/* ======================================== * ZLowpass - ZLowpass.h * Copyright (c) 2016 airwindows, Airwindows uses the MIT license * ======================================== */ #ifndef __ZLowpass_H #include "ZLowpass.h" #endif void ZLowpass::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) { float* in1 = inputs[0]; float* in2 = inputs[1]; float* out1 = outputs[0]; float* out2 = outputs[1]; double overallscale = 1.0; overallscale /= 44100.0; overallscale *= getSampleRate(); biquadA[0] = ((pow(B,3)*18930.0)/getSampleRate())+0.00162; double clipFactor = 1.212-((1.0-B)*0.496); biquadA[1] = 0.7071; double K = tan(M_PI * biquadA[0]); double norm = 1.0 / (1.0 + K / biquadA[1] + K * K); biquadA[2] = K * K * norm; biquadA[3] = 2.0 * biquadA[2]; biquadA[4] = biquadA[2]; biquadA[5] = 2.0 * (K * K - 1.0) * norm; biquadA[6] = (1.0 - K / biquadA[1] + K * K) * norm; for (int x = 0; x < 7; x++) {biquadD[x] = biquadC[x] = biquadB[x] = biquadA[x];} //opamp stuff double inTrim = A*10.0; inTrim *= inTrim; inTrim *= inTrim; double outPad = C*10.0; double iirAmountA = 0.00069/overallscale; biquadF[0] = biquadE[0] = 15500.0 / getSampleRate(); biquadF[1] = biquadE[1] = 0.935; K = tan(M_PI * biquadE[0]); //lowpass norm = 1.0 / (1.0 + K / biquadE[1] + K * K); biquadE[2] = K * K * norm; biquadE[3] = 2.0 * biquadE[2]; biquadE[4] = biquadE[2]; biquadE[5] = 2.0 * (K * K - 1.0) * norm; biquadE[6] = (1.0 - K / biquadE[1] + K * K) * norm; for (int x = 0; x < 7; x++) biquadF[x] = biquadE[x]; //end opamp stuff double trim = 0.1+(3.712*biquadA[0]); double wet = pow(D,2); double aWet = 1.0; double bWet = 1.0; double cWet = 1.0; double dWet = wet*4.0; //four-stage wet/dry control using progressive stages that bypass when not engaged if (dWet < 1.0) {aWet = dWet; bWet = 0.0; cWet = 0.0; dWet = 0.0;} else if (dWet < 2.0) {bWet = dWet - 1.0; cWet = 0.0; dWet = 0.0;} else if (dWet < 3.0) {cWet = dWet - 2.0; dWet = 0.0;} else {dWet -= 3.0;} //this is one way to make a little set of dry/wet stages that are successively added to the //output as the control is turned up. Each one independently goes from 0-1 and stays at 1 //beyond that point: this is a way to progressively add a 'black box' sound processing //which lets you fall through to simpler processing at lower settings. double outSample = 0.0; while (--sampleFrames >= 0) { double inputSampleL = *in1; double inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17; if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17; double drySampleL = inputSampleL; double drySampleR = inputSampleR; double overallDrySampleL = drySampleL; double overallDrySampleR = drySampleR; if (inTrim != 1.0) {inputSampleL *= inTrim; inputSampleR *= inTrim;} if (inputSampleL > 1.0) inputSampleL = 1.0; if (inputSampleL < -1.0) inputSampleL = -1.0; if (inputSampleR > 1.0) inputSampleR = 1.0; if (inputSampleR < -1.0) inputSampleR = -1.0; inputSampleL *= trim; inputSampleR *= trim; inputSampleL /= clipFactor; outSample = biquadA[2]*inputSampleL+biquadA[3]*biquadA[7]+biquadA[4]*biquadA[8]-biquadA[5]*biquadA[9]-biquadA[6]*biquadA[10]; biquadA[8] = biquadA[7]; biquadA[7] = inputSampleL; biquadA[10] = biquadA[9]; if (outSample > 1.0) outSample = 1.0; if (outSample < -1.0) outSample = -1.0; drySampleL = inputSampleL = biquadA[9] = outSample; //DF1 inputSampleR /= clipFactor; outSample = biquadA[2]*inputSampleR+biquadA[3]*biquadA[11]+biquadA[4]*biquadA[12]-biquadA[5]*biquadA[13]-biquadA[6]*biquadA[14]; biquadA[12] = biquadA[11]; biquadA[11] = inputSampleR; biquadA[14] = biquadA[13]; if (outSample > 1.0) outSample = 1.0; if (outSample < -1.0) outSample = -1.0; drySampleR = inputSampleR = biquadA[13] = outSample; //DF1 if (bWet > 0.0) { inputSampleL /= clipFactor; outSample = biquadB[2]*inputSampleL+biquadB[3]*biquadB[7]+biquadB[4]*biquadB[8]-biquadB[5]*biquadB[9]-biquadB[6]*biquadB[10]; biquadB[8] = biquadB[7]; biquadB[7] = inputSampleL; biquadB[10] = biquadB[9]; if (outSample > 1.0) outSample = 1.0; if (outSample < -1.0) outSample = -1.0; biquadB[9] = outSample; //DF1 drySampleL = inputSampleL = (outSample * bWet) + (drySampleL * (1.0-bWet)); inputSampleR /= clipFactor; outSample = biquadB[2]*inputSampleR+biquadB[3]*biquadB[11]+biquadB[4]*biquadB[12]-biquadB[5]*biquadB[13]-biquadB[6]*biquadB[14]; biquadB[12] = biquadB[11]; biquadB[11] = inputSampleR; biquadB[14] = biquadB[13]; if (outSample > 1.0) outSample = 1.0; if (outSample < -1.0) outSample = -1.0; biquadB[13] = outSample; //DF1 drySampleR = inputSampleR = (outSample * bWet) + (drySampleR * (1.0-bWet)); } if (cWet > 0.0) { inputSampleL /= clipFactor; outSample = biquadC[2]*inputSampleL+biquadC[3]*biquadC[7]+biquadC[4]*biquadC[8]-biquadC[5]*biquadC[9]-biquadC[6]*biquadC[10]; biquadC[8] = biquadC[7]; biquadC[7] = inputSampleL; biquadC[10] = biquadC[9]; if (outSample > 1.0) outSample = 1.0; if (outSample < -1.0) outSample = -1.0; biquadC[9] = outSample; //DF1 drySampleL = inputSampleL = (outSample * cWet) + (drySampleL * (1.0-cWet)); inputSampleR /= clipFactor; outSample = biquadC[2]*inputSampleR+biquadC[3]*biquadC[11]+biquadC[4]*biquadC[12]-biquadC[5]*biquadC[13]-biquadC[6]*biquadC[14]; biquadC[12] = biquadC[11]; biquadC[11] = inputSampleR; biquadC[14] = biquadC[13]; if (outSample > 1.0) outSample = 1.0; if (outSample < -1.0) outSample = -1.0; biquadC[13] = outSample; //DF1 drySampleR = inputSampleR = (outSample * cWet) + (drySampleR * (1.0-cWet)); } if (dWet > 0.0) { inputSampleL /= clipFactor; outSample = biquadD[2]*inputSampleL+biquadD[3]*biquadD[7]+biquadD[4]*biquadD[8]-biquadD[5]*biquadD[9]-biquadD[6]*biquadD[10]; biquadD[8] = biquadD[7]; biquadD[7] = inputSampleL; biquadD[10] = biquadD[9]; if (outSample > 1.0) outSample = 1.0; if (outSample < -1.0) outSample = -1.0; biquadD[9] = outSample; //DF1 drySampleL = inputSampleL = (outSample * dWet) + (drySampleL * (1.0-dWet)); inputSampleR /= clipFactor; outSample = biquadD[2]*inputSampleR+biquadD[3]*biquadD[11]+biquadD[4]*biquadD[12]-biquadD[5]*biquadD[13]-biquadD[6]*biquadD[14]; biquadD[12] = biquadD[11]; biquadD[11] = inputSampleR; biquadD[14] = biquadD[13]; if (outSample > 1.0) outSample = 1.0; if (outSample < -1.0) outSample = -1.0; biquadD[13] = outSample; //DF1 drySampleR = inputSampleR = (outSample * dWet) + (drySampleR * (1.0-dWet)); } inputSampleL /= clipFactor; inputSampleR /= clipFactor; //opamp stage if (fabs(iirSampleAL)<1.18e-37) iirSampleAL = 0.0; iirSampleAL = (iirSampleAL * (1.0 - iirAmountA)) + (inputSampleL * iirAmountA); inputSampleL -= iirSampleAL; if (fabs(iirSampleAR)<1.18e-37) iirSampleAR = 0.0; iirSampleAR = (iirSampleAR * (1.0 - iirAmountA)) + (inputSampleR * iirAmountA); inputSampleR -= iirSampleAR; outSample = biquadE[2]*inputSampleL+biquadE[3]*biquadE[7]+biquadE[4]*biquadE[8]-biquadE[5]*biquadE[9]-biquadE[6]*biquadE[10]; biquadE[8] = biquadE[7]; biquadE[7] = inputSampleL; inputSampleL = outSample; biquadE[10] = biquadE[9]; biquadE[9] = inputSampleL; //DF1 left outSample = biquadE[2]*inputSampleR+biquadE[3]*biquadE[11]+biquadE[4]*biquadE[12]-biquadE[5]*biquadE[13]-biquadE[6]*biquadE[14]; biquadE[12] = biquadE[11]; biquadE[11] = inputSampleR; inputSampleR = outSample; biquadE[14] = biquadE[13]; biquadE[13] = inputSampleR; //DF1 right if (inputSampleL > 1.0) inputSampleL = 1.0; if (inputSampleL < -1.0) inputSampleL = -1.0; inputSampleL -= (inputSampleL*inputSampleL*inputSampleL*inputSampleL*inputSampleL*0.1768); if (inputSampleR > 1.0) inputSampleR = 1.0; if (inputSampleR < -1.0) inputSampleR = -1.0; inputSampleR -= (inputSampleR*inputSampleR*inputSampleR*inputSampleR*inputSampleR*0.1768); outSample = biquadF[2]*inputSampleL+biquadF[3]*biquadF[7]+biquadF[4]*biquadF[8]-biquadF[5]*biquadF[9]-biquadF[6]*biquadF[10]; biquadF[8] = biquadF[7]; biquadF[7] = inputSampleL; inputSampleL = outSample; biquadF[10] = biquadF[9]; biquadF[9] = inputSampleL; //DF1 left outSample = biquadF[2]*inputSampleR+biquadF[3]*biquadF[11]+biquadF[4]*biquadF[12]-biquadF[5]*biquadF[13]-biquadF[6]*biquadF[14]; biquadF[12] = biquadF[11]; biquadF[11] = inputSampleR; inputSampleR = outSample; biquadF[14] = biquadF[13]; biquadF[13] = inputSampleR; //DF1 right if (outPad != 1.0) {inputSampleL *= outPad; inputSampleR *= outPad;} //end opamp stage if (aWet !=1.0) { inputSampleL = (inputSampleL * aWet) + (overallDrySampleL * (1.0-aWet)); inputSampleR = (inputSampleR * aWet) + (overallDrySampleR * (1.0-aWet)); } //begin 32 bit stereo floating point dither int expon; frexpf((float)inputSampleL, &expon); fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5; inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); frexpf((float)inputSampleR, &expon); fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5; inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62)); //end 32 