/* ======================================== * Disintegrate - Disintegrate.h * Copyright (c) airwindows, Airwindows uses the MIT license * ======================================== */ #ifndef __Disintegrate_H #include "Disintegrate.h" #endif void Disintegrate::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) { float* in1 = inputs[0]; float* in2 = inputs[1]; float* out1 = outputs[0]; float* out2 = outputs[1]; double overallscale = 1.0; overallscale /= 44100.0; overallscale *= getSampleRate(); double refdB = 60.0+(A*80.0); double topdB = 0.000000064 * pow(10.0,refdB/20.0) * overallscale; int dscBuf = (B*(double)(dscBufMax-1))+1; int layers = (C*20.0); double f = pow(D,2); double boost = 1.0 + (f/(layers+1)); if (f == 0.0) f = 0.000001; double wet = E; while (--sampleFrames >= 0) { double inputSampleL = *in1; double inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17; if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17; double drySampleL = inputSampleL; double drySampleR = inputSampleR; inputSampleL *= topdB; inputSampleR *= topdB; for (int x = 0; x < layers; x++) { inputSampleL *= boost; if (inputSampleL < -0.222) inputSampleL = -0.222; if (inputSampleL > 0.222) inputSampleL = 0.222; dBaL[dBaXL[x]][x] = inputSampleL; dBaPosL[x] *= (1.0-f); dBaPosL[x] += (dBaPosBL[x]*f); dBaPosBL[x] *= (1.0-f); dBaPosBL[x] += fabs((inputSampleL*((inputSampleL*0.25)-0.5))*f); int dBdly = floor(dBaPosL[x]*dscBuf); double dBi = (dBaPosL[x]*dscBuf)-dBdly; inputSampleL = dBaL[dBaXL[x]-dBdly+((dBaXL[x]-dBdly<0)?dscBuf:0)][x] * (1.0-dBi); dBdly++; inputSampleL += dBaL[dBaXL[x]-dBdly+((dBaXL[x]-dBdly<0)?dscBuf:0)][x] * dBi; dBaXL[x]++; if (dBaXL[x] < 0 || dBaXL[x] >= dscBuf) dBaXL[x] = 0; } for (int x = 0; x < layers; x++) { inputSampleR *= boost; if (inputSampleR < -0.222) inputSampleR = -0.222; if (inputSampleR > 0.222) inputSampleR = 0.222; dBaR[dBaXR[x]][x] = inputSampleR; dBaPosR[x] *= (1.0-f); dBaPosR[x] += (dBaPosBR[x]*f); dBaPosBR[x] *= (1.0-f); dBaPosBR[x] += fabs((inputSampleR*((inputSampleR*0.25)-0.5))*f); int dBdly = floor(dBaPosR[x]*dscBuf); double dBi = (dBaPosR[x]*dscBuf)-dBdly; inputSampleR = dBaR[dBaXR[x]-dBdly+((dBaXR[x]-dBdly<0)?dscBuf:0)][x] * (1.0-dBi); dBdly++; inputSampleR += dBaR[dBaXR[x]-dBdly+((dBaXR[x]-dBdly<0)?dscBuf:0)][x] * dBi; dBaXR[x]++; if (dBaXR[x] < 0 || dBaXR[x] >= dscBuf) dBaXR[x] = 0; } //This is being done this way, rather than all together in one loop, because //the hope is that all this repetitive processing on a small group of variables //can be more easily cached and optimized if we don't act like they must be done together. outFilterL *= f; outFilterL += (inputSampleL*(1.0-f)); inputSampleL = outFilterL; inputSampleL /= topdB; inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet)); outFilterR *= f; outFilterR += (inputSampleR*(1.0-f)); inputSampleR = outFilterR; inputSampleR /= topdB; inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet)); //begin 32 bit stereo floating point dither int expon; frexpf((float)inputSampleL, &expon); fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5; inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); frexpf((float)inputSampleR, &expon); fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5; inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); //end 