/* ======================================== * ConsoleLABuss - ConsoleLABuss.h * Copyright (c) airwindows, Airwindows uses the MIT license * ======================================== */ #ifndef __ConsoleLABuss_H #include "ConsoleLABuss.h" #endif void ConsoleLABuss::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) { float* in1 = inputs[0]; float* in2 = inputs[1]; float* out1 = outputs[0]; float* out2 = outputs[1]; VstInt32 inFramesToProcess = sampleFrames; //vst doesn't give us this as a separate variable so we'll make it double overallscale = 1.0; overallscale /= 44100.0; overallscale *= getSampleRate(); gainA = gainB; gainB = sqrt(A); //smoothed master fader from Z2 filters //this will be applied three times: this is to make the various tone alterations //hit differently at different master fader drive levels. //in particular, backing off the master fader tightens the super lows //but opens up the modified Sinew, because more of the attentuation happens before //you even get to slew clipping :) and if the fader is not active, it bypasses completely. double threshSinew = 0.718/overallscale; double subTrim = 0.0011 / overallscale; while (--sampleFrames >= 0) { double inputSampleL = *in1; double inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17; if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17; double temp = (double)sampleFrames/inFramesToProcess; double gain = (gainA*temp)+(gainB*(1.0-temp)); //setting up smoothed master fader //begin SubTight section double subSampleL = inputSampleL * subTrim; double subSampleR = inputSampleR * subTrim; double scale = 0.5+fabs(subSampleL*0.5); subSampleL = (subAL+(sin(subAL-subSampleL)*scale)); subAL = subSampleL*scale; scale = 0.5+fabs(subSampleR*0.5); subSampleR = (subAR+(sin(subAR-subSampleR)*scale)); subAR = subSampleR*scale; scale = 0.5+fabs(subSampleL*0.5); subSampleL = (subBL+(sin(subBL-subSampleL)*scale)); subBL = subSampleL*scale; scale = 0.5+fabs(subSampleR*0.5); subSampleR = (subBR+(sin(subBR-subSampleR)*scale)); subBR = subSampleR*scale; scale = 0.5+fabs(subSampleL*0.5); subSampleL = (subCL+(sin(subCL-subSampleL)*scale)); subCL = subSampleL*scale; scale = 0.5+fabs(subSampleR*0.5); subSampleR = (subCR+(sin(subCR-subSampleR)*scale)); subCR = subSampleR*scale; if (subSampleL > 0.25) subSampleL = 0.25; if (subSampleL < -0.25) subSampleL = -0.25; if (subSampleR > 0.25) subSampleR = 0.25; if (subSampleR < -0.25) subSampleR = -0.25; inputSampleL -= (subSampleL*16.0); inputSampleR -= (subSampleR*16.0); //end SubTight section if (gain < 1.0) { inputSampleL *= gain; inputSampleR *= gain; } //if using the master fader, we are going to attenuate three places. //subtight is always fully engaged: tighten response when restraining full console //begin ConsoleZeroBuss which is the one we choose for ConsoleLA if (inputSampleL > 2.8) inputSampleL = 2.8; if (inputSampleL < -2.8) inputSampleL = -2.8; if (inputSampleL > 0.0) inputSampleL = (inputSampleL*2.0)/(3.0-inputSampleL); else inputSampleL = -(inputSampleL*-2.0)/(3.0+inputSampleL); if (inputSampleR > 2.8) inputSampleR = 2.8; if (inputSampleR < -2.8) inputSampleR = -2.8; if (inputSampleR > 0.0) inputSampleR = (inputSampleR*2.0)/(3.0-inputSampleR); else inputSampleR = -(inputSampleR*-2.0)/(3.0+inputSampleR); //ConsoleZero Buss if (gain < 1.0) { inputSampleL *= gain; inputSampleR *= gain; } //if using the master fader, we are going to attenuate three places. //after C0Buss but before EverySlew: allow highs to come out a bit more //when pulling back master fader. Less drive equals more open temp = inputSampleL; double clamp = inputSampleL - lastSinewL; double sinew = threshSinew * cos(lastSinewL); if (clamp > sinew) temp = lastSinewL + sinew; if (-clamp > sinew) temp = lastSinewL - sinew; inputSampleL = lastSinewL = temp; if (lastSinewL > 1.0) lastSinewL = 1.0; if (lastSinewL < -1.0) lastSinewL = -1.0; temp = inputSampleR; clamp = inputSampleR - lastSinewR; sinew = threshSinew * cos(lastSinewR); if (clamp > sinew) temp = lastSinewR + sinew; if (-clamp > sinew) temp = lastSinewR - sinew; inputSampleR = lastSinewR = temp; if (lastSinewR > 1.0) lastSinewR = 1.0; if (lastSinewR < -1.0) lastSinewR = -1.0; if (gain < 1.0) { inputSampleL *= gain; inputSampleR *= gain; } //if using the master fader, we are going to attenuate three places. //after EverySlew fades the total output sound: least change in tone here. //begin 32 bit stereo floating point dither int expon; frexpf((float)inputSampleL, &expon); fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5; inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); frexpf((float)inputSampleR, &expon); fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5; inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); //end 