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; in1++; in2++; out1++; out2++; } } void ZLowpass::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) { double* in1 = inputs[0]; double* in2 = inputs[1]; double* out1 = outputs[0]; double* out2 = outputs[1]; double overallscale = 1.0; overallscale /= 44100.0; overallscale *= getSampleRate(); biquadA[0] = ((pow(B,3)*18930.0)/getSampleRate())+0.00162; double clipFactor = 1.212-((1.0-B)*0.496); biquadA[1] = 0.7071; double K = tan(M_PI * biquadA[0]); double norm = 1.0 / (1.0 + K / biquadA[1] + K * K); biquadA[2] = K * K * norm; biquadA[3] = 2.0 * biquadA[2]; biquadA[4] = biquadA[2]; biquadA[5] = 2.0 * (K * K - 1.0) * norm; biquadA[6] = (1.0 - K / biquadA[1] + K * K) * norm; for (int x = 0; x < 7; x++) {biquadD[x] = biquadC[x] = biquadB[x] = biquadA[x];} //opamp stuff double inTrim = A*10.0; inTrim *= inTrim; inTrim *= inTrim; double outPad = C*10.0; double iirAmountA = 0.00069/overallscale; biquadF[0] = biquadE[0] = 15500.0 / getSampleRate(); biquadF[1] = biquadE[1] = 0.935; K = tan(M_PI * biquadE[0]); //lowpass norm = 1.0 / (1.0 + K / biquadE[1] + K * K); biquadE[2] = K * K * norm; biquadE[3] = 2.0 * biquadE[2]; biquadE[4] = biquadE[2]; biquadE[5] = 2.0 * (K * K - 1.0) * norm; biquadE[6] = (1.0 - K / biquadE[1] + K * K) * norm; for (int x = 0; x < 7; x++) biquadF[x] = biquadE[x]; //end opamp stuff double trim = 0.1+(3.712*biquadA[0]); double wet = pow(D,2); double aWet = 1.0; double bWet = 1.0; double cWet = 1.0; double dWet = wet*4.0; //four-stage wet/dry control using progressive stages that bypass when not engaged if (dWet < 1.0) {aWet = dWet; bWet = 0.0; cWet = 0.0; dWet = 0.0;} else if (dWet < 2.0) {bWet = dWet - 1.0; cWet = 0.0; dWet = 0.0;} else if (dWet < 3.0) {cWet = dWet - 2.0; dWet = 0.0;} else {dWet -= 3.0;} //this is one way to make a little set of dry/wet stages that are successively added to the //output as the control is turned up. Each one independently goes from 0-1 and stays at 1 //beyond that point: this is a way to progressively add a 'black box' sound processing //which lets you fall through to simpler processing at lower settings. double outSample = 0.0; while (--sampleFrames >= 0) { double inputSampleL = *in1; double inputSampleR = *in2; if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17; if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17; double drySampleL = inputSampleL; double drySampleR = inputSampleR; double overallDrySampleL = drySampleL; double overallDrySampleR = drySampleR; if (inTrim != 1.0) {inputSampleL *= inTrim; inputSampleR *= inTrim;} if (inputSampleL > 1.0) inputSampleL = 1.0; if (inputSampleL < -1.0) inputSampleL = -1.0; if (inputSampleR > 1.0) inputSampleR = 1.0; if (inputSampleR < -1.0) inputSampleR = -1.0; inputSampleL *= trim; inputSampleR *= trim; inputSampleL /= clipFactor; outSample = biquadA[2]*inputSampleL+biquadA[3]*biquadA[7]+biquadA[4]*biquadA[8]-biquadA[5]*biquadA[9]-biquadA[6]*biquadA[10]; biquadA[8] = biquadA[7]; biquadA[7] = inputSampleL; biquadA[10] = biquadA[9]; if (outSample > 1.0) outSample = 1.0; if (outSample < -1.0) outSample = -1.0; drySampleL = inputSampleL = biquadA[9] = outSample; //DF1 inputSampleR /= clipFactor; outSample = biquadA[2]*inputSampleR+biquadA[3]*biquadA[11]+biquadA[4]*biquadA[12]-biquadA[5]*biquadA[13]-biquadA[6]*biquadA[14]; biquadA[12] = biquadA[11]; biquadA[11] = inputSampleR; biquadA[14] = biquadA[13]; if (outSample > 1.0) outSample = 1.0; if (outSample < -1.0) outSample = -1.0; drySampleR = inputSampleR = biquadA[13] = outSample; //DF1 if (bWet > 0.0) { inputSampleL /= clipFactor; outSample = biquadB[2]*inputSampleL+biquadB[3]*biquadB[7]+biquadB[4]*biquadB[8]-biquadB[5]*biquadB[9]-biquadB[6]*biquadB[10]; biquadB[8] = biquadB[7]; biquadB[7] = inputSampleL; biquadB[10] = biquadB[9]; if (outSample > 1.0) outSample = 1.0; if (outSample < -1.0) outSample = -1.0; biquadB[9] = outSample; //DF1 drySampleL = inputSampleL = (outSample * bWet) + (drySampleL * (1.0-bWet)); inputSampleR /= clipFactor; outSample = biquadB[2]*inputSampleR+biquadB[3]*biquadB[11]+biquadB[4]*biquadB[12]-biquadB[5]*biquadB[13]-biquadB[6]*biquadB[14]; biquadB[12] = biquadB[11]; biquadB[11] = inputSampleR; biquadB[14] = biquadB[13]; if (outSample > 1.0) outSample = 1.0; if (outSample < -1.0) outSample = -1.0; biquadB[13] = outSample; //DF1 drySampleR = inputSampleR = (outSample * bWet) + (drySampleR * (1.0-bWet)); } if (cWet > 0.0) { inputSampleL /= clipFactor; outSample = biquadC[2]*inputSampleL+biquadC[3]*biquadC[7]+biquadC[4]*biquadC[8]-biquadC[5]*biquadC[9]-biquadC[6]*biquadC[10]; biquadC[8] = biquadC[7]; biquadC[7] = inputSampleL; biquadC[10] = biquadC[9]; if (outSample > 1.0) outSample = 1.0; if (outSample < -1.0) outSample = -1.0; biquadC[9] = outSample; //DF1 drySampleL = inputSampleL = (outSample * cWet) + (drySampleL * (1.0-cWet)); inputSampleR /= clipFactor; outSample = biquadC[2]*inputSampleR+biquadC[3]*biquadC[11]+biquadC[4]*biquadC[12]-biquadC[5]*biquadC[13]-biquadC[6]*biquadC[14]; biquadC[12] = biquadC[11]; biquadC[11] = inputSampleR; biquadC[14] = biquadC[13]; if (outSample > 1.0) outSample = 1.0; if (outSample < -1.0) outSample = -1.0; biquadC[13] = outSample; //DF1 drySampleR = inputSampleR = (outSample * cWet) + (drySampleR * (1.0-cWet)); } if (dWet > 0.0) { inputSampleL /= clipFactor; outSample = biquadD[2]*inputSampleL+biquadD[3]*biquadD[7]+biquadD[4]*biquadD[8]-biquadD[5]*biquadD[9]-biquadD[6]*biquadD[10]; biquadD[8] = biquadD[7]; biquadD[7] = inputSampleL; biquadD[10] = biquadD[9]; if (outSample > 1.0) outSample = 1.0; if (outSample < -1.0) outSample = -1.0; biquadD[9] = outSample; //DF1 drySampleL = inputSampleL = (outSample * dWet) + (drySampleL * (1.0-dWet)); inputSampleR /= clipFactor; outSample = biquadD[2]*inputSampleR+biquadD[3]*biquadD[11]+biquadD[4]*biquadD[12]-biquadD[5]*biquadD[13]-biquadD[6]*biquadD[14]; biquadD[12] = biquadD[11]; biquadD[11] = inputSampleR; biquadD[14] = biquadD[13]; if (outSample > 1.0) outSample = 1.0; if (outSample < -1.0) outSample = -1.0; biquadD[13] = outSample; //DF1 drySampleR = inputSampleR = (outSample * dWet) + (drySampleR * (1.0-dWet)); } inputSampleL /= clipFactor; inputSampleR /= clipFactor; //opamp stage if (fabs(iirSampleAL)<1.18e-37) iirSampleAL = 0.0; iirSampleAL = (iirSampleAL * (1.0 - iirAmountA)) + (inputSampleL * iirAmountA); inputSampleL -= iirSampleAL; if (fabs(iirSampleAR)<1.18e-37) iirSampleAR = 0.0; iirSampleAR = (iirSampleAR * (1.0 - iirAmountA)) + (inputSampleR * iirAmountA); inputSampleR -= iirSampleAR; outSample = biquadE[2]*inputSampleL+biquadE[3]*biquadE[7]+biquadE[4]*biquadE[8]-biquadE[5]*biquadE[9]-biquadE[6]*biquadE[10]; biquadE[8] = biquadE[7]; biquadE[7] = inputSampleL; inputSampleL = outSample; biquadE[10] = biquadE[9]; biquadE[9] = inputSampleL; //DF1 left outSample = biquadE[2]*inputSampleR+biquadE[3]*biquadE[11]+biquadE[4]*biquadE[12]-biquadE[5]*biquadE[13]-biquadE[6]*biquadE[14]; biquadE[12] = biquadE[11]; biquadE[11] = inputSampleR; inputSampleR = outSample; biquadE[14] = biquadE[13]; biquadE[13] = inputSampleR; //DF1 right if (inputSampleL > 1.0) inputSampleL = 1.0; if (inputSampleL < -1.0) inputSampleL = -1.0; inputSampleL -= (inputSampleL*inputSampleL*inputSampleL*inputSampleL*inputSampleL*0.1768); if (inputSampleR > 1.0) inputSampleR = 1.0; if (inputSampleR < -1.0) inputSampleR = -1.0; inputSampleR -= (inputSampleR*inputSampleR*inputSampleR*inputSampleR*inputSampleR*0.1768); outSample = biquadF[2]*inputSampleL+biquadF[3]*biquadF[7]+biquadF[4]*biquadF[8]-biquadF[5]*biquadF[9]-biquadF[6]*biquadF[10]; biquadF[8] = biquadF[7]; biquadF[7] = inputSampleL; inputSampleL = outSample; biquadF[10] = biquadF[9]; biquadF[9] = inputSampleL; //DF1 left outSample = biquadF[2]*inputSampleR+biquadF[3]*biquadF[11]+biquadF[4]*biquadF[12]-biquadF[5]*biquadF[13]-biquadF[6]*biquadF[14]; biquadF[12] = biquadF[11]; biquadF[11] = inputSampleR; inputSampleR = outSample; biquadF[14] = biquadF[13]; biquadF[13] = inputSampleR; //DF1 right if (outPad != 1.0) {inputSampleL *= outPad; inputSampleR *= outPad;} //end opamp stage if (aWet !=1.0) { inputSampleL = (inputSampleL * aWet) + (overallDrySampleL * (1.0-aWet)); inputSampleR = (inputSampleR * aWet) + (overallDrySampleR * (1.0-aWet)); } //begin 64 bit stereo floating point dither //int expon; frexp((double)inputSampleL, &expon); fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5; //inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //frexp((double)inputSampleR, &expon); fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5; //inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62)); //end 64 bit stereo floating point dither *out1 = inputSampleL; *out2 = inputSampleR; in1++; in2++; out1++; out2++; } }