/* ======================================== * ConsoleMDBuss - ConsoleMDBuss.h * Copyright (c) airwindows, Airwindows uses the MIT license * ======================================== */ #ifndef __ConsoleMDBuss_H #include "ConsoleMDBuss.h" #endif void ConsoleMDBuss::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) { float* in1 = inputs[0]; float* in2 = inputs[1]; float* out1 = outputs[0]; float* out2 = outputs[1]; VstInt32 inFramesToProcess = sampleFrames; //vst doesn't give us this as a separate variable so we'll make it double overallscale = 1.0; overallscale /= 44100.0; overallscale *= getSampleRate(); gainA = gainB; gainB = sqrt(A); //smoothed master fader from Z2 filters //this will be applied three times: this is to make the various tone alterations //hit differently at different master fader drive levels. //in particular, backing off the master fader tightens the super lows //but opens up the modified Sinew, because more of the attentuation happens before //you even get to slew clipping :) and if the fader is not active, it bypasses completely. double threshSinew = 0.5171104/overallscale; while (--sampleFrames >= 0) { double inputSampleL = *in1; double inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17; if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17; double temp = (double)sampleFrames/inFramesToProcess; double gain = (gainA*temp)+(gainB*(1.0-temp)); //setting up smoothed master fader if (gain < 1.0) { inputSampleL *= gain; inputSampleR *= gain; } //if using the master fader, we are going to attenuate three places. //subtight is always fully engaged: tighten response when restraining full console //begin Console7Buss which is the one we choose for ConsoleMC if (inputSampleL > 1.0) inputSampleL = 1.0; if (inputSampleL < -1.0) inputSampleL = -1.0; inputSampleL = ((asin(inputSampleL*fabs(inputSampleL))/((fabs(inputSampleL) == 0.0) ?1:fabs(inputSampleL)))*0.618033988749894848204586)+(asin(inputSampleL)*0.381966011250105); if (inputSampleR > 1.0) inputSampleR = 1.0; if (inputSampleR < -1.0) inputSampleR = -1.0; inputSampleR = ((asin(inputSampleR*fabs(inputSampleR))/((fabs(inputSampleR) == 0.0) ?1:fabs(inputSampleR)))*0.618033988749894848204586)+(asin(inputSampleR)*0.381966011250105); //this is an asin version of Spiral blended with regular asin ConsoleBuss. //It's blending between two different harmonics in the overtones of the algorithm if (gain < 1.0) { inputSampleL *= gain; inputSampleR *= gain; } //if using the master fader, we are going to attenuate three places. //after C7Buss but before EverySlew: allow highs to come out a bit more //when pulling back master fader. Less drive equals more open temp = inputSampleL; double clamp = inputSampleL - lastSinewL; if (lastSinewL > 1.0) lastSinewL = 1.0; if (lastSinewL < -1.0) lastSinewL = -1.0; double sinew = threshSinew * cos(lastSinewL); if (clamp > sinew) temp = lastSinewL + sinew; if (-clamp > sinew) temp = lastSinewL - sinew; inputSampleL = lastSinewL = temp; temp = inputSampleR; clamp = inputSampleR - lastSinewR; if (lastSinewR > 1.0) lastSinewR = 1.0; if (lastSinewR < -1.0) lastSinewR = -1.0; sinew = threshSinew * cos(lastSinewR); if (clamp > sinew) temp = lastSinewR + sinew; if (-clamp > sinew) temp = lastSinewR - sinew; inputSampleR = lastSinewR = temp; if (gain < 1.0) { inputSampleL *= gain; inputSampleR *= gain; } //if using the master fader, we are going to attenuate three places. //after EverySlew fades the total output sound: least change in tone here. //begin 32 bit stereo floating point dither int expon; frexpf((float)inputSampleL, &expon); fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5; inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); frexpf((float)inputSampleR, &expon); fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5; inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); //end 32 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; in1++; in2++; out1++; out2++; } } void ConsoleMDBuss::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) { double* in1 = inputs[0]; double* in2 = inputs[1]; double* out1 = outputs[0]; double* out2 = outputs[1]; VstInt32 inFramesToProcess = sampleFrames; //vst doesn't give us this as a separate variable so we'll make it double overallscale = 1.0; overallscale /= 44100.0; overallscale *= getSampleRate(); gainA = gainB; gainB = sqrt(A); //smoothed master fader from Z2 filters //this will be applied three times: this is to make the various tone alterations //hit differently at different master fader drive levels. //in particular, backing off the master fader tightens the super lows //but opens up the modified Sinew, because more of the attentuation happens before //you even get to slew clipping :) and if the fader is not active, it bypasses completely. double threshSinew = 0.5171104/overallscale; while (--sampleFrames >= 0) { double inputSampleL = *in1; double inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17; if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17; double temp = (double)sampleFrames/inFramesToProcess; double gain = (gainA*temp)+(gainB*(1.0-temp)); //setting up smoothed master fader if (gain < 1.0) { inputSampleL *= gain; inputSampleR *= gain; } //if using the master fader, we are going to attenuate three places. //subtight is always fully engaged: tighten response when restraining full console //begin Console7Buss which is the one we choose for ConsoleMC if (inputSampleL > 1.0) inputSampleL = 1.0; if (inputSampleL < -1.0) inputSampleL = -1.0; inputSampleL = ((asin(inputSampleL*fabs(inputSampleL))/((fabs(inputSampleL) == 0.0) ?1:fabs(inputSampleL)))*0.618033988749894848204586)+(asin(inputSampleL)*0.381966011250105); if (inputSampleR > 1.0) inputSampleR = 1.0; if (inputSampleR < -1.0) inputSampleR = -1.0; inputSampleR = ((asin(inputSampleR*fabs(inputSampleR))/((fabs(inputSampleR) == 0.0) ?1:fabs(inputSampleR)))*0.618033988749894848204586)+(asin(inputSampleR)*0.381966011250105); //this is an asin version of Spiral blended with regular asin ConsoleBuss. //It's blending between two different harmonics in the overtones of the algorithm if (gain < 1.0) { inputSampleL *= gain; inputSampleR *= gain; } //if using the master fader, we are going to attenuate three places. //after C7Buss but before EverySlew: allow highs to come out a bit more //when pulling back master fader. Less drive equals more open temp = inputSampleL; double clamp = inputSampleL - lastSinewL; if (lastSinewL > 1.0) lastSinewL = 1.0; if (lastSinewL < -1.0) lastSinewL = -1.0; double sinew = threshSinew * cos(lastSinewL); if (clamp > sinew) temp = lastSinewL + sinew; if (-clamp > sinew) temp = lastSinewL - sinew; inputSampleL = lastSinewL = temp; temp = inputSampleR; clamp = inputSampleR - lastSinewR; if (lastSinewR > 1.0) lastSinewR = 1.0; if (lastSinewR < -1.0) lastSinewR = -1.0; sinew = threshSinew * cos(lastSinewR); if (clamp > sinew) temp = lastSinewR + sinew; if (-clamp > sinew) temp = lastSinewR - sinew; inputSampleR = lastSinewR = temp; if (gain < 1.0) { inputSampleL *= gain; inputSampleR *= gain; } //if using the master fader, we are going to attenuate three places. //after EverySlew fades the total output sound: least change in tone here. //begin 64 bit stereo floating point dither //int expon; frexp((double)inputSampleL, &expon); fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5; //inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //frexp((double)inputSampleR, &expon); fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5; //inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //end 64 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; in1++; in2++; out1++; out2++; } }