/* ======================================== * Balanced - Balanced.h * Copyright (c) 2016 airwindows, Airwindows uses the MIT license * ======================================== */ #ifndef __Balanced_H #include "Balanced.h" #endif void Balanced::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) { float* in1 = inputs[0]; float* in2 = inputs[1]; float* out1 = outputs[0]; float* out2 = outputs[1]; int bitshiftBalanced = (A * 8); double gain = 1.0; switch (bitshiftBalanced) { case 0: gain = 0.5; break; case 1: gain = 1.0; break; case 2: gain = 2.0; break; case 3: gain = 4.0; break; case 4: gain = 8.0; break; case 5: gain = 16.0; break; case 6: gain = 32.0; break; case 7: gain = 64.0; break; case 8: gain = 128.0; break; } //we are directly punching in the gain values rather than calculating them while (--sampleFrames >= 0) { double inputSampleL = *in1; double inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17; if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17; double side = inputSampleL - inputSampleR; //tip is left, to add negative ring (right) to combine 'em is the same as subtracting them //end result is, mono output is made up of half of each balanced input combined. Note that we don't just //flip the ring input, because we need to combine them to cancel out interference. inputSampleL = side*gain; inputSampleR = side*gain; //assign mono as result of balancing of channels //begin 32 bit stereo floating point dither int expon; frexpf((float)inputSampleL, &expon); fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5; inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); frexpf((float)inputSampleR, &expon); fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5; inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); //end 32 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; in1++; in2++; out1++; out2++; } } void Balanced::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) { double* in1 = inputs[0]; double* in2 = inputs[1]; double* out1 = outputs[0]; double* out2 = outputs[1]; int bitshiftBalanced = (A * 8); double gain = 1.0; switch (bitshiftBalanced) { case 0: gain = 0.5; break; case 1: gain = 1.0; break; case 2: gain = 2.0; break; case 3: gain = 4.0; break; case 4: gain = 8.0; break; case 5: gain = 16.0; break; case 6: gain = 32.0; break; case 7: gain = 64.0; break; case 8: gain = 128.0; break; } //we are directly punching in the gain values rather than calculating them while (--sampleFrames >= 0) { double inputSampleL = *in1; double inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17; if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17; double side = inputSampleL - inputSampleR; //tip is left, to add negative ring (right) to combine 'em is the same as subtracting them //end result is, mono output is made up of half of each balanced input combined. Note that we don't just //flip the ring input, because we need to combine them to cancel out interference. inputSampleL = side*gain; inputSampleR = side*gain; //assign mono as result of balancing of channels //begin 64 bit stereo floating point dither //int expon; frexp((double)inputSampleL, &expon); fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5; //inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //frexp((double)inputSampleR, &expon); fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5; //inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //end 64 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; in1++; in2++; out1++; out2++; } }