/* ======================================== * Creature - Creature.h * Copyright (c) airwindows, Airwindows uses the MIT license * ======================================== */ #ifndef __Creature_H #include "Creature.h" #endif void Creature::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) { float* in1 = inputs[0]; float* in2 = inputs[1]; float* out1 = outputs[0]; float* out2 = outputs[1]; double overallscale = 1.0; overallscale /= 44100.0; overallscale *= getSampleRate(); double source = 1.0-pow(1.0-A,5); int stages = (pow(B,2)*32.0*sqrt(overallscale))+1; double wet = (C*2.0)-1.0; //inv-dry-wet for highpass double dry = 2.0-(C*2.0); if (dry > 1.0) dry = 1.0; //full dry for use with inv, to 0.0 at full wet while (--sampleFrames >= 0) { double inputSampleL = *in1; double inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17; if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17; double drySampleL = inputSampleL; double drySampleR = inputSampleR; for (int x = 0; x < stages; x++) { inputSampleL = (slewL[x]+(sin(slewL[x]-inputSampleL)*0.5))*source; slewL[x] = inputSampleL*0.5; inputSampleR = (slewR[x]+(sin(slewR[x]-inputSampleR)*0.5))*source; slewR[x] = inputSampleR*0.5; } if (stages % 2 > 0) { inputSampleL = -inputSampleL; inputSampleR = -inputSampleR; } inputSampleL *= wet; inputSampleR *= wet; drySampleL *= dry; drySampleR *= dry; inputSampleL += drySampleL; inputSampleR += drySampleR; //begin 32 bit stereo floating point dither int expon; frexpf((float)inputSampleL, &expon); fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5; inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); frexpf((float)inputSampleR, &expon); fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5; inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); //end 32 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; in1++; in2++; out1++; out2++; } } void Creature::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) { double* in1 = inputs[0]; double* in2 = inputs[1]; double* out1 = outputs[0]; double* out2 = outputs[1]; double overallscale = 1.0; overallscale /= 44100.0; overallscale *= getSampleRate(); double source = 1.0-pow(1.0-A,5); int stages = (pow(B,2)*32.0*sqrt(overallscale))+1; double wet = (C*2.0)-1.0; //inv-dry-wet for highpass double dry = 2.0-(C*2.0); if (dry > 1.0) dry = 1.0; //full dry for use with inv, to 0.0 at full wet while (--sampleFrames >= 0) { double inputSampleL = *in1; double inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17; if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17; double drySampleL = inputSampleL; double drySampleR = inputSampleR; for (int x = 0; x < stages; x++) { inputSampleL = (slewL[x]+(sin(slewL[x]-inputSampleL)*0.5))*source; slewL[x] = inputSampleL*0.5; inputSampleR = (slewR[x]+(sin(slewR[x]-inputSampleR)*0.5))*source; slewR[x] = inputSampleR*0.5; } if (stages % 2 > 0) { inputSampleL = -inputSampleL; inputSampleR = -inputSampleR; } inputSampleL *= wet; inputSampleR *= wet; drySampleL *= dry; drySampleR *= dry; inputSampleL += drySampleL; inputSampleR += drySampleR; //begin 64 bit stereo floating point dither //int expon; frexp((double)inputSampleL, &expon); fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5; //inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //frexp((double)inputSampleR, &expon); fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5; //inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //end 64 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; in1++; in2++; out1++; out2++; } }