32 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; in1++; in2++; out1++; out2++; } } void Disintegrate::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) { double* in1 = inputs[0]; double* in2 = inputs[1]; double* out1 = outputs[0]; double* out2 = outputs[1]; double overallscale = 1.0; overallscale /= 44100.0; overallscale *= getSampleRate(); double refdB = 60.0+(A*80.0); double topdB = 0.000000064 * pow(10.0,refdB/20.0) * overallscale; int dscBuf = (B*(double)(dscBufMax-1))+1; int layers = (C*20.0); double f = pow(D,2); double boost = 1.0 + (f/(layers+1)); if (f == 0.0) f = 0.000001; double wet = E; while (--sampleFrames >= 0) { double inputSampleL = *in1; double inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17; if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17; double drySampleL = inputSampleL; double drySampleR = inputSampleR; inputSampleL *= topdB; inputSampleR *= topdB; for (int x = 0; x < layers; x++) { inputSampleL *= boost; if (inputSampleL < -0.222) inputSampleL = -0.222; if (inputSampleL > 0.222) inputSampleL = 0.222; dBaL[dBaXL[x]][x] = inputSampleL; dBaPosL[x] *= (1.0-f); dBaPosL[x] += (dBaPosBL[x]*f); dBaPosBL[x] *= (1.0-f); dBaPosBL[x] += fabs((inputSampleL*((inputSampleL*0.25)-0.5))*f); int dBdly = floor(dBaPosL[x]*dscBuf); double dBi = (dBaPosL[x]*dscBuf)-dBdly; inputSampleL = dBaL[dBaXL[x]-dBdly+((dBaXL[x]-dBdly<0)?dscBuf:0)][x] * (1.0-dBi); dBdly++; inputSampleL += dBaL[dBaXL[x]-dBdly+((dBaXL[x]-dBdly<0)?dscBuf:0)][x] * dBi; dBaXL[x]++; if (dBaXL[x] < 0 || dBaXL[x] >= dscBuf) dBaXL[x] = 0; } for (int x = 0; x < layers; x++) { inputSampleR *= boost; if (inputSampleR < -0.222) inputSampleR = -0.222; if (inputSampleR > 0.222) inputSampleR = 0.222; dBaR[dBaXR[x]][x] = inputSampleR; dBaPosR[x] *= (1.0-f); dBaPosR[x] += (dBaPosBR[x]*f); dBaPosBR[x] *= (1.0-f); dBaPosBR[x] += fabs((inputSampleR*((inputSampleR*0.25)-0.5))*f); int dBdly = floor(dBaPosR[x]*dscBuf); double dBi = (dBaPosR[x]*dscBuf)-dBdly; inputSampleR = dBaR[dBaXR[x]-dBdly+((dBaXR[x]-dBdly<0)?dscBuf:0)][x] * (1.0-dBi); dBdly++; inputSampleR += dBaR[dBaXR[x]-dBdly+((dBaXR[x]-dBdly<0)?dscBuf:0)][x] * dBi; dBaXR[x]++; if (dBaXR[x] < 0 || dBaXR[x] >= dscBuf) dBaXR[x] = 0; } //This is being done this way, rather than all together in one loop, because //the hope is that all this repetitive processing on a small group of variables //can be more easily cached and optimized if we don't act like they must be done together. outFilterL *= f; outFilterL += (inputSampleL*(1.0-f)); inputSampleL = outFilterL; inputSampleL /= topdB; inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet)); outFilterR *= f; outFilterR += (inputSampleR*(1.0-f)); inputSampleR = outFilterR; inputSampleR /= topdB; inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet)); //begin 64 bit stereo floating point dither //int expon; frexp((double)inputSampleL, &expon); fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5; //inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //frexp((double)inputSampleR, &expon); fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5; //inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //end 64 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; in1++; in2++; out1++; out2++; } }