32 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; in1++; in2++; out1++; out2++; } } void ConsoleLABuss::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) { double* in1 = inputs[0]; double* in2 = inputs[1]; double* out1 = outputs[0]; double* out2 = outputs[1]; VstInt32 inFramesToProcess = sampleFrames; //vst doesn't give us this as a separate variable so we'll make it double overallscale = 1.0; overallscale /= 44100.0; overallscale *= getSampleRate(); gainA = gainB; gainB = sqrt(A); //smoothed master fader from Z2 filters //this will be applied three times: this is to make the various tone alterations //hit differently at different master fader drive levels. //in particular, backing off the master fader tightens the super lows //but opens up the modified Sinew, because more of the attentuation happens before //you even get to slew clipping :) and if the fader is not active, it bypasses completely. double threshSinew = 0.718/overallscale; double subTrim = 0.0011 / overallscale; while (--sampleFrames >= 0) { double inputSampleL = *in1; double inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17; if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17; double temp = (double)sampleFrames/inFramesToProcess; double gain = (gainA*temp)+(gainB*(1.0-temp)); //setting up smoothed master fader //begin SubTight section double subSampleL = inputSampleL * subTrim; double subSampleR = inputSampleR * subTrim; double scale = 0.5+fabs(subSampleL*0.5); subSampleL = (subAL+(sin(subAL-subSampleL)*scale)); subAL = subSampleL*scale; scale = 0.5+fabs(subSampleR*0.5); subSampleR = (subAR+(sin(subAR-subSampleR)*scale)); subAR = subSampleR*scale; scale = 0.5+fabs(subSampleL*0.5); subSampleL = (subBL+(sin(subBL-subSampleL)*scale)); subBL = subSampleL*scale; scale = 0.5+fabs(subSampleR*0.5); subSampleR = (subBR+(sin(subBR-subSampleR)*scale)); subBR = subSampleR*scale; scale = 0.5+fabs(subSampleL*0.5); subSampleL = (subCL+(sin(subCL-subSampleL)*scale)); subCL = subSampleL*scale; scale = 0.5+fabs(subSampleR*0.5); subSampleR = (subCR+(sin(subCR-subSampleR)*scale)); subCR = subSampleR*scale; if (subSampleL > 0.25) subSampleL = 0.25; if (subSampleL < -0.25) subSampleL = -0.25; if (subSampleR > 0.25) subSampleR = 0.25; if (subSampleR < -0.25) subSampleR = -0.25; inputSampleL -= (subSampleL*16.0); inputSampleR -= (subSampleR*16.0); //end SubTight section if (gain < 1.0) { inputSampleL *= gain; inputSampleR *= gain; } //if using the master fader, we are going to attenuate three places. //subtight is always fully engaged: tighten response when restraining full console //begin ConsoleZeroBuss which is the one we choose for ConsoleLA if (inputSampleL > 2.8) inputSampleL = 2.8; if (inputSampleL < -2.8) inputSampleL = -2.8; if (inputSampleL > 0.0) inputSampleL = (inputSampleL*2.0)/(3.0-inputSampleL); else inputSampleL = -(inputSampleL*-2.0)/(3.0+inputSampleL); if (inputSampleR > 2.8) inputSampleR = 2.8; if (inputSampleR < -2.8) inputSampleR = -2.8; if (inputSampleR > 0.0) inputSampleR = (inputSampleR*2.0)/(3.0-inputSampleR); else inputSampleR = -(inputSampleR*-2.0)/(3.0+inputSampleR); //ConsoleZero Buss if (gain < 1.0) { inputSampleL *= gain; inputSampleR *= gain; } //if using the master fader, we are going to attenuate three places. //after C0Buss but before EverySlew: allow highs to come out a bit more //when pulling back master fader. Less drive equals more open temp = inputSampleL; double clamp = inputSampleL - lastSinewL; double sinew = threshSinew * cos(lastSinewL); if (clamp > sinew) temp = lastSinewL + sinew; if (-clamp > sinew) temp = lastSinewL - sinew; inputSampleL = lastSinewL = temp; if (lastSinewL > 1.0) lastSinewL = 1.0; if (lastSinewL < -1.0) lastSinewL = -1.0; temp = inputSampleR; clamp = inputSampleR - lastSinewR; sinew = threshSinew * cos(lastSinewR); if (clamp > sinew) temp = lastSinewR + sinew; if (-clamp > sinew) temp = lastSinewR - sinew; inputSampleR = lastSinewR = temp; if (lastSinewR > 1.0) lastSinewR = 1.0; if (lastSinewR < -1.0) lastSinewR = -1.0; if (gain < 1.0) { inputSampleL *= gain; inputSampleR *= gain; } //if using the master fader, we are going to attenuate three places. //after EverySlew fades the total output sound: least change in tone here. //begin 64 bit stereo floating point dither //int expon; frexp((double)inputSampleL, &expon); fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5; //inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //frexp((double)inputSampleR, &expon); fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5; //inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //end 64 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; in1++; in2++; out1++; out2++; } }