x] = biquadA[x];} double aWet = 1.0; double bWet = 1.0; double cWet = 1.0; double dWet = C*4.0; double wet = D; //four-stage wet/dry control using progressive stages that bypass when not engaged if (dWet < 1.0) {aWet = dWet; bWet = 0.0; cWet = 0.0; dWet = 0.0;} else if (dWet < 2.0) {bWet = dWet - 1.0; cWet = 0.0; dWet = 0.0;} else if (dWet < 3.0) {cWet = dWet - 2.0; dWet = 0.0;} else {dWet -= 3.0;} //this is one way to make a little set of dry/wet stages that are successively added to the //output as the control is turned up. Each one independently goes from 0-1 and stays at 1 //beyond that point: this is a way to progressively add a 'black box' sound processing //which lets you fall through to simpler processing at lower settings. double outSample = 0.0; while (--sampleFrames >= 0) { double inputSampleL = *in1; double inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17; if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17; double drySampleL = inputSampleL; double drySampleR = inputSampleR; if (gain != 1.0) { inputSampleL *= gain; inputSampleR *= gain; } double nukeLevelL = inputSampleL; double nukeLevelR = inputSampleR; if (inputSampleL > 1.57079633) inputSampleL = 1.57079633; if (inputSampleL < -1.57079633) inputSampleL = -1.57079633; inputSampleL = sin(inputSampleL); outSample = biquad[2]*inputSampleL+biquad[3]*biquad[7]+biquad[4]*biquad[8]-biquad[5]*biquad[9]-biquad[6]*biquad[10]; biquad[8] = biquad[7]; biquad[7] = inputSampleL; biquad[10] = biquad[9]; nukeLevelL = inputSampleL = biquad[9] = outSample; //DF1 left if (inputSampleR > 1.57079633) inputSampleR = 1.57079633; if (inputSampleR < -1.57079633) inputSampleR = -1.57079633; inputSampleR = sin(inputSampleR); outSample = biquad[2]*inputSampleR+biquad[3]*biquad[11]+biquad[4]*biquad[12]-biquad[5]*biquad[13]-biquad[6]*biquad[14]; biquad[12] = biquad[11]; biquad[11] = inputSampleR; biquad[14] = biquad[13]; nukeLevelR = inputSampleR = biquad[13] = outSample; //DF1 right if (aWet > 0.0) { inputSampleL *= clipFactor; if (inputSampleL > 1.57079633) inputSampleL = 1.57079633; if (inputSampleL < -1.57079633) inputSampleL = -1.57079633; inputSampleL = sin(inputSampleL); outSample = biquadA[2]*inputSampleL+biquadA[3]*biquadA[7]+biquadA[4]*biquadA[8]-biquadA[5]*biquadA[9]-biquadA[6]*biquadA[10]; biquadA[8] = biquadA[7]; biquadA[7] = inputSampleL; biquadA[10] = biquadA[9]; inputSampleL = biquadA[9] = outSample; //DF1 left nukeLevelL = inputSampleL = (inputSampleL * aWet) + (nukeLevelL * (1.0-aWet)); inputSampleR *= clipFactor; if (inputSampleR > 1.57079633) inputSampleR = 1.57079633; if (inputSampleR < -1.57079633) inputSampleR = -1.57079633; inputSampleR = sin(inputSampleR); outSample = biquadA[2]*inputSampleR+biquadA[3]*biquadA[11]+biquadA[4]*biquadA[12]-biquadA[5]*biquadA[13]-biquadA[6]*biquadA[14]; biquadA[12] = biquadA[11]; biquadA[11] = inputSampleR; biquadA[14] = biquadA[13]; inputSampleR = biquadA[13] = outSample; //DF1 right nukeLevelR = inputSampleR = (inputSampleR * aWet) + (nukeLevelR * (1.0-aWet)); } if (bWet > 0.0) { inputSampleL *= clipFactor; if (inputSampleL > 1.57079633) inputSampleL = 1.57079633; if (inputSampleL < -1.57079633) inputSampleL = -1.57079633; inputSampleL = sin(inputSampleL); outSample = biquadB[2]*inputSampleL+biquadB[3]*biquadB[7]+biquadB[4]*biquadB[8]-biquadB[5]*biquadB[9]-biquadB[6]*biquadB[10]; biquadB[8] = biquadB[7]; biquadB[7] = inputSampleL; biquadB[10] = biquadB[9]; inputSampleL = biquadB[9] = outSample; //DF1 left nukeLevelL = inputSampleL = (inputSampleL * bWet) + (nukeLevelL * (1.0-bWet)); inputSampleR *= clipFactor; if (inputSampleR > 1.57079633) inputSampleR = 1.57079633; if (inputSampleR < -1.57079633) inputSampleR = -1.57079633; inputSampleR = sin(inputSampleR); outSample = biquadB[2]*inputSampleR+biquadB[3]*biquadB[11]+biquadB[4]*biquadB[12]-biquadB[5]*biquadB[13]-biquadB[6]*biquadB[14]; biquadB[12] = biquadB[11]; biquadB[11] = inputSampleR; biquadB[14] = biquadB[13]; inputSampleR = biquadB[13] = outSample; //DF1 right nukeLevelR = inputSampleR = (inputSampleR * bWet) + (nukeLevelR * (1.0-bWet)); } if (cWet > 0.0) { inputSampleL *= clipFactor; if (inputSampleL > 1.57079633) inputSampleL = 1.57079633; if (inputSampleL < -1.57079633) inputSampleL = -1.57079633; inputSampleL = sin(inputSampleL); outSample = biquadC[2]*inputSampleL+biquadC[3]*biquadC[7]+biquadC[4]*biquadC[8]-biquadC[5]*biquadC[9]-biquadC[6]*biquadC[10]; biquadC[8] = biquadC[7]; biquadC[7] = inputSampleL; biquadC[10] = biquadC[9]; inputSampleL = biquadC[9] = outSample; //DF1 left nukeLevelL = inputSampleL = (inputSampleL * cWet) + (nukeLevelL * (1.0-cWet)); inputSampleR *= clipFactor; if (inputSampleR > 1.57079633) inputSampleR = 1.57079633; if (inputSampleR < -1.57079633) inputSampleR = -1.57079633; inputSampleR = sin(inputSampleR); outSample = biquadC[2]*inputSampleR+biquadC[3]*biquadC[11]+biquadC[4]*biquadC[12]-biquadC[5]*biquadC[13]-biquadC[6]*biquadC[14]; biquadC[12] = biquadC[11]; biquadC[11] = inputSampleR; biquadC[14] = biquadC[13]; inputSampleR = biquadC[13] = outSample; //DF1 right nukeLevelR = inputSampleR = (inputSampleR * cWet) + (nukeLevelR * (1.0-cWet)); } if (dWet > 0.0) { inputSampleL *= clipFactor; if (inputSampleL > 1.57079633) inputSampleL = 1.57079633; if (inputSampleL < -1.57079633) inputSampleL = -1.57079633; inputSampleL = sin(inputSampleL); outSample = biquadD[2]*inputSampleL+biquadD[3]*biquadD[7]+biquadD[4]*biquadD[8]-biquadD[5]*biquadD[9]-biquadD[6]*biquadD[10]; biquadD[8] = biquadD[7]; biquadD[7] = inputSampleL; biquadD[10] = biquadD[9]; inputSampleL = biquadD[9] = outSample; //DF1 left nukeLevelL = inputSampleL = (inputSampleL * dWet) + (nukeLevelL * (1.0-dWet)); inputSampleR *= clipFactor; if (inputSampleR > 1.57079633) inputSampleR = 1.57079633; if (inputSampleR < -1.57079633) inputSampleR = -1.57079633; inputSampleR = sin(inputSampleR); outSample = biquadD[2]*inputSampleR+biquadD[3]*biquadD[11]+biquadD[4]*biquadD[12]-biquadD[5]*biquadD[13]-biquadD[6]*biquadD[14]; biquadD[12] = biquadD[11]; biquadD[11] = inputSampleR; biquadD[14] = biquadD[13]; inputSampleR = biquadD[13] = outSample; //DF1 right nukeLevelR = inputSampleR = (inputSampleR * dWet) + (nukeLevelR * (1.0-dWet)); } if (inputSampleL > 1.57079633) inputSampleL = 1.57079633; if (inputSampleL < -1.57079633) inputSampleL = -1.57079633; inputSampleL = sin(inputSampleL); if (inputSampleR > 1.57079633) inputSampleR = 1.57079633; if (inputSampleR < -1.57079633) inputSampleR = -1.57079633; inputSampleR = sin(inputSampleR); if (wet < 1.0) { inputSampleL = (drySampleL * (1.0-wet))+(inputSampleL * wet); inputSampleR = (drySampleR * (1.0-wet))+(inputSampleR * wet); } //begin 64 bit stereo floating point dither //int expon; frexp((double)inputSampleL, &expon); fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5; //inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //frexp((double)inputSampleR, &expon); fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5; //inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //end 64 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; *in1++; *in2++; *out1++; *out2++; } }