/* ======================================== * Drive - Drive.h * Copyright (c) 2016 airwindows, Airwindows uses the MIT license * ======================================== */ #ifndef __Drive_H #include "Drive.h" #endif void Drive::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) { float* in1 = inputs[0]; float* in2 = inputs[1]; float* out1 = outputs[0]; float* out2 = outputs[1]; double overallscale = 1.0; overallscale /= 44100.0; overallscale *= getSampleRate(); double driveone = pow(A*2.0,2); double iirAmount = pow(B,3)/overallscale; double output = C; double wet = D; double dry = 1.0-wet; double glitch = 0.60; double out; double inputSampleL; double inputSampleR; double drySampleL; double drySampleR; while (--sampleFrames >= 0) { inputSampleL = *in1; inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17; if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17; drySampleL = inputSampleL; drySampleR = inputSampleR; if (fpFlip) { iirSampleAL = (iirSampleAL * (1.0 - iirAmount)) + (inputSampleL * iirAmount); inputSampleL -= iirSampleAL; iirSampleAR = (iirSampleAR * (1.0 - iirAmount)) + (inputSampleR * iirAmount); inputSampleR -= iirSampleAR; } else { iirSampleBL = (iirSampleBL * (1.0 - iirAmount)) + (inputSampleL * iirAmount); inputSampleL -= iirSampleBL; iirSampleBR = (iirSampleBR * (1.0 - iirAmount)) + (inputSampleR * iirAmount); inputSampleR -= iirSampleBR; } //highpass section fpFlip = !fpFlip; if (inputSampleL > 1.0) inputSampleL = 1.0; if (inputSampleL < -1.0) inputSampleL = -1.0; if (inputSampleR > 1.0) inputSampleR = 1.0; if (inputSampleR < -1.0) inputSampleR = -1.0; out = driveone; while (out > glitch) { out -= glitch; inputSampleL -= (inputSampleL * (fabs(inputSampleL) * glitch) * (fabs(inputSampleL) * glitch) ); inputSampleL *= (1.0+glitch); inputSampleR -= (inputSampleR * (fabs(inputSampleR) * glitch) * (fabs(inputSampleR) * glitch) ); inputSampleR *= (1.0+glitch); } //that's taken care of the really high gain stuff inputSampleL -= (inputSampleL * (fabs(inputSampleL) * out) * (fabs(inputSampleL) * out) ); inputSampleL *= (1.0+out); inputSampleR -= (inputSampleR * (fabs(inputSampleR) * out) * (fabs(inputSampleR) * out) ); inputSampleR *= (1.0+out); if (output < 1.0) { inputSampleL *= output; inputSampleR *= output; } if (wet < 1.0) { inputSampleL = (drySampleL * dry)+(inputSampleL * wet); inputSampleR = (drySampleR * dry)+(inputSampleR * wet); } //nice little output stage template: if we have another scale of floating point //number, we really don't want to meaninglessly multiply that by 1.0. //begin 32 bit stereo floating point dither int expon; frexpf((float)inputSampleL, &expon); fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5; inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); frexpf((float)inputSampleR, &expon); fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5; inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); //end 32 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; *in1++; *in2++; *out1++; *out2++; } } void Drive::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) { double* in1 = inputs[0]; double* in2 = inputs[1]; double* out1 = outputs[0]; double* out2 = outputs[1]; double overallscale = 1.0; overallscale /= 44100.0; overallscale *= getSampleRate(); double driveone = pow(A*2.0,2); double iirAmount = pow(B,3)/overallscale; double output = C; double wet = D; double dry = 1.0-wet; double glitch = 0.60; double out; double inputSampleL; double inputSampleR; double drySampleL; double drySampleR; while (--sampleFrames >= 0) { inputSampleL = *in1; inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17; if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17; drySampleL = inputSampleL; drySampleR = inputSampleR; if (fpFlip) { iirSampleAL = (iirSampleAL * (1.0 - iirAmount)) + (inputSampleL * iirAmount); inputSampleL -= iirSampleAL; iirSampleAR = (iirSampleAR * (1.0 - iirAmount)) + (inputSampleR * iirAmount); inputSampleR -= iirSampleAR; } else { iirSampleBL = (iirSampleBL * (1.0 - iirAmount)) + (inputSampleL * iirAmount); inputSampleL -= iirSampleBL; iirSampleBR = (iirSampleBR * (1.0 - iirAmount)) + (inputSampleR * iirAmount); inputSampleR -= iirSampleBR; } //highpass section fpFlip = !fpFlip; if (inputSampleL > 1.0) inputSampleL = 1.0; if (inputSampleL < -1.0) inputSampleL = -1.0; if (inputSampleR > 1.0) inputSampleR = 1.0; if (inputSampleR < -1.0) inputSampleR = -1.0; out = driveone; while (out > glitch) { out -= glitch; inputSampleL -= (inputSampleL * (fabs(inputSampleL) * glitch) * (fabs(inputSampleL) * glitch) ); inputSampleL *= (1.0+glitch); inputSampleR -= (inputSampleR * (fabs(inputSampleR) * glitch) * (fabs(inputSampleR) * glitch) ); inputSampleR *= (1.0+glitch); } //that's taken care of the really high gain stuff inputSampleL -= (inputSampleL * (fabs(inputSampleL) * out) * (fabs(inputSampleL) * out) ); inputSampleL *= (1.0+out); inputSampleR -= (inputSampleR * (fabs(inputSampleR) * out) * (fabs(inputSampleR) * out) ); inputSampleR *= (1.0+out); if (output < 1.0) { inputSampleL *= output; inputSampleR *= output; } if (wet < 1.0) { inputSampleL = (drySampleL * dry)+(inputSampleL * wet); inputSampleR = (drySampleR * dry)+(inputSampleR * wet); } //nice little output stage template: if we have another scale of floating point //number, we really don't want to meaninglessly multiply that by 1.0. //begin 64 bit stereo floating point dither //int expon; frexp((double)inputSampleL, &expon); fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5; //inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //frexp((double)inputSampleR, &expon); fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5; //inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //end 64 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; *in1++; *in2++; *out1++; *out2++; } }